Thief

Tigari's page

Goblin Squad Member. Organized Play Member. 257 posts (481 including aliases). No reviews. 1 list. No wishlists. 1 Organized Play character. 2 aliases.


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Goblin Squad Member

Then no one got cake :D

If you gave them cake, they we're no longer cakeless, meaning they didn't get cake :D

Goblin Squad Member

Go ahead and list the Bloody hand into the Golgotha roster. We have been apart of them for some time now :D

Also, you forgot to list Phyllain in The Bloody Hand. As for our other members, some may want to keep quite on being an assassin so I'll Let them announce themselves if they so desire.

Goblin Squad Member

YOU MAGIC WONT WORK ON ME!

(mainly on the reason I don't know how :S)

Goblin Squad Member

I will agree with we need more assassin types. It's hard to gauge how many there are though. Most assassins want to stay in the shadows, not letting people know they are assassins :(. Only myself and a few others have actually left the safety of the Shadows and stepped into the light to announce our true identities.

Goblin Squad Member

Maybe not inside the city, but I could see them murdering eachother in the wilderness..

Goblin Squad Member

But PfO is NOT other RPG's. My biggest response when people say CE cannot work togeather...look at the Drow. They are CE, and yet they work togeather (barely), but they do.

Goblin Squad Member

Ah, but if to many group up togeather, at what point do you decide that an AOE spell starts looking good, one for the many? if allowing your one team mate to possibly die (taking a friendly fire AoE hit) but allowing multiple enemies to get hit, could turn the tide of the whole battle, and not just that one fight.

Goblin Squad Member

Lifedragn wrote:
Perhaps even a cooldown ability that breaks targeting and allows you to maneuver - making the user re-target you before their auto-facing kicks in.

I would be okay with this, as it still gives me an optional skill to allow what I want. Even if it has a CD (or in the form of a larger amount of Stamina needed to use.) But the breaking of targeting is the big part of this. If you give me a skill for maneuvering, without breaking the targeting, the skill is useless.

See, with talking we can find stuff that works for all :D (or so I hope)

Another question real fast, and instead of making another post:

How does running and hopping around break immersion? Just make sprinting and jumping cost a small amount of stamina, and if people chose to spend their stam that way, so be it (and I don't see why you would jump, as that does nothing for you in any game I've really played, unless your talking about Dashes, which are normally limited).

There are many "weird" fighting styles out there that may not make 100% sense to us, but they work. that's all this is, is people finding a working way of fighting. (I will agree that this is an annoyance to me in WoW, BUT I think adding a stam use to sprinting would fix this)

Goblin Squad Member

My worry is not with a Sneak attack, or even an attacking bonus. It's as simple as, if I'm behind them, they can't hit me (or should be able to). This is the assassins way of fighting. not going face to face with your enemy. I'm okay with a larger "swing range" then normal. Maybe allowing most small weapons to give you a little over 180 Degrees, (185, 190 maybe?) then larger weapons going even further, but auto facing just seems like a lazy way of playing a game to me and ruins the fun to me. (assuming these are all opinions and just stating how WE would like the targeting systems to be:(.

As to lag, IDK what to say about that :S. Doing most of my PvP in WoW, where there's tab targeting, but no auto facing. Even with lag I never really had a problem with it.

There are many aspects of WoW PvP that I did not enjoy, and I would not call WoW pvp perfect. I even feel bad using it as a comparison as I hope PFO has its own PvP "experience". But it was the quickest thing that popped into mind as a reference.

Goblin Squad Member

Lifedragn wrote:
I want the game to auto-face me to be swinging or shooting in the right direction, even if the foe was behind me. I do not want to worry about aim or facing direction - AT ALL.

Anything but this :(

I'm pretty open to the targeting system and have enjoyed multiple types. Had a blast playing Tera/FF14 (twitch based), and have always enjoying the Tab Targeting of WoW. But to have the game auto-face you would ruin so much for me.

As an assassin, if it comes down to a face off, or I'm in a fighting situation, I'm depending on my skills (either actual gamer skills or skills within the game) to maneuver behind my target, where assassins belong. If the game just auto faces them towards me again, my skills are wasted.

Goblin Squad Member

Come and join in on the fun! lots of shadow stalking, ambushing, and dead raising events!

Goblin Squad Member

*Feeling that being near Grol for much longer may be dangerous, due to his uncivilized manner and that of him being an orc and some roaming adventuring type might be feeling antsy, Tigari quickly says:

Ah, alas my friend, I have to depart, for I have spent too much time here, and I must make progress on catching up to my targ..... work"

*Tigari does a short bow, and starts for the door, then stops as quickly as he started, turning back to Grol*

" Ah, I almost forgot, A gift for a gift."

*while turning back for the door, Tigari sets a small folded up piece of paper down in front of Grol, slightly open were a small amount of yellow dust can be seen, and continues to walk out the door.

Goblin Squad Member

Now I'm wondering why a goblin cutpurse was even in the tavern...

*In stunned amazement, Tigari stares at Grol, watching him snack*

Goblin Squad Member

Was this Goblin cutpurse a patron of the tavern, or a corpe Grol had tucked away?

Goblin Squad Member

"Well, my my, looks like you need a new dagger my friend. I know not the location of a nearby Blacksmith, but if you so desire, I can go and get us some ale, or anything else if you prefer. I would like to hear the story of how your dagger ended up in its current state.." *a short pause*
".... In the eye you said?"

*while speaking, tigari eye's the lump of meat in front of him, looking for some sign to tell him what it may have been before Grol got a hold of it*

Goblin Squad Member

*Keeping both hands tucked inside his cloak, Tigari, in a very "aww'd" voice, asks:

"Hail, Mighty Grol. What a fine gift of meat you provide. But what, may I ask, can this lonely Half Elf hope to gift in return?"

Goblin Squad Member

He then gets up and walks over to some of the remaining dust on the ground, and using a small brush like object, and a small piece of paper, picks up enough dust to put on the tip of a finger and folds the paper up, going back to his table, pushing the remaining food on his plate away.

Goblin Squad Member

The cloaked figure who's been sitting in the corner, slowly enjoying his food and drink, looks around, distaste on his face, and mutters a few choice words under his breath.

Goblin Squad Member

So, idk if I missed this or what, but what is a Shieldmate?

Goblin Squad Member

But yes, Some explosives do sound fun! I must put this on my bucket list!

*Adds "drop a live grenade down dwarf's breastplate" into a small parchment.

Goblin Squad Member

Pax Shane Gifford wrote:
Pax Morbis wrote:
Pfft, poisons. What you want are some high explosives! You ever see what happens to a dwarf in full armour when you drop a grenade down his breastplate?
Or, just as good, mixing up drugs like mutagens for fun and profit! Hulking out and dumping down mental stats, who doesn't like that?

A sneaky assassin :(. Can't go losing my wits in the middle of a job now can I? It may be fun to completely mangle them, but the escaping part wouldn't even register. And that good sir, is bad for business (well my business anyways!)

Goblin Squad Member

1 person marked this as a favorite.

I used to stream games, and OBS (Open Broadcast(er?) system was a great free program to use. Xsplit is good if your willing to pay, and get the subscriber version. I think you pay for a year. I could be wrong, it's been a bit since I've looked into it.

As for assisting with making videos, time is not on my side these days. This is about a much help as I think I can offer. Hope it helps.

Goblin Squad Member

I hope they add Alchemist(the class, not craft) soon*tm (maybe right after monk :D) need to mix that with some rogue for some great poison bonuses :D

Goblin Squad Member

1 person marked this as a favorite.

I did a long post in your other thread, and I don't want to rewrite it all, so I'll so a short one.
Depending on how the rep system end up like, Don't base your sole decision on the rep the game gave them, but use it to assist your decision of the experiences YOU have with that character, or even experiences you've heard about from friends, or allies.

Goblin Squad Member

Andius wrote:


When you get 50,000 people online at the same time. Sharing information manually is a lost cause. Then you get what happens in EVE. "Since I don't know who's who, I'll just kill anyone who I don't recognize. Not blue shoot it!"

At that point, everyone is effectively chaotic evil.

If that's the way a certain settlement or Company wants to deal with people, let them. But they need to deal with the consequences, something EVE doesn't really have. People should get a warning (or have it be considered a CE act to kill them). Also that place will grow very slowly compared to surrounding settlements and possibly even get overrun

Goblin Squad Member

leperkhaun wrote:

So if you are so low rep that you have open pvp enabled on you, you hav to just suck it up and deal with it, you got there due to your actions and now you have to deal with it. You can either try to turn around and engage in activities to raise your rep or start another character. So these players can reform their characters by taking actions that show they are trying.

I also agree with this on the other side of what I said earlier. If you are at a position the game thinks you should be a FFA target, you knew you were approaching that point and continued your actions, so you deal with the consequences. My main point in the previous post was talking about players with low rep, but not low enough to be at the FFA level.

Goblin Squad Member

So, I haven't Spoken up yet on the whole Rep thing yet, but I think it's time. I hate it... Let me start by saying I have no intentions to "grief" but I think it is to hard to program a way to track a players actual and "meaningful" actions in a game. If a character is planning playing Evil (like myself), and I see some guy wondering through the woods, with maybe 1 or 2 more friends, and they are equip with some good looking gear, I'll call in more friends to take them, then split the gear. Although it may be considered a "random" killing, it was full of meaningful interaction. I'm an evil character who seen something I wanted, so I took it.

Another reason I don't like the Rep system; In all my Pathfinder games, and in RL, I've never had a bar above someones head to say "low rep, scum bag, ect". I had to depend on my OWN interactions with that person, or interactions from people I trust. THIS IS A SANDBOX GAME! DON'T DEPEND ON THE GAME TO DO WORK WE COULD DO!

Found that person who is constantly random killing lowbies for no other reason then to ruin there play? or puts up a ridiculous SAD that not even the richest of Merchants could pay? THEN NETWORK IT! Let your friends, Company, Settlement know! Let your Alliance, your neighbors knows! THEN make there existence in your land a living hell! But don't let the fact that for whatever reason the game decides they are "low rep", decide your opinion of them!

I think that's all the rep system is, the games OPINION of the player. Something to maybe take into account, but not base your decision on the sole fact.

EDIT: I do not hate the system for how it works, but how it is being planned on being used.. I think we need to really put some thought into how we use the systems, and even more, TEST THEM OUT first.

EDIT2: sorry for the thread jack with this rant Proxima, it just kinda popped out.

Goblin Squad Member

T7V Wexel Daventry wrote:
It might be possible to have a sliding mechanic on the Rep gain/loss proportional to the SAD % amount requested. If a SAD is requested for a low percentage or reasonable amount and accepted more Rep is gained. If it is denied then there would be little or no Rep loss to killing the denier. If instead the SAD amount was a high % amount and was accepted, the Bandit would get less Rep for acceptance and if denied would get a larger Rep loss for killing. That may not work with the mechanics though.

I'm pretty sure with the current mechanics, if a SAD is denied at all, there is NO rep lost for the death of the people who denied it. Unless it has recently changed, this is my understanding

Goblin Squad Member

Fiendish wrote:
Notmyrealname wrote:
Are Drow going to be a character choice some day? And maybe underground settlements to go with it.
I hope so. Honestly I hope we get more choices for the start of the game. Though my main will be human I was hoping for more of a choice for my Destiny's Twin. I am not so worried about the classes not being there since it's skill based and you can always train in something new but once you pick your Race it's done. Only having 3 choices in EE is really limiting. They should strive for more.

I believe at one point (cant find it) they said they would allow for one race change. Since there will only be the 3 starting choices. I will start elf or human, and just wait for the Half-elf to come out.

Goblin Squad Member

CE settlements can work. but they don't work off loyalty like most settlements, but Fear. The Drow fear Loth, so they Do as told.

Goblin Squad Member

It would also become mandatory for PvP. It would be looked at as another self heal..

Goblin Squad Member

Since I plan to play a rogue, I look at it from this viewpoint.

I enter a fight, get damaged, and manage to escape combat (lets say via stealth, like the Feat "spring attack") and then enter a "out of combat" state were I regen. "quickly" or "instant". Then I am able to renter combat fully healed without a healer even looking at me, while the person I originally engaged is still stuck in combat, with the other combatants.

This situation would be okay in my mind if I used a "First aid" like skill that I have actually dedicated training too. But auto regen should have bit of a delay if it is instant or should be a little slower.

Goblin Squad Member

Yay! The perfect read after a long hard day of unpacking a full household worth of boxes!

Goblin Squad Member

A cloaked figure enters the tavern, heads to a empty table in a dim-lit corner. He calls the tavern wench over and orders a cold drink and hot meal. While waiting for his meal, he pulls out a small piece of parchment and gives it a quick read.

Goblin Squad Member

1 person marked this as a favorite.

Hand Crossbow! My daggers normally do the trick, but this bad boy never lets me down when I'm in a pinch (normally coupled with Drow Poison for the sleep :D)

Goblin Squad Member

Pax Deacon wrote:

Through Strength of Arms, We bring Peace.

My arm may not be the strongest, but my dagger is VERY pointy. I'm still testing the whole Peace thing....

But on a serious note, I'm a big fan of this saying. I think it fits Golgotha well :D

Goblin Squad Member

I know all you casters were happy to see this, but I woke my room-mate yelling with joy! all because this one little line:

"A Rogue's Rogue Kit, which contains poisons and other alchemical and mechanical trick"

That's right! if your giving people Expendable items, give the rogues poison! so happy to see this!

Goblin Squad Member

Happy Thanksgiving!! And a little bump for TBH!

Goblin Squad Member

Awww, you beat me to it Phyllian, was going to hop on and put us back above the rest. Anyways, If you haven't read the OP, please do so!

Goblin Squad Member

I'm really happy with what I read. I was worried on how they were going to do stealth and Sneak Attack, and I couldn't be more pleased! (well, if I could I don't know it yet ;) )

Goblin Squad Member

Friendly little Recruitment bump! *recedes back into the shadows*

Goblin Squad Member

Hardin Steele wrote:
(This thread is less about ALL the cool looking MMOs on the horizon, but more about the MMOs that are similar in theme to PFO that have a better website and are marketing hard right now.

Thank you for pointing that out :D. although I read it in the OP, and I just wanted to throw a thought out there, being that the others can have cooler websites, and be just like PfO or whatever, but they can't beat the link we already have with Galorion (by we I mean others like myself who really enjoy the Galorion world.)

Goblin Squad Member

The games could be the EXACT same as PFO for all I care, they wont be in Galorion though, and that's one of the biggest things for me. The Lore/Theme of the game.

Goblin Squad Member

Just a friendly little bump. We're still recruiting, please read OP if you have not yet!

Goblin Squad Member

Love having the heavy armor wearing, giant weapon wielding, bloodlusted, brutes to take all the attention away from me :D. Their also very good at wading into groups of people I'd rather not deal with (I'll stick to the edges and pick off a few).

Goblin Squad Member

Welcome! I look forward to sneaking through the shadows with you

Goblin Squad Member

Banesama wrote:

My main will be somewhat similar to Silk

He will be the older brother and business partner of my Destiny's Twin.

My DT will be a merchant/crafter. Haven't fleshed him out as much yet.

Im re-reading the series, and by that I mean listening to it on audiobook. Its pretty good to here the different accents the reader puts on the characters. But silk is by far my favorite character.

Goblin Squad Member

Fanndis Goldbraid wrote:
Good thing we got some of those folks in Europe, Australia and, I imagine, many other countries to take care of defense while I am getting my beauty sleep! (You're right...I don't need it. But it's good to wake refreshed nevertheless, even if it does mean cleaning up the pile of brigand corpses the night shift left for us!)

Don't forget the U.S. people like me who's prime play time is late evening/Early Morning

Goblin Squad Member

I like what I read, and for the first read through, seems like a really good system. Especially if the guards can be assassinated. That would be a fun time spender, Assassinating NPC guards (with a group of assassins) so a group not so trained in combat could to a super quick Hit and Run Raid on a outpost.

As an example, some merchants hire some "farmers" (people with high cultivation skills) to go in and Strip mine a "rival" merchant's main source of product, and hiring a group of assassins ( The Bloody Hand maybe :D ) to take out the guards. This would allow a higher outcome and higher quality product, since the raiders would have a higher cultivation skills, rather then combat.

Goblin Squad Member

If they have it, and use it, wouldn't it be gone then?
(in line with Potions and Scrolls, Not weapons and armor)