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Dwarf Fighter

Thorkull's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStar Venture-Captain, Texas—Dallas & Ft. Worth. 1,475 posts (1,496 including aliases). No reviews. 2 lists. 1 wishlist. 14 Pathfinder Society characters. 1 alias.


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Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

When I open this in iBooks, the title across the top reads "The Cruasder Road". Simple typo, but at the top of every page...

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

If they trigger the collapse:

- how many tubes do they have to destroy?
- where are they located?
- are they all accessible to non-flying melee characters?

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

Congratulations, guys!

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

Any idea when this will be available in the online store?

Thanks!

Qadira

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

All I saw was the banquet... I'd be upset if I got zero lottery events.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

Waiting... waiting...

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Hey, Rho.

I'm sorry to say I dropped the ball on getting events at A-Kon organized this year, so there won't be any PFS games at the con. We'll be having our regular gameday that Saturday (June 7th) at Area 51 in Grapevine, TX.

Signups are through our Warhorn site at http://warhorn.net/events/dfw-pfs.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Just gotta watch out for Guayota showing up at your events... welcome to the team!

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

In addition to Mike Brock, you might consider reaching out to the local Venture-Captain for the convention. You can find them on the list of Regional Coordinators. They'll be in touch with local players who are familiar with the ACG and can help line up demos.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

Mashable has a list of sites that were affected and have been patched.

There are some heavy hitters there. It looks like most financial institutions don't use OpenSSL, fortunately.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

2 people marked this as a favorite.

BNW, I read back on page two that you use a spreadsheet to track your purchases, etc.

Since we're allowed to make our own ITS (as long as it contains the minimum data on the provided ITS), what's stopping you from adjusting your spreadsheet so it has the same info (Item bought, chronicle bought, chronicle used/sold) and printing that out instead of using the sample ITS?

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

You have too much free time on your hands.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Let's boil this down to a simple list. The only events you can get PFS credit for are:

1. Pathfinder Society Scenarios that haven't been retired, including Specials and Exclusives.
2. Sanctioned Modules.
3. Sanctioned Adventure Paths (either just the sanctioned portions with a PFS character or the whole AP with non-PFS characters, but with credit applied to a PFS character).
4. The one Quest that has been released.

Chronicles for Sanctioned Modules and Sanctioned Adventure Paths can be found in the Additional Resources.

Rules for applying credit for Sanctioned Modules and Adventure Paths are in Chapter 6 of the Guide to Pathfinder Society Organized Play.

The only option of these that allows for any homebrew anything is the Sanctioned Adventure Paths played through in full with non-PFS characters. You can then apply the credit for the sanctioned portions to a PFS character (but not the character you played through the AP with).

You may not, under any circumstances, mix homebrew and sanctioned content on the same character and get PFS credit for it.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

There's a one-sheet guide to starting your own PFS chapter available at http://paizo.com/download/pathfinder/PFSOneSheet.zip.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Congrats, Jesse!

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Silbeg wrote:
Say, does anyone know a good battery backup for an iPad? Since this will be my primary means of carrying books, I think it would be good to have a buffer. Of course, my scenarios will be printed (looking into ways to reduce space and weight here as well, such as getting them spiral bound instead of using notebooks).

That's a point I can't reiterate enough. There are not enough power outlets in the Sagamore to accommodate even 10% of the GMs with electronic devices. I love my iPad and the space and weight savings it offers over hardcopy, but if you're planning on using electronic devices you need to be responsible for keeping them charged and running. Extra batteries, external batteries, whatever it takes.

Also keep in mind that the number of outlets in your hotel room will be limited, so if you're sharing (as most of our Tier 1/2 GMs are), you may need a power strip in the hotel room to plug in all the devices everyone brings with them.

One thing we CANNOT do is string power cords across the floor as it presents a safety hazard to players, GMs, and Marshals in a crowded room where the cord may be invisible under chairs, players, bags and cases.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Belafon wrote:
Speaking of shirts: this year can some stress be put on wearing the volunteer shirts? Last year a large number of marshals were wearing shirts advertising their local gaming group. It's great to see that kind of enthusiasm but it really didn't help identify them as the contact when trying to get the tables formed.

That shouldn't be a problem this year. Del and the rest of the SCARAB crew have been very helpful and understand that, as a Paizo event, we need everyone representing Paizo to be identifiable.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Silbeg wrote:

A couple of quick questions (I am guessing I know the answers).

1) Are we expected to wear the volunteer t-shirts while GMing (and only while GMing?)

2) Do we need to print out chronicles and/or session tracking sheets?

3) How much time on either end of running the scenario should we budget for? i.e., should we figure on only have 4 hours real time to run?

1. We do expect volunteers to wear the shirts, so you'll be visible to staff and players as a volunteer. VOs, of course, can wear their respective shirts instead.

2. HQ will provide Chronicles and reporting sheets.

3. Slots are 5 hours and I'm hoping we'll have 30 minutes between slots*. We start mustering 15 minutes or so before the slot starts, so we'll expect GMs to be checked in by then.

*In past years we've had the first two slots back-to-back and a 1-hour gap between the 2nd & 3rd slot of the day. I haven't verified with Mike that we're changing that this year, but I'd like to.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Totenpfuhl wrote:
Question for you vets: How do you get your badge from volunteering?

We'll have the badges and t-shirts at the Volunteer's meeting on Wednesday night. After that, we'll have them at HQ.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Sior, that's because one of the things that Pathfinder (and earlier editions of D&D) players love is showing off their knowledge of the rules and options.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

From the Additional Resources:

Additional Resources wrote:

Pathfinder Roleplaying Game: NPC Codex

The 1st and 7th level iconic characters found on pages 274-297 may be used in place of the downloadable pregenerated characters found on Paizo.com. The 12th level iconics are not permitted for PFS play. The text in the box on page 275 should be noted before using the iconic characters. The animal companions on pages 298-307 may be used as long as the character meets all the prerequisites to obtain an animal companion.

I believe that provides access to all the Core and Base classes at level 1 and 7 for play as pre-generated characters, but you have to have the NPC Codex to make use of them.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

2 people marked this as a favorite.

The onus is on the GM and event organizers to make sure that new players are:

1. Aware of the Guide to Pathfinder Society Organized Play, and where they can get a copy.
2. Aware of the Additional Resources, and where they can get a copy.
3. Aware of the FAQ, and where they can find it.
4. Aware of how to fill out a Chronicle sheet and its purpose.
5. Given a valid PFS ID number and are aware of how to activate it online (if necessary).
6. Aware of how to register their characters online.
7. Aware of how to check their play history online.
8. Aware of Prestige Points, Fame, and how they work.

If you have players in your area that are not up to speed on these topics, and you are a GM or event organizer, then the burden is on you to educate them. Heck if you're a veteran player, part of being a member of the PFS community is sharing information of which all players should be aware but may not be.

This task is never ending. As long as you are involved in the campaign, there will be new players that need someone to guide them and bring them up to speed on the campaign rules and how to find them. Help them so they can, in turn, help others.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

Same problem here with the tabs.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

1 person marked this as a favorite.

Sounds good to me, Nefreet. You're making a good-faith effort to correct the mistake within the spirit and text of the rules. I don't see why anyone would have an objection.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

3.x had Turn or Rebuke Undead, which mentioned channeling either positive or negative energy.

Link.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Snip the Shadow wrote:
Then I looked at a few NPCs out of the NPC Codex today and saw how few items some of the low level ones carried. I started thinking perhaps that gold piece number in PFS was a target number to keep a player in check from being too powerful. I guess it is to a point but it's not as limiting as I feared.

The guidelines for total PC wealth are actually set out in the Wealth By Level (aka WBL) chart. PFS gives a little more than that out, generally.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

It's not addressed in the rules, roysier, so I guess that leaves it up to the event organizer and GM to work out. Just be aware that the official upper limit is 6 players, and some players may be upset if you don't allow them to play when you haven't hit that cap.

Heck, I recently had a player storm out of a gameday because I wouldn't take a 7th player at my table.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

lastblacknight wrote:

Is there way we can flag a board ruling for the Dev's so it can be added to the FAQ? I mean a relevant post by Mike or John - I have been marking it FAQ but some have been missed. I got caught out by a buried post from May 2012 and it would have saved the disappointment beacuse I actually download the Additional Resources and checked the FAQ for the relevant book.

I am happy to put up my hand to help flag these rulings to be added.

There's a "FAQ" button on every post. Just click it and it will be flagged as a potential FAQ entry for review by Paizo staff.

There's also a sticky thread where a lot of ruling that haven't made it into the FAQ are posted. If you think something needs to be added to that, you can PM or email Mike and he'll look at adding it to the stickied post.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

carmanbeck wrote:
there have been people adding their own stuff to chronicle sheets, which causes issues with balance and consistency.

Not to mention being clearly against the spirit and intent of an organized play campaign, namely that everyone has access to the same rewards and options (given an equal level of involvement).

And that it's explicitly against the rules.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Off-topic, but:

You can take 10 on disarming traps as long as you are not in danger (in combat, swinging from a rope attached to a roc's foot, etc) or distracted (The raging orc horde on the other side of the crevasse shouting and screaming for your blood as they chop down trees to make an impromptu bridge, or the beautiful maiden you're trying to rescue is just so grateful she has to sit in your lap).

You can't take 20 because there's a penalty for failure (the trap may go off).

PRD wrote:

Taking 10: When your character is not in immediate danger or distracted, you may choose to take 10. Instead of rolling 1d20 for the skill check, calculate your result as if you had rolled a 10. For many routine tasks, taking 10 makes them automatically successful. Distractions or threats (such as combat) make it impossible for a character to take 10. In most cases, taking 10 is purely a safety measure—you know (or expect) that an average roll will succeed but fear that a poor roll might fail, so you elect to settle for the average roll (a 10). Taking 10 is especially useful in situations where a particularly high roll wouldn't help.

Taking 20: When you have plenty of time, you are faced with no threats or distractions, and the skill being attempted carries no penalties for failure, you can take 20. In other words, if you roll a d20 enough times, eventually you will get a 20. Instead of rolling 1d20 for the skill check, just calculate your result as if you had rolled a 20.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

I'm a bit of a strict simulationist in this kind of situation. I run the character on their own, going so far as to move away from the table and only coming back when the scout does -- or when I feel I need to move the spotlight back to the rest of the party :)

I don't reward or punish these actions explicitly. I have the bad guys react as they would given the situation. If the scout succeeds in getting information and reporting back, then they get their reward. If the scout gets spotted, then the bad guys take appropriate actions. The scout knew the assignment was dangerous when he volunteered for it.

As far as timers go, there's two kinds to worry about: simulation timers (the bad guys will be ready to go in two days and leave at that time unless the party stops them) and dramatic timers (the hostage is in stasis until the party shows up, then the 6-round timer to save him starts, because that makes the story more exciting).

Personally, I prefer the former. It makes my life as a GM much simpler. However, if a scout pops in on the latter, then the timer is probably going to start at that point because I don't have any guidance in the scenario about what was happening earlier. As I say that, however, I feel like that's not really fair to the players. Perhaps the best way to handle it is to have the scout show up just when they're getting started on the hostage (or whatever) to give the scout time to return to the party and let them know they need to hurry if they're going to be heroic. If there's encounters between them and the hostage that the scout bypassed somehow, then you can still have them show up just in the nick of time and start the dramatic timer at that point -- unless they dawdle.

If the scout tries to rescue the hostage solo, well, you just run that encounter for him and see how it goes. It may be best to be a live lion, and fortune may favor the bold, but that doesn't mean the dice are going to agree with you.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Linkified.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

1 person marked this as a favorite.

Dhjika, that function (healing the damage) is covered by the Fast Healing and Regeneration abilities, which are separate from DR.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Andreas, we're actually offering those three in that order at our gameday tomorrow.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

I gotta disagree, Drogon. We already give up enough verisimilitude with the campaign rules as they stand. Having every Pathfinder wandering around with a bag full of "Oh, I have just the right item for this event," stretches credulity even further.

There's another reason, too: part of Pathfinder (and D&D) is planning your equipment and magic items ahead of time, then going in and seeing if you're really ready to deal with the challenges. Giving "magic bag" access to purchase items as needed during the scenario reduces the challenge inherent in the planning portion of the game. YMMV, IMHO, etc. We might as well remove encumbrance rules while we're at it.

If you're in a town (or have time to travel to a town) that has the items available during a scenario, then buy whatever you need. If you're in a dungeon in the middle of nowhere with the nearest town 2 days' ride away by horse, then I hope you're not under any time constraints.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

On page 8, under the Diplomacy check DCs, is the last paragraph supposed to be part of the 25+ DC, or should it be 30+?

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

Best defense for that is to make sure you're not standing near the edge of a cliff.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

I'd chime in in support of RotR as well. It was also designed as an introduction to the world of Golarion, so you get that added benefit. When you move on to other APs, your players will have a stronger background of the world and its history to draw upon.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

The wolf animal companion goes to size Large at 7th level, which should be bigger than the Giant Alaskan Malamute. If your GM will allow it to be reskinned, that should work fine in terms of mechanics. Looking at the pictures, the dog is big but no bigger than a Pony, which is Medium in game terms.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

This should probably be in the Homebrew section rather than the Advice section.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

As a side note, we should have fewer scenarios for GMs to prep this year. Last year we had a huge number as it was Paizo's 10th anniversary and we wanted to showcase scenarios from every season. This year the scenario list will be much smaller, so we should be able to limit how many scenarios each GM needs to prep.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

I was a late adopter of v2, but in January they added back the most crucial parts of the functionality we had in v1, with additional features. I was, honestly, getting ready to find or develop a new solution but the progress and development in the past month and a half have rekindled my faith and we've successfully moved all the DFW area signups to Warhorn v2.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

It's in the item description itself, in the Core Rulebook and the PRD.

PRD wrote:
This intricate gold headband is decorated with several small blue and deep purple gemstones. The headband grants the wearer an enhancement bonus to Intelligence of +2, +4, or +6. Treat this as a temporary ability bonus for the first 24 hours the headband is worn. A headband of vast intelligence has one skill associated with it per +2 bonus it grants. After being worn for 24 hours, the headband grants a number of skill ranks in those skills equal to the wearer's total Hit Dice. These ranks do not stack with the ranks a creature already possesses. These skills are chosen when the headband is created. If no skill is listed, the headband is assumed to grant skill ranks in randomly determined Knowledge skills.

Note the bolded section of the description.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

Matthew Morris wrote:

Oh comment from Sunday.

"We need Dwarven Ninja! Strong, Stocky, Silent! Hwah! I am the stone!"

Said in my gravelly Kodiak voice.

LoL! You should put that on a T-Shirt.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

The basics still apply, special materials come before other costs in the calculations. It's the same with silver, for example.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

This really belongs in the rules section, not the PFS section. However, the special materials cost is applied to the base weapon, so it would be 3,300 gold.

EDIT: it really doesn't belong here as Drake pointed out, it's not a legal choice for PFS.

Qadira *** Venture-Captain, Texas—Dallas & Ft. Worth aka Thorkull

1 person marked this as a favorite.

There's a certain amount of GM discretion involved in what constitutes an "Encounter". You have combat, social, puzzle... all of these are encounters. Sometimes a scenario is a dungeon crawl with almost all combat encounters and maybe some puzzles. Other times it's largely social with a couple of combats. There can't be a hard and fast rule about this because of the game we're playing. As a GM, you'll just have to use your best judgement.

FLite wrote:
I feel like doing otherwise runs into some very tricky terrain. For example, when I ran one scenario, we had a party of 7 PC's with 2 animal companions. Due to the tight quarters, no more than 4 minis could be involved in most fights. Thus, what usually happened was that the thieves would check a door for traps, open it, and the melee fighters would rush in, and the clerics came in after ward to heal. Due to difficulty of terrain, some PCs did not participate in any encounters all night long (they were in the wrong place when some of the encounters started, and by the time they worked their way around the fight was over, other times by the time they got to the door, the room beyond was so crowded they couldn't get in to get in the fight.

Someone leaving the game early is a different case from some people restricted from directly participating based on the in-game environment. If they were present at the table, I count that as participation for the purposes of determining rewards.

"Don't be a jerk," applies to GMs as well as players. There's no reason to penalize players if they're trying to participate but can't because of in-game limitations. If you have a melee character and he can't get to the bad guys because they're flying or across a chasm, that's not the players fault. If the bad guys have barricaded themselves, leaving only a 5-foot access path and the 4 melee characters can't get in, or if they throw up an obscuring mist so the archer can't see them at all, you shouldn't penalize them.

However, if someone leaves the game early because they scheduled a movie date and it overlaps they scheduled slot? Yeah, they don't get full rewards. If they're bored and want to leave? No sympathy.

(Note: If someone has to leave early because of a medical, work, or family emergency then you can ignore insignificant little things like Chronicle sheets and just get with them sometime after the game as necessary and convenient. This is a game and real life trumps that.)

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

You might also check out the Absalom article on the Golariopedia. It's just a rehash of other published works, but there might be something of added value.

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber
Hayato Ken wrote:
Would be supercool if the map pack would go with the flip mat!

You mean something like this?

Qadira

Pathfinder Adventure Path Charter Subscriber; Pathfinder Comics Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Maps, Modules, Roleplaying Game Subscriber

No, they don't get the feats, just the proficiencies. The feats are ways for characters that don't get the proficiencies (such as clerics and heavy armor) to gain the proficiencies.

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