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Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Venture-Captain, Texas—Dallas & Ft. Worth. 1,485 posts (1,506 including aliases). No reviews. 2 lists. 1 wishlist. 18 Pathfinder Society characters. 1 alias.


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Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Ascalaphus wrote:

I do think the "form" of the scenario writing could be improved.

One thing that can trip people up is when an important detail is buried somewhere in the middle of a paragraph of description that's not actually box text. A GM will often paraphrase such descriptions, and then it's easy to miss the important detail. Just bolding out the crucial detail would make it a lot easier for the GM.

** spoiler omitted **

Bullet points for important details in an area also solve this problem.

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

1 person marked this as a favorite.

Hey, everyone.

We've had some changes over the past couple of months.

I'm sorry to announce that my first Venture-Lieutenant, Marcus Mayes, has had to step down due to health reasons. He's been a great help and a strong supporter of PFS since before there was a VO program. He also organized the first PFS games in DFW. We'll still see him at gamedays, however his support and organizational efforts will be missed.

At the same time, one of our long-term players and a dedicated GM has stepped up to help organize games in Arlington and elsewhere. Please join me in congratulating our newest Venture-Lieutenant for Dallas-Ft. Worth, Chuck Davis.

Thanks to both Marcus and Chuck for their ongoing contributions to the campaign.

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Congrats, Matt!

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Grats, Thea!

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Kydeem de'Morcaine wrote:


I might suggest printing those info boards a bit larger and put them on the wall about 2-3m up. That way they wouldn't be blocked by the crowds.

We are, unfortunately, restricted in what kind of signs and how big they can be out in the hall by Gen Con/ICCLOS.

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Wei Ji the Learner wrote:

Thoughts on Mustering, Organization, and whatnot (New Player Perspective)

1. There was some confusion Friday morning about BL(ue) and BL(ack) as table area identifiers. We were mustered to the wrong table at first, but fortunately got sorted out. One of the volunteers suggested PU(rple) as a possible color to use next year. Whatever means to prevent that confusion could go a long way.

Tablecloths are provided by Gen Con/ICCLOS. We have very little control over what colors are provided.

Wei Ji the Learner wrote:


2. Unlike some other 'living' campaigns, despite showing up with generic tickets due to events being sold out/lines being too long to pick up tickets on-site, there was a clear and sometimes painful effort on the behalf of mustering officers to get players to a table to play.

We try to make sure everyone that wants to play, gets to play. That's what we're there for, after all.

Wei Ji the Learner wrote:


3. Some modules seemed a bit weighted against pregenerated characters, which feels rather counter-intuitive. If new players to the campaign are playing pregenerated characters and they cannot succeed in a module with them, this will drive them away from the campaign and lead to bad PR.

This isn't really a Gen Con organizational thing.

Wei Ji the Learner wrote:


5. The requirement of 2 coins for a prize felt a bit clunky and contrived, but understandable. After all, from an organizational standpoint folks don't want people to have piles and oodles of things that they may never use.

It's always been 2 coins... the more you play, the better your chances. The way the prize table works you walk away with something (at least a boon) every time you roll at Gen Con. That means that you get at least 5 boons for playing all weekend long. That's a *lot* of boons.

Wei Ji the Learner wrote:


6. If someone has a concern about a module that was run at the convention, what is the best way to get in touch with the author/editor/creator/overall arbiter to recommend possible ways to improve it for play while maintaining both the spirit and the challenge of it?

There's a review section for each scenario in the Paizo store. John Compton, the developer for Pathfinder Society, reads all of those.

Wei Ji the Learner wrote:


Enjoyable weekend, if a bit exhausting. Volunteers, Judges, and Admin staff clearly were putting themselves on the line with this one. Great work!

Thanks. I think I can speak for my fellow volunteers when I say that players having a great experience is our primary goal when dedicate our time at Gen Con.

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Belafon,

We just passed the word informally on Sunday. We usually have an after-action meeting on Sunday once we get all the players out of the room. We had about 20 or 30 GMs and VOs in attendance.

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Well deserved, Lucas!

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Congratulations to all three of you, and also to Lucas Servideo who got his Campaign Service Award on on Sunday for his extraordinary efforts on Kid's Track and the Prize station both this year and last year!

Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Hey, guys.

Overall, I'm very happy with the way things went this year. There were some tweaks we made that definitely helped and there are some that we kind of a wash, and there are some that could be made better.

Before I get into that, though, I'd like to thank all the GMs and volunteers who helped to make this the best year for PFS at Gen Con ever.

Some random thoughts:

  • Prize & Info desk more prominent (although we had feedback that having the prize desk against the side wall was nice for lining up). I'm starting to feel that HQ itself doesn't need a huge prominent location, and might be better hidden in a corner while the more "customer-facing" sections are made more prominent. We have some time to think on it, but it could definitely improve. Having a raised platform for HQ does let us look out over the room and see what's going on, especially during mustering.

  • GM Table Assignments: Bob Jonquet worked for about 18 hours straight the weekend before Gen Con to get the table assignments done so we could have them set before the con started. To give you an idea of the scope of the problem: 10 slots (not counting 1/2 slots for BB/KT), 244 GMs and 160 tables in the room. Mike posted the final numbers on Facebook, but we sat over 1,400 tables and over 8,700 players over the four days. Bob did the table assignments for pretty much all of that, not including the Quests.

  • Scenario lead time: The fact is that Paizo has a production schedule and Gen Con is the absolute busiest time of the year for them. They have to produce an extra scenario as well as the Quest/Delve content and the Specials. Two of those (Stonelords and Paths) were largely finished for Paizocon, I believe, but that still left the others. Next year will be even tighter as Gen Con will start July 31st instead of mid-August. If you're going to be running at Gen Con, the best advice is to prep any of the older scenarios you'll be running well in advance so that you don't have to worry about them, then plan to be in crunch mode for prepping the Specials and the 3 new Season X scenarios.

  • Announcements: We may have gotten a bit carried away with them, but sometimes that's the best way to get word out that we need someone (like the gentleman whose wallet was turned into lost & found). The "not listening at first" is why we try to preface every announcement with, "Attention Pathfinders!"

  • Hovering over marshals: If you read the instructions on the boards outside, they tell players to organize a table of six players and then send ONE person to get a table assignment. We've told them but they don't seem to want to wade through a crowd, then back out to find their friends, then back through as a group again. If we could put the muster stations out in the hallway for most slots it would probably help that somewhat, but we can't (Gen Con/ICCLOS rules).

  • No one should have been chewed out for walking up to the prize table early. At worst, you should have been politely informed that they weren't ready yet. If you PM me the name of the individual (if you know), then I'll look into the issue.

  • Checking in with marshals: We made a change this year in the documentation that said you didn't have to (players were to be informed that if their GM wasn't present they should send one person to notify the marshal), but apparently not everyone read that portion of the instructions. Overall, I think I prefer to have the GMs check in with their marshals ahead of time. We can easily add the muster point to the GM schedule showing your tables.

  • Speaking of the GM schedules showing your tables, I'd like to ask everyone to work extra hard to keep hold of those once they're handed out. I don't mind looking it up for you, but it should be in your GM kit with everything else you need to run your games.

  • HQ wasn't aware of the need to communicate successes back to us on 5-99 until about 30 minutes before the slot started. We did our best to provide that information to GMs.

  • All the evening slots should have been called over at 11:30 PM so we can clear out the hall by midnight. My understanding was that ICCLOS/Gen Con want us out of the room by then.

  • I was worried that the Prize Station was going to get swamped on Sunday and we would have to turn people away at the end of the slot (one of the reasons for many of the announcements that day). Fortunately one of our volunteers came up with a way to process people through much more quickly and by the time we kicked everyone out the entire line had been handled. I think that's the first time that's happened for us at Gen Con and it's a huge win.

    There's a lot more I'm not remembering -- Bob was taking notes during the after action meeting on Sunday that he hasn't had a chance to get out to the rest of the HQ team and I'm on my work computer without access to all my notes.

    I'm interested, as always, to hear feedback from GMs and players, so keep it coming!

  • Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    When I open this in iBooks, the title across the top reads "The Cruasder Road". Simple typo, but at the top of every page...

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    If they trigger the collapse:

    - how many tubes do they have to destroy?
    - where are they located?
    - are they all accessible to non-flying melee characters?

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    Congratulations, guys!

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    Any idea when this will be available in the online store?

    Thanks!

    Grand Lodge

    1 person marked this as a favorite.
    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    All I saw was the banquet... I'd be upset if I got zero lottery events.

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    Waiting... waiting...

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Hey, Rho.

    I'm sorry to say I dropped the ball on getting events at A-Kon organized this year, so there won't be any PFS games at the con. We'll be having our regular gameday that Saturday (June 7th) at Area 51 in Grapevine, TX.

    Signups are through our Warhorn site at http://warhorn.net/events/dfw-pfs.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Just gotta watch out for Guayota showing up at your events... welcome to the team!

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    In addition to Mike Brock, you might consider reaching out to the local Venture-Captain for the convention. You can find them on the list of Regional Coordinators. They'll be in touch with local players who are familiar with the ACG and can help line up demos.

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    Mashable has a list of sites that were affected and have been patched.

    There are some heavy hitters there. It looks like most financial institutions don't use OpenSSL, fortunately.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    2 people marked this as a favorite.

    BNW, I read back on page two that you use a spreadsheet to track your purchases, etc.

    Since we're allowed to make our own ITS (as long as it contains the minimum data on the provided ITS), what's stopping you from adjusting your spreadsheet so it has the same info (Item bought, chronicle bought, chronicle used/sold) and printing that out instead of using the sample ITS?

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    You have too much free time on your hands.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Let's boil this down to a simple list. The only events you can get PFS credit for are:

    1. Pathfinder Society Scenarios that haven't been retired, including Specials and Exclusives.
    2. Sanctioned Modules.
    3. Sanctioned Adventure Paths (either just the sanctioned portions with a PFS character or the whole AP with non-PFS characters, but with credit applied to a PFS character).
    4. The one Quest that has been released.

    Chronicles for Sanctioned Modules and Sanctioned Adventure Paths can be found in the Additional Resources.

    Rules for applying credit for Sanctioned Modules and Adventure Paths are in Chapter 6 of the Guide to Pathfinder Society Organized Play.

    The only option of these that allows for any homebrew anything is the Sanctioned Adventure Paths played through in full with non-PFS characters. You can then apply the credit for the sanctioned portions to a PFS character (but not the character you played through the AP with).

    You may not, under any circumstances, mix homebrew and sanctioned content on the same character and get PFS credit for it.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    There's a one-sheet guide to starting your own PFS chapter available at http://paizo.com/download/pathfinder/PFSOneSheet.zip.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Congrats, Jesse!

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Silbeg wrote:
    Say, does anyone know a good battery backup for an iPad? Since this will be my primary means of carrying books, I think it would be good to have a buffer. Of course, my scenarios will be printed (looking into ways to reduce space and weight here as well, such as getting them spiral bound instead of using notebooks).

    That's a point I can't reiterate enough. There are not enough power outlets in the Sagamore to accommodate even 10% of the GMs with electronic devices. I love my iPad and the space and weight savings it offers over hardcopy, but if you're planning on using electronic devices you need to be responsible for keeping them charged and running. Extra batteries, external batteries, whatever it takes.

    Also keep in mind that the number of outlets in your hotel room will be limited, so if you're sharing (as most of our Tier 1/2 GMs are), you may need a power strip in the hotel room to plug in all the devices everyone brings with them.

    One thing we CANNOT do is string power cords across the floor as it presents a safety hazard to players, GMs, and Marshals in a crowded room where the cord may be invisible under chairs, players, bags and cases.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Belafon wrote:
    Speaking of shirts: this year can some stress be put on wearing the volunteer shirts? Last year a large number of marshals were wearing shirts advertising their local gaming group. It's great to see that kind of enthusiasm but it really didn't help identify them as the contact when trying to get the tables formed.

    That shouldn't be a problem this year. Del and the rest of the SCARAB crew have been very helpful and understand that, as a Paizo event, we need everyone representing Paizo to be identifiable.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Silbeg wrote:

    A couple of quick questions (I am guessing I know the answers).

    1) Are we expected to wear the volunteer t-shirts while GMing (and only while GMing?)

    2) Do we need to print out chronicles and/or session tracking sheets?

    3) How much time on either end of running the scenario should we budget for? i.e., should we figure on only have 4 hours real time to run?

    1. We do expect volunteers to wear the shirts, so you'll be visible to staff and players as a volunteer. VOs, of course, can wear their respective shirts instead.

    2. HQ will provide Chronicles and reporting sheets.

    3. Slots are 5 hours and I'm hoping we'll have 30 minutes between slots*. We start mustering 15 minutes or so before the slot starts, so we'll expect GMs to be checked in by then.

    *In past years we've had the first two slots back-to-back and a 1-hour gap between the 2nd & 3rd slot of the day. I haven't verified with Mike that we're changing that this year, but I'd like to.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Totenpfuhl wrote:
    Question for you vets: How do you get your badge from volunteering?

    We'll have the badges and t-shirts at the Volunteer's meeting on Wednesday night. After that, we'll have them at HQ.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Sior, that's because one of the things that Pathfinder (and earlier editions of D&D) players love is showing off their knowledge of the rules and options.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    From the Additional Resources:

    Additional Resources wrote:

    Pathfinder Roleplaying Game: NPC Codex

    The 1st and 7th level iconic characters found on pages 274-297 may be used in place of the downloadable pregenerated characters found on Paizo.com. The 12th level iconics are not permitted for PFS play. The text in the box on page 275 should be noted before using the iconic characters. The animal companions on pages 298-307 may be used as long as the character meets all the prerequisites to obtain an animal companion.

    I believe that provides access to all the Core and Base classes at level 1 and 7 for play as pre-generated characters, but you have to have the NPC Codex to make use of them.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    2 people marked this as a favorite.

    The onus is on the GM and event organizers to make sure that new players are:

    1. Aware of the Guide to Pathfinder Society Organized Play, and where they can get a copy.
    2. Aware of the Additional Resources, and where they can get a copy.
    3. Aware of the FAQ, and where they can find it.
    4. Aware of how to fill out a Chronicle sheet and its purpose.
    5. Given a valid PFS ID number and are aware of how to activate it online (if necessary).
    6. Aware of how to register their characters online.
    7. Aware of how to check their play history online.
    8. Aware of Prestige Points, Fame, and how they work.

    If you have players in your area that are not up to speed on these topics, and you are a GM or event organizer, then the burden is on you to educate them. Heck if you're a veteran player, part of being a member of the PFS community is sharing information of which all players should be aware but may not be.

    This task is never ending. As long as you are involved in the campaign, there will be new players that need someone to guide them and bring them up to speed on the campaign rules and how to find them. Help them so they can, in turn, help others.

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    Same problem here with the tabs.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    1 person marked this as a favorite.

    Sounds good to me, Nefreet. You're making a good-faith effort to correct the mistake within the spirit and text of the rules. I don't see why anyone would have an objection.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    3.x had Turn or Rebuke Undead, which mentioned channeling either positive or negative energy.

    Link.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Snip the Shadow wrote:
    Then I looked at a few NPCs out of the NPC Codex today and saw how few items some of the low level ones carried. I started thinking perhaps that gold piece number in PFS was a target number to keep a player in check from being too powerful. I guess it is to a point but it's not as limiting as I feared.

    The guidelines for total PC wealth are actually set out in the Wealth By Level (aka WBL) chart. PFS gives a little more than that out, generally.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    It's not addressed in the rules, roysier, so I guess that leaves it up to the event organizer and GM to work out. Just be aware that the official upper limit is 6 players, and some players may be upset if you don't allow them to play when you haven't hit that cap.

    Heck, I recently had a player storm out of a gameday because I wouldn't take a 7th player at my table.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    lastblacknight wrote:

    Is there way we can flag a board ruling for the Dev's so it can be added to the FAQ? I mean a relevant post by Mike or John - I have been marking it FAQ but some have been missed. I got caught out by a buried post from May 2012 and it would have saved the disappointment beacuse I actually download the Additional Resources and checked the FAQ for the relevant book.

    I am happy to put up my hand to help flag these rulings to be added.

    There's a "FAQ" button on every post. Just click it and it will be flagged as a potential FAQ entry for review by Paizo staff.

    There's also a sticky thread where a lot of ruling that haven't made it into the FAQ are posted. If you think something needs to be added to that, you can PM or email Mike and he'll look at adding it to the stickied post.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    carmanbeck wrote:
    there have been people adding their own stuff to chronicle sheets, which causes issues with balance and consistency.

    Not to mention being clearly against the spirit and intent of an organized play campaign, namely that everyone has access to the same rewards and options (given an equal level of involvement).

    And that it's explicitly against the rules.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Off-topic, but:

    You can take 10 on disarming traps as long as you are not in danger (in combat, swinging from a rope attached to a roc's foot, etc) or distracted (The raging orc horde on the other side of the crevasse shouting and screaming for your blood as they chop down trees to make an impromptu bridge, or the beautiful maiden you're trying to rescue is just so grateful she has to sit in your lap).

    You can't take 20 because there's a penalty for failure (the trap may go off).

    PRD wrote:

    Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

    Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you roll a d20 enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    I'm a bit of a strict simulationist in this kind of situation. I run the character on their own, going so far as to move away from the table and only coming back when the scout does -- or when I feel I need to move the spotlight back to the rest of the party :)

    I don't reward or punish these actions explicitly. I have the bad guys react as they would given the situation. If the scout succeeds in getting information and reporting back, then they get their reward. If the scout gets spotted, then the bad guys take appropriate actions. The scout knew the assignment was dangerous when he volunteered for it.

    As far as timers go, there's two kinds to worry about: simulation timers (the bad guys will be ready to go in two days and leave at that time unless the party stops them) and dramatic timers (the hostage is in stasis until the party shows up, then the 6-round timer to save him starts, because that makes the story more exciting).

    Personally, I prefer the former. It makes my life as a GM much simpler. However, if a scout pops in on the latter, then the timer is probably going to start at that point because I don't have any guidance in the scenario about what was happening earlier. As I say that, however, I feel like that's not really fair to the players. Perhaps the best way to handle it is to have the scout show up just when they're getting started on the hostage (or whatever) to give the scout time to return to the party and let them know they need to hurry if they're going to be heroic. If there's encounters between them and the hostage that the scout bypassed somehow, then you can still have them show up just in the nick of time and start the dramatic timer at that point -- unless they dawdle.

    If the scout tries to rescue the hostage solo, well, you just run that encounter for him and see how it goes. It may be best to be a live lion, and fortune may favor the bold, but that doesn't mean the dice are going to agree with you.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Linkified.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    1 person marked this as a favorite.

    Dhjika, that function (healing the damage) is covered by the Fast Healing and Regeneration abilities, which are separate from DR.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    Andreas, we're actually offering those three in that order at our gameday tomorrow.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    I gotta disagree, Drogon. We already give up enough verisimilitude with the campaign rules as they stand. Having every Pathfinder wandering around with a bag full of "Oh, I have just the right item for this event," stretches credulity even further.

    There's another reason, too: part of Pathfinder (and D&D) is planning your equipment and magic items ahead of time, then going in and seeing if you're really ready to deal with the challenges. Giving "magic bag" access to purchase items as needed during the scenario reduces the challenge inherent in the planning portion of the game. YMMV, IMHO, etc. We might as well remove encumbrance rules while we're at it.

    If you're in a town (or have time to travel to a town) that has the items available during a scenario, then buy whatever you need. If you're in a dungeon in the middle of nowhere with the nearest town 2 days' ride away by horse, then I hope you're not under any time constraints.

    Grand Lodge **** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

    On page 8, under the Diplomacy check DCs, is the last paragraph supposed to be part of the 25+ DC, or should it be 30+?

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    Best defense for that is to make sure you're not standing near the edge of a cliff.

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    I'd chime in in support of RotR as well. It was also designed as an introduction to the world of Golarion, so you get that added benefit. When you move on to other APs, your players will have a stronger background of the world and its history to draw upon.

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    The wolf animal companion goes to size Large at 7th level, which should be bigger than the Giant Alaskan Malamute. If your GM will allow it to be reskinned, that should work fine in terms of mechanics. Looking at the pictures, the dog is big but no bigger than a Pony, which is Medium in game terms.

    Grand Lodge

    Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

    This should probably be in the Homebrew section rather than the Advice section.

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