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78. Because somewhere among them, is the plot hook for the next chapter.
79. Because the GM will have someone else save them if I don't, and that guy is my rival.
80. Because I just remembered, my backstory includes a situation just like this, and NEVER AGAIN!
81. Because it should take about an hour and a half, and we've already missed the first showing of that new movie.
Can you fake a doppleganger scare? Swap his shoes when he takes them off for airline security?
If you have an exact copy, you must have contacted the original jeweler, so you might know if there's any inscription. Let's hope no inscription.
"Say, I have that same ring..." your operative says, showing the twin. "What's the inscription, in yours?"
"Yes, inscribed. Kind of hard to see, but here..." (takes off the ring, shows prestidigitated inscription, a line of verse, a blessing, or curse, or whatever might pique the mark's interest)
"What's in yours?"
If he takes it off, FIREBALL or such, something to make him drop it. Your operative makes sure to get the real ring, and the absence of inscription proves the mark has his own ring back.
It's overly-elaborate. Some GMs love such things.
What would be wrong with a level one wall of force? It's totally defensive, stops line of effect for player characters, too...
It only controls a path if it's the only path. (And I might welcome players being a tad more actually aware of the map.) So it's very much less useful out-of-doors.
Instead of comparing it to a Wall of Force, OMG!, try comparing it to a Tower Shield, NBD.
This is a tricky problem.
Player is late or absent, do you let their character be involved? Yes supports the narrative, no simplifies things for a harried GM. (Who runs the character? Does the player have some right to veto choices made in the player's absence?)
Player absent, character present, does character get XP? Yes supports the narrative and keeps party all of-a-level, no guides the narrative toward the underlevelled PC exiting the stage (but that assumes the player is gone for good, perhaps it causes the player be gone for good).
Player absent, character absent, does character get XP? This is not a trick question, just a tricky situation. On any particular night, we'd like to all be similarly powerful. We all see the folly of mixed power levels in a game that assumes otherwise.
If you think your late-coming players are a problem, I have co-players who miss three sessions and then complain of falling behind in their concept and growth. Other co-players who run off on a tangent and narratively trap their character away from the party (And then run an absent player's character...). We're running a sandbox, and the sand gets in the gears. :)
Back in the days of random stats, long before WBL 20-pt characters and such assumed and regulated regularities, a new character was 1st level, even if the party was higher. They caught up quickly. It was no big deal. It doesn't need to be a big deal, now.
Unless one sees the regulated regularities as a right.
Speaking to the OP, though? That team earned that XP.
You'll need the buy-in of your GM, but
If a statue with a Magic Mouth spell opens it's mouth to speak, you might put a ring in it's mouth, so it falls away when it speaks. Any number of mechanical systems can then be controlled by the Mouth's sensorium.
If you're willing to wait for your traps to go off, an item spell version of, say, a blacksmith's forge-fire might be sewn into the lining of your bat-mask... and replaced on a regular schedule, one would hope.
Hmm. Look at all the 2's and 6's...
Air-related magical anomaly
The Author sleeps. The Great Pen is still, the Hallowed Brush empty of ink, since the Eon Wind scattered and jumbled The Works of the Author. Such True reflections of the Author-Mind, and of reality, their scattering, was a shattering, of the Author's consciousness. Their Chaos, now the Author's dream, or nightmare.
But order has come. The Dwarrow, the Edhel, Men... even some machines. They've found their way, through the Chaos, to the Library. And they all work, to bring Order, once again. Cataloguing, collating, combining. Alphabetizing...
Each in their own alphabet.
26 letters in THIS alphabet. :)
In a local game I have a custom-race(tiny flying plant) Witch-dipped(Prehensile VINE, Swamp's Grasp planned) Alchemist(Bramble Brewer? She's not, but you could be).
So, Bramble Brewer with a Witch dip?
My local toon has been allowed to use the Rogue Genius swaps (which are like what unchained wanted to be, but they were there first) to keep her Hexen level up (swapped for Bombs) and take Youxia (swapped for Mutagens).
Alchemist might flavorfully leverage phytotoxins and drugs? My toon's not yet rich enough for such toys.
"The Handed Races", is my humble suggestion. It has that implicit awareness of a parity between, say, a bear and a woodsman. But one has hands, and has learned to use them, and the other has natural tools.
I think when an animal reports to a druid of a human, or an dwarf, or a goblin, the term they use translates to 'man'. It's just human hubris to imagine that 'man' applies only to themselves.
We had a local game that began in the ruins of a magical school...
Anyway, part of the backstory we built for the PCs (all survivors of the schoolpocalypse) was that we had all played 'lasertag' with Disrupt Undead.
One INT-challenged sorceress PC never did actually use the 'lasertag' spell against the undead we faced. When coached to do so, she'd look confused, and ask, 'why?'.
The land is part of a grant from King Longago An'faraway to a noble of a house that is still extant. It's status is perhaps clouded, but all the most important parties agree, it's not yours.
The castle is the personal property of that long-lost noble. Perhaps, if you could actually prove the noble's dead, his heirs might lease it to you?
In other words, it's not part of your Wealth-By-Level, it's hooks for the next adventure!
At least, in a perfect world, it is.
Did I read they entered at 5 and went down, with 6 remaining unexplored?
They can overhear, from the opposition facing them:
"How'd they get in?"
"From the top, I guess."
"They came through the demon's room?"
"And you want to face them?"
"You want to face the master?!"
"Hey, I was... charmed."
I'm always wary of 'discovered check' GMing, and I'm speaking as a GM here. If thrown net + shrink item = area damage, then what about an adamant wire net?
My experience is that 'hooray - you've cleverly doomed us all!' is not what I want at my table.
I'd probably rule the shrinking net breaks where it needs to, rather than wounding/strangling/bisecting those within.
In times past, some bowed in the direction of Redmond.
I was not among them. For while I welcomed their wisdoms and their arts, I was not blind to their foolishness.
The heroes of the past were capable of deeds, that seem to us, impossible. Impossible, because the rules have changed.
Would Heracles allow that his club be ruled a light weapon, and then never place his off hand on it?
Thank them, for the common framework and language, to describe our heroes and their enemies. But don't... obey them. They're trying to fence in, to herd, lost sheep.
If you weren't lost, don't be herded.
Despite my avatar, I am in no way employed by or allied with Dryads singly or in any plurality.
But what I know of humanity suggests to me, that on the occasions when a man returned from their company, that man would be badgered into confirming sexual congress. And any denials of such would be taken as lies.
So OF COURSE the reputation of Dryads is salacious. Humanity is very ready to believe of itself that it is universally desirable. Even by plants.
TL;DR: Four words. Out of your league.
Y'know what's disturbing? All these guys wanting this account, PMing me, have like 1 post each. I almost have to wonder who they are.
Because I had to create the GW account to get the list of swag, is it now that I have to sell that account (with my name on it) to an unhistoried unknown?
I might rather keep it, than have a 'Thornborn' GW account doing something nefarious.
Having built an account, I see the following:
I'll PM w/ my telephone number, we can work out the transfer, assuming service continues. I'm inside that blizzard in the Northeast.
I bought in to support the concept, but I knew I didn't have the time to MMO, and I think I've actually opened only 3 of those 104 updates they've sent me. Didn't bother me, I'd seen it as paying back, or forward, or whatever.
Hadn't thought to cash out, except that that would be not really paying back, anymore.
But here you are, you want it to use, and why shouldn't you have this one? Well, I guess, you should.
Which update will tell me if I have what you want?
One low-roll I built was Lem Menayd, the Helpful Halfling Dragon Cavalier, built to hand out +3 AC to everybody near him, and honestly let the Riding Hound do most of his fighting (while getting +3AC).
Another was Megekki, the half-sane human with the feat for Orcish Heritage, and his only good stat in CON, so Witchdoctor became an option.
The problem with even that level of description, is that characters change. I don't think I've actually had a toon that developed in obediance to any plan I might have had for them. So describing toons so GMs can jigsaw us together is somewhat unproductive, since toons and plans change. Even parties change, with people dropping and replacements coming on.
If I put myself in the place of the GM, I think I'd be trying to check off, or double- or triple-check off, broad functions, maybe...?
Can Heal, Can Hurt, Can Take It, Can Steal, Can Wheel&Deal?
Father, Fist, Fort, Fingers, Face, ...Fireball?
Whatever we might agree on, somebody will show up who doesn't fit. Call them 'Fancy', maybe. :)
I know my Monk, who in a previous aborted playthrough dipped Magus, doesn't think of himself as a 'Martial', but he's not, at level one, anything like 'Skilled', and even after dipping, isn't the party's 'Arcane'.
The real issue in the list you were making was the thirty-five applicants, with people like my monk and the face-arcane summoner and her scout-ghost eidolon. That's Fancy. :)
Am I a Lion? I don't think of myself as a Lion...
Brawler, the new class, offers no loss of BAB, and a choose-when-you-use-it Combat Feat 4/day. So there's no, "If only he'd taken bla-bla" regrets. And Bodyguard is on the list. Take it with Barroom Brawler feat, and he can be very specifically effective for things he sees coming. In Harm's Way, is what I'm thinking here. As a GM, I'd have to be careful not to crowd the Barb-Ranger.
And smarter people than me will arrive soon, with better advice. :)
It's not unreasonable to know such precision, but it's unreasonable to see weather as switchon/switchoff rain/norain in the whole county at once.
"It'll rain before noon, but stop raining before noon. It'll start raining in the south of the county first, and kind of move north, but not get across the county before it stops."
In the same way the seasoned soldier might know "They'll have guard in patrols, probably three patrols...", but not "And the third patrol will be Sgt. Frobs, Spearman Dweem, and Spearman Saperson. Saperson's got a toothache..."
The Sylph cannot light a long blasting wick, knowing that the first raindrop of a gentle rain will land soon and put it out.
Locally, we interpret it as A) Sylph will not be caught offguard by weather. B) Sylph will recognize any magical weather as clashing with her foreknowledge. C) GM does not have to track weather he was not already going to be tracking, just to answer the Sylph.
Heard you speaking of saints. I'll just leave this here.
St. Teresa of the Stones:
Patroness of Inspiration, Prophecy, Perception, Secrets, The Addicted, The Poor, Prostitutes...
Saint Teresa of the Stones was a seeress, in a time and place when and where such was unwelcome, and unhealthy. To fill her eyes and ears against the whispered words and visions of the Gods, Teresa turned to herbs and alchemy, and in the way of such things, found herself less important to herself than her next vial. Trading in flesh for the costs of the powders, tormented by the diminished, but unended otherworldly whispers, Teresa soon ran afoul of local powers. Some whores trade in secrets, some more than in flesh, and suspicion grows when one knows, unbidden, things untold. Surely, it was said, she must trade for those secrets. Surely, she must tell what she knows. Truely (or at least, it is part of her canon...) she never did. She had no need to trade for secrets, the Gods tormented her with them, unasked, unwished-for, unending. But suspicions grew. Everyone has secrets, and many thought her in possession of theirs. And eventually, some were worth killing for.
A poor whore, a single mother, a taster of poisons, rumoured a lesbian, a thief, a blackmailer... One night, a crowd grew, whispers turned to shouts, and stones flew. The pain drove the veil of the drugs off her mind, and her seeress' powers carried every shout, heard every whisper, read in every stone the story of the hand that cast it. And she found she could not hate them, in their fear, their confusion, striking out, making what change they could, using what power they had, in their own hopelessness. She did not cry out to them to stop, but to continue, and as she saw more fragments of the pains around her, as more stones brought her pain, and death, and insight, she had her final Revelation. She finally roared out, to the Gods themselves, "You Court! Up in the Sky! You Court, up in the clouds! Is there something you forgot to tell me?! Tell me! Tell me! TELL ME!!" And a final stone fell. And Teresa died.
The hate of the crowd vanished, replaced with sorrow, and guilt, and regret. One there remembered Teresa had called for stones, and more were brought, and her body covered. Her story, of her forgiveness of her killers, of the kindnesses remembered after her death, of her grace amid her own degradation, spread slowly at first, but caught like fire among famined leaves. When a ruler ordered the stones that had been piled over her, now a huge mound, moved, and her body hidden, no body was found, and her legend grew. Witches, Oracles, and yes, fakirs and charlatans, began to speak of her as a Patroness, and then, as a Power. Is there truth to the rumour that Clerics have found Power in prayer to her, now?
Saint Teresa of the Stones was inspired by Joan Osbourne's song, 'Saint Teresa'
Every stone a story, like a rosary...
I think your burned condition can be interpreted as part of 'warped or otherwise transmuted'. Or not.
If it IS part of, then you could still Mend the ashes into the complete burned object, then Prestidigitate the change of unburning. Or not.
If it is NOT part of, then you're restoring damage d4 at a time, and the energy/physical type of that damage is not important. You could in theory unburn the night's firewood for the next night's fire. Or not.
Seems very cool to me, to have such a power.
And my intelligence types have just now started mixing ashes of burned documents, and then portioning the ashes, and dumping them in separated places.
edit: Maybe you can't unburn your firewood, because some of that object went up in smoke, so you no longer have all of it to Mend? That might also go for paper, except it tends to char, not really combust. I suppose we come to the question of how much of that paper was Plot. :)