Kusari-Gama Monk

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I need a small group of cr one and two brawlers for a pit fight scene in my campaign. If anyone knew a good list or would like to roll a few I would be appreciative. Thanks.


How many animal companions can a pack lord druid have? Can't seem to find rules limiting it, but it is phrased to make me think two is the limit.


I am thinking on finding a new game group in my area. Can anyone suggest a place to start looking. We only have three or so game shops in the area.


okay i know it just does not add up. does a small druid lose size ac bounes if they take a medium size animal? does a medium size druid gain the size bounes of a small animal?

will

ps how about armor ?


Kyle Olson wrote:
Thorin2011 wrote:

Sorry if this has been asked. Is there a time table for an andriod version of the combat manager program?

Thank you so much for the work you have already put into this program. I almost can't run my games without it.

Hopefully before the end of time.

When I get the monster editor complete, I'll have a better feel for what it will take to finish the smaller features.

I don't feel I have the right tech to quickly build new UI pieces, unfortunately, and that's slowing me down. On Windows I can throw together UI with the snap of a finger, and on iPad I had a good set of pieces by the end.

Thanks for the repley. Also thanks again for the program.


Thanks will look them up.

In the long run I might simply have the players role out d20 future characters with a arcane mix. I want a true time hoping setting so the players will need to go to were the magic tech is from.


Sorry if this has been asked. Is there a time table for an andriod version of the combat manager program?

Thank you so much for the work you have already put into this program. I almost can't run my games without it.


I am looking into a time hoping varent of pathfinders. I am wanting some sugrestions on making a arcane mech for the players to fight aganst.

So far I know the mech is only large sized. It has a base ac of 17 ish with strength and perception inhansment a +7 to att both ranged and melee I also have an idea the mecha will have two baynet blades one on each hand and a rifle on one side and a shot gun on the other.

The thought is simple stuff like this is starting to "drop" into the world and the players are trying to find out why + hopfuly stop it.


thank you


The rules says that an alchemist can make potions out of any spell in his formula list as long as it can be turned into a potion. So what spells can be turned into a potion and what potions can't.


so it is more of a bulk thing then weight. still does not stack in my head. (Yes not all the rules make sense I now still I can argue my side.)

the rule says he counts as large for most things even thou he is medium size. as a medium size person he should get the bounce from the size of the shield yet being more muscle than normal he can handle the weight and with training (tower shield proficiency) should be able to hand the bulk of the shield better then most.

Also a large weapon is vary unwieldy the center of balance would be way off yet the half giant can hand that with no problem.


question Tower shield has a -2 due encumbrance would this still apply to a half giant with powerful build? I would think no if he can wield a sword one size large then him the little wight this shield adds should not effect him that much. right?


new question Tower shield has a -2 due encumbrance would this still apply to a half giant with powerful build? I would think no if he can wield a sword one size large then him the little wight this shield adds should not effect him that much. right?


I am looking for a simple program that would allow a real time game table online. I am trying to set up a game and none of the players / friends live locale anymore. we are trying a play by post but it just is not the same? any ideas?


sense my last question is being answered easily I can hope my understanding of half giant is right.


thanks nice and simple


okay a half giant powerful build allows them to wield a large weapon as if it were a medium weapon. yes?

Large greatsword does 3d6 damage.

enlarge person raises the person and there gear on them one size category right?

What is the damage for a huge greatsword???


Okay here is one more idea Human rogue bard or fighter.

a human can use fast learner improvisation and Improved Improvisation

so a total of +4 in any none ranked skills all skills untrained

basicly +1 rank & +3 class skill in everything.

If I focus on feats like alertness and acrobatic as a fighter I could still be some help in a fight.

+ acrobatics skill will help prevent AoO on the battle field. I am sure a lot of the other skills will come in handy

Think macgyver in pathfinders. maybe not a PC but a fun npc to have around.


I had not thought about the Expert as a class. I have looked at bard my problem is 6 skill points vs 8 skill points.


I am trying to find the best mix of feats and class to make a skill monkey NPC or PC. I am thinking a rogue or ninja and then use feats to up some of the more important Skills.

The idea is that of a character that has basic or simple knowledge in as many skills as possible. Thanks


the character is a monk and other then the weapon finesse feat I am focusing on hand to hand and skill feats nothing really to ably to dex or range or perception.

battle wise yes fine detail should be limited but I do not need to now how many worts are on that running blotchy goblins face to put an arrow into it. I only need to know it IS a goblin and that it is running I would thing the character can see movement more or less fine.


Set wrote:


If it's primarily going to be a roleplay hook, I'd just avoid mechanics entirely and roleplay it. The character sounds like he's choosing to avoid long-distance related stuff (such as archery) by choice, so as long as he mentions his 'flaw' from time to time (choosing not to recognize something pointed out far away, or choosing to 'get closer for a better look'), then it's pretty much doing it's job without any need for a 'rule' or mechanical penalty.

That was my first thought when I talked to the gm His replay was an enfadic yes to negatives. so here I am looking for a fair rule set to present to him.

As added role play hook the ONLY equipment the players are to start with are the Hiarlome weapon of their family. My poor Adam hails from an archery hunting family and has a Family Long Bow with him at all time which he in theory Can not shot well at all.

Foghammer wrote:

An increased penalty over distance? You already take a penalty for every 10 feet away you are... IIRC it's a -1 per 10 feet. Nearsightedness could be that you take a -2 per 10 feet instead. I am nearsighted myself, and though I'm told my prescription lenses are pretty weak, I feel like my eyes are crap for noticing any details beyond 10 feet. And forget driving at night without my glasses.

Hum this has potential, I am unsure of the rule you are revering to. Are you talking about perception checks? Since the GM is insisting on some sort of rule set I was hoping to avoid a flat perception negative being as the other 4 senses are fine or a little better then fine.

Kevin Andrew Murphy wrote:

It sounds like the character has the Murky-Eyed Flaw from the 3.5 Unearthed Arcana Flaw list.

Maybe I will look that up.


I am looking into the draw backs to having a slightly near sighted character. the main reason for the flaw is role-play based. We are Running a "back to basics lvl 1 campaign" and the character hails from a vary proud tradition of archers but is a book worm I thought having him a little near sighted would be a nice story hook for not fallowing the family traditions and being a noble hunter


I am looking into the draw backs to having a slightly near sighted character. the main reason for the flaw is role-play based. We are Running a "back to basics lvl 1 campaign" and the character hails from a vary proud tradition of archers but is a book worm I thought having him a little near sighted would be a nice story hook for not fallowing the family traditions and being a noble hunter


true the idea was a simple and easy melee weapon for my archer characters.

1) a quarterstaff is a two handed weapon and a pc needs quarterstaff master feat to use it one handed.

2) there are magical bonuses that work with ranged and melee weapons I would limit the type of bonuses to these type.


Call it selfish but I was looking at the brew potion feat as the alchemist back up to his extracts. Like a wizard and scribe scroll feat. I do like the idea of having stuff for the other players but at lvl 1 and two extracts per day I need a back up.

PS I do not play magical wielders But the alchemist is one I can half way use.


okay thanks


PFSRD wrote:

Brew Potion (Ex)

At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.

I checked the formulae list and could not tell what formulaes can be made into potions. Is it any formulae on his list? or did I miss something?


thanks will check it out.


the other Idea is use some of the beginner box bash stuff from the Paizo website.


so Either I am completely nuts or right on the mark?


I am wanting a Long Bow that can also be used as a Quarter Staff. I know that the spell Bowstaff does this. Is there a way to make this a magical Weapon, and if so what bonus would this cost?

I am thinking a +2 cost.


The ONLY! reason I can think of for a player to even try this is ...
PC "Damn. I don't have any more bolts"
GM Looking around I see the arrows dropped by the orc I just slew.
PC "Can I cut an arrow so it can be shot from my crossbow?"
GM well let me check ...
Thus here we are talking about it. This is only a guess.

And to me I would say yes with a -2 to attack and the make shift bolt is fragle.


I may be wrong but an eidolon is an outsider that seeks power by forging a bond with the PC. you could have one that is doing the same thing but for so unquic knowledge


thanks


okay a little off topic how can You mix the arch types?? take one level as one then one level as the other?? or basicly take both at the same time??


I am looking for a free pre-made PF campaign? I have all was made my own settings and am looking for something simple that does not need a lot of writing on my part.


thanks I am still 3.5 minded half the time.


how much space does a large monster take up. 5 by 10 or 10 by 10?


how about point blank shot does that +1 go to splash as well.


thanks I mist that one.


I am still working on a winged bomber I am tring to work out what can be throw from dragon back on monsters below Death from above


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Is there any other items that can be used as throw splash weapons. I have thus far, Caltrops, Caltrops Vicious, Acid, Alkali Flask, Grenade Fuse, Holy Water, Liquid Ice, Oil (Alchemist's Fire), Oil Keros, Oil lamp, Powder, Powder Flash, Powder Itching, Powder Sneezing, Smoke Pellet, Tanglefoot Bag, Tar Bomb,and Thunderstone.


I am a NG Drow Noble (yes an abomination) The character is out cast of his kind. The Idea is the Dragon is leading the Character to a more lawful good alignment In hopes of redeeming the drow. ( I know impossible but it is a goal) As to the world I have no idea it is a one and done fun setting.


I am looking to dip into a level of alchemist for the Bombs Death from above.


wow that is simply amazing


lol true


the DM does have one rule all the classes and races must be part of the srd or prd. looking for those feats now thanks


I am building a one and done lvl 5 dragon ride. I am the normal dm for my group but this week a friend of mine is guest dming so I can play for a change. I asked for suggestion on a fun one time out of the norm character and landed on the Dragon rider.

Here is what I got thus far.
Base rolls
14 Str 14
22 Dex 18 (+4 Drow Noble)
10 Con 12 (-2 Drow Noble)
15 Int 13 (+2 " " )
18 Wiz 15 (+2 " " ) +1 Lvl 4
18 Cha 16 (+2 " " )

Character feats: Point blank shot, Precise shot, Mounted combat, Mounted Archery

BRONZE DRAGON
Dragon Feats: Hoover, Wing over, Fly by attack

I am looking at a death from above type of character. I am thinking of giving them two efficient quivers and having the dragon and rider stay above most combat shooting throwing and lobbing things at the monsters.

with the two quivers they can have 12 spears 36 javelins and 120 arrows fully loaded.

I have 10500 to spend on equipment and gear.

I am also looking at a lance for the other main weapon.


Void Munchkin wrote:
Thorin2011 wrote:

my thoughts exactly. My one limit is that is has to be on the srd or the ??? main rules site.

Maybe you mean the PRD.

Yes that is it thanks

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