Axe Lord

Thror Tjarkson's page

231 posts. Organized Play character for Rogar Valertis.


Full Name

Thror Tjarkson

Race

Dwarf

Classes/Levels

Paladin (Tortured Crusader) 04 HP: 44/44 | AC:25 | T:12 | FF:24 | CMB:+8 | CMD:20 | Fort:+7 | Ref:+2 | Will:+6 | Init:+1 | Perc:+9 | Sense Motive:+9 | Smite Evil: 2/2 | Lay on Hands: 4/4

Gender

Male

Size

Medium

Age

55

Alignment

LG

Deity

Torag

Strength 19
Dexterity 12
Constitution 16
Intelligence 8
Wisdom 14
Charisma 5

About Thror Tjarkson

Character Sheet:

Thror Tjarkson

Dwarven Paladin (Tortured Crusader) 04 (Fav. Class = Paladin)
LN Medium humanoid (dwarf)
Init +1; Senses Perception +9
--------------------
Defense
--------------------
AC: 25, touch (12), flat-footed (24) (+10 armor, +1 Dex, +2 Shield, +1 Trait, +1 deflection)
Hp: 44 (4d10)
Saves: Fort +7, Ref +2, Will +6
--------------------
Offense
--------------------
Speed: 20 ft.
Melee: +1 Cold Iron Dwarven Waraxe +9 (1d10+5/x3)
Melee: Warhammer +8 (1d8+3/x3)
Ranged: Light Crossbow +5 (1d8/19-20×2/80ft)
Special Attacks:
--------------------
Statistics
--------------------
Abilities: Str 19, Dex 12, Con 16, Int 08, Wis 14, Cha 05
Base Combat Statistics: Base Atk +4; CMB +8; CMD 20
Feats: Steel Soul: You receive a +4 racial bonus on saving throws against spells and spell-like abilities. This replaces the normal bonus from the dwarf’s hardy racial trait.
Power Attack: You can choose to take a –1 penalty on all melee attack rolls and combat maneuver checks to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if you are making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon that adds 1-1/2 times your Strength modifier on damage rolls. This bonus to damage is halved (–50%) if you are making an attack with an off-hand weapon or secondary natural weapon. When your base attack bonus reaches +4, and every 4 points thereafter, the penalty increases by –1 and the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, and its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.
Class Features: Smite Evil*, Aura of Good, Torment*, Self-Sufficient, All Is Darkness, Lay On Hands, Alone in the Dark, Second Chance, Aura of Courage, Divine Health, Mercy,
Traits: Defender of the society:You gain a +1 trait bonus to Armor Class when wearing medium or heavy armor.
Glory of Old: In your veins flows the blood of dwarven heroes from Tar Taargadth. You receive a +1 trait bonus on saving throws against spells, spell-like abilities and poison.
Skills: Craft (Weapons) -1, Heal +2, Knowledge (arcana) -1, Knowledge (dungeoneering) +3, Knowledge (nobility) -1, Knowledge (planes) +3, Knowledge (religion) +3, Profession (Smith) +6, Perception +9, Ride -7, Sense Motive +9, Stealth -7, Survival +2, Spellcraft -1, Use Magic Device -3.
Languages: Common, Dwarven
Other Gear: Warhammer (12gp), Light Crossbow (35gp), 30 Crossbow Bolts (3gp), Cold Weather Outfit (free), Paladin's Kit (11gp, including: a backpack, a bedroll, a belt pouch, a cheap holy text, a flint and steel, an iron pot, a mess kit, rope, soap, 10 torches, 5 days of trail rations, a waterskin, and a wooden holy symbol), +1 Cold Iron Dwarven Waraxe, +1 Full Plate Armor, Ring of Protection +1, Wand of Protection from Evil (50 charges - 2PP), Wand of Cure Light Wounds (50 charges - 2PP),
Valuables: 1.424gp

--------------------
Special Abilities
--------------------

Smite Evil*: Once per day, a paladin can call out to the powers of good to aid her in her struggle against evil. As a swift action, the paladin chooses one target within sight to smite. If this target is evil, the paladin adds her Cha bonus (if any) to her attack rolls and adds her paladin level to all damage rolls made against the target of her smite. If the target of smite evil is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the paladin possesses. Regardless of the target, smite evil attacks automatically bypass any DR the creature might possess.
In addition, while smite evil is in effect, the paladin gains a deflection bonus equal to her Charisma modifier (if any) to her AC against attacks made by the target of the smite. If the paladin targets a creature that is not evil, the smite is wasted with no effect.
The smite evil effect remains until the target of the smite is dead or the next time the paladin rests and regains her uses of this ability. At 4th level, and at every three levels thereafter, the paladin may smite evil one additional time per day, as indicated on Table: Paladin, to a maximum of seven times per day at 19th level.

Aura of Good: The power of a paladin’s aura of good (see the detect good spell) is equal to her paladin level.

Torment*: A tortured crusader’s great suffering in the face of inevitable horror strengthens her faith and resolve, even as it makes her introverted and far less personable than most paladins. A tortured crusader uses Wisdom instead of Charisma as her key spellcasting ability score (to determine her spell DCs, bonus spells per day, bonus on concentration checks, and so on), and to determine the effects of lay on hands. This ability alters the paladin’s spellcasting, smite evil, and lay on hands.

Self-Sufficient: A tortured crusader adds Knowledge (arcana), Knowledge (dungeoneering), Knowledge (planes), Perception, Stealth, Survival, and Use Magic Device to her list of class skills, instead of Diplomacy and Handle Animal. She gains a number of skill ranks equal to 4 + her Intelligence modifier at each level, instead of gaining a number of skill ranks equal to 2 + her Intelligence modifier. This ability alters the paladin’s class skills and skill ranks per level.

All Is Darkness: Everything around a tortured crusader is so bleak that detecting evil only reminds her that the odds are always against her. A tortured crusader doesn’t gain the detect evil or divine grace class features. At 1st (level, a tortured crusader gains the smite evil ability, but she doesn’t add her Charisma bonus to attack rolls or a deflection bonus equal to her Charisma bonus to her AC against the target of her smite. At 2nd level, she adds a +4 bonus to attack rolls and a +4 deflection bonus to AC against the target of her smite.

Lay On Hands: Beginning at 2nd level, a paladin can heal wounds (her own or those of others) by touch. Each day she can use this ability a number of times equal to 1/2 her paladin level plus her Charisma modifier. With one use of this ability, a paladin can heal 1d6 hit points of damage for every two paladin levels she possesses. Using this ability is a standard action, unless the paladin targets herself, in which case it is a swift action. Despite the name of this ability, a paladin only needs one free hand to use this ability. Alternatively, a paladin can use this healing power to deal damage to undead creatures, dealing 1d6 points of damage for every two levels the paladin possesses. Using lay on hands in this way requires a successful melee touch attack and doesn’t provoke an attack of opportunity. Undead do not receive a saving throw against this damage.

Alone in the Dark: Faced with endless foes, a tortured crusader can’t ask others to confront the same horrors she does. She can’t use her lay on hands ability to heal others or to channel energy, though starting at 4th level, she can convert two uses of lay on hands into an additional use of smite evil. Her aura of courage, aura of resolve, aura of faith, and aura of righteousness affect only her, not her allies. When she selects a divine bond, it must be with a weapon, not a mount. This ability alters lay on hands, channel energy, divine bond, aura of courage, aura of resolve, aura of faith, and aura of righteousness.

Second Chance: At 2nd level, once per day, a tortured crusader can spend two uses of lay on hands and choose an unambiguous trigger such as “when I am paralyzed” or “when I am about to fall unconscious from hit point damage,” as well as a mercy she knows starting at 3rd level. When the named trigger occurs, the tortured crusader gains the benefits of a lay on hands with the chosen mercy without spending an action. This healing can prevent her from falling unconscious or dying. If the effect doesn’t trigger, it expires the next time the tortured crusader recovers uses of lay on hands. This ability alters lay on hands and mercy.

--------------------
Spells
--------------------

Spells Prepared
Lvl 1, DC13: Divine Favor

--------------------
Boons
--------------------

PFS Information:

History: PFQuest:Honor's Echo, #02-15:Shades of Ice 01 Written in Blood, PFQuest:The Silverhex Chronicles, #08-05: Undergrounded but Unbroken, #02-17:Shades of Ice 02 Exiles of Winter, PFModule: Feast of Ravenmoor (+3xp/+4fame/+4PP),#10-05: Mysteries Under Moonlight Part 1 Testament of Souls, #10-07: Mysteries Under Moonlight Part 2 The Howling Dance,
Player's Name: Rogar Valertis
Character's Name: Thror Tjarkson
Faction: Silver Crusade
PFS #: 100733-11
XP: 10
Prestige: 14
Fame: 18
Gold: 1.424gp
XP TRACK: Normal