Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Naazza

Thornborn's page

344 posts. Alias of KRNVR.


RSS

1 to 50 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

I'm always wary of 'discovered check' GMing, and I'm speaking as a GM here. If thrown net + shrink item = area damage, then what about an adamant wire net?

My experience is that 'hooray - you've cleverly doomed us all!' is not what I want at my table.

I'd probably rule the shrinking net breaks where it needs to, rather than wounding/strangling/bisecting those within.


2 people marked this as a favorite.

In times past, some bowed in the direction of Redmond.

I was not among them. For while I welcomed their wisdoms and their arts, I was not blind to their foolishness.

The heroes of the past were capable of deeds, that seem to us, impossible. Impossible, because the rules have changed.

Would Heracles allow that his club be ruled a light weapon, and then never place his off hand on it?

Thank them, for the common framework and language, to describe our heroes and their enemies. But don't... obey them. They're trying to fence in, to herd, lost sheep.

If you weren't lost, don't be herded.


I've got an elven alchemist named 'Cookie', he does things like make a tongues sandwich for Comprehend Languages, other similar silliness.

If that's the sort of thing you mean, I'll try to find his notes and share more.


2 people marked this as a favorite.

Despite my avatar, I am in no way employed by or allied with Dryads singly or in any plurality.

But what I know of humanity suggests to me, that on the occasions when a man returned from their company, that man would be badgered into confirming sexual congress. And any denials of such would be taken as lies.

So OF COURSE the reputation of Dryads is salacious. Humanity is very ready to believe of itself that it is universally desirable. Even by plants.

TL;DR: Four words. Out of your league.


True that. Plan A was at greater distance, if you speak of the illusion. If you speak of the invitation, it would be entirely sincere.

I'd rather the diplomat do the diplomacy, of course. The swordsman the fighting, witch the spelling, etc.

If Gris isn't lying, Pip can do what, gut-check?

Goblin Squad Member

1 person marked this as a favorite.

Y'know what's disturbing? All these guys wanting this account, PMing me, have like 1 post each. I almost have to wonder who they are.

Because I had to create the GW account to get the list of swag, is it now that I have to sell that account (with my name on it) to an unhistoried unknown?

I might rather keep it, than have a 'Thornborn' GW account doing something nefarious.

Goblin Squad Member

Having built an account, I see the following:

Reward Quantity
New Player Pack 1
Destinys Twin 1
Daily Deals 1
Alliance Pack 1
Open Enrollment 1
1 Month game time 2
Head Start 1
Shield Mate 1
Character Name Reservation 1

I'll PM w/ my telephone number, we can work out the transfer, assuming service continues. I'm inside that blizzard in the Northeast.

Goblin Squad Member

I bought in to support the concept, but I knew I didn't have the time to MMO, and I think I've actually opened only 3 of those 104 updates they've sent me. Didn't bother me, I'd seen it as paying back, or forward, or whatever.

Hadn't thought to cash out, except that that would be not really paying back, anymore.

But here you are, you want it to use, and why shouldn't you have this one? Well, I guess, you should.

Which update will tell me if I have what you want?


typo:

“Let go your earthly teather…”

I think you want 'tether'.

Unless it's an earth elemental infant chewing on a ruby or something.

:)


One low-roll I built was Lem Menayd, the Helpful Halfling Dragon Cavalier, built to hand out +3 AC to everybody near him, and honestly let the Riding Hound do most of his fighting (while getting +3AC).

Another was Megekki, the half-sane human with the feat for Orcish Heritage, and his only good stat in CON, so Witchdoctor became an option.


Malkith ain't here, and Dayn's not complaining, and it all looks good on you?

And Gris doesn't have place to speak to a split he's not seen as part of.


1 person marked this as a favorite.

I recall somebody's shrink item+permanency'd teepee worn as the traditional wizard's conical hat, so any AMF would enlarge the teepee, and thus block line of effect to the wizard, who could then teleport away...


I don't know the card game (ducking!), but is an ability to send a low-will opponent from the combat suitable in power?

Call it, "I'll be in my Bunk"


The problem with even that level of description, is that characters change. I don't think I've actually had a toon that developed in obediance to any plan I might have had for them. So describing toons so GMs can jigsaw us together is somewhat unproductive, since toons and plans change. Even parties change, with people dropping and replacements coming on.

If I put myself in the place of the GM, I think I'd be trying to check off, or double- or triple-check off, broad functions, maybe...?

Can Heal, Can Hurt, Can Take It, Can Steal, Can Wheel&Deal?

Father, Fist, Fort, Fingers, Face, ...Fireball?

Whatever we might agree on, somebody will show up who doesn't fit. Call them 'Fancy', maybe. :)

I know my Monk, who in a previous aborted playthrough dipped Magus, doesn't think of himself as a 'Martial', but he's not, at level one, anything like 'Skilled', and even after dipping, isn't the party's 'Arcane'.

The real issue in the list you were making was the thirty-five applicants, with people like my monk and the face-arcane summoner and her scout-ghost eidolon. That's Fancy. :)

Am I a Lion? I don't think of myself as a Lion...


Brawler, the new class, offers no loss of BAB, and a choose-when-you-use-it Combat Feat 4/day. So there's no, "If only he'd taken bla-bla" regrets. And Bodyguard is on the list. Take it with Barroom Brawler feat, and he can be very specifically effective for things he sees coming. In Harm's Way, is what I'm thinking here. As a GM, I'd have to be careful not to crowd the Barb-Ranger.

And smarter people than me will arrive soon, with better advice. :)


It's my experience that the plural for Magus is Duel.


dotting


Without hazarding an opinion (because personally I'd try to balance for the party and setting), let me add a rider question.

Can favoured class bonuses be retrained?


Is that the 'toe pick' movie?

Edit: Google and Youtube confirm it is. Fun movie.


It's not unreasonable to know such precision, but it's unreasonable to see weather as switchon/switchoff rain/norain in the whole county at once.

More like...

"It'll rain before noon, but stop raining before noon. It'll start raining in the south of the county first, and kind of move north, but not get across the county before it stops."

In the same way the seasoned soldier might know "They'll have guard in patrols, probably three patrols...", but not "And the third patrol will be Sgt. Frobs, Spearman Dweem, and Spearman Saperson. Saperson's got a toothache..."

The Sylph cannot light a long blasting wick, knowing that the first raindrop of a gentle rain will land soon and put it out.

Locally, we interpret it as A) Sylph will not be caught offguard by weather. B) Sylph will recognize any magical weather as clashing with her foreknowledge. C) GM does not have to track weather he was not already going to be tracking, just to answer the Sylph.


+1 Emmit

Don't want to be a Heisenberg in a room full or Jokers.


Perhaps you could homebrew a golfbag, where the staffs are referred to by number, and which end you want put into your hand. So you'd call out 'Three Wood', or 'Nine Iron', and draw it easily like from a Handy Haversack.

You have more then 6 magic staves?

#FantasyWorldProblems


stumbled across this, thought it fitting

Westernized GoT Theme on Youtube


Congrats everyone. And if you should see a fat friar- shoot him last, eh?

Jelani, thanks for the opportunity to build this toon. If you hadn't asked for images, I would never have dreamed up such a character.


Would you believe, dinner tonight here was Thanksgiving leftovers, already?

Actually, so was lunch, but paneer and chicken, not turkey and trimmings.

The fridge is full, the freezer is full, and I'm hoping the garage gets colder, soon.


I would just dot, but that's a poor first response to such a great offer.

I like the facial detail in that first pic.

Thank you for sharing your art.


wasn't me this time. :-)


dotting


Heard you speaking of saints. I'll just leave this here.

St. Teresa of the Stones:
Patroness of Inspiration, Prophecy, Perception, Secrets, The Addicted, The Poor, Prostitutes...

Saint Teresa of the Stones was a seeress, in a time and place when and where such was unwelcome, and unhealthy. To fill her eyes and ears against the whispered words and visions of the Gods, Teresa turned to herbs and alchemy, and in the way of such things, found herself less important to herself than her next vial. Trading in flesh for the costs of the powders, tormented by the diminished, but unended otherworldly whispers, Teresa soon ran afoul of local powers. Some whores trade in secrets, some more than in flesh, and suspicion grows when one knows, unbidden, things untold. Surely, it was said, she must trade for those secrets. Surely, she must tell what she knows. Truely (or at least, it is part of her canon...) she never did. She had no need to trade for secrets, the Gods tormented her with them, unasked, unwished-for, unending. But suspicions grew. Everyone has secrets, and many thought her in possession of theirs. And eventually, some were worth killing for.

A poor whore, a single mother, a taster of poisons, rumoured a lesbian, a thief, a blackmailer... One night, a crowd grew, whispers turned to shouts, and stones flew. The pain drove the veil of the drugs off her mind, and her seeress' powers carried every shout, heard every whisper, read in every stone the story of the hand that cast it. And she found she could not hate them, in their fear, their confusion, striking out, making what change they could, using what power they had, in their own hopelessness. She did not cry out to them to stop, but to continue, and as she saw more fragments of the pains around her, as more stones brought her pain, and death, and insight, she had her final Revelation. She finally roared out, to the Gods themselves, "You Court! Up in the Sky! You Court, up in the clouds! Is there something you forgot to tell me?! Tell me! Tell me! TELL ME!!" And a final stone fell. And Teresa died.

The hate of the crowd vanished, replaced with sorrow, and guilt, and regret. One there remembered Teresa had called for stones, and more were brought, and her body covered. Her story, of her forgiveness of her killers, of the kindnesses remembered after her death, of her grace amid her own degradation, spread slowly at first, but caught like fire among famined leaves. When a ruler ordered the stones that had been piled over her, now a huge mound, moved, and her body hidden, no body was found, and her legend grew. Witches, Oracles, and yes, fakirs and charlatans, began to speak of her as a Patroness, and then, as a Power. Is there truth to the rumour that Clerics have found Power in prayer to her, now?

Saint Teresa of the Stones was inspired by Joan Osbourne's song, 'Saint Teresa'

Every stone a story, like a rosary...


The Bag of Trickeds


suggested title for Snake's scene:

"A Bit of Luck"

and Braddon, again bringing a chuckle. :-)


.


I think your burned condition can be interpreted as part of 'warped or otherwise transmuted'. Or not.

If it IS part of, then you could still Mend the ashes into the complete burned object, then Prestidigitate the change of unburning. Or not.

If it is NOT part of, then you're restoring damage d4 at a time, and the energy/physical type of that damage is not important. You could in theory unburn the night's firewood for the next night's fire. Or not.

Seems very cool to me, to have such a power.

And my intelligence types have just now started mixing ashes of burned documents, and then portioning the ashes, and dumping them in separated places.

edit: Maybe you can't unburn your firewood, because some of that object went up in smoke, so you no longer have all of it to Mend? That might also go for paper, except it tends to char, not really combust. I suppose we come to the question of how much of that paper was Plot. :)


1 person marked this as a favorite.

The only people who really care about your backstory are looking for hooks to hang plots on.

Sometimes, you have too much baggage to ride a railroad.


fashion and I thank you


I should have put this in there, but it's kind of separate. Still, this is referenced in Nando's background.

Saint Teresa of the Stones:
Patroness of Inspiration, Prophecy, Perception, Secrets, The Addicted, The Poor, Prostitutes...

Saint Teresa of the Stones was a seeress, in a time and place when and where such was unwelcome, and unhealthy. To fill her eyes and ears against the whispered words and visions of the Gods, Teresa turned to herbs and alchemy, and in the way of such things, found herself less important to herself than her next vial. Trading in flesh for the costs of the powders, tormented by the diminished, but unended otherworldly whispers, Teresa soon ran afoul of local powers. Some whores trade in secrets, some more than in flesh, and suspicion grows when one knows, unbidden, things untold. Surely, it was said, she must trade for those secrets. Surely, she must tell what she knows. Truely (or at least, it is part of her canon...) she never did. She had no need to trade for secrets, the Gods tormented her with them, unasked, unwished-for, unending. But suspicions grew. Everyone has secrets, and many thought her in possession of theirs. And eventually, some were worth killing for.

A poor whore, a single mother, a taster of poisons, rumoured a lesbian, a thief, a blackmailer... One night, a crowd grew, whispers turned to shouts, and stones flew. The pain drove the veil of the drugs off her mind, and her seeress' powers carried every shout, heard every whisper, read in every stone the story of the hand that cast it. And she found she could not hate them, in their fear, their confusion, striking out, making what change they could, using what power they had, in their own hopelessness. She did not cry out to them to stop, but to continue, and as she saw more fragments of the pains around her, as more stones brought her pain, and death, and insight, she had her final Revelation. She finally roared out, to the Gods themselves, "You Court! Up in the Sky! You Court, up in the clouds! Is there something you forgot to tell me?! Tell me! Tell me! TELL ME!!" And a final stone fell. And Teresa died.

The hate of the crowd vanished, replaced with sorrow, and guilt, and regret. One there remembered Teresa had called for stones, and more were brought, and her body covered. Her story, of her forgiveness of her killers, of the kindnesses remembered after her death, of her grace amid her own degradation, spread slowly at first, but caught like fire among famined leaves. When a ruler ordered the stones that had been piled over her, now a huge mound, moved, and her body hidden, no body was found, and her legend grew. Witches, Oracles, and yes, fakirs and charlatans, began to speak of her as a Patroness, and then, as a Power. Is there truth to the rumour that Clerics have found Power in prayer to her, now?

Saint Teresa of the Stones was inspired by Joan Osbourne's song, 'Saint Teresa'

Every stone a story, like a rosary...


Is this A suitable picture?

I think he's an Oracle (Warsighted/Psychic Seer), Lame, perhaps Clouded Vision. But I'm not anxious to interrupt his conversation with that other fellow, to ask him.

Or This lady, who I believe is a Witch...

The intent with either is healing.


Let's see what the dice say...

dice spam:

4d6 ⇒ (6, 6, 6, 2) = 20=18 4d6 ⇒ (6, 1, 2, 3) = 12=11 4d6 ⇒ (1, 4, 5, 5) = 15=14 4d6 ⇒ (4, 2, 6, 3) = 15=13 4d6 ⇒ (2, 2, 2, 6) = 12=10 4d6 ⇒ (1, 5, 1, 5) = 12=11

4d6 ⇒ (1, 2, 4, 2) = 9=8 4d6 ⇒ (1, 6, 6, 1) = 14=13 4d6 ⇒ (1, 4, 1, 4) = 10=9 4d6 ⇒ (4, 1, 4, 3) = 12=11 4d6 ⇒ (6, 6, 6, 2) = 20=18 4d6 ⇒ (1, 3, 5, 3) = 12=11

4d6 ⇒ (3, 2, 4, 2) = 11=9 4d6 ⇒ (2, 2, 6, 2) = 12=10 4d6 ⇒ (3, 2, 6, 5) = 16=14 4d6 ⇒ (6, 4, 5, 4) = 19=15 4d6 ⇒ (6, 2, 2, 4) = 14=12 4d6 ⇒ (4, 5, 1, 4) = 14=13

4d6 ⇒ (5, 3, 2, 2) = 12=10 4d6 ⇒ (4, 3, 2, 6) = 15=13 4d6 ⇒ (1, 1, 6, 6) = 14=13 4d6 ⇒ (2, 5, 6, 4) = 17=15 4d6 ⇒ (3, 1, 2, 6) = 12=11 4d6 ⇒ (1, 6, 3, 6) = 16=15

4d6 ⇒ (6, 4, 3, 4) = 17=14 4d6 ⇒ (2, 1, 6, 4) = 13=12 4d6 ⇒ (6, 5, 1, 4) = 16=15 4d6 ⇒ (6, 5, 6, 6) = 23=18 4d6 ⇒ (5, 3, 2, 2) = 12=10 4d6 ⇒ (2, 3, 6, 5) = 16=14

4d6 ⇒ (4, 3, 4, 2) = 13=11 4d6 ⇒ (2, 6, 4, 3) = 15=13 4d6 ⇒ (3, 2, 2, 2) = 9=7 4d6 ⇒ (5, 6, 2, 3) = 16=14 4d6 ⇒ (2, 6, 5, 5) = 18=16 4d6 ⇒ (4, 1, 2, 3) = 10=9

Rows
18 11 14 13 10 11
8 13 9 11 18 11
9 10 14 15 12 13
10 13 13 15 11 15
14 12 15 18 10 14
11 13 7 14 16 9

Columns
18 8 9 10 14 11
11 13 10 14 12 13
14 9 14 13 15 7
13 11 15 15 18 14
10 18 12 11 10 16
11 11 13 15 14 9

\
18 13 14 15 10 9

/
11 18 15 13 12 11

4th column (13 11 15 15 18 14) is a winner, now let's see if I can build a concept that's a winner.


Gambler, starting with the stats...

4d6 ⇒ (3, 4, 3, 3) = 13 11
4d6 ⇒ (3, 5, 1, 3) = 12 11
4d6 ⇒ (1, 2, 6, 6) = 15 14
4d6 ⇒ (4, 5, 1, 4) = 14 13
4d6 ⇒ (2, 6, 3, 3) = 14 12
4d6 ⇒ (1, 5, 2, 4) = 12 11

You gotta know when to fold 'em. :)


1 person marked this as a favorite.

Tonight is game night.

I put a jar of Ragu and the dregs of another into the crock pot, set to high.

I fried two pounds of frozen sausages until they could be separated from each other, let them keep browning while I took them out of the skillet one at a time to cut into smaller chunks, tossing the chunks back in the skillet. When all the sausage was cut up and brown, it went into the sauce in the crock.

I poured almost all the sausage fat off, then diced an onion up and caramelized it in the same pan. That went in the sauce. Sitr sitr sitr. (Heh. Sitr must be the Nordic minor god of kitchen chores, in this case, stirring.)

I got a pan of water boiling, and surveyed the arriving players, how many for pasta, sausage, and sauce? Ziti is smarter than spaghetti, no whipping strands to add bloodstains on your character sheet.

Leftovers not a problem, when they occur.


2 people marked this as a favorite.

Mourn the lost mage, Rtilliu
(Hurloff his first name)

Who wanted to be half-ogre
(Just 'big' was not the same)

The GM said, "Your eyes don't glow"
"Your teeth are normal, too"

But Hurloff had his self-image
'The demon-mage Rtilliu'

I recount so you'll be assured
None of these weighed a wit

And all was fair and above board
When Hurloff, while stirge-bit

Did cast his lonely magic spell
And Mage Armor did form

Around Hurloff, and the stirge too!
(Which kept both snuggly warm)

Mourn the lost mage, Rtilliu
(Hurloff his first name)

Who wanted to be half-ogre
(just 'big' was not the same)


I'm sure we'll miss your connections.

I did enjoy your 'civilian' vibe.


"You can break in? I have no doubt. I can, you should have no doubt, break you. Let's drink, to our mutual restraint and maturity."


1 person marked this as a favorite.

City of Heroes had redcaps as fey grunts. They were at war with reindeer-folk, which were basically the werewolf mob with an antlered skin.

Fey might have an army of ants morphed into ant-folk, with spears and daggers broken off a morphed thorn-hedge.

Packs of wolves?


3d12 in order for DJ

1d12 ⇒ 2
1d12 ⇒ 2
1d12 ⇒ 7

"reroll one of them"

1d12 ⇒ 4

1d4 ⇒ 1
1d4 ⇒ 2
1d4 ⇒ 3


4 people marked this as a favorite.

It may not say it gives a bonus to disguise, but if the assassins (or the palace guards, if you're the assassin) are looking for gender XX, and you're now an XY?

"Stop that woman! She looks like this wanted poster, if you shave off the beard and pluck the brows a bit..."


While I wouldn't want to add such to my 'treasure table', in the local tabletop game where a half-ogre entered chained to a wall as arena-fodder, part of my scene setting was a certain unsympathetic NPC saying, "Me? I'm just waiting for you to get killed. Already sold your stones to a witch!"


might a demi-ent also request a copy?


https://www.youtube.com/watch?v=mhdWXLUsz9Y

At 50 seconds.

That's the bluff check.

But with PotP, he's actually speaking those languages, and saying what he's trying to say?

He can dance around with mice, and 'Make a pretty dress for Cinderelly'?

He can cutscene and flashcrowd with a dozen mini-lab-coated elven techs, and at the end, have produced the KN:Engineering solution to the missing maguffin?

Cool.

Wait, all day, forever?

Um...


Ravingdork wrote:
Thornborn wrote:
If a good fight lasts five rounds, and your damage doubles, the opposition suddenly 'will have been' breeding doubly-tough monsters, which you'll meet very soon... I acknowledge this is not the case in PFS.
Assuming you are doing it because of a new combination the player came up with rather than typical level/CR advancement, I've always viewed this as rather bad GMing. If you are having a problem with a player character's new toy or trick, you should talk to the player and resolve the root of the problem, not compound it by killing everyone else with strong monsters.

If I let a trick in, my players know I will still challenge them. My players rely upon me to present challenges. So while I will celebrate WITH them, their latest gizmonic, possibly joke about it smelling of cheese, they know the presence of the new method is not going to _only_ let them kill 2.4 more city guards a round. The new cannon is going to also blow open the door of the Iron House, and let out the legion of lightning golems.

Because it was always about fighting cooler stuff with cooler stuff, not about pasting mooks more efficiently.

And I think it's rather good GMing.

I find both "No, you can't have it, not even going to talk about it" and "OK, you win, they're all dead, now go home", as bad GMing.

Ravingdork wrote:
Also, I find it best to just leave it be if it doesn't appear to be diminishing the fun of anyone else. I've found that oftentimes, the apparent problem lies with the GM alone. (Even so, a GM should strive to have fun too.) Whenever one of my players comes up with a powerful character, concept, combo, or whatever, I revel in their joy and keep the story moving forward as already prescribed by my notes or the module in question. The only time I step in is when it is causing problems for others (such as stealing away too much of the limelight or whatnot).

I agree with all of the above, with the caveat that if a new toy breaks something, I'm supposed to have something else ready to serve.

To keep this remotely on topic, I think the feat is pure flavor for low-levels, where my games start, and I expect of myself that I would adapt as PCs leveled up.

1 to 50 of 344 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.