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Lem

ThornDJL7's page

FullStarFullStarFullStarFullStar Pathfinder Society GM. 845 posts (2,225 including aliases). 23 reviews. No lists. 1 wishlist. 4 Pathfinder Society characters. 1 alias.



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Awesome Mini, awesome monster.

*****

Got to use this in an adventure not to long ago. It got an "ooo" when it hit the table, and then it got an "Aaaauggh" as it proceeded to destroy the heroes. :P


A bit dry

****( )

There wasn't a lot to pull me into the body of this, and became difficult to focus on it towards the end. I found myself having to go through sections twice due to phasing out mentally, but made sure to get it down before I moved on.

As far as an NDA goes though, it gives me lots of fun to go "I know! BUT my NDA says I can't tell you!"

Even when I don't know and my NDA has nothing to do with the answer it drives my players nuts. :P


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GM Perspective

*****

Fun: (5) I had fun. Oh, did I have fun.

Story: (5) The story starts out how any investigation type starts but if you choose the right clues you can keep your players off guard depending on that route they take.

Combat: (5) The combats give the GM’s plenty of options to keep their players on their toes and not taking anything for granted. I enjoyed this. I had a full toolkit with nothing feeling wasted.

Roleplay: (5) The roleplay opportunities were fabulous and well mixed into the story. All of my players put this in their top 3 sessions of all time.

Challenge: (5) They felt pushed to their limits and I almost killed 2 of them, but they managed to scrape by just barely and come out with a win, a big win.

Overall: 5 (5 star) My word of warning if you spend too much time on the roleplay you will push this well out of the 4 hour mark. We took 5.5 hours, but we weren’t hammering the timers either. Just keep an eye on that clock at least.

Venture-Captain Dan Luckett (West Michigan)


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GM Perspective

****( )

Fun: (5) I enjoyed this scenario immensely.

Story: (3) This adventure’s story is straight forward, and not overly complicated. The only point of it that’s predictable is the beginning, and the end. The middle was entertaining.

Combat: (3) The only fight that I felt I challenged my party with was the BBEG in the end, but it was his mooks that did the most damage due to the super high AC 3/5 of the party had. They just smashed their way through everything.

Roleplay: (5) This is where this scenario shined. A good GM will ham this up to nines. If he doesn’t well…if you’re not a good GM what kind of GM does that make you…hmm?

Challenge: (3) There was no serious challenge to this adventure. It’s a fun romp, but doesn’t stress you in any real way. It was nice to see a new twist to an old enemy of PFS, but players are just too used to fighting this enemy to not be able to squash it handily.

Overall: 3.8 (4 star)
Venture-Captain Dan Luckett (West Michigan)


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Player Perspective

****( )

Fun: (Void) I am 99% sure this scenario was ruined for me by my GM being so soft spoken and it being played at Gencon where it was so noisy. I eventually gave up and keeping it to myself, I read the box text in the module on my Ipad to follow along. I just could not hear him or tell what was happening without it, and got tired of screaming, “What!?”

Story: (5) The story was actually pretty cool in my opinion. The setting was neat, and the idea of riding up on shore reminded me a little bit of the D-Day depictions mixed with something else I’m having difficulty placing. I found it absolutely fascinating.

Combat: (4) The first encounter was the only fight that I found challenging. The others were a joke, but that was probably more due to the fact that we had a perfect mix to stomp the BBEG.

Roleplay: (3) It was present in the required amounts. Nothing special, but it wasn’t missing.

Challenge: (4) A couple of the fights were annoying more than challenging, and aside for the above mentioned steam rolling by perfect party composition this should be a worthwhile challenge.

Overall: 4.0 (4 star)

Venture-Captain Dan Luckett (West Michigan)


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