Max HP:8 Current HP:8
AC: 15 =10+ dex (2)+ armor (2)+ Dodge (1)
Combat: (Metaphysical weapon +1 att/damage, magic/psionic)
Ranged: 3 Chakram +2 1d8 x2
Fort: + 2 Reflex: + 4 Will: + 2
Warrior's Path (Weapon master)
Psionic Talent bonus
Sonic ray (1/day 1d6-1, ignores hardness, spend points to increase damage)
Outburst (-2 Int/Wis, +2 Str. 1point/rnd)
Inner rage (fuel outburst)
Skills: 4+Int+0=per level
Growing up in a rough neighborhood or a dangerous environment has honed your senses.
You spent a period of time as one of Ghazi’s enslaved orphans. Maybe you were abducted from your parent’s home or during a trip to the market. Perhaps the irresponsible matron who ruled your orphanage traded you to him in return for a desperately needed loan of money. Or perhaps you, like most of Ghazi’s slaves, were merely a child of the street who succumbed to his promise of regular meals and a roof in return for what he said would be “a little light work.” Whatever the case, you spent several years of your life as one of his “Little Lamms” before escaping. You’ve nursed a grudge for the old man ever since.
Tortured: Ghazi tortured you and left you for dead on a garbage heap after you made one too many errors. Your scars and memories have honed your reaction speed and make you rather jumpy. You gain a +1 bonus on Reflex saves.
3 sticks charcoal
Light: lbs. or less
Scion of an exceptionally strong Azlanti bloodline, Thren’ody’s life was plunged into darkness and isolation in a single moment when her parents were violently attacked in an alley and murdered before her eyes.
In that moment, as their bodies fell to the ground, the loss, confusion, terror and pain unlocked something deep within her.
Her birthright, unleashed in a primal scream of unimaginable power that shattered every window in the immediate district, deafening five innocents in the area and killing three of the attackers, their bodies found with seized hearts and bleeding ears, called upon the Maenad blood of the ancient Azlanti, calling forth the psychic power embedded in every cell of her body.
She was found unconscious in the alley by Ghazi ibn Al-Salah, the ruthless crime lord who saw the little girl as simply another warm body for his thieving syndicate. Forced to survive by complying, Thren'ody showed promise in a life of crime, but the same inborn gift that had saved her life would alost bring her death. Her extremely intense emotions often led to pity for her victims, and more dangerously, anger when mistreated by Ghazi. One night, when the criminal bastard was displeased with the night's take he took his frustrations out on a girl a year younger than Thren'ody. Unable to simply listen to the girl's screams from the adjacent room, Thren'ody, grabbed a knife and stabbed Ghazi in the back, unfortunately missing anything vital.
The merciless beating that followed left her technically dead for a few minutes during which Ghazi had her "body" dumped an alley behind a bazaar.Yet her strength of will clung to the tendrils of life, and she was found in the early morning and taken to the city’s healers, cared for until she had recovered, her body making the slow crimb to recovery from the brutal abuse.
It was soon discovered that with her parents gone the girl had no one, and furthermore, during a fever dream in which she relived the moment, her screams left two attendants writhing in agony on the floor.
Determining the dangerous nature of her abilities and the lack of any sort of family, the officials deemed her a ward of the city, enrolling her in an intensive training program designed to instill the extreme control needed to hold back the Maenad propensity for intense emotional eruptions, and serve to counsel her through her trauma.
As she developed, she understood the control that was required and expected of her, yet sought an outlet for those powerful emotions just below the surface. It is through combat training that she found her much needed release, a means of channeling her loss, rage and the tumultuous chaos inside her into action, often to devastating effect.
She has come to the attention of her teachers and trainers, a sort of fondness laced with a bit of fear of what it would mean should quiet Threnody ever lose control.
Threnody has completely adopted the culture of the city quarter in which she was found and raised, reflecting the attitudes and customs of this part of the city, though more reserved than others.
Thren'ody's outer fascade is one of calm and reserve, a necessary practice to contain the maelstrom of emotions she keeps contained. When in privacy with those she trusts, of which there are very few, she exibits an emotional intensity that is amlost overwhelming in its purity.
Where she truly feels alive is in the heat of battle where she can relinquish the tight control that society expects of her, unleashing her primal fury.
Thren'ody is a rather beautiful woman, with dark hair and pale skin, subtly tanned skin, and the elegant toned body of a trained warrior. Often wearing colorful clothing of ligth filmy materials as is cutom in the sector of the city in which she lives, she prevents an appealing profile at first glance, sometimes in leather armor, at other times in more liberating garb.
Her presence can be confusing, to those who have encountered her before, or seem overly reserved or inexpressive to those first meeting her, leading to her being somewhat off-putting. In moments when her control slips, she can be very emotionally expressive,, leading even more confusion when she regains composure and her usual mask of reserve is restored. As someone constantly battling for control of her emotions, she can radiate an intensity that can be alternately attractive or disturbing.
Psionic Talent(race bonus)*,
Warrior's Path : :
You become one with your weapon and wield it with vicious strokes, cleaving enemies as if wheat before a scythe. Your weapon is an extension of your will and thus it is deadly.
Powers: Empty mind, metaphysical weapon
Skills: Acrobatics, Craft, Knowledge (nobility)
Bonus class skill: Knowledge (nobility)
Trance: Beginning at 3rd level, while maintaining psionic focus, you gain a +1 competence bonus on attack rolls made with a weapon (natural weapons do not count for this benefit). This bonus increases by 1 every four Psychic warrior levels thereafter.
Maneuver: Beginning at 3rd level, you can expend your psionic focus as an immediate action when an enemy attacks you to make a single melee attack against that enemy and then take a 5-foot step. The enemy’s attack is resolved before you take your action. At 8th level and every five Psychic warrior levels thereafter, you gain a +1 competence bonus on the attack and damage rolls made for this attack.
Inner Rage: Maenads are able to rage one additional round per day should they have the rage ability and they gain an additional round per day every odd character level. In addition to using these rounds for rage, maenads may use them to fuel their outburst, instead of power points.
Outburst: Maenads can dampen their mental processes for an increase in raw power called an outburst. As a result, they take a -2 penalty to Intelligence and Wisdom but gain a +2 bonus to Strength. The character must spend one power point at the beginning of each round during an outburst and may stop an outburst at any time.
Maenad Psionics: Maenad gain the following psi-like ability. 1/day—energy ray. A maenad can deal only sonic damage with this ability. It is accompanied by a tremendous scream of rage. The manifester level is equal to 1/2 Hit Dice (minimum 1st). The DC for this power is equal to 10 + the power’s level + the maenad’s Charisma modifier.
Ignore Caltrop Wound