Bloodrager

Thorval Thorvalson's page

159 posts. Organized Play character for Silbeg.


Full Name

Thorval Thorvalson

Race

| HP: 65/65 AC: 21 (14 Tch, 17 Fl) | CMB: +11 (+14 grapple), CMD: 25 (28 vs Grapple) F: +11, R: +8, W: +2 | Init: +2 | Perc: +8, SM: +4

Classes/Levels

| Speed 30ft | Rage: 13/13, Martial Flexibility: 5/5, Knockout: 1/1Thaneguard Mantle: 3/3 | Spells:n/a | Active conditions:

Gender

Male NG Human (Ulfen) Brawler 5, UC Barbarian 1 | CLW Charges: 5

Strength 20
Dexterity 14
Constitution 16
Intelligence 12
Wisdom 8
Charisma 8

About Thorval Thorvalson

Thorval Thorvalson
Male human (Ulfen) unchained barbarian 1/brawler 5 (Pathfinder RPG Advanced Class Guide 23, Pathfinder Unchained 8)
NG Medium humanoid (human)
Init +2; Senses Perception +8
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Defense
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AC 21, touch 14, flat-footed 17 (+5 armor, +2 Dex, +2 dodge, +2 shield)
hp 65 (6 HD; 5d10+1d12+23)
Fort +11, Ref +8, Will +2
Resist cold 5
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Offense
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Speed 40 ft.
Melee cold iron cestus +11/+6 (1d6+5/19-20) or
. . cold iron cestus flurry of blows +9/+9/+4 (1d6+5/19-20) or
. . dagger +11/+6 (1d4+5/19-20) or
. . unarmed strike +11/+6 (1d8+5) or
. . unarmed strike flurry of blows +9/+9/+4 (1d8+5)
Special Attacks rage (13 rounds/day), brawler's flurry, brawler's strike (magic), close weapon mastery, knockout 1/day (DC 17), maneuver training (grapple +1), martial flexibility 5/day
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Statistics
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Str 20, Dex 14, Con 16, Int 12, Wis 8, Cha 8
Base Atk +6; CMB +11 (+14 grapple); CMD 25 (28 vs. grapple)
Feats Combat Reflexes, Dodge, Extra Rage, Improved Grapple, Improved Unarmed Strike, Power Attack, Step Up
Traits bullied, sacred touch
Skills Acrobatics +10 (+14 to jump), Bluff +1, Climb +9, Diplomacy +1, Disguise +1, Escape Artist +5, Fly +2, Handle Animal +5, Intimidate +6, Knowledge (dungeoneering) +5, Knowledge (local) +7, Knowledge (nature) +6, Perception +8, Profession (soldier) +5, Ride +5, Sense Motive +4, Survival +8 (+10 to avoid becoming lost), Swim +8
Languages Common, Shoanti, Skald
SQ brawler's cunning, fast movement, martial training
Combat Gear potion of enlarge person, wand of cure light wounds (44 charges); Other Gear +1 chain shirt, +1 buckler, cold iron cestus[APG], dagger, - custom magic item -, belt of giant strength +2, lesser talisman of life's breath[OA], traveler's any-tool[UE], wayfinder[ISWG], backpack, bedroll, belt pouch, box of fishing tackle (2 lb), fishing pole, simple (1 lb), flint and steel, hemp rope (50 ft.), torch (10), trail rations (5), waterskin, 3,696 gp, 5 sp
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Tracked Resources
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Breath of Life (1 uses) - 0/1
Dagger - 0/1
Knockout (1/day, DC 17) (Ex) - 0/1
Light (At will) - 0/0
Martial Flexibility (move action, 5/day) (Ex) - 0/5
Potion of enlarge person - 0/1
Rage (Unchained, 13 rounds/day) (Ex) - 0/13
Torch - 0/10
Trail rations - 0/5
Wand of cure light wounds (44 charges) - 0/44
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Special Abilities
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Brawler's Cunning (Ex) Count as Int 13 for the purpose of combat feat pre-requisites.
Brawler's Flurry +4/+4/-1 (Ex) Can make full attack & gain two-wep fighting, but only with unarmed strike, close, or monk wep.
Brawler's Strike (magic) (Ex) Unarmed strikes overcome DR as various things.
Close Weapon Mastery (Ex) Weapons of the close group deal dam as unarmed strike at -4 levels.
Combat Reflexes (3 AoO/round) Can make extra attacks of opportunity/rd, and even when flat-footed.
Energy Resistance, Cold (5) You have the specified Energy Resistance against Cold under specific conditions.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Improved Grapple You don't provoke attacks of opportunity when grappling a foe.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Knockout (1/day, DC 17) (Ex) Declare before attack, if hit then foe is unconscious 1d6 rds (Fort neg), resave each rd.
Maneuver Training
Martial Flexibility (move action, 5/day) (Ex) As a Move action, gain a combat feat for 1 min. More gained for greater actions.
Martial Training (Ex) Brawler levels count as fighter/monk levels for feat/item pre-reqs and effects.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Rage (Unchained, 13 rounds/day) (Ex) As a free action, gain temp hp, bonus to melee att/dam, thrown dam, will saves, but AC penalty and limited actions. 1 min fatigue when ended.
Step Up When a foe makes a 5 ft step away from you, you can move 5 ft to follow them.
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Highest single punch damage: 30 vs a crocodile (one punched!)

Noogie vs (demon thing)!

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