paizo.com Recent Posts by Tikaelpaizo.com Recent Posts by Tikael2024-03-27T18:35:48Z2024-03-27T18:35:48ZRe: Forums: Product Discussion: Pathfinder Adventure Path #196: The Summer That Never Was (Season of Ghosts 1 of 4) (Foundry VTT) CODETikaelhttps://paizo.com/products/btq02etj/discuss?Pathfinder-Adventure-Path-196-The-Summer-That-Never-Was-CODE#62023-11-22T14:09:47Z2023-11-06T22:50:51Z<p>You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).</p>
<p>The remaster is not the giant change people seem to think it is, and we are trying to make it as seamless as possible for people while also not ballooning our compendium size to unmanageable levels or offering conflicting sets of legacy/remaster data and rules to people. We're treating the remaster as errata, and most groups will hardly notice the changeover.</p>
<p>If roll 20 works better for your group, great. Use the VTT that works best for your group. We'll keep working to make the PF2e system better, and trying our best to manage a fairly difficult situation data wise in a way that makes the most sense going forward.</p>You can still play with all the legacy options. Some things will get tweaked slightly but we are moving copies of the renamed and reprinted items to a module, and while alignment will be vanishing from the sheets in a dedicated section it will stay accessible in actor data and the same module will make it show up in the actor traits (which, they probably should have been in there all along actually).
The remaster is not the giant change people seem to think it is, and we are trying to make...Tikael2023-11-06T22:50:51ZRe: Forums: Product Discussion: Pathfinder Adventure Path #196: The Summer That Never Was (Season of Ghosts 1 of 4) (Foundry VTT) CODETikaelhttps://paizo.com/products/btq02etj/discuss?Pathfinder-Adventure-Path-196-The-Summer-That-Never-Was-CODE#42023-11-04T16:31:03Z2023-11-04T16:21:47Z<div class="messageboard-quotee">rokeca wrote:</div><blockquote> Hi - will the Foundry VTT adaptation of this AP be compatible with the last pre-remaster version of PF2e on Foundry (I think v5.2.3)? Thanks! </blockquote><p>No. Modules are made to be compatible with the latest versions of the system and Foundry at the time they release. To do otherwise would require us system devs to go back and add actors to the old versions of the system and we aren't going to do that.rokeca wrote:Hi - will the Foundry VTT adaptation of this AP be compatible with the last pre-remaster version of PF2e on Foundry (I think v5.2.3)? Thanks!
No. Modules are made to be compatible with the latest versions of the system and Foundry at the time they release. To do otherwise would require us system devs to go back and add actors to the old versions of the system and we aren't going to do that.Tikael2023-11-04T16:21:47ZRe: Forums: Product Discussion: Pathfinder Kingmaker Adventure Path (Foundry VTT) BUNDLETikaelhttps://paizo.com/products/btq02esa/discuss?Pathfinder-Kingmaker-Adventure-Path-BUNDLE#422023-10-02T04:21:07Z2023-10-02T04:18:10Z<div class="messageboard-quotee">Swiftbrook wrote:</div><blockquote><p> Several questions as I'm am new to Foundry VTT.</p>
<p>I received the Kingmaker PDF through the crowdfunding campaign. Am I still eligible for the code only purchase?</p>
<p>I play Pathfinder 1E and purchased the 1E Kingmaker Bestiary. While looking through the Foundry web site, I have found Pathfinder 1E tools but only through a Google search, not by navigating their site. Is Pathfinder 1E still supported?</p>
<p>If 1E is still supported, can I use 1E rules and this 2E Kingmaker package?</p>
<p>Thanks for all your help in advanced! </blockquote><p>As long as the PDF is connected to your Paizo account here (ie, you can go to your downloads page here and get it) then you can buy the code only version.
<p>This module however, is made for the PF2e system. You can run a Pathfinder 1e world and use the assets (maps and tokens) but the import will not work and the actors and items are built for PF2e. You could go through and remove every token from a scene and export it from a PF2e world then import it into a PF1e world to get the walling for the scene, but all the features of the module that tie into something in the Pf2e system just won't work, and the journal styling can only be done in a PF2e world because the module cannot be activated in a PF1e world. If you did take the journals you'd also have to scrub out every item link and inline piece of automation (We do skill checks in journals with strings like @Check[type:acrobatics|dc:20], and other systems don't use our syntax if they have inline automation like this at all, so those links wouldn't render and it would just look like weird text).</p>Swiftbrook wrote:Several questions as I'm am new to Foundry VTT.
I received the Kingmaker PDF through the crowdfunding campaign. Am I still eligible for the code only purchase?
I play Pathfinder 1E and purchased the 1E Kingmaker Bestiary. While looking through the Foundry web site, I have found Pathfinder 1E tools but only through a Google search, not by navigating their site. Is Pathfinder 1E still supported?
If 1E is still supported, can I use 1E rules and this 2E Kingmaker package?
...Tikael2023-10-02T04:18:10ZRe: Forums: Product Discussion: Pathfinder Kingmaker Adventure Path (Foundry VTT) BUNDLETikaelhttps://paizo.com/products/btq02esa/discuss?Pathfinder-Kingmaker-Adventure-Path-BUNDLE#362024-02-25T01:28:36Z2023-10-01T00:57:41Z<div class="messageboard-quotee">ogionito wrote:</div><blockquote>In fact, that makes the price even more absurd. </blockquote><p>In what way? You really don't know the amount of work that went into this. Try to do all the work yourself: remake the maps, make your own journals, code up hexploration and macros, source music and sound effects, and make tokens for every single creature used. I think you'd find that it would take you an absurd amount of time and even if you only valued your time at pennies an hour this would still be an absolute steal at the full price of the module.
<p>If this was sold at a low price point then Foundry would be losing money making it. Video games rely on selling millions of copies to make back their money, this one isn't going to sell millions of copies. The market just is not that big.</p>
<p>So, yes. If you don't like the price don't buy it, it is in fact that simple. Don't try using the fact that the core Foundry software is a great deal as an argument against charging fairly for the work they did.</p>ogionito wrote:In fact, that makes the price even more absurd.
In what way? You really don't know the amount of work that went into this. Try to do all the work yourself: remake the maps, make your own journals, code up hexploration and macros, source music and sound effects, and make tokens for every single creature used. I think you'd find that it would take you an absurd amount of time and even if you only valued your time at pennies an hour this would still be an absolute steal at the...Tikael2023-10-01T00:57:41ZRe: Forums: Product Discussion: Pathfinder Kingmaker Adventure Path (Foundry VTT) BUNDLETikaelhttps://paizo.com/products/btq02esa/discuss?Pathfinder-Kingmaker-Adventure-Path-BUNDLE#242023-09-29T06:01:19Z2023-09-29T05:58:56Z<div class="messageboard-quotee">ShallNoiseUpon wrote:</div><blockquote> Is the changelog posted somewhere? Noticed it took an update from 1.0.0 to 1.0.1 and was curious what was fixed/addressed. </blockquote><p>1.0.1 changelog from the Foundry Discord's package releases channel:
<div class="messageboard-quotee">Foundry wrote:</div><blockquote><p> Changes which DON'T require re-import
</p>
Editing Hex Data should should now work as expected when removing features or marking a hex as unclaimed
<br />
Font issues for handouts such as Handout 1-1 should now be corrected
<br />
A small localization string issue with hex exploration tooltips</p>
<p>Changes which require a re-import
<br />
Excess tokens removed from Hargulka's fortress level 1
<br />
Scene grid scale corrected on Candlemere Basement
<br />
Corrected a small lighting issue on Beast's Den
<br />
Solved a few small typographic issues
<br />
Fixed missing fade duration on two playlists
<br />
Removed empty 'tournament soundboard' playlist
<br />
A few minor cosmetic corrections</blockquote><p>If you do a reimport all scenes will be reset, so any changes you have made would need redone.ShallNoiseUpon wrote:Is the changelog posted somewhere? Noticed it took an update from 1.0.0 to 1.0.1 and was curious what was fixed/addressed.
1.0.1 changelog from the Foundry Discord's package releases channel: Foundry wrote: Changes which DON'T require re-import
Editing Hex Data should should now work as expected when removing features or marking a hex as unclaimed
Font issues for handouts such as Handout 1-1 should now be corrected
A small localization string issue with hex exploration...Tikael2023-09-29T05:58:56ZRe: Forums/Pathfinder Second Edition: General Discussion: New classes, what could they beTikaelhttps://paizo.com/threads/rzs43v7c&page=8?New-classes-what-could-they-be#3562023-09-01T13:49:09Z2023-09-01T01:09:08Z<div class="messageboard-quotee">Dexter Coffee wrote:</div><blockquote>Edit: foundry team is fantastic so should be able to have fun putting them through their paces this 3 day weekend. Also so glad the name wasn’t actually demigod. </blockquote><p>The classes are both done already and the playtest module will go live tomorrow when the playtest document drops. Animist is basically designed in a space that is nigh-unautomatable for us, with swapping of spell lists and lore skills being one of the largest gaps in what the system can do right now. Exemplar is in a good place though, there's only one thing I left unfinished that could still be done and maybe I'll circle back but I wanted to take a day off last weekend too :DDexter Coffee wrote:Edit: foundry team is fantastic so should be able to have fun putting them through their paces this 3 day weekend. Also so glad the name wasn’t actually demigod.
The classes are both done already and the playtest module will go live tomorrow when the playtest document drops. Animist is basically designed in a space that is nigh-unautomatable for us, with swapping of spell lists and lore skills being one of the largest gaps in what the system can do right now. Exemplar is...Tikael2023-09-01T01:09:08ZRe: Forums: Playtest General Discussion: Paizo Blog: Reports from the Field: Starfinder Second Edition PlaytestsTikaelhttps://paizo.com/community/blog/v5748dyo6sidw?Reports-from-the-Field-Starfinder-Second#312023-08-24T20:08:44Z2023-08-22T22:02:02Z<div class="messageboard-quotee">Tcheekiin wrote:</div><blockquote><p> Excellent write up and I am excited to see where things go. </p>
<p>Question: Did you modify a PF2e game system on Foundry VTT for the test? Or was it a complete rewrite?</p>
<p>(all hail the Foundry PF2e community) </blockquote><p>I don't know what they did specifically but I can give some insight on how you would run a comprehensive playtest in Foundry. I am one of the system devs for PF2e on Foundry, and did the module for the Starfinder Field Test.
<p>The PF2e system on Foundry built out a lot of homebrew tools, allowing GMs to quickly add traits, languages, damage types, etc to the system and then the way we automate most things, rule elements, let anyone tie proper automation to their new homebrew traits. For a playtest this kind of stuff should change often, likely even mid session, so setting up automation beforehand may be overkill. But for things that are stable in the game you can solidify them either inside a test world or as a module which could be shared among testers by just sending a zip file around.</p>
<p>We have <a href="https://github.com/foundryvtt/pf2e/wiki/Creating-a-PF2e-Content-Module" target="_blank" rel="nofollow">a guide</a> on how to make modules and have those modules contain some basic automation like pre-registering custom traits, adding trait descriptions for easy reference on hover, custom base weapons, etc. Once rules become more locked in place it's easy to add them in to things like that for automation purposes. Stuff like class features, etc require more knowledge of rule elements which is a specific skill but it's easier to pick up that skill than it is to learn to code and we have <a href="https://github.com/foundryvtt/pf2e/wiki/Quickstart-guide-for-rule-elements" target="_blank" rel="nofollow">a wiki</a> detailing how to use them if you want to implement your own automation for something. Simple things like a bonus to X in Y circumstance is easy to do because we have a form for that kind of rule element. More complex things like selecting class features, granting abilities, modifying how rolls are made, implementing auras, etc are all doable but require a deeper dive into the system.</p>
<p>If we get more official field test documents I will happily update the module to reflect the new rules, and yes we will put out a module for the upcoming class playtest when we can just like we did for Kineticist, Magus, etc when they were in playtest.</p>Tcheekiin wrote:Excellent write up and I am excited to see where things go.
Question: Did you modify a PF2e game system on Foundry VTT for the test? Or was it a complete rewrite?
(all hail the Foundry PF2e community)
I don't know what they did specifically but I can give some insight on how you would run a comprehensive playtest in Foundry. I am one of the system devs for PF2e on Foundry, and did the module for the Starfinder Field Test. The PF2e system on Foundry built out a lot of...Tikael2023-08-22T22:02:02ZRe: Forums/Pathfinder Second Edition: General Discussion: Remasterd Adventure PathsTikaelhttps://paizo.com/threads/rzs43udh?Remasterd-Adventure-Paths#22023-11-15T21:23:03Z2023-07-09T22:51:37Z<p>We answered this on the discord but I'll post something here to at least put our (The PF2e on Foundry VTT team) position on the remaster where people can see it.</p>
<p>We will be treating the remaster as a large errata. Nothing we've seen thus far looks to be too big a change that the game won't be entirely recognizable. We are not going to fork the system or maintain legacy options unless Pathfinder Society also supports those legacy options. Things like the removal of alignment will likely come with guidance as to what to do with creatures that deal alignment damage on their strikes or abilities and we'll know more about how we'll handle that when we finally see the remastered rules. But things like negative damage becoming void damage is an easy switch for us to do. Removing ability scores, likewise, is something that should be easy to handle.</p>
<p>For changes like creatures not being reprinted, we have no plans to remove creatures from our compendiums. We would need a real reason to actually delete an NPC. Some spells will be rendered useless, like Divine Lance, that will get removed and some new spell will be put in its place in theory but we'll know more when we get the remaster. Things that are getting renamed will just be renamed, and if needed we will migrate the name change. This is most likely in the case of Flat-Footed -> Off Guard, because our automation relies on the item "slug" (A version of the item name that is stable even for people using translated versions of the system) and that slug would change if we change the name in the main system repo. But that's an easy migration to do and for 99% of users they won't notice anything except the normal migration message on loading the system for the first time post remaster.</p>
<p>For premium modules let's lay out what the premium modules even do so people know what the system controls and what the module adds. When you enable a premium module like Gatewalkers it asks you to import the adventure. That adventure is a set of pre-made scenes, journals, macros, etc. The module does not store the full actors it uses, instead it stores a reference to the system's version of those actors. So if the module needs a Mitflit it doesn't use its own version it grabs a new copy from the system and applies any stored changes they have for that actor (such as elite / weak or changing the name of the actor to be a specific NPC). This way the module doesn't have to update or maintain its own actors, they piggyback on ours. If we find a mistake in an actor that actor will be fixed in the next system update, and we have fast turnaround on system releases so we can get fixes out faster than the modules can. So, for the premium modules when you do an import it will grab the remastered versions of monsters when you import, and if you've already imported we will handle migrating any breaking changes on your world's existing actors.</p>
<p>I personally am really looking forward to seeing more of the remaster. Additionally, if anyone wants to <a href="https://github.com/foundryvtt/pf2e/wiki/Helping-with-Data-Entry" target="_blank" rel="nofollow">help out with our system data entry</a> now is a great time to jump in and learn how to before the remaster comes out so when people get those PDFs we can make sure we keep up our streak of getting content into the system for major books on the release date. We have a <a href="https://discord.gg/pf2e" target="_blank" rel="nofollow">Discord server</a> where all us system devs hang out. Feel free to ping me if you want to try a starter data entry (or code) project, as I have a few things good for people new to the process and we can help you get set up.</p>We answered this on the discord but I'll post something here to at least put our (The PF2e on Foundry VTT team) position on the remaster where people can see it.
We will be treating the remaster as a large errata. Nothing we've seen thus far looks to be too big a change that the game won't be entirely recognizable. We are not going to fork the system or maintain legacy options unless Pathfinder Society also supports those legacy options. Things like the removal of alignment will likely come...Tikael2023-07-09T22:51:37ZRe: Forums/Licensed Products: General Discussion: Paizo Blog: Pathfinder Second Edition on Foundry VTT: Meet the TeamTikaelhttps://paizo.com/community/blog/v5748dyo6sib5?Pathfinder-Second-Edition-on-Foundry-VTT-Meet#42023-05-17T21:09:54Z2023-05-16T17:54:48Z<p>It's real weird to see myself on the Paizo blog. Thank you to all of the other volunteers who help make the system, it really wouldn't be possible to keep up with Paizo's firehose of content without help!</p>It's real weird to see myself on the Paizo blog. Thank you to all of the other volunteers who help make the system, it really wouldn't be possible to keep up with Paizo's firehose of content without help!Tikael2023-05-16T17:54:48ZRe: Forums: Gatewalkers: Quick Foundry QuestionTikaelhttps://paizo.com/threads/rzs43rzj?Quick-Foundry-Question#22023-06-17T02:39:47Z2023-03-12T14:19:01Z<p>You can load all the books at once. Generally it's best to wait until you are closer to finishing a book before importing the next one though. The reason for this is that Foundry works by having everything in world loaded in RAM and sent to each client. 3 books worth of stuff isn't going to grind your game to a halt but you may still notice some slowdown on the initial load into the world from it. It's also good to wait because the module works by pulling actors from the system's compendium, and we update those creatures all the time, fixing errors or adding in new automation. So by waiting until you are closer to using them you likely get more accurate and better automated NPCs in your game world.</p>You can load all the books at once. Generally it's best to wait until you are closer to finishing a book before importing the next one though. The reason for this is that Foundry works by having everything in world loaded in RAM and sent to each client. 3 books worth of stuff isn't going to grind your game to a halt but you may still notice some slowdown on the initial load into the world from it. It's also good to wait because the module works by pulling actors from the system's compendium,...Tikael2023-03-12T14:19:01ZRe: Forums: Gatewalkers: Token images for Foundry VTT?Tikaelhttps://paizo.com/threads/rzs43qvk?Token-images-for-Foundry-VTT#62023-02-10T19:06:55Z2023-01-31T12:02:00Z<p>The treasure actors being a generic icon is due to a bug in the Forge that will hopefully be fixed soon (is already fixed?). The module does in fact use a custom icon for them.</p>The treasure actors being a generic icon is due to a bug in the Forge that will hopefully be fixed soon (is already fixed?). The module does in fact use a custom icon for them.Tikael2023-01-31T12:02:00ZRe: Forums: Abomination Vaults: The ObituariesTikaelhttps://paizo.com/threads/rzs43c1e?The-Obituaries#212023-01-18T19:47:57Z2023-01-18T03:01:54Z<p><b>Name:</b> Jangle, the Goblin Sorcerer
<br />
<b>Level:</b> 8
<br />
<b>Location:</b> The farm
<br />
<b>Catalyst:</b> Sometimes the dice be like that</p>
<p><b>The Gory Details:</b> The party pulled the caligni and some of the children of Belcorra into a fight at the same time. They were able to funnel them down but the cleric had to step back to heal. When they set off the first caligni a chain reaction tore through the group, of caligni setting off the next. This knocked the sorcerer down, but he was brought back up by the druid with battle medicine then casts dancing lights to blind the caligni.</p>
<p>So, now at wounded 1, the sorcerer decides to stay in the fight given that the things they are fighting are pretty weak, blind, and funneled down into a line. He drops another caligni with an electric arc, the caligni's explosion takes out one of the children of Belcorra and hits the party. The last two caligni are all that's left and they are in rough shape and blind. One swings blindly into the square Jangle is in, rolling a 17 and 20 on the flat checks, then rolls double slice: 20, 20.</p>
<p>The first critical hit dropped Jangle to dying 3 and the second finished him off. The party finished the fight and scurried home, they debated how to bring him back and settled on the only true answer for the chaotic goblin: reincarnation.</p>
<p>So anyways Jangle's a shoony now.</p>Name: Jangle, the Goblin Sorcerer
Level: 8
Location: The farm
Catalyst: Sometimes the dice be like that
The Gory Details: The party pulled the caligni and some of the children of Belcorra into a fight at the same time. They were able to funnel them down but the cleric had to step back to heal. When they set off the first caligni a chain reaction tore through the group, of caligni setting off the next. This knocked the sorcerer down, but he was brought back up by the druid with battle...Tikael2023-01-18T03:01:54ZRe: Forums: Product Discussion: Pathfinder Beginner Box (Foundry VTT) CODETikaelhttps://paizo.com/products/btq02d6p/discuss&page=3?Pathfinder-Beginner-Box-CODE#1092023-01-15T00:11:15Z2023-01-15T00:11:15Z<div class="messageboard-quotee">SLger wrote:</div><blockquote> I've the Beginner Box PDF and the code for Foundry VTT. In Foundry VTT i can't find der "Warden Human" Heritage. Please help </blockquote><p>Warden Human is a special heritage in the Beginner Box that is a bit weird in that it does not follow the normal guidelines for heritages. I'll double check and if we don't have it in the system currently I'll get it in for the next system update (~a few hours from this post unless we find some horrendous bug).SLger wrote:I've the Beginner Box PDF and the code for Foundry VTT. In Foundry VTT i can't find der "Warden Human" Heritage. Please help
Warden Human is a special heritage in the Beginner Box that is a bit weird in that it does not follow the normal guidelines for heritages. I'll double check and if we don't have it in the system currently I'll get it in for the next system update (~a few hours from this post unless we find some horrendous bug).Tikael2023-01-15T00:11:15ZRe: Forums: Product Discussion: Pathfinder Tokens: Bestiaries (Foundry VTT)Tikaelhttps://paizo.com/products/btq02eat/discuss?Pathfinder-Tokens-Bestiaries#292022-12-08T06:22:21Z2022-12-08T01:39:17Z<div class="messageboard-quotee">zmor wrote:</div><blockquote> Does this include versions of the tokens where the art doesn't extend past the borders of the "ring"? </blockquote><p>The module includes the tokens and the full portrait art, plus blank rings. You can easily use that ring and the portrait to stamp out a regular pog token of any creature you want. The pop out style isn't for everyone but from my experience the majority of people enjoy it. Only a few creatures extend far beyond the frame and those are ones that maybe deserve to be a bit more imposing or visually exciting I think.zmor wrote:Does this include versions of the tokens where the art doesn't extend past the borders of the "ring"?
The module includes the tokens and the full portrait art, plus blank rings. You can easily use that ring and the portrait to stamp out a regular pog token of any creature you want. The pop out style isn't for everyone but from my experience the majority of people enjoy it. Only a few creatures extend far beyond the frame and those are ones that maybe deserve to be a bit more...Tikael2022-12-08T01:39:17ZRe: Forums: Community Use: Web site to automate certain rulesTikaelhttps://paizo.com/threads/rzs43olv?Web-site-to-automate-certain-rules#32022-11-30T00:19:00Z2022-11-04T14:32:25Z<p>Yes. The OGL and CUP cover the game rules and much of the other text (but not adventure text, so no room descriptions, etc). See the [PF2e system on Foundry](https://github.com/foundryvtt/pf2e) for an example that follows CUP/OGL while automating the game rules. You can even use our data entry for your own project as long as your project follows those two licenses and our own Apache 2.0 license.</p>Yes. The OGL and CUP cover the game rules and much of the other text (but not adventure text, so no room descriptions, etc). See the [PF2e system on Foundry](https://github.com/foundryvtt/pf2e) for an example that follows CUP/OGL while automating the game rules. You can even use our data entry for your own project as long as your project follows those two licenses and our own Apache 2.0 license.Tikael2022-11-04T14:32:25ZRe: Forums: Product Discussion: Pathfinder Adventure Path #181: Zombie Feast (Blood Lords 1 of 6) (Foundry VTT) CODETikaelhttps://paizo.com/products/btq02dy9/discuss?Pathfinder-Adventure-Path-181-Zombie-Feast-CODE#112022-08-09T19:14:47Z2022-08-09T19:14:47Z<div class="messageboard-quotee">Nyarlathotep wrote:</div><blockquote><p> Where do we report errors in the module? The Foundry Github doesn't list Outlaws of Alkenstar or Blood Lords as being reportable under the Premium Content listing.
</p>
</blockquote><p>Outlaws of Alkenstar and Blood Lords are made by Sigil, not Foundry. So bugs should be reported to Sigil using the link in the "Landing" journal page.Nyarlathotep wrote:Where do we report errors in the module? The Foundry Github doesn't list Outlaws of Alkenstar or Blood Lords as being reportable under the Premium Content listing.
Outlaws of Alkenstar and Blood Lords are made by Sigil, not Foundry. So bugs should be reported to Sigil using the link in the "Landing" journal page.Tikael2022-08-09T19:14:47ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Paizo And Foundry Virtual Tabletop Content PartnershipTikaelhttps://paizo.com/community/blog/v5748dyo6si0e?Paizo-And-Foundry-Virtual-Tabletop-Content#372022-04-06T01:45:32Z2022-04-05T20:42:09Z<div class="messageboard-quotee">KyleS wrote:</div><blockquote> So this is kind of a big one then that should probably be asked. The PDF to Foundry module worked off of purchased PDF's. Can we anticipate some support to those of us who have used this route to help create our games? And being as the Beginner's Box is very common in the Humble Bundles, will there be future support for that? </blockquote><p>PDF to Foundry is no longer being updated with new APs. Frozen Flame was the last one. The decision to end support for it was Fryguy's, he was spending ~30 hours a month doing the work on it and spoiled every AP, adventure, and society scenario in the process. He was going to retire PDF to Foundry earlier but when we got word that Outlaws of Alkenstar would be the first premium module he pushed on to close the content gap. There is nothing preventing someone else from stepping up and making a similar program, but they would have to start from scratch as his code is closed source and he won't be releasing it to help reduce piracy. He could decide to add future content into the module again, but given that these modules are beyond anything the importer could ever do it's unlikely to be revived. Nothing in the module as it currently is will be going away. All the APs up through Frozen Flame will be importable as normal.KyleS wrote:So this is kind of a big one then that should probably be asked. The PDF to Foundry module worked off of purchased PDF's. Can we anticipate some support to those of us who have used this route to help create our games? And being as the Beginner's Box is very common in the Humble Bundles, will there be future support for that?
PDF to Foundry is no longer being updated with new APs. Frozen Flame was the last one. The decision to end support for it was Fryguy's, he was spending ~30...Tikael2022-04-05T20:42:09ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: Paizo And Foundry Virtual Tabletop Content PartnershipTikaelhttps://paizo.com/community/blog/v5748dyo6si0e?Paizo-And-Foundry-Virtual-Tabletop-Content#32022-04-06T04:54:46Z2022-04-05T20:01:25Z<p>Fantastic to finally get to talk about it! Everyone is going to be blown away by these modules!</p>Fantastic to finally get to talk about it! Everyone is going to be blown away by these modules!Tikael2022-04-05T20:01:25ZRe: Forums: Age of Ashes: Heroes TriumphTikaelhttps://paizo.com/threads/rzs43dau?Heroes-Triumph#42022-01-09T09:29:32Z2022-01-05T08:59:56Z<p>Started in June 2020 and ended in January 2022, played entirely on Foundry.</p>
<p>No deaths but a lot of close calls, the balor scored 3 crit fails on it's death explosion but I rolled abysmally on damage and 3 characters ended in the ~15 HP range (I was more than 30 damage below the average for that roll).</p>
<p>Faccio - Human Mastermind Rogue, dealt out absurd damage on every crit.</p>
<p>Father Meatbiter - Lizardfolk Cleric, multiclass champion. Tanked for the group and kept the bandages flowing.</p>
<p>Toland - Gnome Wizard, loaded with other spellcasting traditions through archetypes</p>
<p>Brokton - Catfolk Aberrant Sorcerer, learned blood feast and used it + tentacular limbs to kill an absurd number of things.</p>
<p>Killing blow was by Toland, who critically hit with a hail mary Deity's Strike, dealing nearly 150 damage. Just barely enough to put the manifestation down.</p>Started in June 2020 and ended in January 2022, played entirely on Foundry.
No deaths but a lot of close calls, the balor scored 3 crit fails on it's death explosion but I rolled abysmally on damage and 3 characters ended in the ~15 HP range (I was more than 30 damage below the average for that roll).
Faccio - Human Mastermind Rogue, dealt out absurd damage on every crit.
Father Meatbiter - Lizardfolk Cleric, multiclass champion. Tanked for the group and kept the bandages flowing.
Toland...Tikael2022-01-05T08:59:56ZRe: Forums/Paizo: General Discussion: Paizo Blog: Trans Awareness Week and Forum ModerationTikaelhttps://paizo.com/community/blog/v5748dyo6shvv?Trans-Awareness-Week-and-Forum-Moderation#32023-11-29T16:02:42Z2021-11-18T20:47:35Z<p>Thank you for taking these steps.</p>Thank you for taking these steps.Tikael2021-11-18T20:47:35ZRe: Forums/Paizo: General Discussion: Paizo Blog: Paizo Supports Extra Life 2021 this Weekend and Beyond!Tikaelhttps://paizo.com/community/blog/v5748dyo6shvc?Paizo-Supports-Extra-Life-2021-this-Weekend#42021-11-05T20:18:57Z2021-11-05T20:18:57Z<p>Last link is broken.</p>Last link is broken.Tikael2021-11-05T20:18:57ZRe: Forums/Paizo: General Discussion: Give the PF2e dev team on Foundry early (reviewer) access to contentTikaelhttps://paizo.com/threads/rzs43hoe?Give-the-PF2e-dev-team-on-Foundry-early#132021-12-06T00:11:36Z2021-10-07T20:51:22Z<p>One of the Foundry PF2e volunteer devs here. We appreciate the support from the community but we do understand Paizo's dilemma, and don't want to cause problems or headaches. Foundry does not have the same business model as the other VTTs, and for many of us that is why we like it so much. But Paizo has relationships with other companies that need to be maintained, and Foundry's business model makes that a finer tightrope to balance on.</p>
<p>In the end we all love PF2e and Paizo and that's why we do the work that we do. The PF2e Foundry team is affiliated with neither Paizo nor Foundry. We do not want special treatment, and while we would like to see things like high quality art we understand both the position of Paizo and Foundry. We don't want to enable piracy, we just want to keep working toward building the VTT system that we all want to play on.</p>
<p>Remember, regardless of whether you play your games in person, or on Foundry, Roll20, FGU, Astral, D20Pro, Talespire, Owlbear Rodeo, or any of the other VTTs out there: First and foremost we are all fans of PF2e, and while we certainly share your enthusiasm for Foundry we ask that you be respectful and remember that we are all playing the same game.</p>
<p>If you want to show your support for the PF2e Foundry team then be positive about Foundry instead of negative about other VTTs, buy a Paizo PDF and tweet about running it with Foundry, buy the Battlezoo Bestiary Foundry module when it releases (Kickstarter has ended now). Definitely don't make life harder for Aaron, who we all like.</p>One of the Foundry PF2e volunteer devs here. We appreciate the support from the community but we do understand Paizo's dilemma, and don't want to cause problems or headaches. Foundry does not have the same business model as the other VTTs, and for many of us that is why we like it so much. But Paizo has relationships with other companies that need to be maintained, and Foundry's business model makes that a finer tightrope to balance on.
In the end we all love PF2e and Paizo and that's why we...Tikael2021-10-07T20:51:22ZForums/Licensed Products: General Discussion: Digital licensed diceTikaelhttps://paizo.com/threads/rzs43g8v?Digital-licensed-dice#12021-08-20T22:57:37Z2021-08-19T21:11:56Z<p>With a lot of people on VTTs these days I'd love to see the licensed dice designs wind up on them. <a href="https://therollsmith.com/" target="_blank" rel="nofollow">The Rollsmith</a> makes custom dice for Foundry and I'd like to be able to buy the dice on there too. I already collect the sets for the APs I run.</p>
<p>Has Paizo considered licensing the current dice designs or new dice designs for digital dice?</p>With a lot of people on VTTs these days I'd love to see the licensed dice designs wind up on them. The Rollsmith makes custom dice for Foundry and I'd like to be able to buy the dice on there too. I already collect the sets for the APs I run.
Has Paizo considered licensing the current dice designs or new dice designs for digital dice?Tikael2021-08-19T21:11:56ZRe: Forums/Pathfinder First Edition: General Discussion: Critical hit calculationTikaelhttps://paizo.com/threads/rzs43g6l?Critical-hit-calculation#72021-08-18T21:28:48Z2021-08-18T21:28:48Z<div class="messageboard-quotee">Zaister wrote:</div><blockquote> This is a first edition question obviously, but still an aside: "in second edition you double the dice" is not correct. You roll normal damage and then double the result. </blockquote><p>It's actually either double the roll or double the dice.
<div class="messageboard-quotee">Quote:</div><blockquote>The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result</blockquote><p><a href="http://2e.aonprd.com/Rules.aspx?ID=339" target="_blank" rel="nofollow">Source</a>
<p>Benefits of doing this are that the damage curve is more predictable, and "more dice = more fun" is a true thing. The point about more dice being a pain to roll is not a hassle for those of us using a VTT.</p>Zaister wrote:This is a first edition question obviously, but still an aside: "in second edition you double the dice" is not correct. You roll normal damage and then double the result.
It's actually either double the roll or double the dice. Quote:The GM might allow you to roll the dice twice and double the modifiers, bonuses, and penalties instead of doubling the entire result
Source Benefits of doing this are that the damage curve is more predictable, and "more dice = more fun" is a true...Tikael2021-08-18T21:28:48ZRe: Forums/Pathfinder First Edition: General Discussion: Critical hit calculationTikaelhttps://paizo.com/threads/rzs43g6l?Critical-hit-calculation#22021-08-18T16:48:53Z2021-08-18T06:18:51Z<p>In both Pathfinder 1st and second editions you double the dice and all normal modifiers, unless something explicitly does not get doubled on a critical.</p>
<p>Also, you will have better luck asking this in the rules questions subforum for the edition you are playing (I presume 1e since morale bonuses aren't a type in 2e).</p>
<p><a href="https://paizo.com/community/forums/pathfinder/second/rules" target="_blank" rel="nofollow">Second edition rules forum</a></p>
<p><a href="https://paizo.com/community/forums/pathfinder/firstEdition/rules" target="_blank" rel="nofollow">First edition rules forum</a></p>In both Pathfinder 1st and second editions you double the dice and all normal modifiers, unless something explicitly does not get doubled on a critical.
Also, you will have better luck asking this in the rules questions subforum for the edition you are playing (I presume 1e since morale bonuses aren't a type in 2e).
Second edition rules forum
First edition rules forumTikael2021-08-18T06:18:51ZRe: Forums: Advice: General Advice neededTikaelhttps://paizo.com/threads/rzs43g2y?General-Advice-needed#202021-08-17T06:04:35Z2021-08-17T06:04:35Z<p>Running a server is simply running the Foundry program, for many people that is all that you actually need to do. Others may have to take the extra steps to set up port forwarding on their router, because while Foundry supports upnp not all routers do. Some ISPs may make your life difficult though by either providing a terrible router you can't configure or by blocking things on their end. In those cases there are Foundry hosting services like The Forge which are pretty cheap.</p>
<p>I self host on Foundry and only had to set up a port forwarding rule to do it.</p>
<p>For me the benefits of Foundry are that the system is well automated, highly customizable, and easy to navigate and use.</p>
<p>There's also VTT options that no one has mentioned so far: Astral, Talespire, etc. Which have their own communities, and strengths and weaknesses. I still prefer Foundry but some people like different things.</p>Running a server is simply running the Foundry program, for many people that is all that you actually need to do. Others may have to take the extra steps to set up port forwarding on their router, because while Foundry supports upnp not all routers do. Some ISPs may make your life difficult though by either providing a terrible router you can't configure or by blocking things on their end. In those cases there are Foundry hosting services like The Forge which are pretty cheap.
I self host on...Tikael2021-08-17T06:04:35ZRe: Forums: Age of Ashes: *Spoilers* Story dead end with the continued presence of devils *Spoilers*Tikaelhttps://paizo.com/threads/rzs43g2n?Spoilers-Story-dead-end-with-the-continued#22021-08-15T22:05:21Z2021-08-15T22:05:00Z<p>I have done something largely similar but with rakshasa. My party has been quick to accept the help of a rakshasa on several occasions (Vaklish escaped from them and has been showing up to offer them tainted deals).</p>
<p>My thought is that Vaklish will sweep into the power vacuum in Katapesh as soon as they have lost interest in the region. For the devils I might assume something similar, in the aftermath of book 6's opening there's going to be a good chance of a lot of devastation and misery and those devils might be waiting for that time to sweep in and make deals with various townsfolk for a strong foothold in the region.</p>I have done something largely similar but with rakshasa. My party has been quick to accept the help of a rakshasa on several occasions (Vaklish escaped from them and has been showing up to offer them tainted deals).
My thought is that Vaklish will sweep into the power vacuum in Katapesh as soon as they have lost interest in the region. For the devils I might assume something similar, in the aftermath of book 6's opening there's going to be a good chance of a lot of devastation and misery and...Tikael2021-08-15T22:05:00ZRe: Forums: Advice: General Advice neededTikaelhttps://paizo.com/threads/rzs43g2y?General-Advice-needed#62021-08-15T21:51:27Z2021-08-15T21:51:27Z<p>There's a big improvement to PDF to Foundry in the works as well, but it's not my secret to spill so I'll let Fryguy do it or just have it be revealed on release. Hopefully it will be in the next version some time this week.</p>There's a big improvement to PDF to Foundry in the works as well, but it's not my secret to spill so I'll let Fryguy do it or just have it be revealed on release. Hopefully it will be in the next version some time this week.Tikael2021-08-15T21:51:27ZRe: Forums: Age of Ashes: Community Created Content (spoilers)Tikaelhttps://paizo.com/threads/rzs42n7o&page=7?Community-Created-Content#3152021-06-12T02:15:43Z2021-06-12T02:15:43Z<div class="messageboard-quotee">TomParker wrote:</div><blockquote><p> So I worked through the heist in Book 5. Maybe it all made perfect sense to everyone but I really needed to lay it out visually to follow the action. Maybe it's helpful to someone else. It doesn't include all the heist instructions—I just needed a way to see the flow of exploration activities.</p>
<p><a href="https://www.dropbox.com/s/nkvnqsgjsjzpyu1/Task%201%20Liberation.pdf?dl=0" target="_blank" rel="nofollow">Task 1 Liberation Heist Flow</a></p>
<p>There was discussion in the GM thread about what counted as a scene and when Awareness Points increased; I treated a scene as each block of activities during a phase. </blockquote><p>Thanks, I am going to run this soon and haven't even read through it. I'm being a bad GM right now!TomParker wrote:So I worked through the heist in Book 5. Maybe it all made perfect sense to everyone but I really needed to lay it out visually to follow the action. Maybe it's helpful to someone else. It doesn't include all the heist instructions—I just needed a way to see the flow of exploration activities.
Task 1 Liberation Heist Flow
There was discussion in the GM thread about what counted as a scene and when Awareness Points increased; I treated a scene as each block of activities...Tikael2021-06-12T02:15:43ZForums/Paizo: General Discussion: Paizo Blog: New Ways to Play on VTTsTikaelhttps://paizo.com/community/blog/v5748dyo6shn9?New-Ways-to-Play-on-VTTs#12021-08-04T22:55:12Z2021-04-27T16:20:23Z<p>Fantastic! I would love to see an official token pack for Foundry but it's great to have official support!</p>Fantastic! I would love to see an official token pack for Foundry but it's great to have official support!Tikael2021-04-27T16:20:23ZRe: Forums: Extinction Curse: Circus Rules PlusTikaelhttps://paizo.com/threads/rzs4343s?Circus-Rules-Plus#92021-02-09T16:17:38Z2021-02-09T16:17:38Z<p>I just started playing in an EC campaign and made a spreadsheet to help track performance using these rules. Quite a few things are automated (payout calculations, max and starting excitement, most random events, DC changes, etc). If anyone wants to use it or give some feedback of things I got wrong or need to improve. There may be some things I didn't understand correctly when putting the rules in so just let me know if you catch any issues.</p>
<p><a href="https://docs.google.com/spreadsheets/d/1VNyvPv7h6M6C9ejI2acr9y99Qobb2TBkWemmgTyyWRo/edit?usp=sharing" target="_blank" rel="nofollow">Here it is.</a></p>I just started playing in an EC campaign and made a spreadsheet to help track performance using these rules. Quite a few things are automated (payout calculations, max and starting excitement, most random events, DC changes, etc). If anyone wants to use it or give some feedback of things I got wrong or need to improve. There may be some things I didn't understand correctly when putting the rules in so just let me know if you catch any issues.
Here it is.Tikael2021-02-09T16:17:38ZRe: Forums: Age of Ashes: Age of Ashes ObituariesTikaelhttps://paizo.com/threads/rzs42sxr?Age-of-Ashes-Obituaries#402021-02-07T09:21:11Z2021-02-03T16:35:06Z<p><b>Name of PC:</b> Toland
<br />
<b>Class/Level:</b> Wizard 11
<br />
<b>Adventure:</b> Tomorrow Must Burn
<br />
<b>Catalyst:</b> He should have known better than to roll low four times in a row.
<br />
<b>Story:</b> The party had already rescued the hostages and fought the Scarlet Triad mooks, but Jagakki remained so they went after him. Fighting through the bears and giants Jaggaki hit them with cloudkill, and the wizard responded by lobbing several fireballs into the room Jaggaki was in while the champiopn and rogue cuut a path through the giants. Toland darted through the cloud to get away from the poison damage and Jaggaki threw a flesh to stone at him. Toland had his own prepared and attempted to counterspell: rolled a 2, hero point changed that to a 1. Then for his save he rolled a 4, exactly critically failing the save. When his turn came around he rolled his next save and got another 4. The rogue then got a critical hit with analyze weakness up off on Jaggaki and earned a spot as the prime target when he comes back.</p>
<p>Even though the party cleric fixed it the next day with stone to flesh I'll still count it as a death.</p>Name of PC: Toland
Class/Level: Wizard 11
Adventure: Tomorrow Must Burn
Catalyst: He should have known better than to roll low four times in a row.
Story: The party had already rescued the hostages and fought the Scarlet Triad mooks, but Jagakki remained so they went after him. Fighting through the bears and giants Jaggaki hit them with cloudkill, and the wizard responded by lobbing several fireballs into the room Jaggaki was in while the champiopn and rogue cuut a path through the giants....Tikael2021-02-03T16:35:06ZRe: Forums: Age of Ashes: Community Created Content (spoilers)Tikaelhttps://paizo.com/threads/rzs42n7o&page=6?Community-Created-Content#2822021-01-20T16:05:42Z2021-01-20T16:05:42Z<div class="messageboard-quotee">duxfemina wrote:</div><blockquote><p> This thread is priceless with all the great content. Has anyone made a map of Monument Circle in Breachill? I was planning on having my players interact with townsfolk there before the call of heroes when we start up this adventure. I'm using foundry and loving it.</p>
<p>We can, of course theater of the mind, of course. </blockquote><p>Look in maps made for book 6, there is an encounter there so a few people have mapped it out.duxfemina wrote:This thread is priceless with all the great content. Has anyone made a map of Monument Circle in Breachill? I was planning on having my players interact with townsfolk there before the call of heroes when we start up this adventure. I'm using foundry and loving it.
We can, of course theater of the mind, of course.
Look in maps made for book 6, there is an encounter there so a few people have mapped it out.Tikael2021-01-20T16:05:42ZRe: Forums: Age of Ashes: 2 - Cult of Cinders (GM Reference)Tikaelhttps://paizo.com/threads/rzs42nan&page=12?2-Cult-of-Cinders#5882021-01-11T14:59:40Z2021-01-11T14:59:40Z<div class="messageboard-quotee">Salamileg wrote:</div><blockquote> People who run Milestone leveling rather than experience, how did you do it for this book? They reach level 6 after leaving the Ekujae, but everything between then and the fortress can be pretty much done in any order. When should you level them up to 7? </blockquote><p>By the book? When they have half the pillars finished. But I will say that the jungle crawl is really rough at 6th level so you might consider pushing that up a bit.Salamileg wrote:People who run Milestone leveling rather than experience, how did you do it for this book? They reach level 6 after leaving the Ekujae, but everything between then and the fortress can be pretty much done in any order. When should you level them up to 7?
By the book? When they have half the pillars finished. But I will say that the jungle crawl is really rough at 6th level so you might consider pushing that up a bit.Tikael2021-01-11T14:59:40ZRe: Forums/Pathfinder Second Edition: General Discussion: Paizo Blog: We Be Life-Size!Tikaelhttps://paizo.com/community/blog/v5748dyo6shj8?We-Be-LifeSize#252021-01-07T21:28:20Z2021-01-07T21:28:20Z<p>I absolutely love this!</p>I absolutely love this!Tikael2021-01-07T21:28:20ZRe: Forums: Reign of Winter: Gifts for playersTikaelhttps://paizo.com/threads/rzs434sx?Gifts-for-players#42020-12-17T18:40:10Z2020-12-17T01:37:44Z<p>I went with the buttons, beer, some matroshka dolls, and I found each of them a Russian silver coin from around 1918 on E-bay.</p>I went with the buttons, beer, some matroshka dolls, and I found each of them a Russian silver coin from around 1918 on E-bay.Tikael2020-12-17T01:37:44ZRe: Forums: Age of Ashes: Community Created Content (spoilers)Tikaelhttps://paizo.com/threads/rzs42n7o&page=6?Community-Created-Content#2612023-04-01T23:10:48Z2020-10-15T02:40:08Z<p>I made a festival for my players to participate in between Cult of Cinders and Tomorrow Must Burn.</p>
<p>https://scribe.pf2.tools/v/t1pVhRSd-breachill-festival</p>
<p>I figured I wanted some way to introduce Vusker and get the PCs to care about him before his story beat, but also give a little more flavor to the town. I'm not sure about the DCs for a few things but they are all roughly right for a 9th level party.</p>I made a festival for my players to participate in between Cult of Cinders and Tomorrow Must Burn.
https://scribe.pf2.tools/v/t1pVhRSd-breachill-festival
I figured I wanted some way to introduce Vusker and get the PCs to care about him before his story beat, but also give a little more flavor to the town. I'm not sure about the DCs for a few things but they are all roughly right for a 9th level party.Tikael2020-10-15T02:40:08ZRe: Forums: Conversions: Mummy's Mask AP ConversionTikaelhttps://paizo.com/threads/rzs430cu?Mummys-Mask-AP-Conversion#42020-10-10T01:03:17Z2020-10-10T01:03:17Z<p>There's a discord channel set up for converting each of the APs. https://discord.gg/EzysbDb</p>There's a discord channel set up for converting each of the APs. https://discord.gg/EzysbDbTikael2020-10-10T01:03:17ZRe: Forums/Pathfinder Adventure Path: General Discussion: Paizo Adventure Path recommendations?Tikaelhttps://paizo.com/threads/rzs437d5?Paizo-Adventure-Path-recommendations#72020-10-09T16:36:45Z2020-10-09T16:14:34Z<p>The Adventure Paths I have played all the way through or most of the way through:</p>
<p>Council of Thieves - Very good, especially book 2. May need some tweaking later in the AP to keep it more connected, villain kind of comes out of nowhere for the party.</p>
<p>Kingmaker - Fantastic AP, but kingdom building might be best done between sessions after the first time introducing how it works. The villain definitely needs to be foreshadowed. They are releasing a remake for 2e and 1e next year that adds more story and ties the villain in better.</p>
<p>Serpent's Skull - Played books 1-4, players lost interest due to heavy exploration with little structure. If you do this I suggest almost entirely throwing out book 2. The rival faction stuff just gets in the way. Adopt the Kingmaker hexploration rules to the whole thing, it's a lot of large maps to explore. Also make sure you have rules for overland travel ready. Overall this is an AP I really want to run but I would essentially be rewriting so much of it, great ideas but I think it might have been better if it hadn't come right after Kingmaker when they had a chance to get feedback on exploration and travel rules.</p>
<p>Reign of Winter - Running now, in book 5. Book 5 might be the best 1e AP book, and it's almost worth running the AP just for it. My party lost it when they figured out where they were. We will likely be finished by the end of the year. Books 3 and 4 seem a little out of place in the overall story but they had some really neat set pieces so even if the party doesn't know why they're fighting a dragon siege on an alien planet they still enjoyed it.</p>
<p>Carrion Crown - I've run book 1 twice and it's amazing. You should really play up the mystery a bit, the first time I ran it the party heard "old prison outside of town" and they were like "oh so that's the dungeon let's just go there and find the ghost". Book 2 was hit or miss and both attempts at running it ended there. The trial was interesting but maybe consider implementing more of a victory point system. Also the dungeon at the end makes very little sense and is incredibly linear.</p>
<p>Strange Aeons - Ran part of book 1. This is one of my favorite ideas for an AP and I may try running it for my current group some time in the future. Unfortunately I started running this at a time when my friends were doing things like having kids or going back to school.</p>
<p>Mummy's Mask - Ran book 1. This one got derailed by my senior year in college and subsequent moving across the country for grad school. I love the theme and I enjoyed book 1, my party might have been a bit happier if the rogue hadn't always rolled 2's when looking for traps.</p>
<p>Jade Regent - Ran books 1 and 2. I was looking forward to getting further in this because I like the theme and the idea but it just didn't come together. I think the party also didn't like the idea of traveling across the world just to make an NPC the ruler.</p>
<p>Age of Ashes - Running book 2 now. This is a 2e AP and I really liked book 1, book 2 is a bit of a slog and might highlight that the tighter math of 2e doesn't play as well with open ended exploration where the party can blunder into higher level fights. My advice for anyone running book 2 is to put the easier pillars closer to town, and drop some heavy handed hints that dispel magic might be an effective counter to the pillars.</p>The Adventure Paths I have played all the way through or most of the way through:
Council of Thieves - Very good, especially book 2. May need some tweaking later in the AP to keep it more connected, villain kind of comes out of nowhere for the party.
Kingmaker - Fantastic AP, but kingdom building might be best done between sessions after the first time introducing how it works. The villain definitely needs to be foreshadowed. They are releasing a remake for 2e and 1e next year that adds...Tikael2020-10-09T16:14:34ZForums: Paizo Products: Pathfinder Society Guide Potential Errors and ErrataTikaelhttps://paizo.com/threads/rzs437b7?Pathfinder-Society-Guide-Potential-Errors-and#12022-02-15T05:09:26Z2020-10-06T19:17:28Z<p>Still a week away from release but I've been combing through my PDF and I've found a couple things that may need to be addressed so I figure I should make a thread to help compile stuff as it gets spotted.</p>
<p>Watch and Learn Pathfinder Agent feat - This feat does nothing. You already gain this as a benefit of the dedication feat without having to spend a reaction or see an ally using the skill.</p>
<p>Reflexive Grip Swordmaster feat - Similarly the first part of this feat duplicates the benefit of the dedication.</p>
<p>Loving the book though!</p>Still a week away from release but I've been combing through my PDF and I've found a couple things that may need to be addressed so I figure I should make a thread to help compile stuff as it gets spotted.
Watch and Learn Pathfinder Agent feat - This feat does nothing. You already gain this as a benefit of the dedication feat without having to spend a reaction or see an ally using the skill.
Reflexive Grip Swordmaster feat - Similarly the first part of this feat duplicates the benefit of...Tikael2020-10-06T19:17:28ZRe: Forums: Product Discussion: Pathfinder Lost Omens: Pathfinder Society GuideTikaelhttps://paizo.com/products/btq0250x/discuss&page=2?Pathfinder-Lost-Omens-Pathfinder-Society-Guide#672020-10-02T19:18:26Z2020-10-02T19:14:34Z<p>I'm liking what I see so far.</p>
<p>I really like the new scrollmaster stuff, especially the recall knowledge feats! Lots of interesting player options here and some really neat items.</p>I'm liking what I see so far.
I really like the new scrollmaster stuff, especially the recall knowledge feats! Lots of interesting player options here and some really neat items.Tikael2020-10-02T19:14:34ZRe: Forums: Rules Discussion: Attack of OpportunityTikaelhttps://paizo.com/threads/rzs42uh5?Attack-of-Opportunity#72020-09-19T03:58:04Z2020-09-19T03:58:04Z<p>An argument could be made that as forced movement it does not trigger. Though that clause in forced movement says its because you aren't acting.</p>An argument could be made that as forced movement it does not trigger. Though that clause in forced movement says its because you aren't acting.Tikael2020-09-19T03:58:04ZRe: Forums: Paizo Products: Advanced Player's Guide : Potential Errata and Error ThreadTikaelhttps://paizo.com/threads/rzs4340w&page=3?Advanced-Players-Guide-Potential-Errata-and#1282020-09-03T06:47:04Z2020-09-03T06:47:04Z<div class="messageboard-quotee">Perpdepog wrote:</div><blockquote><p> This may have been noticed already, and I brought it up in another thread, but,</p>
<div class="messageboard-quotee">Shape of the Dragon wrote:</div><blockquote>You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level dragon form as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. Any time you score a critical hit with an unarmed Strike gained from dragon form, you recharge the spell's breath weapon immediately.</blockquote><p>Note the last part about the spell heightening to 9th level. As far as I can tell no such 9th level form of Dragon Form exists—either in the APG or CRB.
</p>
For my money I'd rather correct Dragon Form to grant a 9th level version, because BIGGER DRAGONS. </blockquote><p>The spell can still be heightened to make it harder to counteract in case something tries to dispel magic your transformation. It also means that you can transform in an antimagic field, since that only nullifies magic of 8th level or lower (unless it is cast as a 9th level spell in which case only 10th level magic would work).Perpdepog wrote:This may have been noticed already, and I brought it up in another thread, but,
Shape of the Dragon wrote:You've discovered how to transform yourself into a dragon. Once per day, you can cast 7th-level dragon form as an innate arcane spell, transforming into your chosen type of dragon. The spell automatically heightens to 8th level if you're 16th level and 9th level if you're 18th level. Any time you score a critical hit with an unarmed Strike gained from dragon form, you...Tikael2020-09-03T06:47:04ZForums: Reign of Winter: Gifts for playersTikaelhttps://paizo.com/threads/rzs434sx?Gifts-for-players#12020-08-08T07:46:37Z2020-08-08T05:08:12Z<p>My party is getting closer to the end of the campaign, likely done in 2-3 months or so. I'm going to get them each a gift related to the campaign, since this is the thing we've been doing together for over a year now. I've found a button with Baba Yaga's hut on it, bottles of Old Rasputin beer, and a cross stitch pattern my wife is going to stitch together for them of a weasel (a running theme of my group is they claim to be weasel hunters). I was thinking about getting them a winter themed dice bag or something, but does anyone else have any ideas that fit thematically?</p>My party is getting closer to the end of the campaign, likely done in 2-3 months or so. I'm going to get them each a gift related to the campaign, since this is the thing we've been doing together for over a year now. I've found a button with Baba Yaga's hut on it, bottles of Old Rasputin beer, and a cross stitch pattern my wife is going to stitch together for them of a weasel (a running theme of my group is they claim to be weasel hunters). I was thinking about getting them a winter themed...Tikael2020-08-08T05:08:12ZRe: Forums/Paizo: General Discussion: Making Digital Goods VTT FriendlyTikaelhttps://paizo.com/threads/rzs434ix?Making-Digital-Goods-VTT-Friendly#42020-08-04T06:34:11Z2020-08-04T06:34:11Z<p>I suspect we got a preview of this with Agents of Edgewatch. The maps in the PDF are much higher resolution than previous APs. Hopefully they do more but that alone is already a big step up for me.</p>I suspect we got a preview of this with Agents of Edgewatch. The maps in the PDF are much higher resolution than previous APs. Hopefully they do more but that alone is already a big step up for me.Tikael2020-08-04T06:34:11ZRe: Forums/Pathfinder Second Edition: General Discussion: Most powerful feat in the APGTikaelhttps://paizo.com/threads/rzs4349h?Most-powerful-feat-in-the-APG#202020-07-31T00:49:41Z2020-07-31T00:49:41Z<p>Bon Mot is big for things that aren't immune to those tags but it has a lot of tags on it. Really looking forward to playing that wit Swashbuckler.</p>Bon Mot is big for things that aren't immune to those tags but it has a lot of tags on it. Really looking forward to playing that wit Swashbuckler.Tikael2020-07-31T00:49:41ZRe: Forums: Rules Discussion: No, not the buttons! Not my gumdrop buttons!Tikaelhttps://paizo.com/threads/rzs43406?No-not-the-buttons-Not-my-gumdrop-buttons#82020-07-28T04:19:24Z2020-07-28T04:19:24Z<p>Lost omens legends has rules for inanimate object familiars for witches.</p>Lost omens legends has rules for inanimate object familiars for witches.Tikael2020-07-28T04:19:24ZRe: Forums: Product Discussion: Pathfinder Bestiary 3Tikaelhttps://paizo.com/products/btq027mn/discuss?Pathfinder-Bestiary-3#42020-12-12T11:20:22Z2020-07-21T18:02:55Z<p>A mechanical fire breathing dragon? We've achieved Truckzilla!</p>A mechanical fire breathing dragon? We've achieved Truckzilla!Tikael2020-07-21T18:02:55ZRe: Forums: Age of Ashes: Start Age of Ashes with 4th level party?Tikaelhttps://paizo.com/threads/rzs433q5?Start-Age-of-Ashes-with-4th-level-party#32020-07-20T17:02:40Z2020-07-20T17:02:40Z<p>The game could be compressed down a bit, lots of filler encounters can be done away with and some loot should be removed since the party presumably has some already. I in general don't recommend using XP and just doing milestone leveling instead, but going by that it would be a while before you leveled again. It would be fairly easy to tie in a group of established heroes story wise at least.</p>The game could be compressed down a bit, lots of filler encounters can be done away with and some loot should be removed since the party presumably has some already. I in general don't recommend using XP and just doing milestone leveling instead, but going by that it would be a while before you leveled again. It would be fairly easy to tie in a group of established heroes story wise at least.Tikael2020-07-20T17:02:40ZRe: Forums: Advice: Foundry Virtual Tabletop, is it good?Tikaelhttps://paizo.com/threads/rzs433mg?Foundry-Virtual-Tabletop-is-it-good#222020-07-19T07:14:22Z2020-07-19T07:14:22Z<div class="messageboard-quotee">Sapient wrote:</div><blockquote><p> I'm going to be running Extinction Curse in a fee months. My crew knows Roll20 already, and we don't use the VTT character sheets. We just want maps, tokens, and video chatting. Roll20 has official modules with the maps and tokens preloaded, so I've been strongly considering it just to save time.</p>
<p>Would you all still move to Foundry given those conditions? I'm not too concerned about money. But some of my people are not technically inclined. </blockquote><p>Yes. I'm running Age of Ashes in Foundry and the PDF to Foundry module made setting up the books really easy. Maps with room descriptions and walls were already placed, all I had to do is drag the monsters in and I set up loot actors for each room so I could drag things into the party loot as they found them but that's not necessary especially if you aren't using the character sheets (which you still should think about because they are quite well done in Foundry.
<div class="messageboard-quotee">The Rot Grub wrote:</div><blockquote><p>I tried Foundry about six weeks ago. Looks like it has potential, but I'm giving it several more months. I already have several campaigns running in FGU.</p>
<p>Not willing to Foundry yet until there is a way to install PF2 without having to read a post saying "Install these 30+ essential packs!" I don't know if I'm exaggerating, but that's what it feels like. I want to be able to install ONE thing and be able to run it. And I'd love to have a step-by-step guide on how to use it.</blockquote><p>All you need is the PF2e module, everything else is just up to your tastes. I certainly like having modules available to customize the UI and make things run with a bit more automation. Right now the biggest module to improve PF2e on Foundry is PF2e Quick Rolls, which is being integrated into the core system itself so the module will be superfluous soon enough.
<p>I use 12 modules, most of those are very small passive things like Pathfinder UI which just reskins the UI, or Less Fog which tones down the fog of war a bit. None of these are necessary but they are definitely easy to install and use. The ones that add functionality are also largely just personal preference, the PF2e system works in place as its own standalone thing with no modules necessary to work.</p>Sapient wrote:I'm going to be running Extinction Curse in a fee months. My crew knows Roll20 already, and we don't use the VTT character sheets. We just want maps, tokens, and video chatting. Roll20 has official modules with the maps and tokens preloaded, so I've been strongly considering it just to save time.
Would you all still move to Foundry given those conditions? I'm not too concerned about money. But some of my people are not technically inclined.
Yes. I'm running Age of Ashes in...Tikael2020-07-19T07:14:22ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2402011-02-20T07:10:33Z2011-02-20T07:10:33Z<p>Alton looks at the wound Helios received from the beetle. <b>"Probably best to have that taken care of."</b> Alton rhythmically speaks out the words to a spell and places his hand on Helios's shoulder, letting his magic heal the wounds before turning to search the room.</p>
<p><span class=messageboard-ooc>Alton casts cure light wounds <span class="messageboard-dice">1d8 + 1 ⇒ (5) + 1 = 6</span>
<br />
Perception check: <span class="messageboard-dice">1d20 + 6 ⇒ (14) + 6 = 20</span></span></p>Alton looks at the wound Helios received from the beetle. "Probably best to have that taken care of." Alton rhythmically speaks out the words to a spell and places his hand on Helios's shoulder, letting his magic heal the wounds before turning to search the room.
Alton casts cure light wounds [dice]1d8+1[/dice]
Perception check: [dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2011-02-20T07:10:33ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2382011-02-18T07:18:02Z2011-02-18T07:18:02Z<p>Following Helios in Alton swings at the insect.</p>
<p><span class=messageboard-ooc>
<br />
Move to T20
<br />
Attack roll<span class="messageboard-dice">1d20 + 3 ⇒ (13) + 3 = 16</span>
<br />
Damage roll: <span class="messageboard-dice">1d8 + 4 ⇒ (4) + 4 = 8</span></p>
<p>Sorry bout the delay in posting.</span></p>Following Helios in Alton swings at the insect.
Move to T20
Attack roll[dice]1d20+3[/dice]
Damage roll: [dice]1d8+4[/dice]
Sorry bout the delay in posting.Alton Kevmir (alias of Tikael)2011-02-18T07:18:02ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2332011-02-10T02:24:57Z2011-02-10T02:24:57Z<p><b>"I certainly would not be able to pick the lock, though it sounds like whatever was happening behind there has stopped... might be a bad sign."</b></p>"I certainly would not be able to pick the lock, though it sounds like whatever was happening behind there has stopped... might be a bad sign."Alton Kevmir (alias of Tikael)2011-02-10T02:24:57ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2272011-02-04T20:02:16Z2011-02-04T20:02:16Z<p>Alton walks around the corner to join the rest of the group. <b>"Another door that way, but I think this path gets us closer to that wailing and what answers it may have."</b></p>Alton walks around the corner to join the rest of the group. "Another door that way, but I think this path gets us closer to that wailing and what answers it may have."Alton Kevmir (alias of Tikael)2011-02-04T20:02:16ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2202011-02-01T02:16:02Z2011-02-01T02:16:02Z<p>Alton looks down the hallway and around the corner.</p>
<p><span class=messageboard-ooc>perception check: <span class="messageboard-dice">1d20 + 6 ⇒ (1) + 6 = 7</span>
<br />
Lets see what we can see, low light visions should help.</span></p>Alton looks down the hallway and around the corner.
perception check: [dice]1d20+6[/dice]
Lets see what we can see, low light visions should help.Alton Kevmir (alias of Tikael)2011-02-01T02:16:02ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2162011-01-30T01:32:07Z2011-01-30T01:32:07Z<p><b>"Alright, I am ready to try that again"</b> Alton stands ready next to his lever preparing to sprint through the door.</p>
<p><span class=messageboard-ooc>I should not need to roll acrobatics to jump over those pits since I will have a running start.</span></p>"Alright, I am ready to try that again" Alton stands ready next to his lever preparing to sprint through the door.
I should not need to roll acrobatics to jump over those pits since I will have a running start.Alton Kevmir (alias of Tikael)2011-01-30T01:32:07ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2132011-01-28T03:31:37Z2011-01-28T03:31:37Z<p><b>"I think you are right Talis, lets throw the switches all at once."</b> Alton grabs the lever near him. <b>"Ready"</b>.</p>"I think you are right Talis, lets throw the switches all at once." Alton grabs the lever near him. "Ready".Alton Kevmir (alias of Tikael)2011-01-28T03:31:37ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2072011-01-24T02:07:35Z2011-01-24T02:07:35Z<p>Alton looks at the switch carefully then pulls it, waiting for a response.</p>
<p><span class=messageboard-ooc>Pull the lever!</span></p>Alton looks at the switch carefully then pulls it, waiting for a response.
Pull the lever!Alton Kevmir (alias of Tikael)2011-01-24T02:07:35ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=5?SdFs-Crypt-of-the-Everflame-PBP#2032011-01-23T02:19:41Z2011-01-23T02:19:41Z<p><b>"The door is here, but it appears to be locked by some mechanism. Anyone see anything that might open it?"</b> Alton begins to make his way around the room looking for more pits or anything that may open to door. As he walks past the open pits containing Risl and Talis he reaches down to help them out. <b>"Probably won't find much down there."</b></p>
<p><span class=messageboard-ooc>Alton moves to A2, helping Risl and Talis out of their pits as he goes.
<br />
perception: <span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span></span></p>
<p><span class=messageboard-ooc>Another 2...</span></p>"The door is here, but it appears to be locked by some mechanism. Anyone see anything that might open it?" Alton begins to make his way around the room looking for more pits or anything that may open to door. As he walks past the open pits containing Risl and Talis he reaches down to help them out. "Probably won't find much down there."
Alton moves to A2, helping Risl and Talis out of their pits as he goes.
perception: [dice]1d20+6[/dice]
Another 2...Alton Kevmir (alias of Tikael)2011-01-23T02:19:41ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1972011-01-22T05:50:27Z2011-01-22T05:50:27Z<p>Alton continues to search the room, looking closely for more pits.</p>
<p><span class=messageboard-ooc>Move to Y13
<br />
<span class="messageboard-dice">1d20 + 6 ⇒ (2) + 6 = 8</span></span></p>Alton continues to search the room, looking closely for more pits.
Move to Y13
[dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2011-01-22T05:50:27ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1842011-01-20T21:04:50Z2011-01-20T21:04:50Z<p>Alton looks at the glowing berry before shrugging and eating it, feeling much better after he does. <b>"Thank you Risl."</b> Alton moves into the room and searches around, looking for anything that seems out of place.</p>
<p><span class=messageboard-ooc>Perception check: <span class="messageboard-dice">1d20 + 6 ⇒ (20) + 6 = 26</span></span></p>Alton looks at the glowing berry before shrugging and eating it, feeling much better after he does. "Thank you Risl." Alton moves into the room and searches around, looking for anything that seems out of place.
Perception check: [dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2011-01-20T21:04:50ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1772011-01-17T08:57:54Z2011-01-17T08:57:54Z<p>Alton moves to the east door and pauses to listen carefully before opening it.</p>
<p><span class=messageboard-ooc>I am assuming the map is oriented north, make a perception check at the door and open it if I do not hear anything.
<br />
Perception: <span class="messageboard-dice">1d20 + 6 ⇒ (11) + 6 = 17</span></span></p>Alton moves to the east door and pauses to listen carefully before opening it.
I am assuming the map is oriented north, make a perception check at the door and open it if I do not hear anything.
Perception: [dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2011-01-17T08:57:54ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1742011-01-15T07:00:52Z2011-01-15T07:00:52Z<p><b>"Something seems to have gone terribly wrong here. We should head further in to investigate. East or west then? My vote is for east, it's always been the fairer of the two directions for me."</b></p>"Something seems to have gone terribly wrong here. We should head further in to investigate. East or west then? My vote is for east, it's always been the fairer of the two directions for me."Alton Kevmir (alias of Tikael)2011-01-15T07:00:52ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1722011-01-15T03:27:53Z2011-01-15T03:27:53Z<p><b>"I think we did fairly good with that, but what would have animated those corpses?"</b> Alton searches around the room, looking for anything of interest.</p>
<p><span class=messageboard-ooc>perception: <span class="messageboard-dice">1d20 + 6 ⇒ (17) + 6 = 23</span></span></p>"I think we did fairly good with that, but what would have animated those corpses?" Alton searches around the room, looking for anything of interest.
perception: [dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2011-01-15T03:27:53ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1662011-01-13T00:34:51Z2011-01-13T00:34:51Z<p>Alton swings his sword hoping to end the fight quickly.</p>
<p><span class=messageboard-ooc>
<br />
Attack: <span class="messageboard-dice">1d20 + 4 ⇒ (17) + 4 = 21</span>
<br />
damage: <span class="messageboard-dice">1d8 + 5 ⇒ (6) + 5 = 11</span></span></p>Alton swings his sword hoping to end the fight quickly.
Attack: [dice]1d20+4[/dice]
damage: [dice]1d8+5[/dice]Alton Kevmir (alias of Tikael)2011-01-13T00:34:51ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1612011-01-11T03:30:16Z2011-01-11T03:30:16Z<p><b>"Almost through with these abominations!"</b> Alton swings his sword around to hit the skeleton that just cut his arm.</p>
<p><span class=messageboard-ooc>Alton Attacks skeleton 3.
<br />
Attack: <span class="messageboard-dice">1d20 + 3 ⇒ (14) + 3 = 17</span>
<br />
Damage: <span class="messageboard-dice">1d8 + 5 ⇒ (5) + 5 = 10</span></span></p>"Almost through with these abominations!" Alton swings his sword around to hit the skeleton that just cut his arm.
Alton Attacks skeleton 3.
Attack: [dice]1d20+3[/dice]
Damage: [dice]1d8+5[/dice]Alton Kevmir (alias of Tikael)2011-01-11T03:30:16ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=4?SdFs-Crypt-of-the-Everflame-PBP#1542011-01-07T05:19:40Z2011-01-07T05:19:40Z<p>Alton brings his sword up, hoping to smash the undead blight's skull.</p>
<p><span class=messageboard-ooc>Attack vs skeleton 3, two handed with arcane strike
<br />
Attack roll: <span class="messageboard-dice">1d20 + 3 ⇒ (18) + 3 = 21</span>
<br />
Damage roll: <span class="messageboard-dice">1d8 + 5 ⇒ (6) + 5 = 11</span></span></p>Alton brings his sword up, hoping to smash the undead blight's skull.
Attack vs skeleton 3, two handed with arcane strike
Attack roll: [dice]1d20+3[/dice]
Damage roll: [dice]1d8+5[/dice]Alton Kevmir (alias of Tikael)2011-01-07T05:19:40ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=3?SdFs-Crypt-of-the-Everflame-PBP#1492011-01-06T22:20:14Z2011-01-06T22:20:14Z<p>Alton rushes forward, swinging at the nearest skeleton. <b>"Ridiculous, now even the dead stand in our way!"</b></p>
<p><span class=messageboard-ooc>Alton moves to the closest skeleton. I am wielding my sword two handed and using arcane strike.
<br />
<span class="messageboard-dice">1d20 + 3 ⇒ (15) + 3 = 18</span>
<br />
<span class="messageboard-dice">1d8 + 5 ⇒ (3) + 5 = 8</span></span></p>Alton rushes forward, swinging at the nearest skeleton. "Ridiculous, now even the dead stand in our way!"
Alton moves to the closest skeleton. I am wielding my sword two handed and using arcane strike.
[dice]1d20+3[/dice]
[dice]1d8+5[/dice]Alton Kevmir (alias of Tikael)2011-01-06T22:20:14ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=3?SdFs-Crypt-of-the-Everflame-PBP#1382011-01-06T08:58:43Z2011-01-06T08:58:43Z<p>Alton pulls his tent our and puts it on the ground. <b>"Don't think I will need to carry the extra weight in there"</b>. He then whistles a short tune and draws his sword, which begins to glow a bright light. <b>"I am ready to go in."</b></p>
<p><span class=messageboard-ooc>Alton casts light on his sword. Sorry about the lack of posts, been spending too much time fixing things that broke.</span></p>Alton pulls his tent our and puts it on the ground. "Don't think I will need to carry the extra weight in there". He then whistles a short tune and draws his sword, which begins to glow a bright light. "I am ready to go in."
Alton casts light on his sword. Sorry about the lack of posts, been spending too much time fixing things that broke.Alton Kevmir (alias of Tikael)2011-01-06T08:58:43ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=3?SdFs-Crypt-of-the-Everflame-PBP#1322011-01-02T16:06:56Z2011-01-02T16:06:56Z<p>Alton continues his was down the hill, looking for his companions.</p>
<p><span class=messageboard-ooc>acrobatics check 1: <span class="messageboard-dice">1d20 + 5 ⇒ (18) + 5 = 23</span>
<br />
acrobatics check 2: <span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span></span></p>Alton continues his was down the hill, looking for his companions.
acrobatics check 1: [dice]1d20+5[/dice]
acrobatics check 2: [dice]1d20+5[/dice]Alton Kevmir (alias of Tikael)2011-01-02T16:06:56ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=3?SdFs-Crypt-of-the-Everflame-PBP#1282011-01-01T05:27:57Z2011-01-01T05:27:57Z<p>Alton makes his way toward the ledge and secures his rope, <b>"we should make sure that he is alright"</b> He stifles a chuckle. <b>"I'm sure if he was hit by any rocks it will be the rocks that are damaged."</b> Alton begins his descent.</p>
<p><span class=messageboard-ooc>Acrobatics check: <span class="messageboard-dice">1d20 + 7 ⇒ (14) + 7 = 21</span></span></p>Alton makes his way toward the ledge and secures his rope, "we should make sure that he is alright" He stifles a chuckle. "I'm sure if he was hit by any rocks it will be the rocks that are damaged." Alton begins his descent.
Acrobatics check: [dice]1d20+7[/dice]Alton Kevmir (alias of Tikael)2011-01-01T05:27:57ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=3?SdFs-Crypt-of-the-Everflame-PBP#1212010-12-30T23:41:11Z2010-12-30T23:41:11Z<p>Alton moves along humming a song that he forgot the words to and examines the gorge to find the best way down. <b>"We should look for the best way down; unless we want to stand out here all day in the rain, in which case I suggest growing fins."</b></p>Alton moves along humming a song that he forgot the words to and examines the gorge to find the best way down. "We should look for the best way down; unless we want to stand out here all day in the rain, in which case I suggest growing fins."Alton Kevmir (alias of Tikael)2010-12-30T23:41:11ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=3?SdFs-Crypt-of-the-Everflame-PBP#1092010-12-29T04:45:43Z2010-12-29T04:45:43Z<p>Alton Looks at Risl <b>"Wait, you can speak wolf?"</b>. He looks at the wolf backing away from the group and looks around to see if he can spot any others.</p>
<p><span class=messageboard-ooc>Perception: <span class="messageboard-dice">1d20 + 6 ⇒ (1) + 6 = 7</span></span></p>Alton Looks at Risl "Wait, you can speak wolf?". He looks at the wolf backing away from the group and looks around to see if he can spot any others.
Perception: [dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2010-12-29T04:45:43ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=2?SdFs-Crypt-of-the-Everflame-PBP#962010-12-27T17:52:16Z2010-12-27T17:52:16Z<p>Alton looks the dead body over, searching for any clues as to his identity. <b>"Quite a way to go, even if the body is older we should still be wary of what caused this."</b> After his search Alton looks around, <b>"We should find a place to bury him I suppose. Anyone bring a shovel?"</b></p>
<p><span class=messageboard-ooc>Perception check on the body: <span class="messageboard-dice">1d20 + 6 ⇒ (13) + 6 = 19</span>
<br />
Aid another on Talis's knowledge (local roll): <span class="messageboard-dice">1d20 + 1 ⇒ (12) + 1 = 13</span></span></p>Alton looks the dead body over, searching for any clues as to his identity. "Quite a way to go, even if the body is older we should still be wary of what caused this." After his search Alton looks around, "We should find a place to bury him I suppose. Anyone bring a shovel?"
Perception check on the body: [dice]1d20+6[/dice]
Aid another on Talis's knowledge (local roll): [dice]1d20+1[/dice]Alton Kevmir (alias of Tikael)2010-12-27T17:52:16ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=2?SdFs-Crypt-of-the-Everflame-PBP#882010-12-26T15:49:25Z2010-12-26T15:49:25Z<p><b>"Helios, shall we take a closer look?"</b> Alton begins to move toward the lake, drawing his sword as he moves.</p>"Helios, shall we take a closer look?" Alton begins to move toward the lake, drawing his sword as he moves.Alton Kevmir (alias of Tikael)2010-12-26T15:49:25ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=2?SdFs-Crypt-of-the-Everflame-PBP#822010-12-25T18:08:21Z2010-12-25T18:08:21Z<p>Alton snapped awake and pushed himself up from the ground. <b>"What exactly just happened?"</b> Alton moved to his pack and picked it up, scanning the nearby area for any signs of a source of the spell.</p>
<p>[ooc]Alton casts detect magic and looks around.
<br />
Perception check: <span class="messageboard-dice">1d20 + 6 ⇒ (16) + 6 = 22</span></p>Alton snapped awake and pushed himself up from the ground. "What exactly just happened?" Alton moved to his pack and picked it up, scanning the nearby area for any signs of a source of the spell.
[ooc]Alton casts detect magic and looks around.
Perception check: [dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2010-12-25T18:08:21ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=2?SdFs-Crypt-of-the-Everflame-PBP#702010-12-24T01:08:28Z2010-12-24T01:08:28Z<p>Alton focuses his will on his blade, giving it a blue tinge along the edge. He rushes forward, swinging his sword in a wide arc to bring down the orc that killed Helios <b>"You will pay for that foul beast"</b></p>
<p><span class=messageboard-ooc>Alton uses arcane strike then moves to M8 and attacks orc 3.</span>
<br />
<span class=messageboard-ooc>Attack: <span class="messageboard-dice">1d20 + 3 ⇒ (19) + 3 = 22</span> <b>•Crit threat•</b>
<br />
Confirm: <span class="messageboard-dice">1d20 + 3 ⇒ (5) + 3 = 8</span> - probably not a confirmation.
<br />
Damage: <span class="messageboard-dice">1d8 + 4 ⇒ (3) + 4 = 7</span></span></p>Alton focuses his will on his blade, giving it a blue tinge along the edge. He rushes forward, swinging his sword in a wide arc to bring down the orc that killed Helios "You will pay for that foul beast"
Alton uses arcane strike then moves to M8 and attacks orc 3.
Attack: [dice]1d20+3[/dice] *Crit threat*
Confirm: [dice]1d20+3[/dice] - probably not a confirmation.
Damage: [dice]1d8+4[/dice]Alton Kevmir (alias of Tikael)2010-12-24T01:08:28ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=2?SdFs-Crypt-of-the-Everflame-PBP#662010-12-23T06:12:05Z2010-12-23T06:12:05Z<p>Alton steps forward, shirking his pack from his shoulders and drawing his equipment. <b>"We've no quarrel with you."</b></p>
<p><span class=messageboard-ooc>Alton drops his pack as a free action and draw his sword and shield. Move forward to G2 as a 5 foot step.</span></p>Alton steps forward, shirking his pack from his shoulders and drawing his equipment. "We've no quarrel with you."
Alton drops his pack as a free action and draw his sword and shield. Move forward to G2 as a 5 foot step.Alton Kevmir (alias of Tikael)2010-12-23T06:12:05ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=2?SdFs-Crypt-of-the-Everflame-PBP#602010-12-22T19:47:34Z2010-12-22T19:47:34Z<p>Alton loads the items into his pack and shoulders it, looking at the crowd he says <b>"Thank you for the supplies, they will help us in our journey."</b> He turns to the others <b>"I am ready when you are."</b></p>Alton loads the items into his pack and shoulders it, looking at the crowd he says "Thank you for the supplies, they will help us in our journey." He turns to the others "I am ready when you are."Alton Kevmir (alias of Tikael)2010-12-22T19:47:34ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr&page=2?SdFs-Crypt-of-the-Everflame-PBP#522010-12-22T09:41:37Z2010-12-22T09:41:37Z<p>Alton reaches out his hand to Risl to help her up.</p>Alton reaches out his hand to Risl to help her up.Alton Kevmir (alias of Tikael)2010-12-22T09:41:37ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr?SdFs-Crypt-of-the-Everflame-PBP#492010-12-22T06:31:17Z2010-12-22T06:31:17Z<p>Alton steps forward. <b>"I shall undertake this quest."</b> He stands straight, his leather armor tightened from it's normal loose fit and his hair combed and washed.</p>Alton steps forward. "I shall undertake this quest." He stands straight, his leather armor tightened from it's normal loose fit and his hair combed and washed.Alton Kevmir (alias of Tikael)2010-12-22T06:31:17ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr?SdFs-Crypt-of-the-Everflame-PBP#462010-12-22T06:01:22Z2010-12-22T06:01:22Z<p><b>"At least someone appreciates my work."</b> Alton chuckles as he finishes his song. <b>"I bid all of you to have an uneventful evening, I shall see you before the sun rises."</b> Alton gathers his things and heads towards Jocyn's room.</p>"At least someone appreciates my work." Alton chuckles as he finishes his song. "I bid all of you to have an uneventful evening, I shall see you before the sun rises." Alton gathers his things and heads towards Jocyn's room.Alton Kevmir (alias of Tikael)2010-12-22T06:01:22ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr?SdFs-Crypt-of-the-Everflame-PBP#342010-12-21T19:19:59Z2010-12-21T19:19:59Z<p><b>"If the rest of us are set on a pre-dawn departure I suppose I have no reason to stop us."</b> Alton finishes his drink and stands. <b>"I suppose something to lighten our moods before we rest is in order. Jocyn!" </b> Alton turns to the bard. <b>"Some musical accompaniment if you would."</b> Alton jumps on his chair and begins to sing a song about the pre-divine exploits of Cayden Cailean.</p>"If the rest of us are set on a pre-dawn departure I suppose I have no reason to stop us." Alton finishes his drink and stands. "I suppose something to lighten our moods before we rest is in order. Jocyn!" Alton turns to the bard. "Some musical accompaniment if you would." Alton jumps on his chair and begins to sing a song about the pre-divine exploits of Cayden Cailean.Alton Kevmir (alias of Tikael)2010-12-21T19:19:59ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr?SdFs-Crypt-of-the-Everflame-PBP#102010-12-20T21:51:02Z2010-12-20T21:51:02Z<p>Alton looks from the gnome to the kneeling man. He shrugs and look over to Talis, <b>"Well, this should be interesting."</b></p>Alton looks from the gnome to the kneeling man. He shrugs and look over to Talis, "Well, this should be interesting."Alton Kevmir (alias of Tikael)2010-12-20T21:51:02ZRe: Forums: Play-by-Post: SdF's Crypt of the Everflame PBPAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmhr?SdFs-Crypt-of-the-Everflame-PBP#62010-12-20T20:11:38Z2010-12-20T20:11:38Z<p>Alton Grabs the outstretched hand and shakes it. <b>"Welcome to the table! We were just wondering who our fourth would be. I think I have seen you around town before."</b> Alton points to the empty chair. <b>"I'm Alton, professional wanderer."</b></p>
<p><span class=messageboard-ooc>perception check: <span class="messageboard-dice">1d20 + 6 ⇒ (8) + 6 = 14</span></span></p>Alton Grabs the outstretched hand and shakes it. "Welcome to the table! We were just wondering who our fourth would be. I think I have seen you around town before." Alton points to the empty chair. "I'm Alton, professional wanderer."
perception check: [dice]1d20+6[/dice]Alton Kevmir (alias of Tikael)2010-12-20T20:11:38ZRe: Forums: Play-by-Post Discussion: SdF's EoF OOCAlton Kevmir (alias of Tikael)https://paizo.com/threads/rzs2lmbj?SdFs-EoF-OOC#102010-12-19T23:20:29Z2010-12-19T23:20:29Z<p>Alton is statted up, I will have a background up at some point. He is not the best melee fighter in the world but he is versatile.</p>Alton is statted up, I will have a background up at some point. He is not the best melee fighter in the world but he is versatile.Alton Kevmir (alias of Tikael)2010-12-19T23:20:29ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=7?SdFs-MotFF-Team-Sphinx#3012010-09-06T03:54:03Z2010-09-06T03:54:03Z<p><b>"Arrux can help carry, he still has a lot of fight in him."</b></p>"Arrux can help carry, he still has a lot of fight in him."Crael (alias of Tikael)2010-09-06T03:54:03ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=6?SdFs-MotFF-Team-Sphinx#2742010-08-22T19:55:38Z2010-08-22T19:55:37Z<p><span class="messageboard-dice">1d20 + 1 ⇒ (16) + 1 = 17</span></p>
<p><span class=messageboard-ooc>my internet is down so not sure how much I will be able to post until it comes back up.</span></p>[Dice]1d20+1[/dice]
my internet is down so not sure how much I will be able to post until it comes back up.Crael (alias of Tikael)2010-08-22T19:55:37ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=6?SdFs-MotFF-Team-Sphinx#2662010-08-20T06:47:27Z2010-08-20T06:54:33Z<p>Crael rushes up the stairs to escape the swarming vermin, he pauses to assess the room. Arrux reels from the terrible smell, he lumbers toward the source of the stench and swings his claw.</p>
<p><span class=messageboard-ooc>Crael moves to N8, Arrux moves next to the troglodyte and attacks.
<br />
<span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span>
<br />
<span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span></span></p>Crael rushes up the stairs to escape the swarming vermin, he pauses to assess the room. Arrux reels from the terrible smell, he lumbers toward the source of the stench and swings his claw.
Crael moves to N8, Arrux moves next to the troglodyte and attacks.
[Dice]1d20+5[/dice]
[Dice]1d8+3[/dice]Crael (alias of Tikael)2010-08-20T06:54:33ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=6?SdFs-MotFF-Team-Sphinx#2562010-08-17T07:12:14Z2010-08-17T07:12:13Z<p>Crael turns to face Arrux, begins speaking word of arcane power and raises his hand. A green light edges his palm and fingers, as he presses his hand to Arrux's shell the glow moves into the beast and travels to Arrux's claws. <b>"Get in there and take out that creature."</b></p>
<p>Arrux grunts and moves up the stairs and through the bats, he grunts as he attempts to crush Snapjaw's neck.</p>
<p><span class=messageboard-ooc>Crael casts magic fang on Arrux. Arrux moves to Q9 and attacks Snapjaw.
<br />
Attack: <span class="messageboard-dice">1d20 + 6 ⇒ (7) + 6 = 13</span>
<br />
Damage: <span class="messageboard-dice">1d8 + 4 ⇒ (8) + 4 = 12</span>
<br />
Arrux fort save: <span class="messageboard-dice">1d20 + 3 ⇒ (7) + 3 = 10</span>
<br />
Crael should be outside the stench area where he is.</span></p>Crael turns to face Arrux, begins speaking word of arcane power and raises his hand. A green light edges his palm and fingers, as he presses his hand to Arrux's shell the glow moves into the beast and travels to Arrux's claws. "Get in there and take out that creature."
Arrux grunts and moves up the stairs and through the bats, he grunts as he attempts to crush Snapjaw's neck.
Crael casts magic fang on Arrux. Arrux moves to Q9 and attacks Snapjaw.
Attack: [dice]1d20+6[/dice]
Damage:...Crael (alias of Tikael)2010-08-17T07:12:13ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=6?SdFs-MotFF-Team-Sphinx#2522010-08-15T22:20:48Z2010-08-15T22:20:47Z<p>Crael leans over to Mac. <b>"Well put"</b>. Arrux looks at the crocodile and makes a series of clicking noises before rumbling out <b>"What a strange beast."</b></p>Crael leans over to Mac. "Well put". Arrux looks at the crocodile and makes a series of clicking noises before rumbling out "What a strange beast."Crael (alias of Tikael)2010-08-15T22:20:47ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=5?SdFs-MotFF-Team-Sphinx#2442010-08-12T21:35:16Z2010-08-12T21:35:16Z<p><b>"I am ready to go up once everyone else is"</b> Crael is looking at the body of the giant frog, while Arrux scrapes some grime off his shell.</p>"I am ready to go up once everyone else is" Crael is looking at the body of the giant frog, while Arrux scrapes some grime off his shell.Crael (alias of Tikael)2010-08-12T21:35:16ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=5?SdFs-MotFF-Team-Sphinx#2352010-08-10T20:01:18Z2010-08-10T20:00:02Z<p>Crael launches an orb of acid at the frog, while arrux waits for his chance to strike.</p>
<p><span class=messageboard-ooc>Have Crael 5 foot step to I11, shoots an orb of acid
<br />
Attack:<span class="messageboard-dice">1d20 + 2 ⇒ (3) + 2 = 5</span> (-4 if Crael fires into melee)
<br />
Damage:<span class="messageboard-dice">1d3 ⇒ 2</span></span></p>
<p><span class=messageboard-ooc>Arrux will aproach the frog if it entered the room and attack. If it has not entered yet then Arrux takes a total defense action.
<br />
Attack:<span class="messageboard-dice">1d20 + 5 ⇒ (13) + 5 = 18</span>
<br />
Damage:<span class="messageboard-dice">1d8 + 3 ⇒ (4) + 3 = 7</span></span></p>
<p><span class=messageboard-ooc>Edit: I think my acid orb missed...</span></p>Crael launches an orb of acid at the frog, while arrux waits for his chance to strike.
Have Crael 5 foot step to I11, shoots an orb of acid
Attack:[dice]1d20+2[/dice] (-4 if Crael fires into melee)
Damage:[dice]1d3[/dice]
Arrux will aproach the frog if it entered the room and attack. If it has not entered yet then Arrux takes a total defense action.
Attack:[dice]1d20+5[/dice]
Damage:[dice]1d8+3[/dice]
Edit: I think my acid orb missed...Crael (alias of Tikael)2010-08-10T20:00:02ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=5?SdFs-MotFF-Team-Sphinx#2222010-08-09T02:55:53Z2010-08-09T02:55:53Z<p><b>"I say we go after the frog, if the boss has a way of calling it then we certainly want to make sure it is taken care of. I would hate to fight both at once."</b> Crael sniffs the air. <b>"Now let's just hope the boss takes hygeine as a higher priority than the rest of them."</b></p>"I say we go after the frog, if the boss has a way of calling it then we certainly want to make sure it is taken care of. I would hate to fight both at once." Crael sniffs the air. "Now let's just hope the boss takes hygeine as a higher priority than the rest of them."Crael (alias of Tikael)2010-08-09T02:55:53ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=5?SdFs-MotFF-Team-Sphinx#2122010-08-07T17:59:57Z2010-08-07T17:59:57Z<p><b>"Yes, Arrux has been extremely helpful."</b> Crael turns to the door when he hears the sound from the other room. <b>"We should look into that."</b></p>"Yes, Arrux has been extremely helpful." Crael turns to the door when he hears the sound from the other room. "We should look into that."Crael (alias of Tikael)2010-08-07T17:59:57ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=5?SdFs-MotFF-Team-Sphinx#2032010-08-05T19:44:43Z2010-08-05T19:44:10Z<p>Crael mumbles strange words under his breath, throwing his hand at the creature. Beneath it's feet a thick black grease forms on the ground. Arrux stamps his feet, angered that he is unable to charge into the fight he instead moves around the group and in front of the creature to engage it.</p>
<p><span class=messageboard-ooc>Crael casts grease at the feet of the troglodyte, spell is centered so the radius extends behind it. Reflex save DC 14 to avoid falling prone. Arrux moves in front of the door and attacks.
<br />
Attack: <span class="messageboard-dice">1d20 + 5 ⇒ (12) + 5 = 17</span>
<br />
damage: <span class="messageboard-dice">1d8 + 3 ⇒ (6) + 3 = 9</span></span></p>Crael mumbles strange words under his breath, throwing his hand at the creature. Beneath it's feet a thick black grease forms on the ground. Arrux stamps his feet, angered that he is unable to charge into the fight he instead moves around the group and in front of the creature to engage it.
Crael casts grease at the feet of the troglodyte, spell is centered so the radius extends behind it. Reflex save DC 14 to avoid falling prone. Arrux moves in front of the door and attacks.
Attack:...Crael (alias of Tikael)2010-08-05T19:44:10ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=4?SdFs-MotFF-Team-Sphinx#1972010-08-03T22:08:32Z2010-08-03T22:08:31Z<p>Arrux steps over the downed foe and attack again.</p>
<p><span class=messageboard-ooc>Arrux moves to J12 and attacks.
<br />
Attack: <span class="messageboard-dice">1d20 + 5 ⇒ (15) + 5 = 20</span>
<br />
damage: <span class="messageboard-dice">1d8 + 3 ⇒ (8) + 3 = 11</span></span></p>
<p><span class=messageboard-ooc>Wow, that is a terrible streak of rolls. Hopefully that reroll will help with the next one.</span></p>Arrux steps over the downed foe and attack again.
Arrux moves to J12 and attacks.
Attack: [dice]1d20+5[/dice]
damage: [dice]1d8+3[/dice]
Wow, that is a terrible streak of rolls. Hopefully that reroll will help with the next one.Crael (alias of Tikael)2010-08-03T22:08:31ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=4?SdFs-MotFF-Team-Sphinx#1932010-08-02T20:46:35Z2010-08-02T20:46:35Z<p>Crael gags and covers his mouth, he pushes his back to the wall as his eyes water from the smell. Arrux makes his way past Crael and into the room, swinging at the first creature he sees.</p>
<p><span class=messageboard-ooc>Crael stays where he is, Arrux moves to J12 and attacks.
<br />
Attack: <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span>
<br />
Damage: <span class="messageboard-dice">1d8 + 3 ⇒ (7) + 3 = 10</span></span></p>Crael gags and covers his mouth, he pushes his back to the wall as his eyes water from the smell. Arrux makes his way past Crael and into the room, swinging at the first creature he sees.
Crael stays where he is, Arrux moves to J12 and attacks.
Attack: [dice]1d20+5[/dice]
Damage: [dice]1d8+3[/dice]Crael (alias of Tikael)2010-08-02T20:46:35ZRe: Forums: Gamer Connection: A "Core Colleseum" of Our Own?Ergar (alias of Tikael)https://paizo.com/threads/rzs2l1bp&page=2?A-Core-Colleseum-of-Our-Own#702010-08-01T02:37:11Z2010-08-01T02:37:10Z<p>Figured I needed to test out a zen archer build.</p>Figured I needed to test out a zen archer build.Ergar (alias of Tikael)2010-08-01T02:37:10ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=4?SdFs-MotFF-Team-Sphinx#1762010-07-31T04:12:41Z2010-07-31T04:12:41Z<p>Crael and Arrux follow the others through the door. <b>"Any idea how to handle that many bats? I don't think I brought enough acid."</b></p>
<p><span class=messageboard-ooc>Crael moves to L15 while Arrux moves to P15, Arrux readies an attack against any swarm entering his area. I have two flasks of acid, but I don't think 1d6+1d3 damage will be enough to take out two swarms.</span></p>Crael and Arrux follow the others through the door. "Any idea how to handle that many bats? I don't think I brought enough acid."
Crael moves to L15 while Arrux moves to P15, Arrux readies an attack against any swarm entering his area. I have two flasks of acid, but I don't think 1d6+1d3 damage will be enough to take out two swarms.Crael (alias of Tikael)2010-07-31T04:12:41ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=4?SdFs-MotFF-Team-Sphinx#1682010-07-29T21:41:06Z2010-07-29T21:41:06Z<p>Crael rolls up the papers. <b>"I cannot decipher these, they are definitely magical writings however. I would need to spend more time studying them to make any sense of them."</b></p>Crael rolls up the papers. "I cannot decipher these, they are definitely magical writings however. I would need to spend more time studying them to make any sense of them."Crael (alias of Tikael)2010-07-29T21:41:06ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=4?SdFs-MotFF-Team-Sphinx#1602010-07-28T20:47:51Z2010-07-28T20:47:51Z<p>Crael looks at the two scrolls. <b>"There may be more to these than would first appear"</b> He unfurls the two scrolls and reads them, trying to make sense of the arcane writings.</p>
<p><span class=messageboard-ooc>Spellcraft checks to identify the spells:
<br />
<span class="messageboard-dice">1d20 + 6 ⇒ (5) + 6 = 11</span>
<br />
<span class="messageboard-dice">1d20 + 6 ⇒ (14) + 6 = 20</span>
<br />
Both are failures unless the second scroll is a cantrip.</span></p>Crael looks at the two scrolls. "There may be more to these than would first appear" He unfurls the two scrolls and reads them, trying to make sense of the arcane writings.
Spellcraft checks to identify the spells:
[dice]1d20+6[/dice]
[dice]1d20+6[/dice]
Both are failures unless the second scroll is a cantrip.Crael (alias of Tikael)2010-07-28T20:47:51ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=4?SdFs-MotFF-Team-Sphinx#1552010-07-27T12:26:42Z2010-07-27T12:25:20Z<p>Arrux follows the others into the room, lumbering up to the first skeleton he sees to deliver an attack. Crael moves into the room as well, taking the opposite side of the door as Colburne.</p>
<p><span class=messageboard-ooc>Arrux moves to H9 and attacks
<br />
Attack: <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span>
<br />
Damage: <span class="messageboard-dice">1d8 + 3 ⇒ (8) + 3 = 11</span>
<br />
•Edit•Crit confirm: <span class="messageboard-dice">1d20 + 5 ⇒ (3) + 5 = 8</span>
<br />
Crit damage: <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span></span></p>
<p><span class=messageboard-ooc>Crael moves to K10 and readies an attack.</span></p>Arrux follows the others into the room, lumbering up to the first skeleton he sees to deliver an attack. Crael moves into the room as well, taking the opposite side of the door as Colburne.
Arrux moves to H9 and attacks
Attack: [dice]1d20+5[/dice]
Damage: [dice]1d8+3[/dice]
*Edit*Crit confirm: [dice]1d20+5[/dice]
Crit damage: [dice]1d8+3[/dice]
Crael moves to K10 and readies an attack.Crael (alias of Tikael)2010-07-27T12:25:20ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=3?SdFs-MotFF-Team-Sphinx#1402010-07-24T21:16:42Z2010-07-24T21:16:12Z<p><b>"Up it is then."</b> Crael looks up the stairs at the door on the third floor. <b>"I would suggest we sweep the third floor first, in order to avoid being cut off in case we need to leave quickly."</b></p>"Up it is then." Crael looks up the stairs at the door on the third floor. "I would suggest we sweep the third floor first, in order to avoid being cut off in case we need to leave quickly."Crael (alias of Tikael)2010-07-24T21:16:12ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=3?SdFs-MotFF-Team-Sphinx#1342010-07-24T02:01:35Z2010-07-24T02:01:34Z<p>Crael spots the dagger and looks down at his own. <b>"If no one would mind that looks like a much better weapon than the one I am currently using. Mind if I kept it?"</b></p>
<p><span class=messageboard-ooc>Sorry about the lack of posts, AC went out so I have made it a point to spend as little time at home as possible until fixed.</span></p>Crael spots the dagger and looks down at his own. "If no one would mind that looks like a much better weapon than the one I am currently using. Mind if I kept it?"
Sorry about the lack of posts, AC went out so I have made it a point to spend as little time at home as possible until fixed.Crael (alias of Tikael)2010-07-24T02:01:34ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=3?SdFs-MotFF-Team-Sphinx#1072010-07-22T06:03:41Z2010-07-22T06:03:41Z<p>Crael makes his way to the center of the room, throwing out his hand and launching a sizzling ball of acid at the downed creature. Arrux moves to just in front of Crael and roars a challenge.</p>
<p><span class=messageboard-ooc>Crael moves to M6 and shoots an acid splash at the downed troglodyte.
<br />
Touch attack:<span class="messageboard-dice">1d20 + 2 ⇒ (9) + 2 = 11</span>
<br />
Damage:<span class="messageboard-dice">1d3 ⇒ 2</span>
<br />
Arrux moves to L7 and readies an attack.</span></p>Crael makes his way to the center of the room, throwing out his hand and launching a sizzling ball of acid at the downed creature. Arrux moves to just in front of Crael and roars a challenge.
Crael moves to M6 and shoots an acid splash at the downed troglodyte.
Touch attack:[dice]1d20+2[/dice]
Damage:[dice]1d3[/dice]
Arrux moves to L7 and readies an attack.Crael (alias of Tikael)2010-07-22T06:03:41ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=2?SdFs-MotFF-Team-Sphinx#962010-07-21T06:40:16Z2010-07-21T06:40:16Z<p><b>"I shall do my best to distract it"</b> Crael begins moving around the lizard to to distract it. As he gets into position Arrux reaches in with both arms to grab the beast.</p>
<p><span class=messageboard-ooc>Crael moves to N3 and performs an aid another action when Colburne attacks</p>
<p>Aid another roll: <span class="messageboard-dice">1d20 - 1 ⇒ (10) - 1 = 9</span> - failed by 1, yay!
<br />
Arrux attacks
<br />
First: <span class="messageboard-dice">1d20 + 5 ⇒ (19) + 5 = 24</span>, damage: <span class="messageboard-dice">1d8 + 3 ⇒ (3) + 3 = 6</span>
<br />
Second: <span class="messageboard-dice">1d20 + 5 ⇒ (14) + 5 = 19</span>, damage: <span class="messageboard-dice">1d8 + 3 ⇒ (8) + 3 = 11</span></span></p>"I shall do my best to distract it" Crael begins moving around the lizard to to distract it. As he gets into position Arrux reaches in with both arms to grab the beast.
Crael moves to N3 and performs an aid another action when Colburne attacks
Aid another roll: [dice]1d20-1[/dice] - failed by 1, yay!
Arrux attacks
First: [dice]1d20+5[/dice], damage: [dice]1d8+3[/dice]
Second: [dice]1d20+5[/dice], damage: [dice]1d8+3[/dice]Crael (alias of Tikael)2010-07-21T06:40:16ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=2?SdFs-MotFF-Team-Sphinx#882010-07-20T21:03:06Z2010-07-20T21:03:05Z<p><b>"Glad to switch you"</b> Crael moves back just as Arrux bolts to one side, coming at the small creature and attempting to grab it in it's pincer.</p>
<p><span class=messageboard-ooc>Crael 5 foot steps to P7, while Arrux moves to N5, avoiding AoO.
<br />
Arrux makes a pincer attack.
<br />
Attack roll:<span class="messageboard-dice">1d20 + 5 ⇒ (9) + 5 = 14</span>
<br />
Damage roll:<span class="messageboard-dice">1d8 + 3 ⇒ (4) + 3 = 7</span></span></p>"Glad to switch you" Crael moves back just as Arrux bolts to one side, coming at the small creature and attempting to grab it in it's pincer.
Crael 5 foot steps to P7, while Arrux moves to N5, avoiding AoO.
Arrux makes a pincer attack.
Attack roll:[dice]1d20+5[/dice]
Damage roll:[dice]1d8+3[/dice]Crael (alias of Tikael)2010-07-20T21:03:05ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=2?SdFs-MotFF-Team-Sphinx#792010-07-19T07:24:06Z2010-07-19T07:24:06Z<p>Crael takes the torch from Joe. Looking at the strange creature he cocks an eyebrow <b>"I have no idea what it is, but i believe there appears to be lightning on it's head because it does indeed have lightning coming out of it."</b> Crael leans in a little closer to look at it better. <b>"Hi there, can you understand me?"</b></p>
<p><span class=messageboard-ooc>Crael will attempt to hail the creature in every language he knows: Common, Auran, Ignan, and Terran</span></p>Crael takes the torch from Joe. Looking at the strange creature he cocks an eyebrow "I have no idea what it is, but i believe there appears to be lightning on it's head because it does indeed have lightning coming out of it." Crael leans in a little closer to look at it better. "Hi there, can you understand me?"
Crael will attempt to hail the creature in every language he knows: Common, Auran, Ignan, and TerranCrael (alias of Tikael)2010-07-19T07:24:06ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=2?SdFs-MotFF-Team-Sphinx#742010-07-18T22:36:05Z2010-07-18T22:35:01Z<p>Crael nods at the creature he summoned, <b>"Everyone, this is Arrux."</b> Arrux looks around at the group. A voice from inside the shell echoes <i><b>"Greetings"</b></i>. Crael motions Arrux up towards the door while retrieving his dagger. <b>"I am ready."</b></p>
<p><span class=messageboard-ooc>I will put my eidolon's speech in bold italics, not that it really displays too differently.</span></p>Crael nods at the creature he summoned, "Everyone, this is Arrux." Arrux looks around at the group. A voice from inside the shell echoes "Greetings". Crael motions Arrux up towards the door while retrieving his dagger. "I am ready."
I will put my eidolon's speech in bold italics, not that it really displays too differently.Crael (alias of Tikael)2010-07-18T22:35:01ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=2?SdFs-MotFF-Team-Sphinx#682010-07-18T15:52:12Z2010-07-18T15:50:37Z<p><b>"Yes, it would be best if we stayed in a group."</b>. Crael climbs the rope. Upon reaching the second floor he set about a ritual. <b>"Give me a second, I am getting us some more help"</b>. As he completes the complex ritual a strange creature seems to unfold from nothingness. The strange being looks like a crab walking on two legs, beady eyes glaring our from under the hood of it's carapace.</p>
<p><span class=messageboard-ooc>take 10 on climb check - result is 9, summoning the eidolon takes 1 minute.</span></p>"Yes, it would be best if we stayed in a group.". Crael climbs the rope. Upon reaching the second floor he set about a ritual. "Give me a second, I am getting us some more help". As he completes the complex ritual a strange creature seems to unfold from nothingness. The strange being looks like a crab walking on two legs, beady eyes glaring our from under the hood of it's carapace.
take 10 on climb check - result is 9, summoning the eidolon takes 1 minute.Crael (alias of Tikael)2010-07-18T15:50:37ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=2?SdFs-MotFF-Team-Sphinx#612011-01-07T23:16:17Z2010-07-17T16:21:20Z<p><b>"My name is Crael, I am an arcanist."</b> Crael looks down at the dead spider. <b>"I suppose I owe you a great debt for releasing me. As for the dog, no it is not mine; I tend to keep much more interesting pets. Well, I suppose you are also looking to explore this ruined tower?"</b></p>"My name is Crael, I am an arcanist." Crael looks down at the dead spider. "I suppose I owe you a great debt for releasing me. As for the dog, no it is not mine; I tend to keep much more interesting pets. Well, I suppose you are also looking to explore this ruined tower?"Crael (alias of Tikael)2010-07-17T16:21:20ZRe: Forums: Play-by-Post: SdF's MotFF [Team Sphinx]Crael (alias of Tikael)https://paizo.com/threads/rzs2l07e&page=2?SdFs-MotFF-Team-Sphinx#572010-07-17T06:38:28Z2010-07-17T06:38:28Z<p>Crael groans as he comes around, climbing shakily to his feet. He looks around at the people who cut him free. <b>"Why..."</b> he paused for a brief moment, <b>"D'jyou wake me up?"</b> His words slurred as his mind began to clear.</p>Crael groans as he comes around, climbing shakily to his feet. He looks around at the people who cut him free. "Why..." he paused for a brief moment, "D'jyou wake me up?" His words slurred as his mind began to clear.Crael (alias of Tikael)2010-07-17T06:38:28ZRe: Forums: Play-by-Post Discussion: [Team Sphinx] MotFF OOCCrael (alias of Tikael)https://paizo.com/threads/rzs2kzxn&page=2?Team-Sphinx-MotFF-OOC#612010-07-17T00:30:19Z2010-07-17T00:30:19Z<p>That makes sense, I was just going off what it stated in the bit for summoners specifically and not the standard natural attack rules. Well, unless you see anything wrong with my stats I am ready to be tossed in at any point.</p>That makes sense, I was just going off what it stated in the bit for summoners specifically and not the standard natural attack rules. Well, unless you see anything wrong with my stats I am ready to be tossed in at any point.Crael (alias of Tikael)2010-07-17T00:30:19ZRe: Forums: Play-by-Post Discussion: [Team Sphinx] MotFF OOCCrael (alias of Tikael)https://paizo.com/threads/rzs2kzxn&page=2?Team-Sphinx-MotFF-OOC#552010-07-16T15:56:18Z2010-07-16T15:56:17Z<p>Crael the summoner is all statted up, will get his eidolon finished today as well and post as soon as I can.</p>Crael the summoner is all statted up, will get his eidolon finished today as well and post as soon as I can.Crael (alias of Tikael)2010-07-16T15:56:17ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8&page=3?The-First-Holocron#1172010-06-22T20:47:06Z2010-06-22T20:47:05Z<p>Elek checks his lightsaber, comlink, and virboblade at his waist. <b>"I am ready."</b></p>Elek checks his lightsaber, comlink, and virboblade at his waist. "I am ready."Elek (alias of Tikael)2010-06-22T20:47:05ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8&page=3?The-First-Holocron#1012010-06-21T05:40:37Z2010-06-21T05:40:37Z<p><b>"I am ready to leave as soon as everyone else is. We should get what information we can on them but it seems that speed shall be required."</b></p>"I am ready to leave as soon as everyone else is. We should get what information we can on them but it seems that speed shall be required."Elek (alias of Tikael)2010-06-21T05:40:37ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8&page=2?The-First-Holocron#892010-06-20T02:27:40Z2010-06-20T02:27:40Z<p><b>"Hello Captain, my name is Elek. I am part of a group investigating the recent banditry. We would like to know if you could share with us anything you know about them."</b></p>"Hello Captain, my name is Elek. I am part of a group investigating the recent banditry. We would like to know if you could share with us anything you know about them."Elek (alias of Tikael)2010-06-20T02:27:40ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8&page=2?The-First-Holocron#852010-06-19T17:40:52Z2010-06-19T17:40:52Z<p>Elek moves up to the Twi'lek <b>"Captain Va'naa?"</b></p>Elek moves up to the Twi'lek "Captain Va'naa?"Elek (alias of Tikael)2010-06-19T17:40:52ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8&page=2?The-First-Holocron#832010-06-19T04:05:15Z2010-06-19T04:04:03Z<p><b>"Have we learned anything of their numbers? Their tactics? It may aid us in setting up an ambush to know these things."</b> Elek thinks for a moment. <b>"If we simply start a firefight when the bandits show then we run the risk of not learning where they come from and if they have a base set up then we will want to learn it's location."</b></p>
<p><span class=messageboard-ooc>Hey it actually posted this time! I have been fighting with my Paizo account all week.</span></p>"Have we learned anything of their numbers? Their tactics? It may aid us in setting up an ambush to know these things." Elek thinks for a moment. "If we simply start a firefight when the bandits show then we run the risk of not learning where they come from and if they have a base set up then we will want to learn it's location."
Hey it actually posted this time! I have been fighting with my Paizo account all week.Elek (alias of Tikael)2010-06-19T04:04:03ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8&page=2?The-First-Holocron#642010-06-15T10:03:04Z2010-06-15T10:03:04Z<p>Elek looks around at the others at the table. <b>"If we will be working together I suppose we should learn what each of us does well before we get into any tight situations. I have made the lightsaber the focus of my training, so if we are unable to resolve something with words I will do my best to ensure the fighting ends quickly."</b></p>Elek looks around at the others at the table. "If we will be working together I suppose we should learn what each of us does well before we get into any tight situations. I have made the lightsaber the focus of my training, so if we are unable to resolve something with words I will do my best to ensure the fighting ends quickly."Elek (alias of Tikael)2010-06-15T10:03:04ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8?The-First-Holocron#492010-06-14T00:43:47Z2010-06-14T00:43:47Z<p><b>"It would not normally be something the Jedi would respond to, certainly. Except for the reports that it is food being stolen by a well armed and organized group. That does not sound like standard banditry."</b></p>"It would not normally be something the Jedi would respond to, certainly. Except for the reports that it is food being stolen by a well armed and organized group. That does not sound like standard banditry."Elek (alias of Tikael)2010-06-14T00:43:47ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8?The-First-Holocron#472010-06-13T18:19:59Z2010-06-13T18:09:57Z<p><b>"I would imagine that waiting for this captain Va'naa is going to be our best contact, though it does require waiting for her return."</b></p>"I would imagine that waiting for this captain Va'naa is going to be our best contact, though it does require waiting for her return."Elek (alias of Tikael)2010-06-13T18:09:57ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8?The-First-Holocron#432010-06-12T02:08:26Z2010-06-12T02:08:26Z<p><b>"What of you Amon? You from here or just visiting?"</b></p>"What of you Amon? You from here or just visiting?"Elek (alias of Tikael)2010-06-12T02:08:26ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8?The-First-Holocron#252010-06-11T03:24:21Z2010-06-11T03:23:59Z<p>Elek walks across the cantina to where the two men stood. <b>"Good day gentlemen. My friends an I have a couple of questions for you if you don't mind joining us for a few minutes."</b></p>Elek walks across the cantina to where the two men stood. "Good day gentlemen. My friends an I have a couple of questions for you if you don't mind joining us for a few minutes."Elek (alias of Tikael)2010-06-11T03:23:59ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8?The-First-Holocron#182010-06-10T22:38:58Z2010-06-10T22:38:58Z<p>Elek took a seat. <b>"The raiders here have ben reported to be well armed, so we should pick up some assistance to be on the safe side."</b> Elek looked around the bar. <b>"Should be someone around here who looks like they can handle themselves."</b></p>Elek took a seat. "The raiders here have ben reported to be well armed, so we should pick up some assistance to be on the safe side." Elek looked around the bar. "Should be someone around here who looks like they can handle themselves."Elek (alias of Tikael)2010-06-10T22:38:58ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8?The-First-Holocron#132010-06-10T19:59:16Z2010-06-10T19:58:36Z<p>Elek looked at the Wookie trying to make out what he had said. <b>"Sorry, but I am still learning Shriiwook."</b></p>
<p><span class=messageboard-ooc>No, Elek does not speak Shriiwook. I plan on learning it but it is so hard to pick up new languages in saga edition since there is no linguistics/speak language skill to put ranks into.</span></p>Elek looked at the Wookie trying to make out what he had said. "Sorry, but I am still learning Shriiwook."
No, Elek does not speak Shriiwook. I plan on learning it but it is so hard to pick up new languages in saga edition since there is no linguistics/speak language skill to put ranks into.Elek (alias of Tikael)2010-06-10T19:58:36ZRe: Forums: Play-by-Post: The First Holocron (Star Wars Saga PbP)Elek (alias of Tikael)https://paizo.com/threads/rzs2kwn8?The-First-Holocron#102010-06-10T19:28:24Z2010-06-10T19:28:24Z<p>Elek made his way into the cantina and looked around, there were a few people in already. He spotted a kel dor and wookie near the bar, the kel dor wore a lightsaber. Figuring that these were the two other he was to meet here Elek approached. <b>"Sho Larn? Dycabaska? My name is Elek Ardross."</b></p>Elek made his way into the cantina and looked around, there were a few people in already. He spotted a kel dor and wookie near the bar, the kel dor wore a lightsaber. Figuring that these were the two other he was to meet here Elek approached. "Sho Larn? Dycabaska? My name is Elek Ardross."Elek (alias of Tikael)2010-06-10T19:28:24ZRe: Forums: Play-by-Post Discussion: Star Wars Saga "The First Holocron" PBP Character Concept BoardElek (alias of Tikael)https://paizo.com/threads/rzs2kvz0&page=2?Star-Wars-Saga-The-First-Holocron-PBP#622010-06-10T18:58:30Z2010-06-10T18:58:27Z<p>Wizards left tech specialist out of the first run of saga edition books. In case your book does not have them <a href="http://web.archive.org/web/20080630052224/http://www.wizards.com/default.asp?x=starwars/article/sagaenhancement1" target="_blank" rel="nofollow">here</a> is a link to the wizards page containing the web enhancement for them. (the page will likely contain a lot of broken links, Wizards does not host any star wars content on their site anymore so this is pulled from cache servers.)</p>Wizards left tech specialist out of the first run of saga edition books. In case your book does not have them here is a link to the wizards page containing the web enhancement for them. (the page will likely contain a lot of broken links, Wizards does not host any star wars content on their site anymore so this is pulled from cache servers.)Elek (alias of Tikael)2010-06-10T18:58:27ZRe: Forums: Play-by-Post Discussion: Star Wars Saga "The First Holocron" PBP Character Concept BoardElek (alias of Tikael)https://paizo.com/threads/rzs2kvz0&page=2?Star-Wars-Saga-The-First-Holocron-PBP#582010-06-10T06:00:37Z2010-06-10T05:44:09Z<p>Elek checking in here. I will update my profile with full stats and backstory tonight / tommorow. Basics of his story is that he has a boy scout like personality and is very naive and trusting. His father was a bounty hunter who would routinely take assasination jobs as well, Elek is aware of this though is unable to mentally confront this fact yet.</p>
<p>HP for level 2: <span class="messageboard-dice">1d10 + 1 ⇒ (9) + 1 = 10</span>
<br />
credits <span class="messageboard-dice">3d4 ⇒ (3, 1, 4) = 8</span>•100+500 = 1300 credits</p>Elek checking in here. I will update my profile with full stats and backstory tonight / tommorow. Basics of his story is that he has a boy scout like personality and is very naive and trusting. His father was a bounty hunter who would routinely take assasination jobs as well, Elek is aware of this though is unable to mentally confront this fact yet.
HP for level 2: [dice]1d10+1[/dice]
credits [dice]3d4[/dice]*100+500 = 1300 creditsElek (alias of Tikael)2010-06-10T05:44:09ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1212010-04-27T23:01:41Z2010-04-27T23:01:41Z<p>"All right, we will go upstairs before they can hit us from behind." Collider moves to the group and teleports them to the floor he heard footsteps on.</p>
<p><span class=messageboard-ooc>come on people, post!</span></p>"All right, we will go upstairs before they can hit us from behind." Collider moves to the group and teleports them to the floor he heard footsteps on.
come on people, post!Collider (alias of Tikael)2010-04-27T23:01:41ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1192010-04-23T16:30:39Z2010-04-23T16:30:39Z<p>Collider reappears in the hall with the others. "Bottom floor sounds clean, next floor up has people moving around. I can drop us in either, just tell me which one."</p>Collider reappears in the hall with the others. "Bottom floor sounds clean, next floor up has people moving around. I can drop us in either, just tell me which one."Collider (alias of Tikael)2010-04-23T16:30:39ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1162010-04-18T18:23:21Z2010-04-18T18:23:20Z<p>Lucias teleports down to the last door and listens at it, hoping to hear any sign of an obviously mounting defense while making as little noise of his own.</p>
<p>Perception: <span class="messageboard-dice">1d20 + 11 ⇒ (12) + 11 = 23</span>
<br />
Stealth: <span class="messageboard-dice">1d20 + 20 ⇒ (14) + 20 = 34</span></p>Lucias teleports down to the last door and listens at it, hoping to hear any sign of an obviously mounting defense while making as little noise of his own.
Perception: [dice]1d20+11[/dice]
Stealth: [dice]1d20+20[/dice]Collider (alias of Tikael)2010-04-18T18:23:20ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1142010-04-18T01:09:16Z2010-04-18T01:09:16Z<p>"Thank you." Lucias looks to the end of the hallway. "We should get moving to explore find the source of our mysterious E-mails before anyone can mount a larger defense than this."</p>
<p>Lucias moves to the end of the hallway and looks in the elevator, noting the rust flakes. "I don't think we will be able to ride this down with Durus. I will go ahead to see how far down it goes." He disappears from the hallway and reappears in the elevator shaft letting his suit's gloves and boots catch onto the wall holding him there.</p>
<p>Perception check: <span class="messageboard-dice">1d20 + 11 ⇒ (19) + 11 = 30</span></p>
<p><span class=messageboard-ooc>I can see! Don't you love rolling really high on those inconsequential rolls?</span></p>"Thank you." Lucias looks to the end of the hallway. "We should get moving to explore find the source of our mysterious E-mails before anyone can mount a larger defense than this."
Lucias moves to the end of the hallway and looks in the elevator, noting the rust flakes. "I don't think we will be able to ride this down with Durus. I will go ahead to see how far down it goes." He disappears from the hallway and reappears in the elevator shaft letting his suit's gloves and boots catch onto the...Collider (alias of Tikael)2010-04-18T01:09:16ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1122010-04-14T05:47:39Z2010-04-14T05:47:38Z<p>Lucias puts his hand on the two downed guards and vanished, reappearing a second later and grabbing the still conscious guard taking him to where he had taken the other two, A hospital in britain.</p>
<p>He reappeared in the hallway and looked at the others. "Well, we should be getting on now shouldn't we?" He prods at his side where a bullet had hit his suit. "Ugh, that one is going to leave a hell of a bruise."</p>Lucias puts his hand on the two downed guards and vanished, reappearing a second later and grabbing the still conscious guard taking him to where he had taken the other two, A hospital in britain.
He reappeared in the hallway and looked at the others. "Well, we should be getting on now shouldn't we?" He prods at his side where a bullet had hit his suit. "Ugh, that one is going to leave a hell of a bruise."Collider (alias of Tikael)2010-04-14T05:47:38ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1102010-04-12T02:10:27Z2010-04-12T02:10:26Z<p>"Italy? oh come on I could drop you off at the south pole science station, australia... Wonder if I could get to the moon." He turns to the others with a manic grin. "We need spacesuits."</p>"Italy? oh come on I could drop you off at the south pole science station, australia... Wonder if I could get to the moon." He turns to the others with a manic grin. "We need spacesuits."Collider (alias of Tikael)2010-04-12T02:10:26ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1082010-04-11T23:05:48Z2010-04-11T23:05:48Z<p>"Nope." Collider finishes removing the suits from the fallen men and turns to the still conscious guard. "Any preference on country? Italy is quite nice."</p>"Nope." Collider finishes removing the suits from the fallen men and turns to the still conscious guard. "Any preference on country? Italy is quite nice."Collider (alias of Tikael)2010-04-11T23:05:48ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1062010-04-10T01:28:31Z2010-04-10T01:28:31Z<p>Collider moves to the two downed guards and begins trying to remove their suits. "I don't know what these suits are but I do not want them ending up in a hospital or on the news."</p>Collider moves to the two downed guards and begins trying to remove their suits. "I don't know what these suits are but I do not want them ending up in a hospital or on the news."Collider (alias of Tikael)2010-04-10T01:28:31ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=3?LHC#1022010-04-05T06:12:46Z2010-04-05T06:12:46Z<p>"Maybe it would be best to keep this unrelated to any country." Lucias hurls another rock, this time timing it to hit SU16-3 at the same time as Arc.</p>
<p><span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span></p>
<p><span class=messageboard-ooc>add 2 to the save DC of Arc's strike, anyone else care to join to finish this fight?</span></p>"Maybe it would be best to keep this unrelated to any country." Lucias hurls another rock, this time timing it to hit SU16-3 at the same time as Arc.
[dice]1d20+5[/dice]
add 2 to the save DC of Arc's strike, anyone else care to join to finish this fight?Collider (alias of Tikael)2010-04-05T06:12:46ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#962010-04-01T23:26:53Z2010-04-01T23:26:53Z<p>"One down, and 2 left." Lucias recreates the rock he just threw and hurls it at SU16-2.</p>
<p>Attack Roll: <span class="messageboard-dice">1d20 + 5 ⇒ (20) + 5 = 25</span>
<br />
Toughness save: 30 (critical)</p>"One down, and 2 left." Lucias recreates the rock he just threw and hurls it at SU16-2.
Attack Roll: [dice]1d20+5[/dice]
Toughness save: 30 (critical)Collider (alias of Tikael)2010-04-01T23:26:53ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#922010-03-31T03:20:36Z2010-03-31T03:20:36Z<p>Lucias closes his eyes again and rubs them.</p>
<p>Fortitude save: <span class="messageboard-dice">1d20 + 5 ⇒ (19) + 5 = 24</span></p>
<p>Finding his vision has cleared he scoops up another rock and charges it. Fragmented lines like broken glass appear along the rocks surface and in the air around it, he hurls it at SU16-1</p>
<p>Attack roll: <span class="messageboard-dice">1d20 + 5 ⇒ (17) + 5 = 22</span>
<br />
Toughness save DC: 25</p>Lucias closes his eyes again and rubs them.
Fortitude save: [dice]1d20+5[/dice]
Finding his vision has cleared he scoops up another rock and charges it. Fragmented lines like broken glass appear along the rocks surface and in the air around it, he hurls it at SU16-1
Attack roll: [dice]1d20+5[/dice]
Toughness save DC: 25Collider (alias of Tikael)2010-03-31T03:20:36ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#872010-03-30T03:26:16Z2010-03-30T03:26:15Z<p>Lucias takes a deep breathe and closes his eyes, hoping his vision returns when he opens them.</p>
<p>Fortitude save: <span class="messageboard-dice">1d20 + 5 ⇒ (1) + 5 = 6</span></p>
<p>As he opens his eyes he is dismayed as his vision has not yet returned.</p>
<p><span class=messageboard-ooc>... a 1, $#%@.</span></p>Lucias takes a deep breathe and closes his eyes, hoping his vision returns when he opens them.
Fortitude save: [dice]1d20+5[/dice]
As he opens his eyes he is dismayed as his vision has not yet returned.
... a 1, $#%@.Collider (alias of Tikael)2010-03-30T03:26:15ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#822010-03-28T23:09:16Z2010-03-28T23:09:15Z<p><span class=messageboard-ooc>I would like to revise my previous math, You would hit terminal velocity and only fall 1051 feet assuming a random position, such as flailing (terminal velocity of a human being ~120MPH but varies depending on the position of the body, this can be reduced by ~10% by purposely slowing yourself down and increased to 210MPH by straightening yourself.) For rules clarification on this, we both will begin our next round falling at which point we can take actions as normal including teleporting/flying/grappling.</span></p>I would like to revise my previous math, You would hit terminal velocity and only fall 1051 feet assuming a random position, such as flailing (terminal velocity of a human being ~120MPH but varies depending on the position of the body, this can be reduced by ~10% by purposely slowing yourself down and increased to 210MPH by straightening yourself.) For rules clarification on this, we both will begin our next round falling at which point we can take actions as normal including...Collider (alias of Tikael)2010-03-28T23:09:15ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#802010-03-28T20:53:48Z2010-03-28T20:53:48Z<p>"Huh, this is going to be interesting." Lucias vanished, reappearing just in front of SU16-2. Lucias grabbed the man and vanished again.</p>
<p><span class=messageboard-ooc>Lucias is teleporting as high as he can with the rest of his move (1000 feet total, if the hall is 15 foot long then 985 feet straight up.) theoretically you fall at ~1154 feet in a full round (9.8 m/s^2), he is going to be taking the guard with him if the guard fails a DC 20 reflex save</span></p>"Huh, this is going to be interesting." Lucias vanished, reappearing just in front of SU16-2. Lucias grabbed the man and vanished again.
Lucias is teleporting as high as he can with the rest of his move (1000 feet total, if the hall is 15 foot long then 985 feet straight up.) theoretically you fall at ~1154 feet in a full round (9.8 m/s^2), he is going to be taking the guard with him if the guard fails a DC 20 reflex saveCollider (alias of Tikael)2010-03-28T20:53:48ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#752010-03-27T19:17:00Z2010-03-27T19:16:54Z<p>Lucias scowled, "Fine, if they want to play that way we can play that way." Lucias held out his hand, with a almost inaudible sound the rock he had thrown earlier re-appeared in it. "Buck, if you can seal the door quickly do it. If not lets prepare to take out whoever is in the elevator."</p>
<p><span class=messageboard-ooc>Lucias readies an action to throw his rock if anyone threatening is in the elevator.</span></p>Lucias scowled, "Fine, if they want to play that way we can play that way." Lucias held out his hand, with a almost inaudible sound the rock he had thrown earlier re-appeared in it. "Buck, if you can seal the door quickly do it. If not lets prepare to take out whoever is in the elevator."
Lucias readies an action to throw his rock if anyone threatening is in the elevator.Collider (alias of Tikael)2010-03-27T19:16:54ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#702010-03-26T21:10:58Z2010-03-26T21:10:58Z<p>"Any chance you can stop that elevator Arc?" Lucias looked at Durus. "Afraid you're going to break the weight limit on this thing."</p>"Any chance you can stop that elevator Arc?" Lucias looked at Durus. "Afraid you're going to break the weight limit on this thing."Collider (alias of Tikael)2010-03-26T21:10:58ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#672010-03-25T21:37:50Z2010-03-25T21:37:50Z<p>Lucias began to gather up the fallen guards. "Be back in a second." He vanished along with the guards and reappeared a few seconds later.</p>
<p><span class=messageboard-ooc>Lucias dropped the men off at a hospital in germany</span></p>Lucias began to gather up the fallen guards. "Be back in a second." He vanished along with the guards and reappeared a few seconds later.
Lucias dropped the men off at a hospital in germanyCollider (alias of Tikael)2010-03-25T21:37:50ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b&page=2?LHC#562010-03-23T07:56:56Z2010-03-23T07:45:59Z<p>Lucias looks at the guard that Durus had hammered. "Wow, maybe a little less gusto on those hits."</p>
<p>Collider teleports next to the man with the radio, reaching out to charge the mans gun.</p>
<p>Attack roll: <span class="messageboard-dice">1d20 + 5 ⇒ (2) + 5 = 7</span></p>
<p><span class=messageboard-ooc>Collider tries to grab the mans gun and charge it. If sucessful the damage save DC is 25. He then uses turnabout to teleport back to the center with the rest of the group.</span></p>Lucias looks at the guard that Durus had hammered. "Wow, maybe a little less gusto on those hits."
Collider teleports next to the man with the radio, reaching out to charge the mans gun.
Attack roll: [dice]1d20+5[/dice]
Collider tries to grab the mans gun and charge it. If sucessful the damage save DC is 25. He then uses turnabout to teleport back to the center with the rest of the group.Collider (alias of Tikael)2010-03-23T07:45:59ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#502010-03-22T20:31:01Z2010-03-22T20:31:00Z<p>Initiative: <span class="messageboard-dice">1d20 + 5 ⇒ (2) + 5 = 7</span></p>
<p><span class=messageboard-ooc>Collider will pick up a rock or pebble, charge it and toss it at the nearest guard.</p>
<p>attack roll: <span class="messageboard-dice">1d20 + 5 ⇒ (16) + 5 = 21</span></span></p>Initiative: [dice]1d20+5[/dice]
Collider will pick up a rock or pebble, charge it and toss it at the nearest guard.
attack roll: [dice]1d20+5[/dice]Collider (alias of Tikael)2010-03-22T20:31:00ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#482010-03-22T20:09:03Z2010-03-22T19:57:56Z<p>Lucias grabs a hold of Durus, "Lets go then.". The group disapears, reappearing just a few feet from the door.</p>Lucias grabs a hold of Durus, "Lets go then.". The group disapears, reappearing just a few feet from the door.Collider (alias of Tikael)2010-03-22T19:57:56ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#442010-03-21T15:49:04Z2010-03-21T15:49:03Z<p>"All right, everyone ready? Grab on."</p>"All right, everyone ready? Grab on."Collider (alias of Tikael)2010-03-21T15:49:03ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#402010-03-21T02:17:14Z2010-03-21T02:17:14Z<p>"If you can take them out great, if not we can always just go in loud and angry."</p>"If you can take them out great, if not we can always just go in loud and angry."Collider (alias of Tikael)2010-03-21T02:17:14ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#362010-03-20T06:55:58Z2010-03-20T06:55:58Z<p>"Well gentlemen, it appears they are heavily armed. I could teleport us onto the roof but I think Durus would collapse it..." Lucias pauses for a second and mumbles to himself <i>"It would be be a grand entrance, nah still probably a bad idea."</i> Lucias shakes his head. "Either way, we are looking at Assault rifles, grenades, and cameras on every corner. The door is heavy duty as well. We could just drop in there as it were. I'm sure someone around here has a car I could borrow. We could also try our hand at stealth. What say you guys?"</p>"Well gentlemen, it appears they are heavily armed. I could teleport us onto the roof but I think Durus would collapse it..." Lucias pauses for a second and mumbles to himself "It would be be a grand entrance, nah still probably a bad idea." Lucias shakes his head. "Either way, we are looking at Assault rifles, grenades, and cameras on every corner. The door is heavy duty as well. We could just drop in there as it were. I'm sure someone around here has a car I could borrow. We could also try...Collider (alias of Tikael)2010-03-20T06:55:58ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#342010-03-19T20:08:18Z2010-03-19T20:08:18Z<p>Lucias waits a minute, trying to make out any conversations or notice any other entrances.</p>
<p>Perception check: Take 10 (if possible) = 21 (10+11)</p>
<p><span class=messageboard-ooc>regardless of wether Lucias hears or spots something he will teleport back to the group once he has learned all the thinks he will need.</span></p>Lucias waits a minute, trying to make out any conversations or notice any other entrances.
Perception check: Take 10 (if possible) = 21 (10+11)
regardless of wether Lucias hears or spots something he will teleport back to the group once he has learned all the thinks he will need.Collider (alias of Tikael)2010-03-19T20:08:18ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#292010-03-18T07:59:08Z2010-03-18T07:59:08Z<p>Lucias take a deep breath. "All right, I suppose we should scope out the building, anyone bring the binoculars? No? Fair enough." Lucias looks for some place to teleport stealthily to get a better look at the complex.</p>
<p>perception check: <span class="messageboard-dice">1d20 + 11 ⇒ (6) + 11 = 17</span></p>
<p><span class=messageboard-ooc>If Lucias sees a good place to teleport to he will teleport in and try to avoid detection. Stealth check: <span class="messageboard-dice">1d20 + 20 ⇒ (14) + 20 = 34</span></span></p>Lucias take a deep breath. "All right, I suppose we should scope out the building, anyone bring the binoculars? No? Fair enough." Lucias looks for some place to teleport stealthily to get a better look at the complex.
perception check: [dice]1d20+11[/dice]
If Lucias sees a good place to teleport to he will teleport in and try to avoid detection. Stealth check: [dice]1d20+20[/dice]Collider (alias of Tikael)2010-03-18T07:59:08ZRe: Forums: Play-by-Post Discussion: (Mutants and Masterminds) LHC DiscussionCollider (alias of Tikael)https://paizo.com/threads/rzs2kl2n&page=2?-LHC-Discussion#612010-03-18T03:36:03Z2010-03-18T03:36:01Z<p>what?</p>what?Collider (alias of Tikael)2010-03-18T03:36:01ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#262010-03-18T02:42:22Z2010-03-18T02:42:22Z<p>"Here, read this." Lucias hands the printed E-mails to Gavin as he starts to type up another reply.</p>
<p>"Dear trappedin,</p>
<p>We have reviewed your application for assistance and the committee voted (along party lines) to assist you. Expect our assistance to occur with 1 business second, to 5 business days.
<br />
Signed,</p>
<p>Lucias.</p>
<p>This letter and it’s contents are considered private and proprietary, any disbursement to unaffiliated parties will be subject to termination of contract, for more legal information please see our legal page at www.bringvictory.com”</p>"Here, read this." Lucias hands the printed E-mails to Gavin as he starts to type up another reply.
"Dear trappedin,
We have reviewed your application for assistance and the committee voted (along party lines) to assist you. Expect our assistance to occur with 1 business second, to 5 business days.
Signed,
Lucias.
This letter and it’s contents are considered private and proprietary, any disbursement to unaffiliated parties will be subject to termination of contract, for more legal...Collider (alias of Tikael)2010-03-18T02:42:22ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#222010-03-16T04:47:37Z2010-03-16T04:47:37Z<p>Lucias went back to the computer and began searching for common terms in czheck. "Well then, when you two are ready we can get going."</p>Lucias went back to the computer and began searching for common terms in czheck. "Well then, when you two are ready we can get going."Collider (alias of Tikael)2010-03-16T04:47:37ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#172010-03-15T18:37:39Z2010-03-15T18:37:32Z<p>"Czech? Maybe let me see... oh, right. No." Lucias adjusted his suit and walked over to the others. "Well I can get us there... has anyone seen the intern?"</p>"Czech? Maybe let me see... oh, right. No." Lucias adjusted his suit and walked over to the others. "Well I can get us there... has anyone seen the intern?"Collider (alias of Tikael)2010-03-15T18:37:32ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#142010-03-15T10:41:12Z2010-03-15T10:41:11Z<p>Lucias hit the print button, then turned his attention to his climbing suit. It stood in one corner of the room, held up by a stand and it's own armor plating. Lucias's form blurred for a brief instant then was gone, reappearing instantly in the suit.</p>
<p>"Well then, it appears we have something to do for the day."</p>Lucias hit the print button, then turned his attention to his climbing suit. It stood in one corner of the room, held up by a stand and it's own armor plating. Lucias's form blurred for a brief instant then was gone, reappearing instantly in the suit.
"Well then, it appears we have something to do for the day."Collider (alias of Tikael)2010-03-15T10:41:11ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#102010-03-15T01:19:29Z2010-03-15T01:19:29Z<p>Lucias began to type up the reply.</p>
<p>"Dear Mr. Trappedin,</p>
<p>We thank you for your interest in our business, we can work out a time to consult on the issue or if more information regarding your situation can be provided we can give an estimate through E-mail. We offer competitive rates and world class service.</p>
<p>Where are you located and what is the exact nature of your situation?"</p>
<p>He looked at the E-mail and shook his head, mumbling "Still needs something..."</p>
<p>"Signed,</p>
<p>Lucias Havlocke Crowley,
<br />
Dictated but not read."</p>
<p>Lucias nodded, that was better.</p>Lucias began to type up the reply.
"Dear Mr. Trappedin,
We thank you for your interest in our business, we can work out a time to consult on the issue or if more information regarding your situation can be provided we can give an estimate through E-mail. We offer competitive rates and world class service.
Where are you located and what is the exact nature of your situation?"
He looked at the E-mail and shook his head, mumbling "Still needs something..."
"Signed,
Lucias Havlocke Crowley,...Collider (alias of Tikael)2010-03-15T01:19:29ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#72010-03-15T00:34:52Z2010-03-15T00:34:52Z<p>Lucias puzzled over the cryptic message, reaching into the bag and grabbing some food. As he bit down he realized it had not left the wrapper. He pulled the paper out of his mouth and turned the monitor around to show the others.</p>
<p>"We got this, someone is apparently trapped in a box. About as legible as any other E-mail I guess."</p>Lucias puzzled over the cryptic message, reaching into the bag and grabbing some food. As he bit down he realized it had not left the wrapper. He pulled the paper out of his mouth and turned the monitor around to show the others.
"We got this, someone is apparently trapped in a box. About as legible as any other E-mail I guess."Collider (alias of Tikael)2010-03-15T00:34:52ZRe: Forums: Play-by-Post: L.H.C.Collider (alias of Tikael)https://paizo.com/threads/rzs2kl8b?LHC#32010-03-14T22:52:46Z2010-03-14T22:52:45Z<p>Lucias opened the E-mail, hoping that it was another advertisement to enlarge something. Ever since he was shown how to track an IP address he had been hoping that one would lead him right back to the spammer themselves…</p>
<p>As the E-mail opened his mind drifted off, who had taught him to IP track? Lucias pulled out his notebook and made another note "IP tracking - who taught me?". The list was getting pretty big and he seemed to find more and more things to add every day.</p>Lucias opened the E-mail, hoping that it was another advertisement to enlarge something. Ever since he was shown how to track an IP address he had been hoping that one would lead him right back to the spammer themselves…
As the E-mail opened his mind drifted off, who had taught him to IP track? Lucias pulled out his notebook and made another note "IP tracking - who taught me?". The list was getting pretty big and he seemed to find more and more things to add every day.Collider (alias of Tikael)2010-03-14T22:52:45ZRe: Forums: Play-by-Post Discussion: (Mutants and Masterminds) LHC DiscussionCollider (alias of Tikael)https://paizo.com/threads/rzs2kl2n?-LHC-Discussion#32010-03-07T20:51:21Z2010-03-07T20:51:21Z<p>Collider is ready!</p>Collider is ready!Collider (alias of Tikael)2010-03-07T20:51:21Z