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I've thought up a few minor modifications to a small number of classes, and figured I may as well post them here. Who knows, maybe some of you won't think they're all that terrible. Some of these are common changes, and some, especially one of the Rogue changes, I think I've seen in other threads, but I can't find them. If it was you, no offense intended. Anyway, onto the changes.

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A Paladin's alignment can be within one step of their Deity's, but MUST be Good.

An Antipaladin's alignment can be within one step of their Deity's, but MUST be Evil.

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Rogues get 10+Int mod Skill Ranks/level, instead of 8.

At level 1, Rogues may choose either Weapon Finesse or Weapon Focus, and gain this feat as a Bonus Feat. They do not need to meet any of the prerequisites of this feat.

At level 1, a Rogue may choose one Wisdom- or Charisma-based skill. The Rogue may apply her Intelligence modifier when using this skill, instead of the usual modifier. At level 6, and every four levels thereafter, the Rogue may select one additional skill to substitute.

Starting at level 5, a Rogue may add her Intelligence modifier to attack and damage rolls, in addition to her Strength(or Dexterity) modifier.

None of these changes apply to the Ninja.

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Fighters are proficient with exotic weapons.

The Fighter's Bravery bonus is renamed "Determination" and applies to all fear saves(if there ARE any that aren't Will-based), as well as saves against the Sickened, Nauseated, Fatigued, Exhausted, and Confused conditions.

Fighters get 4+Int Skill Points/Level, and their Class Skill list is changed to:
The fighter's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Knowledge (dungeoneering) (Int), Knowledge (engineering) (Int), Perception (Wis), Profession (Wis), Ride (Dex), Survival (Wis), and Swim (Str).

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Monks are dedicated to their cause, and cannot multiclass.

The Monk's Flurry of Blows is no longer treated "as if using Two-Weapon Fighting." Thus, a Monk may benefit from both simultaneously. A Monk may also make all of his Flurry of Blows attacks with just one weapon or fist(or elbow, or knee, or what-have-you).

As a Full-Round Action, a Monk may spend 2 Ki Points in order to move once at his full speed, and then attack using Flurry of Blows. This does not apply to the Two-Weapon Fighting feat chain.

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Sorcerers get their bonus spells one level earlier.

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The Ninja's No Trace bonus is now equal to half her Ninja Level.

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Thoughts on these? Any other changes you guys commonly apply to classes? I'd like to see some ideas, maybe I'll pitch them to my GM or, gods forbid, actually run a good game one of these days.



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