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Brass Dragon

Threeshades's page

438 posts (441 including aliases). No reviews. No lists. No wishlists. 2 aliases.

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Brass Dragon

Is there any chance we could have Fimir in the next Bestiary or does GW hold copyright to those?


Brass Dragon
Guang wrote:
Threeshades wrote:

I was thinking of a world where the central races are replaced by goblinoids. I wouldn't know wether to make it a campaign world or a setting for some creative writing though.

It would have goblins as the human equivalent and hobgoblins, bugbears, gremlins and maybe orcs and imps as some of the other "core races" (which would mean breaking away from the established pathfinder races, where imps are devils, orcs a different type of humanoid and gremlins are a subtype of fey); humans and all their stretched or stunted variations with our without funny ears would be the marauding barbarian tribes that get killed in droves by overzealous adventurers.
I saw something just like this online almost 20 years ago. It was called The Horde, and humans were the only non-"greenskin" race. Humans were actually some kind of thin-blooded gremlin as I recall. Each Goblinoid race and its society was described in some detail. It was pretty cool. I don't remember them being statted out, it was more of a history and ethnography than anything else.

i should try to look that up. Thanks for the info. Though with a name like that a simole google search might not be quite enough.


Brass Dragon

I was thinking of a world where the central races are replaced by goblinoids. I wouldn't know wether to make it a campaign world or a setting for some creative writing though.
It would have goblins as the human equivalent and hobgoblins, bugbears, gremlins and maybe orcs and imps as some of the other "core races" (which would mean breaking away from the established pathfinder races, where imps are devils, orcs a different type of humanoid and gremlins are a subtype of fey); humans and all their stretched or stunted variations with our without funny ears would be the marauding barbarian tribes that get killed in droves by overzealous adventurers.


Brass Dragon

My first and so far only Summoner's Eidolon started out in his backstory as an imaginary friend. It's interesting to think that his imagination lived on after he died.


Brass Dragon

Paizo, y u no accept paypal?! ლ(ಠ益ಠლ)


Brass Dragon

If you want good advice on the topic of samurai: watch the Seven Samurai. It's really good.

If you want advice on playing the class in Pathfinder, be a little more specific.
If what you are asking for is a build guide (like what treantmonk does) it might just be that no-one's gotten to them yet. Samurai are still among the younger base classes in the game.


Brass Dragon
Ill_Made_Knight wrote:
If I choose a bird as my animal companion, it says I can choose a number of feats, but they are lacking fly by attack. Is there a reason? How can a hawk even be some what good if he doesn't get fly by attack? I am very confused by this. Also if I am a ranger and take Boon companion, will that upgrade it to my normal level?

If you want your bird companion to get flyby attack, use its 4th hit die ability increase on intelligence and get the feat for its 5th hit die.

You can also ask your GM if they would let it slide just like that.

Boon Companion: Yes, that is pretty much the idea.


Brass Dragon
Dragon78 wrote:

Were getting the Bandersnatch(and hopefully the Cheshire Cat).

Were getting 4 new Linnorms and some new Drakes in the Beastairy 3.

The Imperial Dragons are the Oriental/Asian ones.

Non-evil Gobliniod races would be interesting.

Dragontouched and Feytouched races would be cool.

Humaniod/Monstrous Humaniod Dinosaurs would also be cool.

I know about the bandersnatch, linnorms and drakes in Bestiary 3, my point is, I want EVEN more.


Brass Dragon

What would I like to see?

More chromatic and metallic dragons. Purple and Lead especially. I don't need platinum, mithril and mercury dragons though, having red-green weakness I already have enough trouble telling gold, copper, bronze and brass apart, so I don't need three extra dragon types i can't for the life of me tell apart from silver dragons. Iron is alright as long as it gets some distinct red to it or is considerably darker than silver (but not as dark as lead).

A category of explicitly neutral aligned true dragons, that fit in with the color coding of metallic and chromatic dragons. Like gem dragons in MM2.

Animals that do not exist in reality, but still are animal type (not magical beasts)

Playable races that are totally unlike anything we have seen in fantasy so far (not just humans with funny features, humans mixed with something else, or humanoid animals, something that is really new)

Donkeys and mules. I know Paizo says we should use ponies for donkeys and advanced ponies for mules, but the glaringly obvious exploit in that is kind of making it hard for me to take (that being both of them having the same store price, which is cheaper than a regular pony, while the mule is the vastly superior loot-carting device out of the two and can actually measure up to a war pony (which is even more expensive) in stats)

More drakes and linnorms, as always.

Oriental dragons.

Goblinoids to cover the other six alignments

More animals with companion stats that allow them to be taken as a mount for a medium sized character at level 1. (i.e. large size at level 1)

variations of lizardfolk (larger, smaller, faster, stronger, whatever)

dragontouched (like planetouched but with dragons)

dinosaur themed humanoids or monstrous humanoids

Dinosaurs: Carcharodontosaurus and Amphicoelias (fragillimus, not the other one, who is rather small), the two largest reported representatives of their respective ends of the diet spectrum.

the missing creatures from the Jabberwocky poem and Alice in Wonderland in general.

okay I'm running out of ideas now. Soory for the inconsistent use of captialization and probably punctuation. It's just what I always do, only normally it's not 4 in the morning, and I can actually be bothered to go over them and root out most of the mistakes before posting.


Brass Dragon

There is the difference, I see. For me it was just looking over druid archetypes and the class itself and then some time at 4 in the morning, deciding I should write something down on the paizo boards.


Brass Dragon

@Thomas LeBlanc
I like what you put together. Looks a lot more thought out than my draft.


Brass Dragon

I realize that form of the dragon as a spell is a pretty high level thing, that's why i removed nature bond and plant shape and reduced the choice to one particular kind of true dragon.
Does anyone have suggestions on how to go about balancng it?
I'm a little stuck.


Brass Dragon

Spinosaurus? Pff! What we need is a Carcharodontosaurus!

Also Amphichoelias (fragillimus). There would be a natural animal that could actually pose a challenge to a high level character.


Brass Dragon

Is there a way for me to still get the playtesting rules document? I would just like to have it so i can have a preview of what is coming with the book.

EDIT: Forget I asked. I found it. Should've looked first and asked questions later.


Brass Dragon
Tacticslion wrote:
Skaorn wrote:
Barghasts are goblins in one of their forms, though they are really outsiders iirc.
This is correct. They are (large) goblins, half-wolves, and wolves in their three forms. At least in 3.X.

See the Bestiary (p27) for these guys.


Brass Dragon

Well if you also want pre PF goblinoids, there are
Varag (MM4 I think), Dekanter (some forgotten Realms book), Blue (expanded psionics), Forestkith (MM3) and Bhuka (Sandstorm)


Brass Dragon
Jo Bird wrote:

"Multiclassing

Instead of gaining the abilities granted by the next level in your character's current class, he can instead gain the 1st-level abilities of a new class, adding all of those abilities to his existing ones. This is known as “multiclassing.”

Of course, you can't.

But if you could I think Monk would be a fun choice. +40 to all saves! Unfortunately, your flurry of blows would cap out at five attacks, and you'd probably run out of monk bonus feats.

+0 BAB, only basic AC. Your character would be entirely useless, but man nothing that can be negated by a save will ever get you (until you roll a 1).


Brass Dragon
Ultrace wrote:
andromada369 wrote:
Well from my understanding everyone in skyrim can use the voice. It's just that 99.9% don't know how to, .09% have spent their entire lives trying to master the Voice, and the final .01% are dragonborn who can learn and master shouts in a blink of an eye.
Also, you can't use shouts until you absorb the soul of a dragon, which can only be gotten by slaying a dragon. In Skyrim, this can be accomplished in the first few levels, but we know that in Pathfinder, it's a little different...

Well, not quite. Non-dragonborn can't absorb dragon souls. I can't tell you the exact mechanics on this but I would say that if you learn them by training with a master you don't need a dragon soul. But when you get them off a word wall you need a soul.


Brass Dragon

Here are some more things, little more drafty:
- Maybe spellcasting replaces all energy damage in elligible spells for the totem dragon's breath energy type.
- Directly nature related spells don't seem to fit. Summon nature's ally should probably become summon monster. Calm animal, speak with animals, entangle, etc. don't work that well with the theme either, I guess so they need either replacement or to be removed entirely.

Opinions and suggestions are still welcome.


Brass Dragon

It's worth noting that Grindylows (bestiary 2) are somewhat akin to goblins (in appearance and behaviour; though not at all in creature type)


Brass Dragon
Tagion wrote:

You can use your one standard action in the surprise round to charge.

Now there is something I didn't know: you have only a standard action in your surprise round. (at least if I'm reading the quoted post right)


Brass Dragon

Cool stuff, here are some suggestions:

I would replace darkvision with blindness, blindsense and scent. I mean its not clear wether they can see or not, but them not having any eyes kind of hints toward blindness.

A worker is hardly any larger than a human, i mean they have the elongated head, some protrusions on the back and a long tail, but essentially they are roughly the size of a tall human. In my opinion that's not enough for a large creature.

A permanent Extraordinary ability effect that works like spider climb would also suit them.

Last criticism: The double jaw, I would propose changing that as follows: The xenomorph chooses wether to use the regular bite or the secondary jaws. The regular bite is just that; but the secondary jaws have some special rules, they deal less damage but have a higher crit range and upon a critical hit (both confirmed or unconfirmed) render the target unconscious unless they pass a fortitude check.

Other than that I really like your ideas.


Brass Dragon
Mikaze wrote:
A CR20 Seagull wrote:
I used to use shouts in my PF game, but then I took an arrow to the knee >>
Have you seen those warriors from Qadira? They have curved swords. Curved. Swords.

I got to thinking, what if I'm the PC? And I just don't know it?

Anyway what you will want to do is changing those spell like abilities to only include the verbal component. Also the option to cast them with different effective caster levels and make the time until you can use them again increase when casting them at higher levels.


Brass Dragon
Crysknife wrote:

Hi,

just wondering, how did your characters died?

Double past-tense; internet meme reference or genuine typo?

Anyway, about dying characters I have a great many stories to tell, as I tend to get suicidal with my characters when I get bored of them (which is all the time)

Let's see here. My first DnD character:

3.0 Fire Genasi Rogue (lvl 4 I think, maybe 5): Our party met a circus troupe and their enigmatic leader offered us to draw cards from a deck of many things. My character's alignment got turned 180° (the party was evil, just like my own character who was of the chaotic variety), so he started to exact vengeance upon his companions for all the horrible things they did in a suicidal fit of guilt. The Barbarian who just seconds before was his best friend put the rogue down and then wanted to take vengeance on the mysterious circus ringmaster who just so happened to be a white dragon in disguise. The party's bard lost all her stuff and was killed by a troll with fighter levels and the wizard was the only one who survived, the only negative card he drew was the imprisonment card (other than that he got 2 or 3 levels worth of XP and another card I don't remember)

3.0 Human Fighter (lvl ~7, also not entirely sure): Got eviscerated by ghouls when I got tired of her and wanted her to make way for a catfolk rogue

3.0 Catfolk Rogue (lvl ~8): See a pattern? Yeah she also died just to make way for a new character. I don't remember how though, but it was not exactly dignified, and I didn't like the way she went. After that came am Earth Genasi Fighter with some really cool fluff quirks which i could see myself sticking with for quite a while, but the campaign got cut off, due to adult people schedules.

PFRPG Gnome Summoner (lvl 3): Died along with the rest of his party when falling for the most obvious trap in the world. The party was basically invited by their then opponent to switch sides, but it turned out they just got tricked and butchered. Which is sad, because I liked the character. Just like I liked my Fire Genasi rogue. What this event taught me, is that GMs should never kill off my first character in their campaign because it always triggers a chain, of me making new characters and throwing them away a few sessions later because I get bored of them, when i was perfectly happy with the original.

PFRPG Human Beastmaster Ranger (lvl 4): The GM was unhappy with me having several animal companions and at the same time I got bored of the character so we arranged for her to be replaced. Although the character didn't actually die, she was left behind fending off some sort of evil moose demon (and the GM didn't really seem like a JCVasquez fan to me) and later returned as a villain (being consumed by the cursed axe she used to fight the demon). I wasn't around for the finale of the campaign but I assume the party killed her.

PFRPG Kobold Barbarian (lvl 5): Now this was an awesome one. But it was just intended as a joke in the first place and only entered as a filler character until I figured out what it wanted to play next. I actually have a hard time remembering what happened to him too. I think he died when getting a little too reckless in a battle of some sort.
He was followed by a goblin samurai, that actually lived until I left the campaign (I only intended for it to be temporary, but I didn't get back into it before the campaign was finished).


Brass Dragon

in 3.0/.5 I multiclassed like a boss in order to create all sorts of unique fighting styles, like an unarmored fighter who uses weapons other than monk weapons (i bashed swashbuckler, monk, fighter and duelist together)

With PF multiclassing seemed a lot less attractive all of a sudden, and that's despite my ramshackle multiclass constructs already being underpowered. Actually it's not because multiclassing makes you weaker or anything, it's just that before APG there weren't enough classes to slap anything together from several of them that would appeal to me and since APG there are all those Archetypes that already do all the work for me.

I would probably still multiclass if the need arises, like some of the earlier posts mentioned: need a trapfinder or a few extra hit points or feats, or to meet the requirements for a PrC earlier.


Brass Dragon

A class with construct specific abilities and their own handmade construct companion. Think arcane druid for machines, sans a wild shape equivalent of course, as that would be unfitting.


Brass Dragon

Just a quick question to follow that: when is a weapon +3 for this requirement?
Does it have to have the +3 enhancement bonus or would a +1 keen flaming weapon work too?


Brass Dragon
Quandary wrote:
It's not clear per RAW, but IMHO the same rules that apply for natural attacks should also apply to any other attacks: if you used the limb to make an attack, it can't be used to make other attacks on your turn (with your actions).

It doesn't work this way because of iterative attacks from high BAB.


Brass Dragon

Exactly. Why create artificial restrictions to certain things when they're not necessary?

It's not like we're asking for options to make something completely insane like a snake-tailed, winged zombie-pigman with 3 heads, 17 eyes and 8 tentacles for arms, merely the option to exchange one or two humanoid features for something else, which doesn't even have to be an inherent bonus but can come with both advantages and disadvantages, simply for more variety.


Brass Dragon

I also can't tell you what the official ruling on this would be but as a GM I would say "NO! Go sit in the corner and think about what you've done!"
I wouldn't allow a TWF attempt in which all available hands of the character (which are normally 2) are holding the same weapon at any time.


Brass Dragon

I use it. Also player gets a cumulative -1 penalty to diplomacy checks made to influence anyone who can smell them for each night spent sleeping in armor until they have a bath.


Brass Dragon
Squawk Featherbeak wrote:
OberonViking wrote:
Ughbash wrote:


The same reason you can't multiclass as a Rogue 1/Rogue1/Rogue 1 (20 times) to get 20d6 sneak attack.

Though I would probably let a foolish person do that who wanted to have a 0 base attack and 0 fort save and 0 will save at 20.

lol, nice example. Though it points out that it is balanced.

No, actually, Fighter 1/Fighter 1/Fighter 1 etc would be... Awesome, I mean Bad. Very Bad for the Game.
that would be a zero to will. lol.

Ah but you don't want to mess with his base +40 to fortitude (looks like he has a lot of *sunglasses* 40tude)


Brass Dragon
Ion Raven wrote:
submit2me wrote:
This is kind of a joke suggestion, but I was watching a Disney movie the other day and thought to myself that you could make a multiclass archetype for a Druid/Bard and call it the "Disney Princess" archetype. =D
Animal Speaker is a Bard Archetype from Ultimate Magic that fits that. :3

It would need to get the optional choice between a familiar or an animal companion (the familiar would probably come with slightly improved magic to keep it balanced between the choices) to really be a disney princess.

Think about it:
Arielle - fish (or crab) familiar
Yasmine - tiger animal companion
Rapunzel - chameleon familiar
Mulan - pseudo dragon familiar
Pocahontas - Raccoon (or bird) familiar
Belle - Uhm... animal companion; okay its a monstrous humanoid cohort
Cinderella - Fairy familiar


Brass Dragon

Anyone else disappointed by the dragon shaman archetype?

I thought it would be nice to have a class that as its main feature can turn into a dragon. (before anyone asks, yes Skyrim has awakened my dormant obsession with dragons)

So here are my ideas:

Dragonshifters are a branch of druids who turned their focus away from nature and towards reverence of dragons.
Languages: Dragonshifters do not belong to regular druidic circles, they prefer to associate with true dragons, instead of Druidic, a dragonshifter gets Draconic as a bonus language.
Alignment: Any. May not differ more than one step on either axis from her totem dragon's (see below). For example a dragonshifter with Gold Dragon as her totem dragon can only be Lawful Good, Neutral Good or Lawful Neutral.
Totem Dragon: At 1st level a dragonshifter chooses a chromatic or metallic dragon as their totem dragon. She gains abilities based on their totem dragon. This ability replaces Nature bond.
Draconic empathy: This ability functions the same as wild empathy but instead of animals a dragonshifter uses it to influence dragons with intelligence scores of 1 or 2.
Whem making a diplomacy check to influence a dragon with an intelligence score of 3 or higher the dragonshifter gains a +2 circumstance bonus made on the check, if the dragon influenced understands the same language as the dragonshifter. This ability replaces wild empathy
Dragon shape: A dragonshifter counts her wild shape ability like that of a druid of her level -4 when using it to take any form that is not reptilian, a dragon or an elemental of the same elemental subtype as her totem dragon.
At 8th level a dragonshifter can use Wild Shape to change into her totem dragon, if she does this ability functions as Form of the Dragon I.
At 10th level, when changing into a dragon the dragonshifters wild shape functions as Form of the Dragon II.
At 12th level, when changing into a dragon the dragonshifters wild shape functions as Form of the Dragon III.
A dragonshifter can never change into a dragon other than her totem dragon nor into a plant.

How does this sound to you? Still too powerful or okay?

I was thinking of also replacing Woodland stride and trackless step and maybe changing up a few spells based on the totem dragon. But I think before I go into that I wanted to post this draft for review.


Brass Dragon
Dragon78 wrote:
Yes but deffinetly have to be monstrous humaniod, aberration, or outsider to have tentacles.

Why is that?

What exactly makes you draw the line at tentacles?


Brass Dragon
HalifaxDM wrote:
Threeshades wrote:
Well the description also fits gnolls and lizardfolk, both now humanoid (as opposed to 3.5 where they were monstrous humanoids) the category got broader I guess.
In 3.5 gnolls were humanoid (gnoll) and lizardfolk were humanoid (reptilian)

Then it was 3.0.

Anyway the only major difference between a lizardfolk and a humanoid with a snaketail for legs or a merfolk is a pair of limbs, and that doesn't have to affect the rules any more than modifiying speed.


Brass Dragon
Zaister wrote:
Dragon78 wrote:
Merfolk are humaniods so having a snake tail is not that different.

Huh, you're right. I always thought that humanoids were supposed to be, well, humanoid. :)

The rules for the humanoid creature type say "A humanoid usually has two arms, two legs, and one head, or a human-like torso, arms, and a head." Ah well, just usually, then.

For the monstrous humanoid type it says "Monstrous humanoids are similar to humanoids, but with monstrous or animalistic features." That makes me think that races like the merfolk should actually be filed in this category.

Well the description also fits gnolls and lizardfolk, both now humanoid (as opposed to 3.5 where they were monstrous humanoids) the category got broader I guess.


Brass Dragon

I'm with Mikaze, hoping that some slight differences from the humanoid form will be possible in the race creation section, like Snaketails instead of legs or an extra pair of arms. The former especially shouldn't be a cause for huge imbalances, all it would probably do is change speed and a few movement related rules and maybe need something to deal with magical footwear.


Brass Dragon

Am I overlooking something?
It looks like the Hungry Fog can be killed with normal weapons, just swing a sword at it and shoot a few arrows and its gone O_o
That seems really weird for a a gaseous opponent but there is nothing I can find that would state that this is not allowed.

The Alraune's description reminds me of a scene with Poison Ivy from Batman & Robin.
And isn't Alraune the German word for Mandrake?


Brass Dragon

Celebrating here!

This is exactly the book I've been waiting for since APG.


Brass Dragon

This is way too awesome!

Bandersnatch? Tell me there will be raths, borogoves, toves and jub-jub birds too!

Doesn'T have to be all of them, but that will certainly help me kick off my Alice in Wonderland themed campaign.


Brass Dragon

Aren't the females and children of most of these always evil races usually just as vicious as the males? I mean for Kobolds it hardly makes a difference which gender you have, I don't see why female gnolls, goblins and orcs wouldnt have just as much murder on their minds as the males.
Well okay the children might say a little too much, but from what i've heard of goblin parenting, those little ones should be determined to kill pretty early on. If not, they should be brought somewhere where they could be actually raised to be non-evil.


Brass Dragon

Hey everyone, I've been GMing for a while now but i still don't really know how much i can do to the players before overchallenging them.

This is about monsters, the simple question being: What is the highest CR solo monster I should throw at a party of 5 or 6 adventurers?

Is there a rule of thumb to go by when creating an encounter and what would be challenging but managable worthy boss monster?

My players are all rather casual and mostly inexperienced so they don't optimize their characters very much. I'm not posting the average party level here because i would rather like to know for all levels.


Brass Dragon

Wizard most certainly. They get the spells you need have fastest possible progression and a high intelligence score (which is good for craft)


Brass Dragon

So, elven housing. I heard it burns good. Can I try?


Brass Dragon
Deanoth wrote:
Threeshades wrote:
Why is it so impossible to get new PF books in time around here? German amazon says it's not even out yet.
If you order through Paizo I am sure you will get it before Amazon would normally get it for you.

I would have ordered my entire PFRPG library directly from paizo if I could. But I don't have a credit card and the shop does not accept any alternatives, at least not for overseas orders.


Brass Dragon

Why is it so impossible to get new PF books in time around here? German amazon says it's not even out yet.


Brass Dragon
Alex Draconis wrote:

Greatest...spell...ever

Yes I'm biased.

I mean now I can make a cavalier that plays cards with his mount (which carries his swords around).

Am I the only one thinking Bravestarr?


Brass Dragon
DrDew wrote:
Threeshades wrote:
Kierato wrote:
Threeshades wrote:
Does anyone think an ability that basically grants all bonuses AND penalties except for the space and reach increase of a large creature to a medium sized creature would work within the boundaries of these guidelines, and should it cost something?
That has been talked about quite a bit (powerful build). I believe that many cane to the conclusion that it is worth 10,000 points, in other words, never without a level adjustment.

Isn't powerful build only the advantages of large size (bigger weapons, better CMD and CMB, etc.)?

I'm talking about having both the advantages AND disadvantages, sans reach. So that would be:
+4 CMB/CMD
-1 AC
-1 Attack
+1 average damage on all weapons
-4 to stealth checks
5 foot reach/5 space

Not sure what you mean by +1 average damage on all weapons. If you just mean +1 damage then I think this is basically balanced.

Kind of a delayed response, but yeah I mean +1 on the average die-roll for weapon damage, as these creatures use larger size weapons.

Parka wrote:
Threeshades wrote:

I'm talking about having both the advantages AND disadvantages, sans reach. So that would be:

+4 CMB/CMD
-1 AC
-1 Attack
+1 average damage on all weapons
-4 to stealth checks
5 foot reach/5 space

Make the space 10 feet, the reach remains 5 feet, their armor costs more/weighs more (they can carry it thanks to Large's carrying capacity multiplier), THEY weigh more, and they have to squeeze (i.e. take penalties) in order to fit in normal passages (a side effect of a 10' space). Then they might start feeling the sting... Think of it this way, it's just like being under Enlarge Person all the time, minus the reach. Which would generally still be awesome, because, well, you could still drink an Enlarging potion.

BTW, Large says it's simply +1 to CMB/CMD, not +4.
Relevant Section

Yeah the CMB/D thing is my bad.

I find 10 feet space to be quite an advantage in a lot of combat situations as you can basically block an entire 10 foot corridor or make it hard for enemies to pass you even in a 20 foot corridor without taking AoOs so I think I will go with this

+1 CMB/CMD
-1 AC
-1 Attack
+1 average damage on all weapons
-4 to stealth checks
-2 to fly checks
5 foot reach/5 space

Both races already have the drawback that they can't wear armour that is not specifically crafted to fit their race.


Brass Dragon

so each encounter you have 1/2 times your BAB in "Maneuver points"

And you can spend those points to do any of the listed things. Am i getting that right?

If thats right so far, what is with "shift" and "slide" are we talking about a houserule for 4e or pathfinder here?

It certainly looks a lot like 4e not only with these terms but also being an ability that inexplicably can only be used a limited amount of times per encounter. Encounter also being a term that is not as defined in pathfinder combat rules as it is in 4th edition.

Last but not least I cannot make the slightest nick of sense out of that first sentence.

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