Rogeif Yharloc

Thurrios the Forgiving's page

538 posts. Alias of Zahir ibn Mahmoud ibn Jothan (RPG Superstar 2014 Top 16).


Full Name

Thurrios

Race

Human

Classes/Levels

Oracle / 15 (AC: 22 [T: 9 FF: 22] | HP: 147/156(0NL) | F+17*, R+10*, W+15* | Init: -1 |Perc: +0 | Lifesense 30’)

Gender

Male

Size

Medium (5'9", 135lb)

Special Abilities

1st 7/8 2nd 8/8 3rd 8/8 4th 6/7 5th 7/7 6th 7/7 7th 5/5; Energy Body 15/15; LOH 8/8; Channel 8/8; Horseshoe 1/1; Planar Infusion 1/1 QR shirt 1/1; Ring 1/1; Vestment 1/1

Alignment

Neutral Good

Deity

Pharasma

Languages

Abyssal, Aklo, Aquan, Azlanti, Celestial, Common, Draconic, Dwarven, Infernal, Lip Reading, Minkaian, Shoanti, Thassilonian, Tien, Ulfen, Undercommon, Varisian, Vudrani

Occupation

Redeemer

Strength 8
Dexterity 8
Constitution 20
Intelligence 12
Wisdom 10
Charisma 24

About Thurrios the Forgiving

13,630 gp
655 gp

Thurrios 15:

Ana 15
Female human (Tian-Min) oracle (pei zin practitioner) 15 (Pathfinder Player Companion: Healer's Handbook 20, Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init -1; Senses lifesense 30 ft.; Perception +0
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Defense
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AC 18, touch 9, flat-footed 18 (+7 armor, -1 Dex, +2 shield)
hp 156 (15d8+78)
Fort +17, Ref +10, Will +15 (+7 bonus vs. mind-affecting effects); +2 vs. death
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dagger +8/+3/-2 (1d4-1/19-20) or
. . spiked gauntlet +8/+3/-2 (1d4-1)
Special Attacks channel positive energy 8/day (DC 24, 10d6)
Spell-Like Abilities (CL 15th; concentration +22)
. . 1/day—cure serious wounds, lesser restoration, remove blindness/deafness, remove disease, remove paralysis
Oracle (Pei Zin Practitioner) Spells Known (CL 15th; concentration +22)
. . 7th (5/day)—mass cure serious wounds, delayed blast fireball (DC 24), destruction (DC 24), holy word (DC 24), greater restoration
. . 6th (7/day)—chains of light (DC 23), mass cure moderate wounds, greater dispel magic, harm (DC 23), heal, greater summon genie, wall of silver
. . 5th (7/day)—angelic aspect, boneshatter (DC 22), breath of life (DC 22), mass cure light wounds, disrupting weapon, life bubble[APG] (DC 22), spell resistance, summon monster V
. . 4th (7/day)—air walk, blessing of fervor[APG] (DC 21), cure critical wounds, debilitating portent[UC], divination, freedom of movement, hallucinogenic smoke (DC 21), restoration, wall of fire
. . 3rd (8/day)—cure serious wounds, dispel magic, forced mutation (DC 20), invisibility purge, magic circle against evil, neutralize poison, communal resist energy[UC], second wind
. . 2nd (8/day)—boneshaker[HA] (DC 19), burst of radiance (DC 19), cure moderate wounds, defending bone, flaming sphere (DC 19), hold person (DC 19), light prison (DC 19), lesser restoration, scorching ray, silence (DC 19), tears to wine (DC 19)
. . 1st (8/day)—air bubble[UC], barbed chains[HA] (DC 18), bless, burning hands (DC 18), cure light wounds, detect undead, fallback strategy, liberating command[UC], murderous command[UM] (DC 18), sanctuary (DC 18)
. . 0 (at will)—detect magic, detect poison, enhanced diplomacy, grasp, guidance, light, mending, read magic, stabilize
. . Mystery Life
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Statistics
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Str 8, Dex 8, Con 20, Int 12, Wis 10, Cha 24
Base Atk +11; CMB +10; CMD 19
Feats - Custom Feat -, - Custom Feat -, Fateful Channel, Fey Foundling[ISWG], Improved Planar Infusion, Planar Infusion, Quick Channel[UM], Selective Channeling, Steadfast Personality[ACG]
Traits fate's favored, personal addiction
Skills Bluff +24, Diplomacy +27, Disguise +10, Heal +4, Intimidate +10, Knowledge (history) +5, Knowledge (nature) +2, Knowledge (planes) +19, Knowledge (religion) +21, Linguistics +15, Profession (herbalist) +34, Sense Motive +4, Spellcraft +18, Survival +1 (+3 to avoid becoming lost), Use Magic Device +24
Languages Abyssal, Aklo, Aquan, Azlanti, Celestial, Common, Draconic, Dwarven, Infernal, Lip Reading, Minkaian, Shoanti, Thassilonian, Tien, Ulfen, Undercommon, Varisian, Vudrani
SQ healer's way (7d6), master healing technique, master herbalist, oracle's curse (blackened), positive energy planar infusion (basic) (+15 pos ener healing), revelations (energy body, life link, lifesense, channel, safe curing)
Combat Gear mnemonic vestment[UE], oil of grease, oil of unwelcome halo, oil of unwelcome halo, potion of air bubble, potion of air bubble, potion of touch of the sea, potion of touch of the sea, quick runner's shirt[UE], scroll of alter self, alter self, detect thoughts, gust of wind, see invisibility, spider climb, tongues, scroll of banishment, scroll of blood biography, clairaudience/clairvoyance, daylight, fly, invisibility purge, speak with dead, water breathing, scroll of break enchantment, raise dead, true seeing, scroll of communal protection from energy, sending, scroll of detect secret doors (x2), diagnose disease (x2), endure elements (x4), entropic shield (x2), obscuring mist (x2), remove fear (x5), universal solvent, wand of infernal healing (50 charges), wand of longstrider (50 charges), air crystal, antiplague[APG] (4), antitoxin (4), essence of independence (2), holy water (2), smelling salts[APG]; Other Gear soothsayer's raiment[APG], +1 buckler, dagger, spiked gauntlet, belt of mighty constitution +4, boots of striding and springing, circlet of persuasion, cloak of resistance +4, cracked magenta prism ioun stone, handy haversack, headband of alluring charisma +4, ioun torch ioun stone[APG], lesser talisman of life's breath[OA], lucky horseshoe[OA], muleback cords[APG], phylactery of positive channeling, ring of protected life, ring of revelation (lesser)[APG], air bladder[UE], animal glue[UE], backpack, compass[APG], drill[APG], earplugs[APG], hemp rope (50 ft.), masterwork snorkel[UE], masterwork tool, military saddle, potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], potion sponge[ARG], signal whistle, spell component pouch, spring loaded scroll case, spring loaded scroll case, spring loaded scroll case, spring loaded scroll case, trail rations (10), wooden holy symbol of Pharasma, wooden holy symbol of Pharasma, wooden holy symbol of Pharasma
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Special Abilities
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Blackened Your hands and forearms are shriveled and blackened. You take a –4 penalty on weapon attack rolls
Energy Body (1d6+15, 15 rounds/day) (Su) Elemental subtype and deal 1d6+15 to undead who touch you or heal 1d6+15 to allies who enter your square.
Fateful Channel Creatures healed by your channel can reroll one attack, skil check, or save.
Fey Foundling Magical healing works better on you
Healer's Way (7d6 hit points, 8/day) (Su) As a standard action (swift on self), touch channels positive energy to heal.
Life Link (15 max bonds, 250 feet) (Su) As a standard action, establish bond that drains your HP to heal others who have taken 5 dam.
Lifesense (30 ft.) (Ex) Sense living things and creatures without seeing them.
Master Healing Technique (Su) As a free action when use healer's way, can make herbalist check to remove condition. Nauseate or sicken if fail by 10 or 5.
Master Herbalist (Su) Can ID potions using Profession (herbalist) and in 1 rd.
Oracle Channel Positive Energy 10d6 (8/day, DC 24) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Positive Energy Planar Infusion (Basic) (+15 pos ener healing) (Ex) +15 pos ener healing, +4 to stabilize while dying.
Positive Energy Planar Infusion (Improved, 1/day) (Sp) Std act other, move act self, cast choice of 5 healing spells as sla
Quick Channel Channel energy faster by expending more uses
Safe Curing (Su) Casting healing spells does not provoke AoO.
Selective Channeling Exclude targets from the area of your Channel Energy.

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Skill Shortcuts:

[dice=Acrobatics]1d20-5[/dice] +5 to Jump
[dice=Appraise]1d20+1[/dice]
[dice=Bluff]1d20+24[/dice]
[dice=Climb]1d20-5[/dice]
[dice=Diplomacy]1d20+27[/dice]
[dice=Disguise]1d20+10[/dice]
[dice=Escape Artist]1d20-5[/dice]
[dice=Fly]1d20-5[/dice]
[dice=Heal]1d20+4[/dice]
[dice=Intimidate]1d20+10[/dice]
[dice=Knowledge (history)]1d20+5[/dice]
[dice=Knowledge (nature)]1d20+2[/dice]
[dice=Knowledge (planes)]1d20+19[/dice]
[dice=Knowledge (religion)]1d20+21[/dice]
[dice=Linguistics]1d20+15[/dice]
[dice=Perception]1d20+0[/dice]
[dice=Profession(herbalism)]1d20+34[/dice]
[dice=Ride]1d20-5[/dice]
[dice=Sense Motive]1d20+4[/dice]
[dice=Spellcraft]1d20+18[/dice]
[dice=Stealth]1d20-5[/dice]
[dice=Survival]1d20+1[/dice] +2 to avoid being lost
[dice=Swim]1d20-5[/dice]
[dice=Use Magic Device]1d20+24[/dice]

Combat Shortcuts:

[dice=Initiative]1d20-1[/dice]

3 Iterative Attacks

[dice=Dagger Hit]1d20+8[/dice] 19-20/x2 P/S
[dice=Dagger Damage]1d4-1[/dice]

[dice=Spiked Gauntlet Hit]1d20+8[/dice] x2 P
[dice=Spiked Gauntlet Damage]1d4-1[/dice]

[dice=Gauntlet Hit]1d20+8[/dice] x2 B
[dice=Gauntlet Damage]1d3-1[/dice]

Healing Shortcuts:

To Others:

Life Link: 5 HPs per round

[dice=CLW]1d8+5[/dice]
[dice=CMW]2d8+10[/dice]
[dice=CSW]3d8+15[/dice]
[dice=CCW]4d8+15[/dice]
[dice=CLW Mass]1d8+15[/dice] 60' radius
[dice=CMW Mass]2d8+15[/dice] 60' radius
[dice=Breath of Life]5d8+15[/dice]
[dice=LOH (Healer's Way)]7d8[/dice] 20' touch, plus heal 7+15 HP's to self

[dice=Energy Body]1d6+15[/dice] 15 rounds per day
[dice=Channel Positive Energy]10d6[/dice] 8 per day, 30' radius (exclude 7), DC 24, Fateful channel

Fateful Channel: When you channel positive energy to heal living creatures, you grant each creature you heal the ability to roll twice and take the better result on a single attack roll, skill check, or saving throw of their choice within a number of rounds equal to your Charisma bonus (minimum 1). Multiple uses of this ability do not stack, but they do reset the effect’s duration. A creature can only benefit from one instance of this channel effect at a time.

Heal: 150 HPs

To Self

Fey Foundling +2HP per healing die
+15 whenever receive positive energy

Saving Throw Shortcuts:

+2 vs Death

[dice=Fortitude]1d20+17[/dice]
[dice=Reflex]1d20+10[/dice]
[dice=Will]1d20+15[/dice]

Ability Check Shortcuts:

[dice=Strength]1d20-1[/dice]
[dice=Dexterity]1d20-1[/dice]
[dice=Constitution]1d20+5[/dice] +4 to stabilize
[dice=Intelligence]1d20+1[/dice]
[dice=Wisdom]1d20[/dice]
[dice=Charisma]1d20+7[/dice]