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Thorgrym the Tracker's page

Organized Play Member. 1,981 posts (5,619 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 7 aliases.


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Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Arthur Cantor Delgado wrote:

Art ballestras past Kiltem to try to sink his blade into the nogginizer.

Spend 1 panache for extra damage!!

[dice=BALLESTRA!!]d20+11
[dice=damage]d6+5+12

The ranger watches from an impossible hiding spot. The pirate's excellent footwork gets an appreciative nod from the master swordsman.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

I misunderstood, I thought Art took us to the last room. I moved people on the map

Finally checking the last area, Lucky and Kiltem take point. The others stay out of the fatal funnel and are ready to support.

Perception, Lucky 1d20 + 9 ⇒ (17) + 9 = 26

Kiltem 1d20 + 11 ⇒ (17) + 11 = 28


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Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Minorly hurt myself and was laying home lastnight instead of going to work. I read the first 40 pages of your campaign. A really fun read. Solving a murder and saving the town from an orc invasion.
Vael’s heaven’s leap ability is crazy! It was well used.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Arthur Cantor Delgado wrote:

Art oversees the operations, lending a hand when necessary, delegating crew where they're most needed, things like that.

As they complete the process and get ready to hit the water again, he is careful to clap every crew member on the shoulder and give them a well done, pirate!

Anything you dogs wanna do here--Kiltem, are you trying to befriend this puppy for reals, or just for fun?

So...I hear there's another nearby village of similar make. Have you lot sated yourself on the teat yet? Because *I* sure as hell haven't!

Shall we find one more village to sack then sail back to Rickety Squib's to pay off our debts?


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

just making a place holder, will try and get my first character up soon


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Okay, Im trying to sort through all this stuff.


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Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Glad you are "back" and made it through w/ your sanity intact.

I generally don't talk to many people and don't do much on social media. But IF/When I talk to people who question the American response to such disasters, I usually first ask "What did you personally do?"

I'll stand for you and all our disaster responders.


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Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

It has been a great time. I was telling my wife and child how this game is finally coming to a close. My 9 year old was blown away that we have been playing the same game for half of his life.


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Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Sandor Stouthammer wrote:

Circlet of adaption, or glamour. She would be able to change her outfit at any time. Lord forbid someone else show up in the same dress she is wearing. Consider it done.

Sandor's last two levels his feats were Master Craftsman, and craft magic arms and armour.

Best wife gift EVER!!!


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Round 1

Ahh! A bone monster! the lad cries out alerting the others. Trying to buy his friends some time the lad rushes forward and throws his favorite tomahawk.

throwing/deadly aim 1d20 + 10 + 1 - 2 ⇒ (14) + 10 + 1 - 2 = 23
tomahawk 1d6 + 1 + 1 + 4 ⇒ (5) + 1 + 1 + 4 = 11


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Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Morkeleb the Mighty wrote:

On the day after the UC's return to Korvosa, Sandor and Grym each receive a magical missive from Morkeleb.

Would you like to speak again? Come see me.

Grym accepted a wish spell to cure his muteness. However, he did conceal this from most people. Only his closest friends and allies knew he wasn't truly mute.


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Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Thorgrym the Tracker, hero of the UpTurned Cup had several people to meet up with after the initial business was taken care of upon return from the Sunken Queen.

Grym went to the temple of Sarenrae where he left a sizable donation and gave his thanks not only to his goddess but to his old mentor Alyiah. If it wasn't for her taking a chance on a poor street urchin, Grym wasn't sure where he would be.

Being in the neighborhood, Grym stops into to see young master Kip and the old dog he left in the boy's care. He is satisfied the boy is doing well and thanks him for giving old Gramps a nice life for his final years. Bucho gives the old dog some sniffs, but Gramps barely wakes up to give more than a few thumps of his tail.

Grym stops by the Fencing Academy to see his master. He firmly believes his life was still his own mostly by his skill with blades, skills he received by training at the Academy. The ranger assured him he would be back and fencing soon. Both to continue his own training and to assist with noobs.

The ranger also returned to his old place at the Cracked Cup. No longer wanting to live in the shed out back, he reserved a permanent room on the second floor. The old man was happy to have such a distinguished hero staying at the inn. While the occasional rowdy drunk would need to be thrown out, only once did anyone ever give the bartender at the Cracked Cup any real trouble. A few days later the man dissappeared. He was returned a day later white faced a shaking, he would never say what happened, but he was well mannered the rest of his life.

Now Grym feeling he could relax for a few days went to down to the brothel he had frequented a few times. He was saddened to learn that his favored girl had moved on. But being a hero of the UpTurned Cup (with a heavy gold purse), he had a large group of willing ladies willing to do whatever he needed. He picked a well fed buxom woman to take care of him for a few days...

In the days to follow Grym stayed out of politics for the most part. Though he kept his word and stood by his old friend Odric whenever he was called. The mute ranger was something of an odd figure occasionally showing up in the background around the noble Odric the Stout. He often made others nervous around him and the Stout used this to his advantage when needed.

Grym took a loose position and was attached both to the Guard and the Sable Marines. He served as one of the primary trainers for sword, dagger, and unarmed fighting. It only took one foolish guard to make a crack at the strange mute teacher. Grym faced him with SharkSlayer alone and showed him that he could snuff out his life at any time he chose. It was rumored that Thorgrym occasionally did secret assignments straight from Cressida or other shadowy figures. The mute ranger would never confirm or deny anything.
Grym raised the little hippogriff from the egg they had found. Heidi the Hippogriff served as an able mount, and a fierce flying steed. In fact Grym learned a spell that shrunk Bucho down so he could easily ride hippogriff-back. Soon the criminals of Korvosa learned to greatly fear a tiny brindle dog that could be dropped from the sky to land and turn into a massive tracking and killing machine.
The ranger enjoyed enormous freedom in his position. The people found out that he would help them and he often took the time to followup on "little" investigations that the Guard didn't have time for and help the poor who were often afraid to speak with law enforcement.

The ranger lived in Korvosa for almost the next decade. At times sleeping in the barracks with the other Sable Marines, occasionally staying at a small reserved room at Stout Manor, and the rest of the time he lived in his private room at the Cracked Cup where he kept a permanent "assistant" hired out from the brothel.

One day he took Bucho and Heidi the Hippogriff and left Korvosa. Occasionally rumors of his adventures would drift in, he was fighting frost giants in the north, or he had helped unearth some long lost treasure in the desserts, or at one point a merchant was sure it was Thorgrym who rescued a very expensive merchant princess from a band of pirates. When Odric heard these tales he would smile and lift a glass in silent toast. He always kept the ranger's small private room open and dust free because he would come back someday...


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

The ranger looks at Odric. Though as has been his habit of late, he remains mute.

He wonders vaguely for a moment if the city needs a king. Then his thoughts are already turning and he wishes to check in on the hippogriff egg as soon as these formalities are finished...


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Take the rapier Gaius. I dont think it would suit anyone else.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

The ranger ponders Odric's words...
He isn't sure he a mute could effectively lead the Guard or the Sable Marines. Though perhaps some sort of "silent" role among them. Either way, he was sure he could make improvements. Maybe even have the time to take on the smaller jobs for the little people that fall into the cracks. Try to make justice stand for ALL the people, not just those with money.
The ranger absolutely has plans for the hippogriff egg. He has never tried to raise or train such a creature. He looked forward to it.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Are we ready to go back to Korvosa


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Dungeon Master S wrote:
I can see the first 2, but the 3rd seems a bit out of the blue for him...

Agreed

I think Bard could totally work


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Level Up Hit Points

Thorgrym 1d10 ⇒ 6

Bucho 1d8 ⇒ 7


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Grym would like to see this Hippogriff egg hatch, and raise it to be an awesome mount


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Grym has a silent chuckle over Ferox and Morkeleb's upcoming nuptials. The ranger has no personal interest in marriage (at least anytime soon), though he wouldn't mind paying a visit to a certain buxom lass. At least their arrangement was very clear. Money for "services".

Since the ranger got the Celestial Armor and Serethial, he feels he has no place to lay claim on any of the treasure. However, the pale green prism ioun stone does spark his curiosity.

Thinking more about treasure Grym ponders the moment when Ferox nominated the ranger to carry Serethial for the UpTurned Cup. Grym had agreed to wield the incredibly magic blade at least to defeat the Queen and Zon-Kuthon's influence. Now that things were over, Grym wondered if there was a safe place for him to set it down. For the moment the safest place seemed to be at his hip, but perhaps in a future where Odric held the Crimson Throne...


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

The ranger thought about it only for a moment, then he walked over and gave Odric his hand. Right behind him the big brindle dog offered his paw.

Thorgrym grew up poor, first on a small farm, then a stable boy, then a street urchin... But Odric on the other hand. He was a brewmeister of some skill and a member of the Up Turned Cup, that should give him the support of the common man. AND he was born of noble blood. He would at least have a claim with the upper class.

Though the ranger really had a poor grasp of politics, he still believed Odric would have a chance, and most importantly Grym trusted the man. The Stout's heart was more powerful than any other king he had ever heard this side of a fairy tale.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

not sure how much it matters, but lets start spreading this loot out to the party. Lots of neat stuff, especially for Mork. Grym has no specific wants/needs, but will pick from the left overs.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Morkeleb the Mighty wrote:


I have the means to teleport myself and 6 others--once we're out of the pyramid--somewhere, presumably Korvosa. this would still leave one of us here, unless we tried something risky like someone travelling in the Portable Hole. I don't have the magic to make 3 trips today. I *do* have a scroll of Sending, so here is what I propose.

b]

The odd man out could use the Boots of Teleportation


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Bucho has (had) an Int of 3, he passed the save the first round. So is reduced to 1 and isn't in a coma.

Grym Fort save 1d20 + 21 ⇒ (9) + 21 = 30

Bucho Fort save 1d20 + 23 ⇒ (3) + 23 = 26

The ranger blinks a few times from the bright light. From Serethial in his hand, he knows it has been vanquished. Grym swings the blade over his head in a circle and changes grip bringing it point down to stab into the rock a few inches. He kneels in silent supplication to Sarenrae. Then almost an afterthought, he gives thanks to Calistra and Abadar, and perhaps any others who lent a hand.

Still kneeling, he gives Bucho a hearty scratch. Then wraps the dog into headlock and tries to bore him to the ground. The huge dog stands up and without too much difficulty starts running around the room dragging his master, Bucho surely thinks this is the best game in a long time. At least since he got to sink his teeth into that dragon a few minutes ago.

After some silent laughter, the ranger breaks off from the dog. He accepts a long pull of the Stout's brew. When finished he asks via telepathy. Are we all dead?
The ranger is still certain his life was only extended long enough to finish this quest. He was at peace with that, though it did sadden him that all his comrades died as well...


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Grym Saves

Fort 1d20 + 21 ⇒ (5) + 21 = 26
Reflex 1d20 + 19 ⇒ (3) + 19 = 22 fail
Will 1d20 + 14 ⇒ (18) + 14 = 32

Bucho Saves

Fort 1d20 + 23 ⇒ (11) + 23 = 34
Reflex 1d20 + 18 ⇒ (19) + 18 = 37
Will 1d20 + 13 ⇒ (3) + 13 = 16 fail

The ranger weathers the crazy lightning and thunder and flies straight into the storm to strike at the blood pool. Grym doesn't even try to dodge anything depending on stoneskin to blunt the worst of it.
Serethial hums in his hand and wills him to strike at the heart of the blood.

Super Blood Strike 1d20 + 22 + 2 + 5 ⇒ (7) + 22 + 2 + 5 = 36
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (7) + 15 + 2 + (6, 2, 4, 5) = 41

The big dog manages to somehow evade all the flying rock and lightning that hits his master. Though the canine does take a hit to his psyche, he decides he didn't need that anyway. Bucho charges into what is probably his final battle, the dog assists his master to attack

Aid another 1d20 + 19 + 5 ⇒ (14) + 19 + 5 = 38


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Bucho's saves

Fort 1d20 + 23 ⇒ (1) + 23 = 24
Reflex 1d20 + 18 ⇒ (2) + 18 = 20
Will 1d20 + 13 ⇒ (20) + 13 = 33


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Fortitude: 1d20 + 21 ⇒ (19) + 21 = 40
Reflex: 1d20 + 19 ⇒ (4) + 19 = 23
Will Power: 1d20 + 14 ⇒ (9) + 14 = 23

At the death of the Queen the ranger pauses with his sword stroke in perfect extension, a text book picture of superb form. Then after a long breath he relaxes and almost seems to go limp. His zen state is broken. Yet, before he can float to the ground and put things together in his mind the room goes mad again.

For a split second Thorgrym panics, he though they had won, but from his feelings through the hilt of Serethial he knew this was not true. Then he saw the crown with the dragon's teeth still intact. Without hesitation he spun the Zon-Kuthon hating sword over his head and brought it down on the crown and fangs as hard as he could...

1d20 + 22 + 2 + 5 ⇒ (8) + 22 + 2 + 5 = 37
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (8) + 15 + 2 + (4, 2, 6, 3) = 40


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Round VII

The ranger feels life pour back into his body directly from Serethial. In his zen state, he can more clearly sense the sword's hatred. The inquisitor's legendary archery is like a whole squad of archers. His arrows tear into the Queens till only one remains.
Still held aloft by the flight power of his celestial armor, a silent prayer on his lips, Grym's dual blades move in for the kill...

Main attack 1d20 + 22 + 5 + 6 ⇒ (15) + 22 + 5 + 6 = 48
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (2) + 15 + 2 + 6 + (6, 2, 3, 6) = 42

Offhand attack 1d20 + 19 + 5 + 6 ⇒ (6) + 19 + 5 + 6 = 36
SharkSlayer 1d4 + 13 + 6 ⇒ (1) + 13 + 6 = 20

Hasted attack 1d20 + 22 + 5 + 6 ⇒ (13) + 22 + 5 + 6 = 46
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (1) + 15 + 2 + 6 + (3, 2, 2, 1) = 32

2nd main attack 1d20 + 22 + 5 + 6 - 5 ⇒ (18) + 22 + 5 + 6 - 5 = 46
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (4) + 15 + 2 + 6 + (6, 4, 5, 4) = 46

2nd offhand 1d20 + 19 + 5 + 6 ⇒ (7) + 19 + 5 + 6 = 37
SharkSlayer 1d4 + 13 + 6 ⇒ (2) + 13 + 6 = 21

Rend Damage from both weapons hitting 1d10 + 7 ⇒ (2) + 7 = 9

The 2nd main is Threatening Critical!
1d20 + 22 + 5 + 6 ⇒ (11) + 22 + 5 + 6 = 44
extra damage 1d8 + 15 + 2 + 2d6 ⇒ (8) + 15 + 2 + (3, 6) = 34


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Sweet


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Just wondering if Serethial can heal Grym w/ CMWs powers on its own? So Grym can keep attacking on his round? He wont survive another round like the last... Though Grym is somewhat convinced his resurrection was just a reprieve and he will die finishing this.

Hold on, I forgot about Stoneskin. Still not in great shape, but slightly better.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Round 5?

Grym goes full house on the Queen he is right next to.

Main attack 1d20 + 22 + 5 + 6 ⇒ (15) + 22 + 5 + 6 = 48
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (3) + 15 + 2 + (3, 5, 2, 5) = 35

Offhand 1d20 + 19 + 5 + 6 ⇒ (1) + 19 + 5 + 6 = 31
SharkSlayer 1d4 + 13 + 6 ⇒ (2) + 13 + 6 = 21

Haste attack 1d20 + 22 + 5 + 6 ⇒ (4) + 22 + 5 + 6 = 37
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (6) + 15 + 2 + 6 + (5, 6, 2, 5) = 47

Rend damage 1d10 + 7 ⇒ (2) + 7 = 9

Out of time, got to go. Someone post my 2nd main and offhand please


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Bucho's will save 1d20 + 8 + 4 + 5 ⇒ (5) + 8 + 4 + 5 = 22

Having a little trouble following this on my phone. I have limited time to post right now. I think Bucho failed?


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Whoa this fight is AWESOME guys!

Im in Matewan WV tonight at tomorrow am jumping off on a five day moto trip around S E Kentucky. On and offroad. Will be staying in crappy hotels each night. Assuming there is signal and/or wifi I will be able to check in and post each night.
But this is middle of nowwhere appalacia so its not a given.
Feel free to post for me if need be.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Grym's will save 1d20 + 9 + 5 ⇒ (17) + 9 + 5 = 31 pass!

The ranger points at the Purple Queen with Serethial and then pantomimes dragging SharkSlayer across his neck.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Round III

There is no thought, there is only attack.

Grym Full attack

main attack 1d20 + 22 + 5 ⇒ (5) + 22 + 5 = 32
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (8) + 15 + 2 + (1, 1, 4, 1) = 32

offhand attack 1d20 + 19 + 5 ⇒ (1) + 19 + 5 = 25
SharkSlayer 1d4 + 13 ⇒ (4) + 13 = 17

second main attack 1d20 + 22 + 5 - 5 ⇒ (6) + 22 + 5 - 5 = 28
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (2) + 15 + 2 + (3, 1, 4, 1) = 28

second offhand 1d20 + 19 + 5 - 5 ⇒ (8) + 19 + 5 - 5 = 27
SharkSlayer 1d4 + 13 ⇒ (1) + 13 = 14

third main attack 1d20 + 22 - 10 ⇒ (7) + 22 - 10 = 19
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (2) + 15 + 2 + (2, 5, 1, 5) = 32

Hasted attack 1d20 + 22 + 5 ⇒ (3) + 22 + 5 = 30
Serethial 1d8 + 15 + 2 + 4d6 ⇒ (5) + 15 + 2 + (3, 3, 3, 1) = 32

Wow those are some craptastic rolls. Average is a 6 out of 5 rolls. But since we houses the saving throws just before this, I guess I can't complain.

Bucho Full attack

Main attack 1d20 + 19 + 7 ⇒ (14) + 19 + 7 = 40
Bite 1d8 + 16 + 2 ⇒ (3) + 16 + 2 = 21

Second attack 1d20 + 19 + 7 - 5 ⇒ (9) + 19 + 7 - 5 = 30
Bite 1d8 + 16 + 2 ⇒ (7) + 16 + 2 = 25

Hasted attack 1d20 + 19 + 7 ⇒ (11) + 19 + 7 = 37
Bite 1d8 + 16 + 2 ⇒ (1) + 16 + 2 = 19


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Bucho's 4 fortitude saves
1d20 + 18 + 5 ⇒ (5) + 18 + 5 = 28
1d20 + 18 + 5 ⇒ (11) + 18 + 5 = 34
1d20 + 18 + 5 ⇒ (11) + 18 + 5 = 34
1d20 + 18 + 5 ⇒ (7) + 18 + 5 = 30

The big brindle has no fear of death, battle has been joined and Bucho knows nothing else but to bite and tear. The dog growls in defiance!
Bucho's wounds look absolutely horrid and its tough to believe he is still on his feet. 7 hit points left... .

Grym's Will save 1d20 + 9 + 5 ⇒ (20) + 9 + 5 = 34

The ranger feels "something" but he is fully into a Zen state and the mind magics can find no purchase.

take that saving throws!!!!!!


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Is Taniniver an undead dragon? Just wondering, undead is one of Grym's favored enemies.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Odric the Stout wrote:
Wait, Evil Odric is dead? Damn it!

I did honestly want to see an Odric vs Odric showdown, but for this important of a fight it seemed foolish not to strike while the iron is hot.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Grym's active enchantments: Freedom of Movement: 110 mins
LongStrider: 11 hours
Protect Energy/Fire: 69/110hps, 110 mins

Greater Heroism: 12 mins
Haste: 2/15 rounds

StoneSkin?

Bucho's active enchantments: Greater Magic Fang: 11 hours
Long Strider: 11 hours
FeatherStep: 110 mins
Protect Energy/Fire: 110hps, 110 mins

Greater Heroism: 12 mins
Bull's Str: 5 mins
Haste: 2/15 rounds

Round Two Team Ranger

Grym Fort save 1d20 + 16 + 4 + 1 ⇒ (7) + 16 + 4 + 1 = 28

Bucho Fort save 1d20 + 18 + 4 + 1 ⇒ (16) + 18 + 4 + 1 = 39

It seems to have no effect on Bucho and Grym only coughs lightly, yet both seem to weather the diseased cloud well.

The ranger gives the battlefield a quick glance, for now at least it seems the others are handling El Diablo and the rest of the threats on this side of Morkeleb's Amazing Technicolor Wall.
For now Team Ranger decides to hold the gap. Seeing Evil Odric vulnerable, Grym tries to shut him down before he starts cutting Stout sized damage amongst the UpTurned Cup.

Grym 5' step and Full Attack

Main attack 1d20 + 22 + 5 + 6 ⇒ (8) + 22 + 5 + 6 = 41
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (7) + 15 + 2 + 6 + (1, 6, 4, 2) = 43

Offhand attack 1d20 + 19 + 5 + 6 ⇒ (4) + 19 + 5 + 6 = 34
SharkSlayer 1d4 + 13 + 6 ⇒ (4) + 13 + 6 = 23

Second main 1d20 + 22 + 5 + 6 - 5 ⇒ (15) + 22 + 5 + 6 - 5 = 43
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (4) + 15 + 2 + 6 + (2, 6, 4, 5) = 44

Second Offhand 1d20 + 19 + 5 + 6 - 5 ⇒ (10) + 19 + 5 + 6 - 5 = 35
SharkSlayer 1d4 + 13 + 6 ⇒ (2) + 13 + 6 = 21

Third main 1d20 + 22 + 5 + 6 - 10 ⇒ (3) + 22 + 5 + 6 - 10 = 26
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (8) + 15 + 2 + 6 + (4, 6, 4, 4) = 49

Hasted attack 1d20 + 22 + 5 + 6 ⇒ (14) + 22 + 5 + 6 = 47
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (5) + 15 + 2 + 6 + (4, 4, 1, 6) = 43

Rend Damage 1d10 + 7 ⇒ (4) + 7 = 11

Bucho Full Attack on Evil Odric

Main attack 1d20 + 19 + 7 + 6 ⇒ (10) + 19 + 7 + 6 = 42
Bite 1d8 + 16 + 2 + 6 ⇒ (5) + 16 + 2 + 6 = 29

Second attack 1d20 + 19 + 7 + 6 - 5 ⇒ (7) + 19 + 7 + 6 - 5 = 34
Bite 1d8 + 16 + 2 + 6 ⇒ (6) + 16 + 2 + 6 = 30

Hasted attack 1d20 + 19 + 7 + 6 ⇒ (13) + 19 + 7 + 6 = 45
Bite 1d8 + 16 + 2 + 6 ⇒ (7) + 16 + 2 + 6 = 31


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Bucho/Grym/Ferox killed the White Queen. But you mention that she is blind? Is there a different color Queen that is blinded?

Team Ranger reflex saves vs el fuego del diablo

Grym 1d20 + 14 + 4 ⇒ (2) + 14 + 4 = 20 FAIL,
Protection from Energy(fire): 69/110

Bucho 1d20 + 13 + 4 ⇒ (17) + 13 + 4 = 34 PASS
Evasion, no damage

As the intense sheets of Devil Fire pours over the UpTurned Cup the big brindle dog is instantly alert. Avoiding fire is a primal instinct for all animals. The dog drops low and moves just enough keep his sensitive nose free of the flames, some of his back hair is singed but he comes through unhurt.
Surprisingly caught flat footed, Grym takes the powerful flames full in the face. Yet, even realizing the danger the ranger shows no sign of distress. He confidently trusts his magics and sure enough he is unhurt by the flames.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Grym's active enchantments: Freedom of Movement: 110 mins
LongStrider: 11 hours
Protect Energy/Fire: 110hps, 110 mins

Greater Heroism: 12 mins
Haste: 1/15 rounds

StoneSkin?

Bucho's active enchantments: Greater Magic Fang: 11 hours
Long Strider: 11 hours
FeatherStep: 110 mins
Protect Energy/Fire: 110hps, 110 mins

Greater Heroism: 12 mins
Bull's Str: 5 mins
Haste: 1/15 rounds

Round 1 Team Ranger

The ranger calmly breathes as he rides the floating disc up. His long time blade SharkSlayer is a figurative extension of his left hand. His right hand rests on Serethial's hilt. He can feel the sword's excitement and power. The blade is hungry for the downfall of Zon-Kuthon's influence.
Thorgrym has never felt so many powerful magics, enchantments, and spells coursing through his body. He only focused on his breathing and he was able to achieve a zen like state. He felt content. He had faced death before and something brought him back. He believed his spirit was able to return because this fight was his fate. He thought that perhaps after victory he may die anyway since he had completed his destiny. Maybe he wasn't truly resurrected but only given just enough time to complete this.

Just as the disc reached its final stop he reached over to stroke Bucho's loyal head and while the blood bubble broke and literal Hell burst forth he took just enough time to bend down and let the dog give a sloppy lick to the side of his head. Then they were moving, great speed enhanced to supernatural.
Without thought they moved in concert to flank and attack the White Queen.

Grym's attack 1d20 + 22 + 5 + 2 + 6 ⇒ (3) + 22 + 5 + 2 + 6 = 38
Serethial 1d8 + 15 + 2 + 6 + 4d6 ⇒ (3) + 15 + 2 + 6 + (4, 5, 5, 3) = 43

Bucho's attack 1d20 + 19 + 7 + 2 + 6 ⇒ (9) + 19 + 7 + 2 + 6 = 43
magic enhanced bite 1d8 + 18 + 6 ⇒ (2) + 18 + 6 = 26

included +6 hit/damage for human favored enemy


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

The next "morning", all the UpTurned Cup began their final preparation.

The ranger casts Greater Magic Fang, LongStrider, and FeatherStep on his loyal dog. He also feeds the canine a potion of bull's strength.

On himself the ranger casts LongStrider, and Freedom of Movement. He also pulls both of his blades, Legendary Serethial and not-quite-as-legendary SharkSlayer. He uses his Mighty Keen Sheath to enhance both blades with the Keen quality.

Team Ranger is ready

Grym does a few warm ups while waiting for the others, stretching, footwork, and some bladework...


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

The ranger is quite impressed with the magical Manse. Grym helps himself to some of the lovely banquet. He tries a little bit of everything. He keeps dropping food on the floor for Bucho. The big dog keeps the floor around the banquet table spotless.

Grym thought for a bit about whether he should or shouldn't help/assist the Calistrian w/ his Rites. Part of the ranger felt he should participate and help as he could. The Calistrian magic had carried the party through many tough situations. Yet, ultimately Thorgrym decided not to. He was a rather simple man in bed. He honestly was a little afraid he may let Gauis down or may be asked to do something that didn't follow his tastes.
The ranger said a simple prayer to Sarenrae hoping she would help Gauis with his Rite. Then he wasn't sure how that would work. One goddess helping a priest of another goddess... It got confusing but he figured a blessing is a blessing.

Later the ranger found a comfy couch and fell asleep. The big brindle dog managed to curl up on an adjoining chase lounge and began snoring loudly.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Level up

HPs 1d10 + 5 ⇒ (7) + 5 = 12


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

ok cool, invisibility no issue


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Gaius Lirsiiv wrote:

If we do teleport, where do we go to get the items? Korvosa is in full revolt. We can't exactly go down to Brewsters Dry Goods and purchase a king's ransom in diamonds.

Is this worthwhile and do we have time? We could just rest, prep as much as we can (which is, considerable) and attack. I'm anxious to start this.

[ooc] I'm kinda w/ Gauis. The Uber Protection spell would be awesome but we can probably squeak by w/out it. If there is nothing else we NEED. Lets just rest up, casts spells and do some slaying.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

Between our Lantern of Revealing and that one nifty spell Ferox has cast before.

Are we relatively "safe" from invisible threats? Or is there something else we should be buying in a teleport shopping trip

As far as the unused pile of loot we have, Grym would like to take the Potion of Bull's Str for Bucho


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Gaius Lirsiiv wrote:
Gaius shares what he learns, hoping someone else can make something of it. It only serves to make his skin crawl.

Telepathically via Criktik, "Sounds like there may be invisible creatures lurking. We have the Lantern of Revealing. Ferox should make sure he has that excellent spell that paints hidden opponents in blue light. "


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)
Gaius Lirsiiv wrote:


What is a Runelord? Does she not kneel before Calistria?

Grym generally pictured Calistra doing most of the kneeling...

Then he suddenly realizes his daydream might be disrespectful. He quickly makes a placating gesture of apology at some vague being "above".

The rest of the party looks at him like he is a crazy person.


Male Human Ranger 17, AC 30, HPs 202/202, Int +5, Fort +17, Ref +15, Will +9 (Bucho AC 31 HPs 175/175, Fort +18, Ref +13, Will +8 +4morale)

so are we using the mansion/banquet scroll?

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