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I feel quite the opposite - it works as a standalone adventure while still fitting into the setting, and takes out one of the PCs' rivals without them having to go to war. It's a nice bridge between thinking of themselves as a party of explorers, and thinking of themselves as a nation.
However, it doesn't hurt to play up Nyrissa's involvement. If you read the module carefully, there is a link there but it's not one the PCs are likely to pick up on. So you have to work a bit to make that more obvious, and it might also be an idea to give either the centaurs or the spriggans a bit of knowledge about Nyrissa that the party could discover. Even Vordakai, being so old, may have something among his possessions that ties back to the First World's presence in the area.