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Drow Dancer

Thorn's page

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Corey Young wrote:
Thorn wrote:
Unfortunately, my circumstances have changed and I can no longer afford either my Pathfinder or GameMastery subscription. Please cancel both. Thank you for producing such a high quality product, I have enjoyed everything I have received.

Thorn,

Thank you for letting us know. Your GameMastery and ongoing Pathfinder subscriptions have been canceled. The transition Pathfinder subscription isn't costing you anything at the moment, but do you want it canceled as well?

Yes, please convert it to store credit.


Unfortunately, my circumstances have changed and I can no longer afford either my Pathfinder or GameMastery subscription. Please cancel both. Thank you for producing such a high quality product, I have enjoyed everything I have received.


No, the question is; "Can anybody cast dispel magic?" Your caster has to beat DC17, but if they do she plummets 180ft for an average damage of 63.

Incorrect. She floats down 60' per round for 1d6 rounds as per the fly spell.


On page 3, it says 1d4 townsfolk die each day for the first two days and then increases by 1d4 for every day thereafter.

On page 5, it says the journey takes a little more than three days (for a party moving at speed 30) or five days (speed 20) one way. Not counting time for exploring or resting.

Page 3 also states, once forty townsfolk die the malady has run its course.

Doesn't this make it near impossible for the party to complete the mission in time to save anyone ? The average death toll for six days would be 40 and I imagine most parties would have someone at speed 20. Even at speed 30 most parties would be likely to fail.


Group of 4.


Sea Wyvern's Wake...TPK...Flotsam Ooze


1) Eyvindr (Male Dwarf) 3 Crusader/2 Fighter
2) Josephine (Female Human) 5 Cleric (of Kossuth)
3) Tauriana (Female Elf) 3 Scout/2 Swordsage
4) Anorillion (Male Human) 3 Human Paragon/1 Sorcerer/1 Rogue


There have been two so far in the game I'm running.

1) Ripclaw. Spends 5 rounds without landing a single hit before dying.

2) Bua Gorg. The cleric casts summon monster III, bringing forth two uncontrolled dretches. One casts stinking cloud on Bua, catching Drevoraz in the area. Both miss their saves and both are nauseated for 5 rounds after leaving the area. Both die before recovering.


The stat block for Navesh Wyvernsting on pg 20 is missing Evasion, Trap Sense +1, Sneak Attack +2d6 and death throes.


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