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Recent posts by
Threeshades:
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seekerofshadowlight wrote:
pres man wrote:
minkscooter wrote:
Is the re-imagined goblin something like a Paizo mascot now? And who was the concept artist? Are we the goblins in this analogy?
Obviously not as we are not meant to play monstrous races, duh.
No you may play monster races. But now it is wholly in the hands of the GM. I myself loved the fact they killed LA. For one it did not work, and for 2 it gave the players and entitled feel that they had a givin right to play such races.
No a GM must look and go" Humm does this fit?, is t too powerful? should I give the other players a bit of extra gear or a feat to balance? or leave it alone."
Not a bad thing if ya ask me.
I must say this is quite true. Instead of just letting a race in just because it has a level adjustment that supposedly would set it on par with the core races, the GM first has to make sure it really IS on par, and if it's not, make it.
I am really hoping there will be some exotic races written by paizo some day, and I'm willing to wait for it, if it comes out at all. But until then what they gave us in the Bestiary has to be, and will be enough.
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mdt wrote:
Agreed, but I don't consider that +5 NAB as coming from the racial hit dice. I consider that to be part of the race itself. If they never had racial hit dice, they'd still have natural armor. Nothing in their growing up transforms them so they have the armor, it's part of their bodies. In other words, it's biological, not cultural. If you took a baby lizardfolk in the egg and raised him up amongst humans so he took Adept levels instead of racial hit dice, he'd still have the armor.
That's why I personally cut the CR in half for lizardfolks, I figure half their CR comes from racial bonuses and half from racial hit dice. Then replace the racial hit dice with class hit dice as appropriate. Then their CR = class level +1 (class level - 1 + 2 really). I run a monster game, and so far it's working nicely. The PC's are in the swamps now,...
Where it comes from becomes rather trivial considering how powerful this feature is. As I said, other races have racial features too, but this +5 gets me worried that the Lizardfolk player becomes almost invulnerable (the only thing stopping him would be touch attacks). I think the player can live with 2d8 HD without class features to substitute his first level. I mean he does get closer to the next feat, has more skill points, than, say a fighter or similar, has higher maximum ranks and a lot of hit points to start with.
I'm actually concerned he is too powerful this way. I don't see changing racial HD to class levels will help very much, I want to start from level one. My idea was to have monster characters up to CR 1 allowed but strarting without class levels and when the party reaches 2nd level I would let them advance to their first class level.
Unless... If i would still go down this road start with a class-less lizardfolk warrior and instead of giving him an extra level at level 2 and 3 i would convert one of his HD into a class, say Fighter, and only on level 4 he would start actually advancing....
Would this mount up, to what you have been describing? I think I could work with that. Then he would actually stay behind in skills feats and everything.
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mdt wrote:
Feats always go off hit dice. So, a lizardfolk with 3 fighter levels would have 5 levels of hit dice, and thus have 3 feats (1st, 3rd, 5th). BAB, saves, etc always go off hit dice as well. Mainly because racial hit dice don't really give you much in the way of boosts, they tend to be like commoner levels.
One thing I do for players playing monstrous races is let them convert racial hit dice to class levels in a class instead, as if the monster in the book were the commoner/adept/etc version (like a sheepherder would be vs a human pc). Then I recalculate the CR to see if there is an adjustment. For lizardfolk I usually drop the CR to 2 from 4, and turn the 2 racial hit dice into class levels. Seems to work so far.
True, they are like commoner levels but they come with racial features such as +5 Natural armour, claws, bite, swim speed and Hold Breath.
Sure other races have racial features too, and even more of them, but a natural armour bonus of +5 is pretty radical. With as much as a good dexterity bonus and a set of medium armour the armour class goes out of the hittable range for low level characters.
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James Jacobs wrote:
Threeshades wrote:
On an only partly related note: Do you guys at Paizo really hate Kobolds so much or are their features really so powerful that it would justify a -4, +2, -2 ability array in a game where a standard race usually has +2, +2, -2?
Actually, we quite like kobolds. In fact, for some time "Pathfinder" was going to be called "Kobold" as a play on going from the toughest monster (dragon) to the weakest but still notorious monster (kobold), back when we lost the D&D magazine licenses. And that's also why our first module was all about kobolds.
Kobolds are SUPPOSED to be among the weakest monsters in the game. They're not PC races. They're monsters. You can certainly play a kobold in a game, but frankly, part of the draw to play a kobold is the fact that you're a scrappy underdog who perseveres despite the fact that you're less powerful than most races.
As for figuring out monster racial adjustments, all you need to do is subtract 10 from the even-numbered stats and 11 from the odd-numbered stats and presto, there's your ability score modifiers.
Im sorry for that assumption then.
I have a new question, how do you handle features, such as Feats, BAB, Skills and all on a monstrous PC whose ECL is smaller than his number of Hit Dice.
For example a Lizardfolk Fighter with 3 Fighter levels (+ CR 1 makes him ECL 4, but with his racial HD he has 5 HD altogether), do you count in all of these features like he was Level 4 or like he was level 5?
If you count every hit die it would come up to 3 Feats (not counting Fighter bonus feats) a BAB of +4 and gotten skill points 5 times.
If you count his ECL he would have only 2 Feats, 4 times skill points and I'm not actually sure what his BAB would be.
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Treantmonk wrote:
James Jacobs wrote:
I wouldn't say tons at all. My ranger character got hit by a finger of death spell last Saturday, and she only went down to -2 hit points when she failed her save. Of course... she was at max hit points of 168 at the time, but still... she was only out of the battle for a round.
Save or die per say is for the most part gone,
though there are still lots of spells that give you a very similar effect:
Baleful Polymorph (Save or be a snail)
Flesh to stone (Save or be a statue)
Phantasmal Killer (Save or save again or die)
Cloudkill (Be high level or save or die)
Dominate Person (Save or I'll have you kill yourself)
Feeblemind (Save or wish your wizard was dead)
Circle of Death (Actual save or die)
Trap the soul (Save or worse than death)
Imprisonment (Save or die and I hide the body too)
Weird (Save or I'll make you save again!)
Temporal Stasis (Save or die while I go broke at 5,000 a shot)
For starters...
Dominate Person? As far as i remember that spell cant command anyone to do anything obviously self destructive.
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Hello there, I finally got my Bestiary, after Amazon and the Amazon Marketplace repeatedly failed me and I managed to grab a copy at a local store.
Now I'm preparing to GM a campaign with some friends, I know that at least one of the players is going to want to play a monstrous race. Most likely Lizardfolk. So I checked the Bestiary and the guidelines for monstrous PCs out and found almost all I needed, except for one thing:
How do I figure out the Ability modifiers for each monstrous race?
Is it the same technique as in 3.5? To round down all uneven ability scores to the next even number and then substract 10?
For some races that seems to check out, while others (from between the list of recommended powerful monster PCs in the core book) seem unusually powerful. Of course I know that the Bestiary races aren't balanced out like the core book races, but it still seemed a bit too much.
PS:
On an only partly related note: Do you guys at Paizo really hate Kobolds so much or are their features really so powerful that it would justify a -4, +2, -2 ability array in a game where a standard race usually has +2, +2, -2?
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Lazaro wrote:
Ah, Natural Spell good for 5th level. Other than that and Augement Summoning, I'm not sure. She's big into hitting things, and with a 17 Str she does it well.
Her stats are as follows (generated by rolling 3d6)
Elf Druid
Str 16
Dex 17 +2 racial
Con 14
Int 19 +2 racial
Wis 18
Cha 14
That must have been one killer roll right there.
Ah yes i wasnt thinking about the wild shape starting only from level 4.
For a clobbering druid not yet able to wild shape I cannot really think of any feat other than something very generic, like a combat feat or something like skill focus.
Oh yes item creation also is nice.
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Malikor wrote:
I am not sure where to post this or send, so I put it here, and will let someone do what they need to do with it.
Page 459 of PDF (Dunno about book)
Damaging Magic Items
Second paragraph, Last sentance
Magic items that take damage in excess of half
their total hit points, but not more than their total hit points,
gain the condition, and might not function properly (see the
Appendix).
seems to be missing the word broken between the and condition.
Interesting. The sentence is correct in the book.
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cappadocius wrote:
Jared Bobadilla wrote:
How about Scarlett Johansson as Merisiel?
Scarlett Johanssen is, like, two feet tall!
And has the facial traits of an ogre more than those of an elf.
I think if we're going to have people who have had plastic surgery, let's at least take the ones that aren't surgical failure. Hearing things like Charlize Theron, Scarlett Johansson and Devon Aoki for Seoni gives me the creeps.
Disenchanter wrote:
My revised list:
Valeros: Patrick Swayze Unless he has let himself go, he has the physique for the roll more than Hugh Jackman. Not to mention, he isn't as overplayed.
Seoni: Selma Hayek A good "gypsy" type vibe from her. As an alternate, if you aren't going for the gypsy/Rom angle - and don't mind a British accent, Layla Kayleigh has the... physique to pull off a fine Seoni.
Kyra: Eliza Dushku
Merisiel: Summer Glau
Ezren: Sam Elliott
Seelah: Angela Bassett
Harsk: Jack Black With all of the hair on Harsks' head and face, we would need a good facial expression actor. And Jack Black can fill that role. As long as he isn't allowed to "run rampant" with the comedy - which he pulled off well in Kung Fu Panda - he can play a good "straight man" funny.
Lem: Heath Ledger ideally, but Alan Tudyk in reality.
Sajan: Jason Statham
Lini: Karen David
Seltyiel: Karl Urban
Amiri: Michelle Rodriguez
I agree with this mostly, only the first two im not entirely satisfied with. I think the rest is perfect.
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James Jacobs wrote:
Threeshades wrote:
As it seems rangers don't have the same choice of animal companions. The list in the Ranger entry leaves out things such as Big cats and crocodiles.
Is there any particular balancing reason behind that? I thought especially things like tigers make awesomely stylish companions for rangers. Are they too powerful for rangers for some reason, or do their abilities work too powerfully in combination with Rangers?
Rangers are combat characters, whereas druids are more spellcastery. Since a druid is, in theory, not supposed to be the combat focus, we felt it was okay to give them more combat-focused larger animal companions. For the ranger, you have a class that's built to be a combat class. His animal companions are smaller and used more often as scouts or messengers or support; they're not supposed to be big combat elements of the class. Put simply, giving a ranger a strong combat pet makes them too good, since that adds on top of a ranger's already quite good combat powers.
That said, letting a ranger get any of the druid's larger list of companions is a really simple house rule to put in play, and I wouldn't be surprised to some day see us produce a feat or a variant class ability that grants rangers better companions (perhaps at the cost of losing another class feature if they're not spending a feat to get the power-up).
Threeshades wrote:
Next thing is Two-Weapon fighting:
The feat is effectively still the same. I thought it deserved some major changes. Have there been made improvements to followup feats from the TWF tree or does it really still suck so bad that you'd run as well without all those feats spent at all and a two-handed weapon?
We did a lot of work to try to make the three melee styles (dual weapon, two-handed weapon, and weapon & shield) be viable choices. But that said... they're not all intended to do the same thing. If you want just raw damage, then you SHOULD be looking at using a two handed weapon. If you want defensive powers, look at the...
Yes I see the reasoning behind the companions. I guess it makes sense. I might introduce the feat for a better companion to my group as soon as we start playing.
About the two-weapon fighting some of my grief is about Rangers, they've always come with the Archery or TWF options, and TWF was almost always discarded, because archery has always beaten it in every respect. It granted the same amount of extra attacks, with only one weapon needed (so all the expensive magical enhancement could be focused on one weapon and still spread on several attacks), had range, could do d8 damage on both the normal and extra attack at a penalty of only -2, while TWF had to go with a light off hand weapon reducing it to d8 and d6 dices at best and didn't pose any need for a high strength score or en extra Weapon Finesse feat. The only advantage the TWF variant really ever had is a flanking bonus and attacks of opportunity, that ranged combatants don't get.
anyway Thanks a lot for explaining!
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Hey people I finally got my Core Book today. Man I thought I was going to explode if it didnt arrive soon. But finally it's in my claws.
Well I've been skimming some parts and focussing mostly on a few points that I have been looking forward to most.
And now that I've seen them, I have a few questions mostly to understand the motives about why they are the way they are now.
Let's start with Ranger animal companions:
As it seems rangers don't have the same choice of animal companions. The list in the Ranger entry leaves out things such as Big cats and crocodiles.
Is there any particular balancing reason behind that? I thought especially things like tigers make awesomely stylish companions for rangers. Are they too powerful for rangers for some reason, or do their abilities work too powerfully in combination with Rangers?
Next thing is Two-Weapon fighting:
The feat is effectively still the same. I thought it deserved some major changes. Have there been made improvements to followup feats from the TWF tree or does it really still suck so bad that you'd run as well without all those feats spent at all and a two-handed weapon?
That's it for now, but I might come up with more questions later.
Thanks in advance for answers.
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cappadocius wrote:
Threeshades wrote:
Also German is the best and most powerful language in the world. It is after all the language that destroyed latin.
Strictly speaking, and depending on how you mean "destroyed" either Gothic, French, or English destroyed Latin.
How I mean "destroyed"? Using its awesome powers to sunder latin into smythereens spreading them all over europe tainting every existing language. Especially spanish, portuguese and french.
Are you still taking me seriously?
Okay before i get kicked out of here something on topic:
I think it's pretty bad form to use "Ghoul" and "Ghul" or "Demon" and "Daemon" for two different things. They are the same words and it just causes confusion and is straight away wrong. Im sure there is something better to come up with to call your NE outsiders.
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Mairkurion {tm} wrote:
Threeshades wrote:
Mairkurion {tm} wrote:
Grumbles:
Chaotic Germans...
It's not our fault that you messed up your language when mutating it out of ours!
We spell it Dämon and its pronounced entirely differently. And we originally didn't even have the word Ghoul/Ghul.
There's a new book whose argument is that English is essentially not a germanic language, but a Celtic one with germanic (and latinate) vocabulary . I'm gonna go with that. Not even the English could improve a germanic language that much...
If that doesn't offend you enough, feel free to give a listen to what Sir Kenneth Clark has to say about the German language at the end of his Civilization series. :)
I don't get offended, I act up for the heck of it.
Also German is the best and most powerful language in the world. It is after all the language that destroyed latin.
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Phasics wrote:
Threeshades wrote:
The first idea I have, would to be write in full sentences and/or punctuate so that the reader can differentiate between questions and statements.
Are you kidding ? Now I'm actually more interested in what else you could possibly think I was asking ;)
but thats ok, seem no know knows of any way to add WIS to AC without taking a level of Monk so I'll just let this one die ;)
I wasnt kidding at all that word salad you presented up there was more irritating than intelligible. It's not only helping to get answers but also polite to formulate whole sentences.
And I absolutely couldn't make any sense out of that opening post.
Now that there are some answers I even know what this is about and I can also just point to Ninjas and Swordsages, making it a feat would be a bad idea. It's a bit too tough just like that. Alternatively you could get your intelligence modifier to AC through levels of invisible blade.
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MerrikCale wrote:
Threeshades wrote:
Jhonn007 wrote:
please, stop it with the dark elf reason. is just a quick & swifth batle tactic, you attack faster & more times. is usefull on an ambush, is a fact on history, the more closest thing in real life to a ranger, to me are the native-american scouts & pathfinders. so just obliterate of your minds the thing with the drow.
actually the reason for fighting with two weapons generally is to control the enemy's weapon while still hitting back hard. (a guy with one sword can only parry one sword at a time, and thus is disadvantaged if he suddenly has to stand against someone with two of them)
And Drizzt really has nothing to do with it. If someone wanted a drizzt-style ranger they could still whip up some feats (also, seriously Drizzt learned TWF-ing from fighter training, the first day on, because he was ambidextrous anyhow, not from becoming a ranger, which happened a lot later)
Drizzt has everything to do with the decision by TSR to tie the ranger class to 2-handed fighting
it stopped being funny with the second post of this thread, merrik -_-
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Montalve wrote:
Daeglin wrote:
I'm not sure if they've really decided on one iconic monster yet for Golarion, though (ahem) the goblin certainly comes to mind. Something along the line of the My Little Cthulhu Vinyl Figure for it would be cool.
or Plush Goblins?
I'd buy twenty!
@OP
Well for action figures of the iconic characters i'd say removable weapons and shields and such. The druid girl should definately come with her animal companion, to make up for the size already. Though what would make up for the Bard's small size?
Also I think those figures should have the quality of McFarlane action figures and should be close to the Wayne Reynolds pictures of them.
I'd probably get the sorceress, druid and barbarian.
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Jhonn007 wrote:
please, stop it with the dark elf reason. is just a quick & swifth batle tactic, you attack faster & more times. is usefull on an ambush, is a fact on history, the more closest thing in real life to a ranger, to me are the native-american scouts & pathfinders. so just obliterate of your minds the thing with the drow.
actually the reason for fighting with two weapons generally is to control the enemy's weapon while still hitting back hard. (a guy with one sword can only parry one sword at a time, and thus is disadvantaged if he suddenly has to stand against someone with two of them)
And Drizzt really has nothing to do with it. If someone wanted a drizzt-style ranger they could still whip up some feats (also, seriously Drizzt learned TWF-ing from fighter training, the first day on, because he was ambidextrous anyhow, not from becoming a ranger, which happened a lot later)
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