I'm playing a level 6 Wizard in an upcoming campaign and decided to go for the Foresight school.
It has pretty powerful abilities, including this one:
Prescience (Su): At the beginning of your turn, you may, as a free action, roll a single d20. At any point before your next turn, you may use the result of this roll as the result of any d20 roll you are required to make. If you do not use the d20 result before your next turn, it is lost. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.
I wanted to know how you used this ability and if there were some nice tricks to do with it.
So far, it seems useful for:
- Skill checks
- Save (if you know you'll get targeted or have ongoing effect)
- Grapple, Trip & stuff
- Touch spells
...and that's about it. It's a bit underwhelming TBH because touch spells aren't usually that hard to land, using combat maneuvers isn't usually a Wizard's schtick, getting out of grapple is easier with a spell, and that leaves only skill checks and ongoing saves.
I know a level 1 ability isn't supposed to be game breaking but it looks so damn sexy on paper I wish we could do more with it. I'd love to create a character that can contribute meaningfully with this ability (without being a gish and dipping only 1 level wizard).
I already took Snake Style with my wizard. It cost me two feats (with Unarmed Strike being useless for me) but the trade-off seems wonderful for me - and Prescience makes it even better.
Any other ideas ?
Thanks a lot !