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Thovar Druskeden's page

152 posts. Pathfinder Society character for Mike Kimmel.


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Full Name

Thovar Druskeden

Race

dwarf

Classes/Levels

cleric of Abadar 1

Gender

Male

About Thovar Druskeden

Thovar
Male dwarf cleric of Abadar 1
LN medium humanoid (dwarf)
Init -1; Senses darkvision 60 ft.; Perception +4

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DEFENSE
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AC 15, touch 9, flat-footed 15 (+5 armor, -1 Dex, +1 shield)
hp 15 (15 current hp)
Fort +6, Ref +1, Will +6; +2 vs. poison, spells, and spell-like abilities

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OFFENSE
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Speed 30 ft.
Melee masterwork warhammer +3 (1d8+2, x3)
Ranged Light crossbow -1 (1d8, 19-20) or throwing axe -1 (1d6+2, 10 ft. range)
Special Attacks agile feet 6/day (0/6 used), channel positive energy 4/day (DC 11, 1d6) (0/4 used)
Cleric Spells Prepared (CL 1st; concentration +4)
1st—protection from evil, shield of faith, longstrider D
0—guidance, mending, resistance
D domain spell; Domains Protection, Travel

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STATISTICS
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Str 14, Dex 8, Con 16, Int 12, Wis 16, Cha 12
Base Atk +0; CMB +2; CMD 11
Feats Toughness
Skills Appraise +5, Diplomacy +1, Knowledge (religion) +5, Perception +4, Spellcraft +5; Racial Modifiers +2 Appraise (precious metals and gemstones only)
Languages Common, Dwarven, Giant
SQ aura, dwarf racial traits
Favored Class Cleric (+1 hp)

TRAITS
Deft Dodger (+1 to Reflex saves)
Eyes and Ears of the City (Perception is a class skill, +1 bonus)

EQUIPMENT:

PP/FP Earned: 2
PP Spent: 2 (wand of cure light wounds)

Current Wealth: 165 gp, 24 sp, 17 cp
Earned from Eye of the Crocodile King: 455 gp
Purchased: Masterwork Warhammer (net cost 306 gp)
Starting wealth: 150 gp

Gear:
wand of cure light wounds (50 charges) (2 PP)
Masterwork Warhammer (312 gp, 5 lbs.)
Throwing axe x2 (16 gp, 4 lbs.)
Light crossbow (35 gp, 4 lbs.)
10 crossbow bolts (1 gp, 1 lbs.)
Buckler (5 gp, 5 lbs.)
Scale mail (50 gp, 30 lbs.)
Backpack (2 gp, 2 lbs.)
Bedroll (1 sp, 5 lbs.)
Flint and steel (1 gp)
Belt pouch (1 gp, 1/2 lb.)
6 days trail rations (3 gp, 6 lbs.)
3 torches (3 cp, 3 lbs.)
Waterskin (1 gp, 4 lbs.)
Explorer's outfit (0 gp, 8 lbs.)
Wooden holy symbol of Abadar (1 gp)

DOMAIN POWERS:

Cleric Domains: Protection, Travel

Protection Domain Powers:

You receive a +1 resistance bonus on saving throws. This bonus increases by 1 for every 5 levels you possess.

Resistant Touch (Sp): As a standard action, you can touch an ally to grant him your resistance bonus for 1 minute. When you use this ability, you lose your resistance bonus granted by the Protection domain for 1 minute. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. (0/6 used)

Travel Domain Powers:
Increase your base speed by 10 feet.

Agile Feet (Su): As a free action, you can gain increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

RACIAL ABILITIES:

Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance.

Defensive Training: Dwarves get a +4 dodge bonus to AC against monsters of the giant subtype.

Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones.

Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes.

Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting a bull rush or trip attempt while standing on the ground.

Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.

Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon.

APPEARANCE AND BACKGROUND:

5'5" tall, 210 lbs., light brown/blond hair/beard, dark brown eyes
More coming soon



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