Cheiton

Thondain Bokreran's page

44 posts. Alias of Krisam.


Classes/Levels

dwarf monk 1/slayer 1 HPs: 18/21 - AC: 20|16|16 - For:+6 | Ref:+8 | Wil:+4 - Per:+7 (+1 ST, +2 stonework) Init:+3

About Thondain Bokreran

Fluff:

Thondain Bokreran
mD monk (physical exemplar) 1/slayer 1 N
hgt: 5’2 wgt: 200 lbs
eyes: grey
hair: brown
age: 125

Appearance:
Where once he was found smiling as often as not, now Thondain's face is impassive. One has the impression that he is paying the requisite amount of attention to be polite to those speaking to him, while forever listening for something no one else can hear. His face is ravaged by the tortures he has endured, and his implacable gaze is eerily hollow.

Thondain

Background:
Do not stare too long into the abyss, for the abyss stares also into you.

The training to become Nalbrin is both grueling, and a great honor. It means you have shown the mental fortitude and physical prowess necessary to become one of the pillars that keeps the mountain from crashing down on your people.

Do not. Do not stare.

The Brokal rely on the Nalbrin for their very existence; without the favored few, the dwarves of the Iron Mountain would have been wiped from existence long ago. In a time when pride, honor and tradition meant more than life itself. Or is that now? It is hard to remember, sometimes.

Do not stare too long.

Memory is important. Memory is where the heart of dwarfdom resides. Whatever they take from me, they will not take that. To be Nalbrin is to protect the heart of all dwarves. To never speak, no matter the agony.

Do not stare too long into the abyss.

Thondain raised his head, looked at his captors with hollow eyes. They had left him for now, tired of their games and frustrated in their purpose. He had told them nothing, given them nothing but cries of pain. As he had expected, once they had "broken" him, they had gone off to squabble over their wagers, leaving him all but unattended. That was their mistake. It was stupid to take your eyes off a captured Nalbrin, but then, orcs were not known for their brains. No doubt they had expected their shackles to hold him, but now blood and sweat slicked his wrists, hunger had eaten away the muscle that might have held him, and he had a few tricks of his own.

All he needed was the bent blade they had left in his shoulder. Only that, and time.

***

He returned to an outpost rather than his home itself, wary of inadvertently leading the orcs into the Iron Mountain fastness with a trail of blood. Not all of it was his; there was some satisfaction in that, he thought. He had to think it, for it was hard to feel. Hard to feel anger for what had been done to him in the orc encampment. Hard to feel joy at seeing his companions again when they came, exclaiming and welcoming him. Hard even to remember the pride he had felt in being Nalbrin.

He had told them nothing, but it had come at a cost; they had broken something in him. Not his will. Something deeper. He would kill them, of course. It was expected, and it was necessary. But he felt no hate. He had seen too much for hate, waited too long. Been too deep in the pit of the orc's lair. Only ashes remained of the hate he had felt.

Do not stare too long into the abyss, for the abyss stares also into you.

Now there was work to be done.

Languages:
Common, Dwarf, Orc

Crunch:

CLASS: Monk (Physical exemplar) / Slayer (<-- Favored)

Str 16
Dex 16
Con 12
Int 13
Wis 14
Cha 8

SENSES Perception +7 (+1 ST, +2 stonework), darkvision 60'

DEFENSE
AC 20 Touch 16 FF 16 (+3 Dex, +2 Wis, +1 Dodge, +4 MW chain shirt)
*Defensive Training: Dwarves gain a +4 dodge bonus to AC against monsters of the giant subtype.

CMD 19
*Stability: Dwarves gain a +4 racial bonus to their CMD when resisting a bull rush or trip attempt while standing on the ground.

HP: 20 (d8+1/d10+1)

SAVES
Fort: +6
Ref: +8
Will: +4
*Hardy: Dwarves gain a +2 racial bonus on saving throws against poison, spells, and spell-like abilities.

OFFENSE
Init: +3

Melee
unarmed strike +4 (1d6+3, x2) B
warhammer +4 (1d8+3, x3) B
MW shortsword +5 (1d6+3, 19-20) P
MW shortsword TWF +3/+3 (1d6+3/1d6+1, 19-20) P
kukri +4 (1d4+3, 18-20) S
kukri TWF +2/+2 (1d4+3/1d4+1, 18-20) S

Ranged
shortbow +4 (1d6, x3) 60' P
sling +4 (1d4+3, x2) 50'

+1 att/dmg on studied target
*Hatred: Dwarves gain a +1 racial bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes because of their special training against these hated foes.

BAB: +1 CMB: +4

Racial traits:

Standard racial traits, -greed
Alternate racial traits: Lorekeeper (replaces Greed)

Class abilities:

Class abilities
Monk:
Bonus feat
AC bonus (Ex)
Stunning fist (Ex)
Unarmed strike (Ex)

Slayer:
Studied target (Ex)
Track (Ex)

Traits, Feats and Skills:

Traits:
Armor expert (combat)
Nimble fingers, keen mind (religion)

Feats:
Dodge
Improved unarmed strike
Nalbrin armor adept:Characters with armor proficiency retain the use of their monk abilities while in armor with which they are proficient as long as the ACP of your armor is 0. This doesn't extend to shields. Characters without armor proficiency may instead choose one of the following: Domain Strike, Hex Strike, Revelation Strike, School Strike, Sorcerous Strike.
Stunning fist
Two-weapon fighting

Skills:
Monk 5 + Slayer 8 (incl. fc) = Total: 13
Acrobatics +8 (2 ranks, +3 Dex, +3 class) +2 when balancing
Bluff -1 +1 Studied target
Disable device +8 (1 rank, +3 Dex, +3 class, +1 trait)
Escape artist +7 (1 ranks, +3 Dex, +3 class)
***all Knowledge +1 Studied target)***
Knowledge: dungeoneering +5 (1 rank, +1 Int, +3 class) +1 Studied target
Knowledge: geography +5 (1 rank, +1 Int, +3 class) +1 Studied target
Knowledge: history +1 (+1 Int) +1 Studied target, +2 Dwarf/enemy history (can make untrained checks)
Knowledge: local +5 (1 rank, +1 Int, +3 class) +1 Studied target
Perception +7 (2 ranks, +2 Wis, +3 class) +1 Studied target, +2 stonework
Stealth +8 (2 ranks, +3 Dex, +3 class)
Survival +7 (2 ranks, +2 Wis, +3 class) +1 Studied target, +1 tracking

Equipment:

Worn equipment:
MW chain shirt
warhammer
MW shortsword x2
kukri x2
shortbow
arrows x18
sling
sling bullets x20
belt pouch
caltrops
flint and steel

Carried equipment:
bedroll
50' silk rope
waterskin
Backpack
explorer's outfit
trail rations x7
grappling hook
money: 48.3.0 gp