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Organized Play Member. 79 posts. 1 review. No lists. No wishlists. 5 Organized Play characters.



Liberty's Edge

Paizo Order # 42612633

Yeah I've had this problem before. WHY has my order been stuck in pending for 2 months AGAIN?

Submitted Wednesday, January 08, 2020 01:47 PM
Status Pending
Purchaser Patrick Mastrobuono
-
This was my only response, Still haven't heard anything.

Sat, Feb 29 at 10:49 PM

Thank you for taking the time to contact Paizo Customer Service!

Our Customer Service team is experiencing a higher than usual rate of requests for assistance.

Our Customer Service representatives will take care of your request as soon as possible. Thank you very much for being understanding!

Liberty's Edge

Just checking on my yearly order.
Listed as Pending. Checking cause sometimes it can be listed as Pending for up to 3 weeks.

Liberty's Edge

Now that Rise of the Runelords and Curse of the Crimson Throne have been updated to Pathfinder Rules. In very nice hardcovers...
How about the same treatment. But converting to D&D 5th edition? That way Paizo gets another revenue generator, and access to another gamer crowd.

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Greetings, just checking up on my order. Sometimes I order something and it ends up in the "pending" category. Can you check up on it and put that order through? Thank you.

Liberty's Edge

Thought Fugitives

Greetings all.
I've just gotten back into using the Storyteller system and I found I really like the Aeon Trinity rules for Sci-Fi. I wish WW would re-introduce Sci-Fi Psionic rules using NWOD of darkness rules (although I hear they are doing something like that for general sci-fi but tying it to Vampire etc.) Like I said I like the rules but found the setting a bit constraining. I mean I liked it, but felt they bottleneck the story.
So I intend to write a starting adventure using the rule set. Using to start my campaign or as a convention adventure (As a convention adventure I'd have 6 pre-gens based on each psionic type).
Basing all this on my own premise. Sort of Blake's 7/NBC's Chuck/X-Men. The main reason I did this was because I wanted to highlight each mode without tying it to an organization. That and I also wanted to try surprising the players with their new "powers". Having them acquire them halfway through the 1st Act. Assuming prior to that event that this was a regular human centered sci-fi game. This will be in a pre-starflight Solar system setting.

The adventure should flow in 3 Acts as follows:
Act 1: The characters are all in prison at the edge of the system. The pre-gens would either be actual criminals or political prisoners sent there by their oppressive FSA type government. Here they learn about their surroundings, get to know each other, and hear disturbing rumors about experiments being conducted on the prisoners.
Soon after tremors rock the facility and power crashes occur. Giving the PC's a chance to escape. They'll have to fight their way past the guards but also some feral alien looking monstrosities. During their attempt they come upon a scientist in his lab. He tells the PC's that all the chaos is due to an experiment on discovered alien DNA getting out of hand. Yes that's right, they foolishly created monsters that are now running amok. Another part of the experiment was inserting some of this DNA into the prisoners. The scientist believes that these experiments could unlock certain potential benefits and is willing to give them to the PC's as their best chance of survival. As the scientist never agreed with the government's totalitarianism. Once they agree the characters step into the chamber and receive their “gifts”. The rest of the act is their race to the hybrid craft bay and escape.
Act 2: The characters receive psychic signals nearby. Getting the impression that it's from the original source of the alien DNA. Coming close they spot an organic looking ship (basically a Orgotek Scarab, though I think I'll buff it up). Docking aboard they begin exploring the ship. Finding it overrun by more of the monsters they encountered at the prison. As well as guardian robots trying to fight off the monsters (along with the PCs). Reaching the control deck, they'll discover that the alien craft was overtaken by parasite monsters, which killed the entire crew. One escape pod launched, but it also had a parasite creature, this is what the prison scientists found. Another dicovery is that due to their alien DNA infusions, they can now take control of the ship.
I plan on either using the regular Scarab deck plan or Stellar Armada's Mercury deck plan PDF.
Act 3: A patrol ship has come to investigate alarm signals from the prison. And the PCs must now repel an attack by it and it's fighters. (If you're feeling like adding more action, they might also have to repel a marine boarding party).
Epilogue: The PC's now have a powerful alien ship. Which they can use to take on the corrupt government, become pirates, or whatever inspiration strikes their fancy. Future antagonists & allies could include a special forces team hunting them down, a resistance fighter wanting their help to create a rebel fleet, pirates wanting their ship, or even the original creators of the ship who may or may not be friendly. Another interesting expansion would be the finding of a Leviathan type ship. Opening up interstellar possibilities.

Here are the 6 Pre-Gens I had in mind for the convention adventure:

Blake Seiben (obvious Roj Blake refference :)
A Canadian political activist and leader. Imprisoned for speaking out against the Government's oppression. Good social skills and Willpower.
Primary Aptitude: Telepathy

Emma Wayfield
English space freighter Captain (and smuggler) Smart pilot and savvy negotiator.
Primary Aptitude: Clairsentient

Carl King
American Drop Marine. Imprisoned for refusing to follow as he saw it, unlawful orders to kill protesting civilians. Forthright, aggressive, and confident.
Primary Aptitude: Telekinesis

Vanya Valentine
Russian Hacker. Caught siphoning corporate payrolls to fund her extravagant lifestyle. Beautiful, hedonistic, and technologically talented.
Primary Aptitude: Electrokinesis

Cyrus Sigma
Hong Kong break-in specialist. Greedy, weasily, and adept at not being noticed. Does like being a risk taker. For greater reward or just to test himself.
Primary Aptitude: Biokinesis

Gale Florenza
Columbian Doctor. Was caught helping wounded protesters, was rounded up and jailed with them. Pacifist, kind hearted, and full of conviction.
Primary Aptitude: Vitakinesis

Liberty's Edge

Previously posted this on a different thread about Christian attitudes towards D&D. Thought I'd share this comedian/pop culture reviewer's totally hilarious send up of "Mazes & Monsters". That Tom Hanks made for TV movie about the "dangers" of role playing :P

http://spoonyexperiment.com/2010/08/01/mazes-monsters/

Liberty's Edge

2 people marked this as a favorite.

While I love Paizo and their invention of the Adventure Path, I've noticed a trend in almost all the Adventure Paths (even those from Dragon Magazine) published so far. From Cauldron to the Council of Thieves it seems like you have to do something evil to win. Or more likely make a deal with an evil entity to gain an advantage. This is seriously getting kind of repetitive.

Examples:

Shackled City:
A PC must take on the tainted burden of a fallen angel's realm.

Savage Tide:
To finally defeat the big bad guy the PC's have to ally with the witch queen Iggwilv (who is also the mother of Iuz), along with not 1 but 2 other Demon princes! After previously making deals with and freeing a group of succubi. They do get the Eladrin to help, but what are the other forces of good doing? Sitting around on their thumbs?

Rise of the Rune Lords:
To defeat the Rune Lord of Greed the heroes have to enhance their weapons with runes from other sins (cause virtues would be useless?)

Curse of the Crimson Throne:
In Scarwall in order to gain this artifact the heroes have to ally with clergy of Zon Kuthon (torturers, disfigurers, and murderers) Not to mention a throwaway blurb at the end of the series where they mention that the only way to destroy all the cursed pieces of the dragon are to sacrifice an innocent.

Second Darkness:
The heroes have to pretend to be drow by wearing the bodies of slain drow as a disguise. Gooing along with the evil culture while in disguise.

Legacy of Fire:
in order to defeat one of the villains the heroes must accept a deal with some Denizens of Leng. Giving the villain a potion which will cause some soul destroying seed to consume him. (and they can't not make that choice because the DOL is way to powerful for them)

Council of Thieves:
and the latest one where the heroes must ally (wait, not just ally with but rescue!)a maggot & fly covered evil hag and a redcap that has to control the urge to chop down children, in order to learn how to defeat the main villains. To be fair the author did include the option of getting the info without helping the hag, but the adventure is written with the assumption that they will.

What's next? "In order to have righteous victory over the forces of evil, you just have to make an alliance with Charles Manson and Jeffrey Dahmer... sure they murder people and eat them, but don't worry they're CHAOTIC NEUTRAL. I'm not kidding, I don't know how many times I've come across an NPC description: from a merchant who regularly poisons his rivals (it's just business), to the latest Madjaw from Mother of Flies who sometimes eats the flesh of human victims! (hence the Dahmer reference) Yet when I look up their alignment stats, what do I see: CHAOTIC NEUTRAL. ?!?!??!?
Is this an example of the standard player cop-out: "Oh I'm not evil I'm chaotic. Now excuse me while I kill the farmer and his family for the XP."
So what's with the constant call to corruption? Is it for bored white kids tired of playing goody 2-shoes? Aping the thrill choosing evil choices in all those Bioware games? (KOTOR, Dragon Age, etc) The H.P. Lovecraft fetish Paizo seems to exhibit? "It's cruel uncaring universe and there's nothing you can do about it muhaha!"
Is there something against heroes actually taking the heroic path? Is it seen as more "adult" to choose to compromise their principles? On a side note: I once read on these boards that James Jacobs admitted it was harder to find an appealing concept to attach to Assimar characters. Something he felt would make them interesting to play. Because being good is boring? I would propose that playing one should be more difficult and rewarding than playing the standard self-serving scoundrel. Cause doing the right thing is HARD. Remember that the Dark Side isn't better, just the quick and easy path, despite what the Sith fanboy posers keep saying.
Anyways, that's my piece. Thanks for listening to my rant. Am I right? What's the story? What do you think?

P.S. I'm also wondering about the hard-on you seem to have for soul destruction. In almost every issue of the latest path there's mention of someone's soul getting erased. Or an innocent's soul getting sent to Hell. Is it for the lurid horror factor? Or is it a game mechanic thing made up to deal with the ease of raise dead spells? It's also kind of confusing. In modern mythology only God can condemn you there (despite what that silly "Send Me to Hell" movie says), and in Pathfinder mythology I would think Pharasma would get miffed at all these demons robbing her of souls to judge. But then again this is your creation, just wondering where you're taking this.

Liberty's Edge

Now that Pathfinder has come out, and a whole slew of supplements are coming. Has anyone given any thoughts to Sci-Fi rules to use with Pathfinder?

Liberty's Edge

I'd appreciate a little advice. I've been DM'ing a 3.5 campaign for a while. I've been enjoying it for the most part, though getting stats for NPC's, trying to balance ECL's to CR's to my PC's, and keeping track of all those feats is spinning my head around.
After this I wanted to try a Sci-Fi campaign. Along the lines of "Blake's 7": future prisoners and victims of a totalitarian government, escape from a prison ship and find an advanced alien warship. With a little BSG/Firefly/Cyberpunk flavor thrown in.
The problem though is that I'm stuck on what system to use:
Traveler T20 and D20 Future are both good bets. They're familiar systems, have my favorite aliens from Alternity, and can easily insert rules for weapons, ships, etc. Although I was hoping to get away from the complexity of D20. And Traveler seems very specific in some cases. (Doesn't have many entries for exotic alien items)
I'm also considering returning to Alternity. The system was kind of cool and versatile. Although that also seemed limiting. One of the ship deckplans they made, had only room for one fighter?
I've just recently bought StarSiege (by the same people who made Castles & Crusades) And that is definitely more streamlined and versatile. One of it's selling points is that you can create any Trapping you can think of. Although it might also be too open. A lot of emphasis seems to be on ad hoc solutions. Putting a lot of responsibility on the GM to create... well everything.
So what would your take on this be?

Liberty's Edge

Tikon2000 wrote:
I just got an e-mail telling me I'm about to get Pathfinder 16, but I still haven't gotten Pathfinder 15? I look on my account and it still listed as pending, it's been thatway for a couple of weeks actually.

Still pending

Ooops nevermind, just read my bank account.

Liberty's Edge

I haven't gotten my latest Pathfinder, I checked and it turns out a credit card I got rid off months ago is still listed as my payment method. I added (again) my current card, but I still can't erase my old one. Is this going to happen again?
Also aren't I supposed to get the Panthfinder AP subscription discount?

Liberty's Edge

At last year's GenCon I managed to attend Paizo's Pathfinder Panel and record it. I posted it here on Youtube if you haven't already seen it.

http://www.youtube.com/watch?v=Jyv2hZetwyc

What I was wondering though is could somebody also do this for this year's GenCon? Since I won't be attending most likely.

Liberty's Edge

Greetings, just wondering about this order. Two orders I made after this one have been processed and shipped. Most of this order are pre-orders, but the why are the in-stock items still pending? Was there a mix up because of the Memorial Day weekend?

Liberty's Edge

Was skimming through the 4ePHB in the store today and I noticed something in their blurb box about the history of D&D. They seemed pretty spot on about Gygax and Arneson's creation of D&D. But when they talked about the very 1st campaign settings.... Forgotten Realms and Dragonlance? Excuse me? Wasn't the 1st campaign setting Greyhawk? Where were all those classic modules set in?

Liberty's Edge

Greetings,
Just wondering what the situation was with the goblin warriors and Seoni miniatures I ordered. Is everyone waiting for their shipments? Also I bought the 4 Dungeon Issues containing the maps for Greyhawk, but I received 2 copies of the lower left quarter, and am missing the upper left quarter, is there any way I can exchange it for the correct quarter?

Here's a pic of the maps in question;
http://smg.photobucket.com/albums/v227/Tikon2000/High%20Queen%20Campaign/?a ction=view&current=DSCF2554.jpg

Liberty's Edge

My name is Patrick Mastrobuono. When I went to check up on my Pathfinder subscription I found a discrepancy.

Ongoing Subscription

Most recent volume:
Volume #2 shipped 11/06/07 via USPS Package Service (estimated 4 to 8 business days in transit)

Next volume:
Volume #4 ships December 2007

Is this why I haven't received #3 yet?
Oh and why do I have two sets of Pathfinder #2 available for download and not 3's 1 and 2?

Liberty's Edge

One of my players was kind enough to write a couple of stanzas, inspired by our latest adventure :)I've already posted this under campaign journals, but I thought I'd share this poem here.

"The Journey Continues" by Jimmy Shakes, bard, poet, singer extraordinaire, and author of "The Girl From Binyer Blade"
--> -->

We all survived the dungeon, and we found the town with ease,

but townsfolk hacked and caughed and choked on some unknown disease,

so we were hired by an alchemist to track some items down,

so she could mix some magic up and save her dying town.

We were given healing potions and a promise of some gold

in exchange for us obtaining some very precious eldermold,

which grows on the side of a barkish hide of the forest's eldest tree,

and so we set off on adventure, brave heroes that we be.

Yes we're off on an adventure, brave heroes are all we.

We came upon a wyvern flying high up in the air,

and though it did not threaten us, it gave us quite a scare.

Then Britney found some glowmoss, not the eldermoss we sought,

but she put it in her pack, for heaven's sake, why nought?

That night as we lay slumbering in a snooze restful and deep,

a lizard-zombie-skeleton-dog man attacked us in our sleep.

But bold, brave Britney fought it off, and wasn't even vexed

when her oblivious companions did not know 'til morning next.

Then we rescued a fox from a fiendish trap that was really meant for bears,

but it was all an ambush, catching our poor heroes unawares.

Arrows flew from foliage from assailtants cruel, unseen,

and crows attacked from up above, dangerous and mean.

We killed the crows and Rom stood firm under the arrow fire

as Britney Spears and Jimmy Shakes decided to conspire.

The unseen archers fired away, but their plans were quickly grounded

as Britney, Shakes, and Romulus soon had them both surrounded.

The fight was fierce, the monsters mean, but one goblin soon lay dead,

as Romulus swung his mighty sword and cut off the monster's head.

The other saw his comrade die and ran off with no delay,

with Walter running close behind, to chase the cad away,

and that's the last we've seen of Walter, since our comrade ran away.

We miss our Walter Albright, last seen chasing it away.

Oh where is Walter, where have you gone, are you chasing goblins still?

Or were you bested, lost in the woods, or strung up on a hill?

Yes, we're brave and carry on, but next time, Walter – chill!

We found the tree

that could only be

the oldest of them all,

for there it stood,

all made of wood,

majestic, strong, and tall.

Before we could collect our prize

(the precious eldermoss)

before our very startled eyes,

we almost had a loss.

A giant, poison-breathing snake wrapped Britney in its coils!

Just the type of fiendish foe a hero often foils!

The fight was messy, and few blows fell,

as the snake squeezed poor Britney,

did we fight the snake to save our friend, or from pure jealousy?

We killed the snake, and got our moss, and then our quest did switch

to find Ugly Uliz Mila, the wicked woodland witch.

For only she knows where will be

the rat's tail roots are found,

needed by the alchemist who hired us back in town.

Oh Uliz Mila, we all do beg, shower mercy on each one,

for though the eldermoss is ours, the journey's just begun.

Liberty's Edge

OK, so that was the intro to my campaign. Basically what I'm doing is adapting Sword & Sorcery's "Excalibur" setting to my campaign.
Before I elaborate I should state that I'm basically a newbie DM. Hell, I haven't really played D&D since the late 90's (but I always made sure to get my Dragon & Dungeons subscriptions, just so I could get my fix:) I played an odd game of M&M with my friends sometimes. But real life and an overseas job got in the way of any long term gaming. That and my last group were hardcore 2nd edition fanatics.
Then Connecticon & Gencon wetted my appetite for more. A few friends responded to my enthusiasm... and then roped me into being the DM. That's ok, thanks to years of Dungeon magazine and Paizo fandom I think I've got some idea of what I am doing. The kicker was that Map of Mystery I found in issue #84. (although I admit I mostly bought it for the hot drow chick on the cover) This became Irios, the English/Irish/Norse styled setting for my campaign.

http://smg.photobucket.com/albums/v227/Tikon2000/High%20Queen%20Campaign/?a ction=view&current=IriosPlayerCopy.jpg

Mostly I am adapting published adventures, from Dungeon Magazine, Pendragon, and the stories of Jirel of Joiry ("Black Go's Kiss" I hope to use her descriptions of the magical realms for parts of Tir Nan N'og).
I began with "A Dark and Stormy Knight", which I found on the official D&D site. Getting my players to meet each other while seeking shelter from a fierce storm inside a nice safe dungeon. But "Hollow's Last Hope" is where things really start to swing. I read the blurb on this site and just had to have it. The plague scenario seemed more interesting that just "kill the monsters!" After this I hope to continue using "Borrow of the Forgotten King" (I know I could use "Crown of the Kobold King" but that one seemed more in sync with my campaign. Ancient Kings, legacy weapons, etc.) Although the tactical layout is rather annoying. After that I'm hoping to have a more social scenario by having the PC's participate in a tournament, where they'll finally meet the High Queen. I plan on her being the primary quest giver after that. Sort of like Lavinia in Savage Tide. (Should I use her stats? I'm sort of interested in running a Savage Tide campaign after this one though)Anyone have any suggestions, Dungeon articles, adventures for running a tournament?
Dungeon #133 has an adventure I'm really looking forward to, The Viking Funeral. I plan on it being part of a diplomatic mission the PC's get sent on. After that I hope to use "Red Hand of Doom" written by James Jacobs. Helping a remote part of the Wild Kingdoms repel a monstrous horde would be an awesome cap to the campaign. But if I want to go further than that I hope to send them into the wastes of the Ancient's Empire as well. I was going to use Xen'drik, but I think Paizo's updating of the Darksun setting would be more interesting. Using Dungeon Issue #122 "Root of Evil" would be a better bang to end my campaign with, with a Mad Druid Witch trying to destroy the capital. Although I'd level it down to 14th-15th level. It's been mentioned before that anything above that does get complicated to keep track off. (I could also use that "Ring of Storms" Xen'drik adventure from that issue as well).
I realize that alot of this seems like railroading. I would appreciate any suggestions people might have. In case players change directions, or how to better incorporate them into the plot. Are there any other chivalry based adventures from Dungeon I could use? Feel free to critize and comment. Like I said I'm a relative newbie and could use the criticism.

Liberty's Edge

I was trying to order a Pathfinder subscription, but I think the shopping cart started me at #1, which I've already bought. Do I have to call the Paizo order line to start at #2? Or is there a way do it online?
Also I think James Jacobs said during the Pathfinder panel at Gencon that you would be able to buy Pathfinder at Borders, but I have'nt seen it there yet.

Liberty's Edge

I was just wondering, I know D&D is the major draw for RPG's, but do you think Paizo could also write modules for other genres as well? I mean D20 Modern (or Future) isn't getting any love or support from WOTC. I'd love to see the guys at Paizo put out some clear consistently good adventures for these systems. Wouldn't White Wolf, Hickman Productions, or C&C like adventures made for their systems?
I was thinking that it would be great if Paizo could make Item Cards for Sci-Fi & Modern settings as well.

Liberty's Edge

Alrighty, just got back from Gencon :)
And I've gotten that Pathfinder Panel video uploaded online. (yep, If anyone was there I was the annoying guy with the camera phone... couldn't find that mini-DV rental) So sorry for the quality, that and it kept stopping to save like every 5 minutes.
I also got a whole bunch of cool captures, like interviews with Kevin Sembedia, Peter Bradley (artist for Castles & Crusades), and pics from the celebrity signing area (Raelee Hill aka Sikozu being my favorite)
Here's the address;
http://smg.photobucket.com/albums/v227/Tikon2000/GenCon%202007/

Liberty's Edge

Alrighty, just got back from Gencon :)
And I've gotten that Pathfinder Panel video uploaded online. (yep, If anyone was there I was the annoying guy with the camera phone... couldn't find that mini-DV rental) So sorry for the quality, that and it kept stopping to save like every 5 minutes.
I also got a whole bunch of cool captures, like interviews with Kevin Sembedia, Peter Bradley (artist for Castles & Crusades), and pics from the celebrity signing area (Raelee Hill aka Sikozu being my favorite)
Here's the address;
http://smg.photobucket.com/albums/v227/Tikon2000/GenCon%202007/

Liberty's Edge

Greetings all,
I am going to Gencon this year for the very 1st time, and while I am planning to see & do as much as possible... I also thought the 40th Anniversary would be a great opportunity to get video interviews with our hobby's movers & shakers. I'm no professional reporter by any means, but I was hoping to post these on YouTube for others to view, under the moniker of "NerdNetwork" So my question is can I arrange for a short interview with Mr. Gygax? As well as other Paizo representatives?
I am renting a Sony Mini DV Camcorder from Advanced AV rentals. Which I think has an office in the Indiana Convention center, otherwise I'll rent it here in CT. The earliest I can arrive is Friday night (Unless I get an earlier standby flight), leaving Saturday and Sunday to attempt this.
I hope to also interview members of the Wizards of the Coast team, Palladium Books, West End Games, etc, etc. Is there a seminar or panel where they will be answering questions? The main thing I would like to ask is of course their cancellation decision regarding Dragon & Dungeon magazines. Their business reasonings behind it, as well as how they see it from a Public Relations standpoint. It's probably too late to sign up for True Dungeon, but I would like to get permission to follow 2-3 teams through. Get their impressions before and after.
Thank you,
Patrick

P.S. I have some questions in mind, but I wonder if anyone here has any interesting questions they would like to pose Mr. Gygax if they ever met him.

Liberty's Edge

Many of us are upset about WotC's handling of the Dragon/Dungeon periodicals. Even though I agree that it was extremely foolish on WotC/Hasbro's part. Business wise and especially customer relations wise. I won't get into that here.
Many hopefuls have asked if Paizo could just buy the liscence (which I don't think WotC/Hasbro would give them) Or start their own magazine (I think the editorial staff gave many good reasons, mainly that a new magazine would cost them millions, that and that they would be starting from scratch).But if you really want to keep a newstand pressence there is another property that people recognize (elimenating the need to start from scratch) and that Paizo has actually already published.
As you can see by my thread header I am of course taling about Polyhedron magazine. Officially the RPGA's newsletter, I'm sure it can be converted into the a general D&D/RPG magazine which many people would desire to see on store shelves.
As I said the pro's would be;
1) Name recognition (Not on par with Dragon or Dungeon, but still recognizable)
2) It already has a publishing history. Staff,contributors,etc.)
3) The organizational support of the RPGA.

Remember that Dragon itself started much the same way. A fan-zine really. Created by enthusiasts for enthusiasts. Which later grew into a huge entity, representative of the whole hobby.

My main worry would be that WotC would again see competition and decide to somehow pull the RPGA's Liscence. Although I would think it difficult considering it's a fan based organization. And would really piss off their customer base. Which I'm afraid big dumb companies are prone to do.

But overall I think It might be an idea worth exploring.
What do you think?