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I'll get back to you -- depends which me I go with.
Either it'll be:
Female lesser noble lady-in-waiting type with a (mostly) unrequited crush.
I totally would have done it, save for the lack of skillpoints -- hedonistic worship sounded snazzy -- but Acrobatics, Stealth, Diplomacy, etc...
In terms of planning -- I thought vigilantes got much of the sneaky/lockpicky bits? (Not sure about the archetypes)
I'm thinking, Treppa, I'd rather see a buffer as a DMPC than a swiss army character -- either a less-selfish bard or an all-out full-arcane casty-type.
For my own self, I'm liking the Magus, Bloodrager and Archaeologist builds. I stopped kicking around the warpriest, as I figured it'd overlap a lot with Rag's cleric. (Kept kicking the tires on an alchemist-type, but I've done it too often, I think -- rather hoping to do something a little different)
Magus (Vittorio di Stamenus) took Finesse and Arcane Strike; will take Flamboyant Arcana as soon as I can. Looked at Eldritch Scion to reduce the MAD-ness (yay, charisma), but draining the eldritch pool to be able to use abilities would greatly reduce the amount of pool available to be Flamboyant.
Bloodrager (Guarin di Surupio) is Destined bloodline, will pick up amateur swashbuckler (but didn't at 1st) -- rushing toward Fencing Grace.
Archaeologist (Velasca di Praedian) also went Finesse and Arcane Strike, was thinking might dip a level of Swashbuckler or Gunslinger (Mysterious Stranger) -- but not right away.
Ultimately, I'm thinking the issue I'm having with slayer is that I'm not feeling like any archetype really fits the right personality I was hoping for (plus, those that might work give up the 2-level talent, which would delay trapfinding to 4th level, which is less than ideal).
Also thought about a full-on Porthosian brawler, also, but kind of gave up on it after a bit. Concept is good, mechanics don't quite fit what I'd had in mind.
Ok, won't be the paladin -- as fun as the RP would be, the lack of skill points is just too much. (Also, I seem to have lost the character file...)
So I've got an Urban Bloodrager and a Hexcrafter Magus ready to go (well, after spending a bit more gold).
That said, if we're missing a trapfinder/lockpicker, I have the half-built Slayer and Archaeologists I could finish.
Rags -- trick is to take useful domains.
Travel for sure (it's almost so good you need a reason not to take it)
Strength is rather meh, but two subdomains aren't bad:
A few other snazzy subdomains:
- Elysium's Call (Azata, by way of chaos or good) is also a very useful power (though very poorly described)
-Revelry (Chaos) gives you (at 8th) free extend on morale buffs (like bless)
I'm here, other than a few long weekends, until September.
(Which is to say, if others are good, I am).
And I've been holding off on completing a character pending Rags -- but I have 4 half-built characters I just need to finish depending on what role I'll be filling (and just what kind of hero/drunken fop/hedonist/true believer/all of the above I feel suits best).
GM Treppa wrote:
Hedonist paladin amuses me. So much for the stick-in-the-mud image!
Well, Pathfinder wiki says this about Arshea's church:
PF Wiki wrote:
The Spirit of Abandon's temples are most likely found in artist's studios, burlesque parlors, and dance halls. Arshea's most devout followers endeavor to achieve sexual release daily (either solo or with partners), praise the beauty of the partners and self, and pray to Arshea while naked
So, yeah, sounds like fun. I suppose I could pick up a copy of Inner Sea Gods to see if there's more meat to it, but that seems a bad reason for a big purchase.
Thinking no on the holy gun -- since we're in a Firearms common (martial) world, it's not necessary -- and I hate the idea of needing to pay grit to smite evil (per shot).
OK, so I've built an Urban Barbarian (who'll multiclasd Urban ranger) -- a Tiefling (with the nearly Human trait) as I said, in the Porthos vein. Didn't buy equipment yet, but mostly done.
Have also built a hedonist paladin of Arshea -- not totally hammered down, still debating archetype or not. He's human and may be taking Amateur Swashbuckler.
Working on two others:
Started building a Gunslinger who would take arcane levels and get to EK -- thinking illusion and enchantment magic.
Started building a partial caster, I keep flipping between arcane duelist, archaeologist or a magus (who would take Flamboyant Arcana)
So, that said, I'm either making:
... Whatever will balance out the party. I like the warpriest idea, but my brain would rather play the hedonist paladin than a drunken warpriest.
I use PcGen. It's slow, because it's all in java, but it works pretty well... (it has some problems with some of the newer archetypes, but it's generally quite functional -- plus, they do keep updating it over time).
...plus, since all the data files are text, it's not too hard to tweak.. well, once you get used to it.
Still, for about 97% of characters, it's great.
You could do what you're looking for, Rags, with a 1-level dip to Alchie to get Mutagen and your first set of extracts. Level 1 bombs aren't amazing, but it's like making some of your own alchemist's fire every day. Or, you could go Vivisectionist and have a bit of sneak attack damage when you're flanking. Might be worth the dip (especially since Mousers flank with everyone if they do the "underfoot" thing and share their target's space)
Rags, the way to do what you're looking with a full caster for is to head for EK. You get weapon specialization and bonus fighter feats, and with magical knack trait, you're still at full caster level, even with the dip into full BAB and the one dead-magic level. (Of course, you're behind on when you get the spells, but them's the breaks). There's a few bloodlines, if you go sorcerer, that make that interesting. (Though I might personally head for witch as my arcane class...)
That said, if you're willing to go partial-caster, Magus and bard (especially arcane duelist or archaeologist) are your friend.
Or you can just make the cleric or a warpriest. That also works.
And that's the big issue -- rifling won't be invented for another 150 years or so -- it's all balls and smoothbore. Accuracy goes up with length of barrel, but then way, way down with range.
All that to say: Pistols were generally not considered reliably accurate until you were basically in dueling range anyway. Add to that the whole notion of honour (shooting a man, not so honourable -- but sometimes necessary) -- and so, yes, you fired your pistols as you closed and then drew your far more reliable, trusty rapier (especially if, like D'Artagnan, you were skilled with said blade).
Rags, it's all good. Swashbucklers add dex to damage (not right away, but not too far down).
There's always the Daring Champion Cavalier archetype that pretty much *is* a swashbuckler. No mount, sadly, but you do get an order -- and given that they actually made some orders that don't need you to be mounted to use the abilities, it's good.
As I said, I'm rolling a few concepts around -- trying to see what roles need to be filled before I start messing around too much with concepts.
That said, I'm (mostly) toying with something a little roguish -- urban ranger, bard, or maybe giving the slayer a whirl.
Much as I love the paladin concepts (Arshae especially) but I just can't go back to 2 skill points a level. It makes me all sadlike. I keep thinking the warpriest might be a god compromise, though.
Rags - there's 2 arcana -- one (the better one) gives you parry/riposte and derring-do -- which I would think is a huge step toward the musketeering. ;)
Advance Class Guide wrote:
Flamboyant Arcana (Ex): A magus gains the derring-do and opportune parry and riposte deeds from the swashbuckler's list of deeds. The magus can spend only points from his arcane pool (not panache points) to use these deeds and any other deeds he gains from arcane deed. He can't use points from his arcane pool to use deeds from other classes or those gained by feats, nor can he regain points in his arcane pool the way a swashbuckler would regain panache points. Effects that add to, reduce the cost of, or otherwise affect panache or grit don't affect the arcane pool of a magus with this arcana.
I'd be quite interested.
Have more than a few ideas popping into my head -- would be easy to make a warpriest of Cayden Cailean fit right in, for one.
A paladin of Shelyn could easily be quite the dandy, while a paladin of Arshea would totally fit (going holy gun would even get the mechanics work). Paladin could end up Aramis-like if you're heading for the devout, or a bit more D'Artagnian-like.
Roguish character would be pretty simple -- I mean, you almost have to try to build a rogue that wouldn't fit in the swashbuckler world -- urban ranger, investigator, hunter, slayer -- all have a lot of options (and, of course, Arcane Duelist, Dervish Dancer or Archaelogist bard).
So, yes, I'm in.
Rags -- I'd looked at multiclassing swashbuckler/magus before -- I recall that there's an arcana that you can take that lets you use your arcana pool like panache.... And I seem to recall there's an archetype that goes that way too.