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Jim Groves wrote:
Jim... are you suggesting that Mark's stress gets to act twice in a round? ;)
Clint Blome wrote: I just wanted to point out that while you saw this as wasted RP it was also the ONLY way to see, at the half-way point, where your table was sitting in comparison to other in the same level bracket where you stood in comparison of scoring. That way you could pick up your game if you needed to. This.
Jonathan Cary wrote: We had 12 tables of overflow in a separate area. The even organizers wanted everyone to be able to contribute to the results of the event. Would it be better to tell them, "You get to play, but your efforts don't matter to the overall results," instead? Nope. While it wasn't the best situation, I'm glad I was able to help in seating an addition 12 tables of eager PFS players. As for the rest of this conversation... Mmmmm tasty.
Ravingdork wrote: So if my necromancer wants a 250gp onyx gem for his 10 HD undead abomination, where does he get it from pray tell? Short of going outside the rules and making stuff up, he's not going to. Then your GM can work with you to reach that goal of getting such an onyx. That's what he/she is there for. Simple as that.
Robert Jordan wrote: The feral child, whose name escapes me, and his many and awesome actions resulting in some of the most appropriate quotes such as "I'm a land shark!" "I'm a T Rex!" and of course "I'm a Dragon!" rawr. That was me! Thanks, it was a hell of a game, Liz did an amazing job, and I'm already looking at stealing some of her rules :) dcjester wrote: Thurston: For the great Convocation work! I enjoyed playing out my role as Ambrus, and the entire storyline was phenom! I cannot wait to see how it churns the story waters this upcoming year! Thank YOU for the volunteer work, and all the help. I'm really looking forward to what's in store for the following year!
wellsmv wrote:
Oh, that's been on my YouTube favs for a while now! :D
Having written the Infernal Vault, I can only say... AMAZING! It amazes me the lengths players and GMs out there will go to, in order to make their sessions come to life. This clearly does that. Really looking forward to seeing more maps, for this and other modules! :)
Kassil wrote:
Wait... will this involve MORE drinking for Kassil and I? If so, HIGH FIVE!
I think the potential for a 'split' would be way too problematic from having an unofficial Triad. At our local PFS groups (which I sometimes attend), I always get asked rules questions because I've written a few scenarios. I only answer if I'm 100% sure on things, and if there's any room for rules quirks, I leave it up to the VL/VC.. By having this Triad, you're running the potential of having players reference 'Triad rulings' during PFS sessions. Inexperienced GMs who don't frequent the forums may be confused and run with it, and it could lead to frustration with VLs/VCs. Honestly, I say that power should remain where it always has - with the GM or Venture staff. That is, until such time as an official ruling is made public by Paizo staff. My 2.33 (repeating of course) coppers.
As part of my 'Module Madness' marathon (we're finished Godsmouth tonight), I've been going through more chronicles to get a sense of rewards. From a module perspective I've noticed the following: -LOTS of scrolls/pots/wands
I'd like to include more magical items (especially unique weapons/armor/wondrous) within scenarios. The concern, as mentioned above, is keeping within the GP limit of the adventure. Perhaps in scenarios where PCs don't have the luxury of shopping/selling partway through, we could include a higher number of magical items for them to acquire without adjusting gold received from the chronicle? That way at the end of the scenario, the PCs just have a bigger list of items they can collect but still end up with roughly same amount of gold as they should be getting?
I'll be trying to work some 'unique' treasures into future modules that I write for the Society. Jim basically summed up my thoughts, but I figured I would jump up and say that I've read this and will keep it in mind. On that note, I think modules like Quest for Perfection Part III represent a new step towards very unique and cool items for PCs to collect! I should know, I just completed it the other night! :D
Helaman wrote: According to PFS Rules, lesser restoration costs a mere 60gp - why use prestige? I havent read/played it so I dont know if they can make it to somewhere to get it cast. Alas, it was ability DRAIN and not damage. This means that a full on Restoration is needed, and something that's out of reach for quite some time...
We've just started with Godsmouth Heresy (finished our first session about 2 weeks ago, with our next sometime this week). It's been prety interesting so far with some of the decisions / composition of the party. Two PCs took some ability Drain which we think may be a bit of an annoyance until they get the Prestige to buy it off. Otherwise, pretty good so far! :D
Just wanted to clarify something with the good PFS masses before I become considered even MORE of a heartless GM. Last night, my players started our 'Module Madness' event with Godsmouth Heresy. I'll spare the details for another post, but we had a pretty vicious event happen early in the dungeon. Two of the PCs took 1 point of CHA drain from an encounter. Now as far as the players and I were able to determine, drain can only be cured by a restoration. So, since we're using PFS rules, this is done by spending money to get the spell cast, or spending PA. Obviously the modules are a bit more 'brutal' in terms of long-term effects, as they weren't specifically designed for PFS. So my question is, how much will NPCs assist the PCs when it comes to these situations? As the PCs are working for a church, would it be 'acceptable' to have the clergy cast Restoration as part of the adventure conclusion, or should the PCs spend the appropriate PA/gold following the adventure without any NPC assistance? I'm pretty sure that the answer is "PCs will need to buy the restoration", but I wanted to make sure I'm not being unfair given the situation.
Unless a meteor kills one of my players, tonight we'll be starting our PFS run-through of the current module line, starting with The Godsmouth Heresy. In preparation for this, I put together a short document to assist in transitioning the module from a regular module introduction to a more streamlined PFS introduction. You can find the link to it HERE I'm not sure if this will be helpful to other GMs out there who plan on running this module for PFS, but I thought I'd share. :) (Hopefully this is the appropriate forum to put this in!)
Something that's very common for GMs is the inability to admit a mistake during a game. It's something that's hard to handle mid-combat without hand-waving and re-writing history, so you'll find a lot of GMs will tend to go with their initial ruling when at the table. If you end up in a situation where you're certain about the rules, be sure to point it out to the GM in a non-accusatory way; perhaps asking if it was a special case, or a misunderstanding of how the rule was presented. The GM will likely review the rule quickly at the table and review his original call. What most GMs try to avoid is a situation where a PC dies as a result of a rules mistake (as it could have serious repercussions). That being said, if you approach the GM honestly and not being an accusing dick, if the rules flub ended up in a death, he'd be much more likely to reverse it. Just my 2 cents :)
seekerofshadowlight wrote: Is that why it is down? Yes.... of course... >.> (Quick Lilith, fix it now while I've got you an excuse!) Cheapy wrote: Weird, I had a dream involving the Chat last night. Maybe that's why it's broken... Did your dream involve the kissing booth Karelzarath and I are going to run at GenCon? :3
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