Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Fighter

Tilnar's page

Pathfinder Society Member. 1,184 posts (10,186 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 35 aliases.


RSS

1 to 50 of 1,184 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Vittorio will bring Zöe along


That works for me...


I had it beaten into me in earlier PbPs, so now I'm totally used to it...

But I'm good either way...


I have Rrin (the Pershala fighter pilot/thief) statted and ready -- but there's the issue of justifying the fighter-jock mentality and what was meant to be his history (stole experimental fighter for a joyride) given that it's the wrong age.

So, I've started building a human mutant mindwalker now -- but if you'd rather in stock to the original plan, I just need to figure out a way to make a semu-nice editable sheet to post him.


Puzzles are good with me..


I am, but that makes for an excellent visual.


Also, out of curiosity -- do we have a mindwalker?


Ack. Just realized Space Fighters are Energy Age -- and we're in the Gravity Age, per the setting.

Messes a mite with my character concept, that -- problem with being piloting a cutter (or similar) is the fact that it's not a solo job (and I'm playing up the racial "doesn't play well with others" thing a wee bit).

So.... trying to figure out how to balance it out -- might go a little more bounty hunter or full-on thief, then.


I have the campaign setting and thought there was specialized gear in it -- but now that I look, I seem to have been mistaken.


I was going to ask about that -- should we be drawing gear from the main book or from Stardrive or both?


I second the Yay for "this".


I'm still here -- though I didn't get the time to finish my shopping yet (was a busier weekend than I expected)


Means they'll be looking for is on Boxing Day wondering where we all went..


Still fighting to make it work how I want it -- but other than some minor futzing and needing to buy gear, I'm good -- definitely ready this weekend


So out of practice at this.

Going with a former Starfighter pilot turned acquisitions expert (after an incident where there was a bit of joyriding with a fighter that wasn't exactly his or [or that he had access to) -- skills that he's only improved since.

As such, I'm leaning toward a Free Agent build (rather than the more standard TechOp pilot) -- which should work out pretty well (though it'll make having claws a little less useful).

Vrog -- I'd love to get a link to that sheet -- might make me feel less like I'm fighting against the character gen system -- I've got the character mostly formed in my head, but just struggling my way though fitting it all into the system.


Ugh. Fighting with Windows is never fun and gets worse every version...


Still interested for sure...

Did we decide what the campaign will look like (independent explorers? traders? ) -- was looking at a Pershala, most likely -- but wasn't sure if it would make sense to try to make a brash fighter-jock type (if there'd be the opportunity to dogfight in small craft or serve as a Jayne-ish weapons officer) or a know-it-all hacker sort...

It's literally been years since I've built a character -- so it might take me a while to re-read and catch up (though I'd be OK with WhtKnt building my character given how out of practice I am)


Free traders or explorers works for me


I'd be interested. I remember really enjoying Alternity, though I shudder to think how long it's been since I've played it (I do remember being upset when they stopped supporting it)


I'll say "mostly", in terms of the doing well, Rags. :)


I didn't see that -- that *is* bad news.


Dotting -- have a character Kaelifax, Savage Skald Bard who was orphanned from an earlier RoW that I'd love to play through...

2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (1, 6) + 6 = 13
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 6) + 6 = 18
2d6 + 6 ⇒ (6, 5) + 6 = 17
2d6 + 6 ⇒ (6, 3) + 6 = 15

Wow. That's the luckiest I think I've ever been.


I'm thinking we load up with defensive magic and hunt it down -- that said, I'm thinking buying some supplies to help would be useful too.


I've been fighting to keep Win7, personally -- even been looking for a new (old) laptop that runs it, in fact.

That said, spent like 2 hours fixing something on my parents' Win10 machine that should have taken like 15 minutes. It was unfun.

Hopefully it's resolved itself, Treppa?


Ugh. Windows 10 is terrible.


I am still interested, but given the large number of applicants and the fact that two of the concepts I had in mind have been well represented here, I'll bow out -- wishing everyone the best of luck.


Dotting - was originally thinking I'd submit a character from a past JR that orphaned when the campaign died in the swamp, but I can see that there's a similar character submission already.


Agreement with Rags. Thanks, Treppa!


Sure hope so. Summer's been ... busy.


I did.

To be fair, there was a Ferromancer when I got here, so I wasn't the only one who drifted into the complexities of magic-making... just the only one still standing.

Still, given that all my experience playing this system can be summed up in a few hundred posts, I'm a little worried for all of us that I'm the "expert". ;)

Also, really, the system is pretty much built on the notion of the Rule of Cool -- it's meant to be very story/RP driven -- though I will concur that DSX also does a very good job of it.


Seconding the good wishes and the well-getting-soon bits. :)


As a head's up -- I'll be out of town in a place where I'm not expecting to have any internet access from Friday, Sept 2 until Saturday the 10 (and will likely be unpacking and the like, such that Monday the 12th is probably the safest estimate of when I'll be able to catch up and post).

All that to say, I'm not ignoring you of Kenneth doesn't react to something. Just imagine that he's rescuing some other cute coed and further complicating his life. ;)


Roll 20 isn't the nicest on mobile devices, which it what I use most of the time -- but if the majority wants to go with it, I'll make due.


I don't know what to suggest -- burn sage? ;)


Not if you want me to respond. ;)


I refuse to call you Al.


You two seem to have the worst luck, Treppa.


As others have said, your prohibition that killing sleeping enemies is more about your code of honour than it is your alignment (yes, your code is an LG one, but it's not the only way to play LG) -- of course, that very much depends on who/what the sleeping things are, as well. A sleeping peasant army that's been taken in by a warlord (possibly pressed) is not the same as a roving band of hill giants or bugbears.

Now, I think your character saying, "I cannot do that" is a perfectly valid RP response, and your willingness to distract the boss while they did it showed a good amount of compromise. If I were playing a good-aligned character, I'd likely respect your character's unwillingness to kill the sleeping foes -- though I'd think your unwillingness to strike from surprise against the boss was daft -- but, hey, codes of honour are generally restrictive.

In a healthy party, there would be a discussion after the fact, maybe some tension, and generally, it *would* be water under the bridge... the fact that it wasn't makes me also think this is more a matter of play style than anything else.

In the second case, you choosing to be merciful and knocking out your opponents was, again, a decision that makes sense based on your own code of conduct -- and, really, your monk should have realized that he was in a somewhat different position than the others that allowed him to do so (most characters don't have a lot of non-lethal options, at least not without sacrificing a whole lot of effectiveness, which isn't something you want to do when being swarmed with 'helpless' foes -- especially given how any clever villain could be hiding among the 'helpless'. Where the problem comes is the rogue murdering the guys you subdued.

Looking at it in character, your monk would see that as murder, which is evil, and either try to apprehend or stop the rogue -- or, at the very least, refuse to associate with him -- and I can't see a way around that.

Stepping out of character, your description very much makes it sound as though it was done out of spite -- of course, that may be because of your reaction more than his intent -- it could just be him playing his nasty thief IC -- but either way, you're at an impasse in terms of party cohesion.

And, really, allow me to sympathize -- I've been in similar situations myself in the past, and literally had to roll up another character, because there was no way that the high-minded, swashbuckling "hero" type would be able to associate with at least 2 other party members... However, as much as the new character fit in more, it was still a problem of playstyle and the type of game I wanted vs. what they wanted -- I played another 4 months with them and was miserable the whole time (so much so I was actually relieved when the party was TPKed later)... which is when I realized that life is way too short (and gaming time way to precious) to waste time not having fun.


I'll go with #4 for Zöe.


There's no budget. I'll likely be taking it as time off in the late fall when things start to calm down.

Still, starting to see the light at the end of the tunnel... My boss has her planned 3 weeks cancelled (she's getting 2 days tracked on to a weekend)... Lucky for me, my wife and I rented a cottage first week of September, so that should be doable.


Hey Rags.

(...and so comes that sudden feeling of realization that I'm now several months overdue for a post...)

It's been a crazy stress-work summer (with unpredictable overtime) -- but other than that, things are mostly ok.


Treppa - Just wanted to ask what rules (if any) would be used for feat retraining? (F'instance, if Vittorio gets Weapon Finesse as a class feature, can he retrain his feat?)


Okay, sorry -- it was my birthday weekend and there was a bit more time spent getting ready for people to come over than I'd expected (and, in fact, that was warranted based on people bailing).

That said, it'll be Vittorio (the bloodrager).

I kept wanting to do the Magus, but two things came up -- one, I could really only figure out a personality of the "I'm so intelligent I'll outthink you" type (because, of course, I wanted the appropriate musketeerish swagger), and it didn't really quite fit in with my plan (especially given that the ego would be a little off, as a non-full BAB class).

So, Vittorio's an Urban Bloodrager (per Heroes of the Streets), he's more about the controlled focused state of mind (and will most likely be boosting his dex more often) -- with the destined bloodline.

I'll get the sheet up and the background (at least a point form version) and the list of folks I know -- I'd say tonight, but it's already 8:30 and I've got to avoid being killed by the wife -- so let's say within 24 hours. Went destined bloodline -- Vittorio's going to be the affable, slightly annoying, impulsive person who literally knows he was born under a good sign and so doesn't necessarily worry about the negative consequences of his actions.


1 person marked this as a favorite.

Shouldn't be a problem, assuming I can make a freaking choice.


Ragadolf wrote:
GM Treppa wrote:
Remember, these lackeys are NPC hirelings, not cohorts from the leadership feat, so I'll be playing them. :P
Even better! :)

Agreed!


I'll get back to you -- depends which me I go with.

Either it'll be:
A male "buddy" -- thinking a fourth or fifth son, irresponsible and cut-off (all but disowned) who's now looking to earn a name for himself (either in his own right or to impress the family).

Or

Female lesser noble lady-in-waiting type with a (mostly) unrequited crush.


I'll take an aristocrat -- an actual noble who taught me in the ways of court


Ok, looking at things, I'm leaning toward Slayer (maybe with Amateur Swashbuckler), Swashbuckler (maybe Mysterious Stranger) or Urban Ranger.

I'm thinking we need at least one d10 hit die around here. ;)


I totally would have done it, save for the lack of skillpoints -- hedonistic worship sounded snazzy -- but Acrobatics, Stealth, Diplomacy, etc...

In terms of planning -- I thought vigilantes got much of the sneaky/lockpicky bits? (Not sure about the archetypes)

I'm thinking, Treppa, I'd rather see a buffer as a DMPC than a swiss army character -- either a less-selfish bard or an all-out full-arcane casty-type.

For my own self, I'm liking the Magus, Bloodrager and Archaeologist builds. I stopped kicking around the warpriest, as I figured it'd overlap a lot with Rag's cleric. (Kept kicking the tires on an alchemist-type, but I've done it too often, I think -- rather hoping to do something a little different)

Magus (Vittorio di Stamenus) took Finesse and Arcane Strike; will take Flamboyant Arcana as soon as I can. Looked at Eldritch Scion to reduce the MAD-ness (yay, charisma), but draining the eldritch pool to be able to use abilities would greatly reduce the amount of pool available to be Flamboyant.

Bloodrager (Guarin di Surupio) is Destined bloodline, will pick up amateur swashbuckler (but didn't at 1st) -- rushing toward Fencing Grace.

Archaeologist (Velasca di Praedian) also went Finesse and Arcane Strike, was thinking might dip a level of Swashbuckler or Gunslinger (Mysterious Stranger) -- but not right away.

Ultimately, I'm thinking the issue I'm having with slayer is that I'm not feeling like any archetype really fits the right personality I was hoping for (plus, those that might work give up the 2-level talent, which would delay trapfinding to 4th level, which is less than ideal).

Also thought about a full-on Porthosian brawler, also, but kind of gave up on it after a bit. Concept is good, mechanics don't quite fit what I'd had in mind.


Ok, won't be the paladin -- as fun as the RP would be, the lack of skill points is just too much. (Also, I seem to have lost the character file...)

So I've got an Urban Bloodrager and a Hexcrafter Magus ready to go (well, after spending a bit more gold).

That said, if we're missing a trapfinder/lockpicker, I have the half-built Slayer and Archaeologists I could finish.

1 to 50 of 1,184 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2016 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.