Baby Kobold

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Goblin Squad Member. Organized Play Member. 28 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.


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Scarab Sages

specifically looking to view prestige archetypes.

Scarab Sages

1 person marked this as a favorite.

A wisdom based vizier archetype?

Scarab Sages

Has anyone ever had multiple groups, in the same adventure, at the same time (in-game-wise)?

Was thinking of trying to implement this concept at my FLGS, for new (or just new to the group) players to sign up in different time slots. Each group would get a 4hr session, at the end of which their characters go into "stasis pods." When the next groups session starts, they emerge from their pods, 4hr session, then back in the box (or "pods").

Anyone tried something like this before?

Scarab Sages

Has anyone ever had multiple groups, in the same adventure, at the same time (in-game-wise)?

Was thinking of trying to implement this concept at my FLGS, for new (or just new to the group) players to sign up in different time slots. Each group would get a 4hr session, at the end of which their characters go into "stasis pods." When the next groups session starts, they emerge from their pods, 4hr session, then back in the box (or "pods").

Anyone tried something like this before?

Scarab Sages

Like Voadam said: Raven Grow

Scarab Sages

Horde.

Scarab Sages

Again, my thanks for the clarifications. I got hung up on cure spells not effecting constructs there for some reason. I'll keep your responses in mind when treating with Abadar-themed characters on game-night.

Scarab Sages

Thank you, sir, for the clarification. I appreciate the time you have taken and the detail with which you have answered me.

I wasn't trying to imply "blast-you-with-spells" SLA's, rather SLA's that both provide direct benefit to Lawgiver and that are more thematically linked with Abadar's portfolios. Antimagic field, dispel chaos, mark of justice, move earth, order's wrath, Prot.from/Magic circle vs. chaos (or an aura effect similar), shield of law, sanctuary (aura effect), shield other, soften earth and stone, stone shape, stoneskin, wall of stone, and Zone of Truth (aura effect) would all have been (IMO) more interesting SLA choices- especially where Abadar's faithful are more "help others to help themselves" than outright "heal your afflictions". Granted many of them are not appropriate due to spell level, and the damage dealing ones aren't needed here, per se.

On the topic of self-healing (or repair), how does Lawgiver regain hit points? A bit about healing from acid or electricity damage (as per golems), or some slow regeneration (or fast healing) ability (on a x/hour, x/day, or x/week) perhaps?

Scarab Sages

More construct-like DR would have been a nice touch, too, such as:

DR15/adamantine and chaotic

Scarab Sages

Mr. Reynolds, First, allow me to say that the book (overall) is fantastic. I had been waiting for just such a book. If only my current game were so Abadar-focused I might not have had a beef.
I understand that all the construct traits take a bite out of CR. And that being a construct limit's it's HP (due to not Con, the only bonuses are from the flat-bonus-for-a-construct-of-his-size and toughness).
On comparing with Erastil's, Iomedae's, Pharasma's, Serenrae's, etc. heralds (and, honestly, ditto the servitors), I am left underwhelmed. Perhaps it is the lack of regeneration or fast healing (most other heralds have a method of self-healing, but here we have none), lack of effective SLA's (his are ALL irrelevant to him, as his construct traits grant immunity to all those things), low HP (only Torag's is lower- but he's listed as having iron golem immunities and changeable DR as well, not so Lawgiver), or under-powered magic weapon (it appears that each herald listed with a magic weapon has a minimum of +4 worth of weapon enhancements, be it on a single weapon or divided between two weapons- except for Serenrae's herald, who has THREE! +4-equivalent weapons).
If you would be so kind as to expound upon the Lawgiver's entry, and how it isn't underpowered, I would appreciate it.

Scarab Sages

Why does Abadar's Lawgiver seem so very underpowered compared to the avatars of other gods? Were some of the SLA's left out? Did it's fast healing or regeneration get left out?

Scarab Sages

Any chance of a reprint on this one?

Scarab Sages

Jeremy Smith wrote:
Geppou wrote:

The color hardcover it's listed as backorder atm.

Does it means it is already sold out?

And if so, when are new copies going to be aviable?

Quite a few copies were damaged in transit. We're trying to get that resolved.

Does that mean availability of scratch & dent pricing for some of them?

Scarab Sages

1 person marked this as FAQ candidate.

Pg. 229 Ogre entry doesn't come close to the bestiary entry for Ogre.

Bestiary Ogre has +10 Str, -2 Dex, +4 Con, -4 Int, -4 Cha, +5 Natural Armor, and 40' base speed.

ARG ogre has +6 Str, -2 Dex, +2 Con, -2 Int, -2 Cha, +2 Natural Armor, and 30' base speed.

(Note: the above stats are already adjusted for being large size.)

Scarab Sages

Curious, never really thought about it before...

Scarab Sages

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How about a builder set for Kobolds?

Scarab Sages

It's good to see someone give some conversion love to the Warmage.. I like what you've done, generally. Can you think of a way to fill in the two levels that have no special ability? Possibly extra +1 bonus for SR penetration and/or juggling around the other abilities so that there are only 1/level (except for 1st)?

Scarab Sages

Check out the Battlefield Healer on Pathfinder Database:

http://www.pathfinderdb.com/character-options/classes/534-battlefield-heale r

Wish I had seen yours while developing this.

Scarab Sages

veector wrote:
Enpeze wrote:
the three quarterling? maybe the big brother of the quarterling, or half-halfling? Or a good friend of the notorious Dwelf? :)

I'll take a Half-Double-Deep-Orc-Half-Cat-With-A-Twist-Of-Gnome-Ling.

+100 if you know the movie.

Steve Martin's L.A. Story... I'll have a twist-of-gnome-ling in mine, too, please.

Scarab Sages

Just got it today, 12AUG2009!! Been telling everyone up here about it! Just too damn awesome/exciting! Naples, Maine

Scarab Sages

Excellent! Now if only this could be moved to the acrobatics skill section for more intuitive reference... :)

Scarab Sages

True enough, common knowledge for veteran 3.5 gamers even, but not so to those new to d20 gaming and the Pathfinder system. If Pathfinder goes so in depth (and uses the requisite print space) on so many other aspects of the game that are unchanged from 3.5, I feel that clarification is needed here. -Especially since the two skills formally used for soften falls have not only been removed, but combined into one.
Reading from the Acrobatics skill entry, I gather that you cannot soften a fall by “tumbling” any longer- only by the “jump” use of Acrobatics. Since many of the formally static DC’s (from 3.5) have been changed, I would like and official clarification on “What is the DC to ‘soften your fall’?”

Scarab Sages

This came up a number of times in several playtest groups I've been with. The Beta rules have the descriptive text along with the jump info, but only as a mention (quote:"...pits, as well as soften your fall."). I believe (as do the thirty-some-odd playtesters I've played with) that more clarification is needed here. Specifically, the DC(s) intended to be used to "soften your fall" should be located in the Acrobatics skill jump tables.

Scarab Sages

While I agree with the group that claims Power Attack could put out too much damage at higher levels of play, I am not pleased with the Beta re-write for Power attack as it comes off as too limiting. I would propose a nod towards the 3.5 Combat Expertise (abbr. CE) feat, adding a limiting cap to the penalty/damage bonus. (This could then open up for an improved version, just like the one CE got in the splat books.)

Power Attack (Combat) {proposed revision}
You can make exceptionally powerful melee attacks.
Prerequisite: Str 13.
Benefit: On your action, before making attack rolls for a round,
you may choose to take a penalty of as much as –5 from all melee
attack rolls and add the same number (+1 to +5) to all melee damage
rolls. This number may not exceed your base attack bonus. The
penalty on attacks and bonus on damage apply until your next turn.
Special: If you attack with a two-handed weapon, or with a onehanded
weapon wielded in two hands, instead add twice the number
subtracted from your attack rolls. You can’t add the bonus from
Power Attack to the damage dealt with a light weapon (except with
unarmed strikes or natural weapon attacks), even though the
penalty on attack rolls still applies. (Normally, you treat a double
weapon as a one-handed weapon and a light weapon. If you choose
to use a double weapon like a two-handed weapon, attacking with
only one end of it in a round, you treat it as a two-handed weapon.)