Paladins are limited to the mounts listed in their class description, as are Samurai. Ranger ACs (Animal Companions) must adhere to the list in the Core Rulebook.
Druids are the only class that has access to additional ACs from the Bestiaries and other books, as listed in the Additional Resources. Other options have been made available in the form of a boon in the past. One series of scenarios offered an axebeak mount, for example.
The first line of defense is to contact the organizer for the event where the game was played and see if they can correct the error. Second is your local VC. Finally, you can try to contact Customer Service.
Ultimately, however, your printed Chronicles are the official record of your character.
And, as with Kelly, feel free to PM me with any questions you may have.
Hyken coldaks wrote:
I am from Tulsa and am new to tabletop RPGs , I wanted to know if anyone had a pathfinder game I could join?
Hey, Hyken, we're always happy to see new players.
You should check out the Grand Lodge section of the Pathfinder Society boards and start a new thread there, or check with your local VC/VL. There's a list of us on the Regional Coordinators page.
Rob Duncan is the Venture-Captain for Tulsa, I'll bring this post to his attention.
It looks like this creature has not been advanced properly. Looks like they added a level rather than used the advanced template.
"Advanced" can me two things when referring to creatures. One is the Advanced template, the other is when you increase the number of hit dice, which is what it sounds like they did on this one. Yes, it's a confusing duplication of terms.
I don't think the descriptions of the individual Ioun Stones changed, but if they did between UE and SoS, you'd have to use the UE version since it was released later. Am I wrong?
Yes, but since UE doesn't contain rules on resonance powers it's not really relevant to the limit of how many resonant powers you can have in effect at once.
Furious Kender wrote:
That's a standard attack, not a special attack. The level drain and exploding you referenced are both (probably) Special Attacks.
Furious Kender wrote:
That's not an immunity, that's a whole host of abilities/restrictions/immunities. However, it still seems off in that if it's a zombie and you're making a Knowledge (Religion) check, it's pretty obvious that it's undead.
The way I run this for players is I let them ask questions. If they ask something general, like "Special Attacks," I look and see if there are any Special Attacks listed in the stat block. If there is more than one, I roll randomly among them to determine which one they know about. Same with Special Defenses, Resistances, and Immunities. If the creature doesn't have one of those, I don't count it against their number of facts known and let them ask again. If the players want to ask for additional items in any category, that's fine too, as long as they're willing to use up their fact store.
Also when I run, multiple characters making the check are able to ask independent questions and get different information. There's no reason to penalize characters who have invested in Knowledge skills because someone else at the table rolls higher than they did.
Honestly, it's not hard to be impartial about these things and apply some common sense.
Re: What your character remembers. Keep in mind that while you may choose to study certain aspects of a creature, it's possible that the information you studied was incomplete or missing key facts. That's why I allow some randomness in answering the questions.
Additional Resources wrote:
How is Seekers of Secrets superseded? It's still part of the Additional Resources.
I've never had a problem with the cleric saying "Oh, and I exclude the two guys that are down," presuming they have enough Charisma for Selective Channel to do so. Marking their precise locations is seldom critical for that, and if it is, I can remember well enough where they dropped.
To receive a faction-specific boon, you must play a character of that faction.
You may not play a pregen, perform the actions to qualify for an Andoran boon, then assign the Chronicle to an Andoran character as the character that performs the actions must be of the faction that is giving the boon out.
If you play a pregen, then that pregen is a member of the Grand Lodge.
If you're playing a scenario that has a boon for Grand Lodge members and you succeed at it, and that Chronicle gets assigned to a Grand Lodge character then you might be able to keep the boon, but that creates an inequality in the factions that benefits Grand Lodge characters. On the other hand, that might be a nifty benefit to Grand Lodge characters. I doubt that Mike will make this exception however. For now, I would operate under the assumption that you don't get faction boons while playing a pregen.
Um, what I would do is use the resources I have. If you only have one flip-mat, then expect to be doing a lot of drawing. The only issue with this is it may delay the game past the time slot allocated if you're not watching the clock carefully. Go into the scenario expecting to run it a little faster than you would otherwise.
I have a dozen of the original Tact-Tiles that I got years ago at MidSouthCon and that provide a great reusable surface. They were pricey but they're indestructible in normal use.
Please join me in welcoming Colton Freeh, the new Venture-Lieutenant for Lubbock, TX.
Colton recently moved to Lubbock to attend Texas Tech, and has already started the ball rolling to get Pathfinder Society sanctioned as an official campus organization, as well as reaching out to local store owners to get PFS started at retail venues in the area.
Lou Diamond wrote:
I have always felt that if PFS is being used as a marketing tool for pathfinder as much published content should be added into :Pathfinder as possible and that as far as adding content to the PFS campaign the DEVS should error on the side of adding it as if it is added and found out at a later time that the added content does not work it can be deleted if it is not added then a large portion of the community will never see it as most in the community are not compulsive book buyers like me.
This is actually the opposite of what good campaign management should do. Adding things later is always possible, but taking options away that were present previously results in a lot of unhappy players. Look at the Undead Lord, Synthesist Summoner, and other options that were removed from the campaign after being allowed for an example of the kinds of reactions this causes. Mike took action to remove those when he first started in his post at Paizo, but the intention was to do it once and not have to do it again. My understanding is that John and Mike would rather hold off on adding options until there's been a chance to evaluate them rather than broadly allowing everything and then having to take someone's favorite toy away.
My newest VL came up with it, wish I could claim the credit :)
I'd handle it as follows:
1. Run the rest of the scenario at the (new) appropriate subtier.
XP and PP as normal.
So, let me get this right. You want to wield a Large light crossbow, which will make it two-handed, bump the damage to 2d6 instead of 1d8, has a range of 80 ft., gives you a -2 to hit for being the wrong size and may or may not be something you can reload as a full round action?
Instead of wielding a heavy crossbow that is two-handed, does 1d10 damage, has a range of 120 ft., gives you no penalty for being the wrong size, and you're certain you can reload as a full-round action?
How is the former superior to the latter?
I do sympathize with the LGS when people just use/abuse the playing space and never buy anything.. but...
We've also started to implement a re-roll for receipt policy, where if you buy something in the FLGS that day, you can use the receipt for a re-roll just like wearing a PFS shirt or having a Character Folio. Obviously this isn't a campaign rule or anything like that, but it does encourage people to buy things from the store.
For our events, we ask parents to accompany their children at any gameday and we have never had a problem with them agreeing to do so. It's the parent's responsibility to take care of their child and teach them polite behavior.
We've relaxed that rule for most kids after we get to know their behavior (we have a 10-year-old who's better behaved than some of our college age players), but that's handled on a case-by-case basis.
If the child cannot commit to the full session time, then maybe running some non-PFS stuff like Beginner Box Kid's Track games that last an hour would be a better solution. When a parent first brings a child to our games, they know the duration of the game. If the children having to leave early becomes a chronic problem, then I would politely explain to the parent that leaving before the scenario ends is disruptive and impacting the fun of the other players. I would ask them to let the child stay later to finish the game or offer shorter games for those children.
Basically, the solution to these problems is to communicate with the parents and get them involved.
I usually just shame people into using physical dice. "Those aren't real dice. No roleplayer would use a dice roller when they can roll real dice. I thought you were serious about this game. I'm very disappointed. All the cool kids use real dice."
Of course, if I'm the GM I just ask them to roll physical dice where I can see them. That's not limited to people with dice apps, either.
Want to use a dice tower? That's great, as long as I can see the results.
Obviously this doesn't apply to online play, but in a FtF? Heck, yeah.
Unlike Magic cards, Pathfinder books do not become obsolete on a regular basis. Even if a new edition comes out (which is unlikely for quite some years), you could continue to play the current version with your books for years and years. There's also less need to trade between players when everyone can see what they're buying up front. Magic and other CCGs rely on artificial scarcity which creates a need to trade between players to create the deck you want. In Pathfinder and other RPGs, there is no artificial scarcity or randomness of what you get when you purchase something. If you purchase the Dragon Empires Primer you know exactly what you're going to get.
Sure, maybe you're only buying it for one trait or feat right now, but another character you create down the line might find something different out of the book that is useful.
I really don't get the community being tied to trading physical items. To me, a community is about the people and the shared experiences, not the ability to trade products between us.
Patrick, sorry if I read more into your proposal than was there. I felt there was an implication of "we could get more sanctioned APs if we do them this way," which implied (to my mind) that you're wanting more APs sanctioned sooner rather than later :)
As to the Chronicles, I think it would cause confusion if there were two different sets (one for home campaign mode and one for PFS mode). I guess it wouldn't matter if we never do PFS mode sanctioning for things like WotR.
All non-PC class characters, whether animal companions, summoned animals, magical beasts the PCs encounter, or anything else, use average hit points in PFS. Eidolons are no exception and they get 5.5 hp per HD, rounded down.
My table rule is that you don't know the other PC's exact hit point status in combat (unless you've been tracking it yourself). I ask players not to discuss their current hit points, although they can say things like, "I'm badly hurt and need healing."
Of course, if they say that the bad guys can hear them, too.
Part of playing the game is paying attention to what happens to the other players around you when it's not your turn. If you're distracted then it stands to reason that your character is distracted. If you want to know how badly hurt your fellow PCs are, pay attention to the game or use magic that will let you know.
I don't have problems with discussing hit point totals out of combat, but in combat, in the rush and heat of battle, it doesn't make sense that a PC can tell the exact status of their allies (or enemies) with a glance.
And, yes, the same rules apply to my NPCs.
A big part of the sanctioning process is actually going through and writing up the Chronicle sheets. The Chronicles have to list every item in the sanctioned portions of the AP that is not on the Always Available list, and the costs have to be checked and double-checked. When we did the first two, VOs were enlisted to help out with this process because of the tight development timelines involved. Sanctioning the APs in "campaign only" mode would not remove this development time and effort. Also, the boons you get for playing the APs have to be developed and reviewed before going out. At the same time, John is working on new scenarios, etc.
My point is that this won't significantly speed up the pace at which APs are sanctioned.
The problem with WotR is probably going to be Mythic teirs, but there's plenty of other APs that need work before we have to worry about WotR, anyway.
El Baron de los Banditos wrote:
Nice. They used to be accessible through http://paizo.com/traits, but that link doesn't work for me anymore. Good to see we can still snag them.
Which makes sense, given that the concept of Character Traits originated in the APG.
Actually they originated in the Rise of the Runelords Player's Guide, and were later published for free in the Traits Web Enhancement (which I believe predates the APG). That isn't available anymore as the traits have been rolled into the PRD since the APG came out.
Pirate Rob wrote:
Andrew/Jonathan, you're getting sucked into the specifics too much again I don't think Chris's retraining option is correct either but the real question is, how to deal with a character who's legality is questionable?
Actually, that's a different thread. This thread is about the legality of using a prestige class to qualify for itself while in the process of retraining.