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I have Rrin (the Pershala fighter pilot/thief) statted and ready -- but there's the issue of justifying the fighter-jock mentality and what was meant to be his history (stole experimental fighter for a joyride) given that it's the wrong age.
So, I've started building a human mutant mindwalker now -- but if you'd rather in stock to the original plan, I just need to figure out a way to make a semu-nice editable sheet to post him.
Ack. Just realized Space Fighters are Energy Age -- and we're in the Gravity Age, per the setting.
Messes a mite with my character concept, that -- problem with being piloting a cutter (or similar) is the fact that it's not a solo job (and I'm playing up the racial "doesn't play well with others" thing a wee bit).
So.... trying to figure out how to balance it out -- might go a little more bounty hunter or full-on thief, then.
So out of practice at this.
Going with a former Starfighter pilot turned acquisitions expert (after an incident where there was a bit of joyriding with a fighter that wasn't exactly his or [or that he had access to) -- skills that he's only improved since.
As such, I'm leaning toward a Free Agent build (rather than the more standard TechOp pilot) -- which should work out pretty well (though it'll make having claws a little less useful).
Vrog -- I'd love to get a link to that sheet -- might make me feel less like I'm fighting against the character gen system -- I've got the character mostly formed in my head, but just struggling my way though fitting it all into the system.
Still interested for sure...
Did we decide what the campaign will look like (independent explorers? traders? ) -- was looking at a Pershala, most likely -- but wasn't sure if it would make sense to try to make a brash fighter-jock type (if there'd be the opportunity to dogfight in small craft or serve as a Jayne-ish weapons officer) or a know-it-all hacker sort...
It's literally been years since I've built a character -- so it might take me a while to re-read and catch up (though I'd be OK with WhtKnt building my character given how out of practice I am)
Dotting -- have a character Kaelifax, Savage Skald Bard who was orphanned from an earlier RoW that I'd love to play through...
2d6 + 6 ⇒ (6, 6) + 6 = 18
Wow. That's the luckiest I think I've ever been.
To be fair, there was a Ferromancer when I got here, so I wasn't the only one who drifted into the complexities of magic-making... just the only one still standing.
Still, given that all my experience playing this system can be summed up in a few hundred posts, I'm a little worried for all of us that I'm the "expert". ;)
Also, really, the system is pretty much built on the notion of the Rule of Cool -- it's meant to be very story/RP driven -- though I will concur that DSX also does a very good job of it.
As a head's up -- I'll be out of town in a place where I'm not expecting to have any internet access from Friday, Sept 2 until Saturday the 10 (and will likely be unpacking and the like, such that Monday the 12th is probably the safest estimate of when I'll be able to catch up and post).
All that to say, I'm not ignoring you of Kenneth doesn't react to something. Just imagine that he's rescuing some other cute coed and further complicating his life. ;)
As others have said, your prohibition that killing sleeping enemies is more about your code of honour than it is your alignment (yes, your code is an LG one, but it's not the only way to play LG) -- of course, that very much depends on who/what the sleeping things are, as well. A sleeping peasant army that's been taken in by a warlord (possibly pressed) is not the same as a roving band of hill giants or bugbears.
Now, I think your character saying, "I cannot do that" is a perfectly valid RP response, and your willingness to distract the boss while they did it showed a good amount of compromise. If I were playing a good-aligned character, I'd likely respect your character's unwillingness to kill the sleeping foes -- though I'd think your unwillingness to strike from surprise against the boss was daft -- but, hey, codes of honour are generally restrictive.
In a healthy party, there would be a discussion after the fact, maybe some tension, and generally, it *would* be water under the bridge... the fact that it wasn't makes me also think this is more a matter of play style than anything else.
In the second case, you choosing to be merciful and knocking out your opponents was, again, a decision that makes sense based on your own code of conduct -- and, really, your monk should have realized that he was in a somewhat different position than the others that allowed him to do so (most characters don't have a lot of non-lethal options, at least not without sacrificing a whole lot of effectiveness, which isn't something you want to do when being swarmed with 'helpless' foes -- especially given how any clever villain could be hiding among the 'helpless'. Where the problem comes is the rogue murdering the guys you subdued.
Looking at it in character, your monk would see that as murder, which is evil, and either try to apprehend or stop the rogue -- or, at the very least, refuse to associate with him -- and I can't see a way around that.
Stepping out of character, your description very much makes it sound as though it was done out of spite -- of course, that may be because of your reaction more than his intent -- it could just be him playing his nasty thief IC -- but either way, you're at an impasse in terms of party cohesion.
And, really, allow me to sympathize -- I've been in similar situations myself in the past, and literally had to roll up another character, because there was no way that the high-minded, swashbuckling "hero" type would be able to associate with at least 2 other party members... However, as much as the new character fit in more, it was still a problem of playstyle and the type of game I wanted vs. what they wanted -- I played another 4 months with them and was miserable the whole time (so much so I was actually relieved when the party was TPKed later)... which is when I realized that life is way too short (and gaming time way to precious) to waste time not having fun.
There's no budget. I'll likely be taking it as time off in the late fall when things start to calm down.
Still, starting to see the light at the end of the tunnel... My boss has her planned 3 weeks cancelled (she's getting 2 days tracked on to a weekend)... Lucky for me, my wife and I rented a cottage first week of September, so that should be doable.
Okay, sorry -- it was my birthday weekend and there was a bit more time spent getting ready for people to come over than I'd expected (and, in fact, that was warranted based on people bailing).
That said, it'll be Vittorio (the bloodrager).
I kept wanting to do the Magus, but two things came up -- one, I could really only figure out a personality of the "I'm so intelligent I'll outthink you" type (because, of course, I wanted the appropriate musketeerish swagger), and it didn't really quite fit in with my plan (especially given that the ego would be a little off, as a non-full BAB class).
So, Vittorio's an Urban Bloodrager (per Heroes of the Streets), he's more about the controlled focused state of mind (and will most likely be boosting his dex more often) -- with the destined bloodline.
I'll get the sheet up and the background (at least a point form version) and the list of folks I know -- I'd say tonight, but it's already 8:30 and I've got to avoid being killed by the wife -- so let's say within 24 hours. Went destined bloodline -- Vittorio's going to be the affable, slightly annoying, impulsive person who literally knows he was born under a good sign and so doesn't necessarily worry about the negative consequences of his actions.
I'll get back to you -- depends which me I go with.
Either it'll be:
Female lesser noble lady-in-waiting type with a (mostly) unrequited crush.
I totally would have done it, save for the lack of skillpoints -- hedonistic worship sounded snazzy -- but Acrobatics, Stealth, Diplomacy, etc...
In terms of planning -- I thought vigilantes got much of the sneaky/lockpicky bits? (Not sure about the archetypes)
I'm thinking, Treppa, I'd rather see a buffer as a DMPC than a swiss army character -- either a less-selfish bard or an all-out full-arcane casty-type.
For my own self, I'm liking the Magus, Bloodrager and Archaeologist builds. I stopped kicking around the warpriest, as I figured it'd overlap a lot with Rag's cleric. (Kept kicking the tires on an alchemist-type, but I've done it too often, I think -- rather hoping to do something a little different)
Magus (Vittorio di Stamenus) took Finesse and Arcane Strike; will take Flamboyant Arcana as soon as I can. Looked at Eldritch Scion to reduce the MAD-ness (yay, charisma), but draining the eldritch pool to be able to use abilities would greatly reduce the amount of pool available to be Flamboyant.
Bloodrager (Guarin di Surupio) is Destined bloodline, will pick up amateur swashbuckler (but didn't at 1st) -- rushing toward Fencing Grace.
Archaeologist (Velasca di Praedian) also went Finesse and Arcane Strike, was thinking might dip a level of Swashbuckler or Gunslinger (Mysterious Stranger) -- but not right away.
Ultimately, I'm thinking the issue I'm having with slayer is that I'm not feeling like any archetype really fits the right personality I was hoping for (plus, those that might work give up the 2-level talent, which would delay trapfinding to 4th level, which is less than ideal).
Also thought about a full-on Porthosian brawler, also, but kind of gave up on it after a bit. Concept is good, mechanics don't quite fit what I'd had in mind.
Ok, won't be the paladin -- as fun as the RP would be, the lack of skill points is just too much. (Also, I seem to have lost the character file...)
So I've got an Urban Bloodrager and a Hexcrafter Magus ready to go (well, after spending a bit more gold).
That said, if we're missing a trapfinder/lockpicker, I have the half-built Slayer and Archaeologists I could finish.