Devargo Barvasi

Thomi Gallowshade's page

Goblin Squad Member. Organized Play Member. 146 posts (3,753 including aliases). 1 review. No lists. No wishlists. 1 Organized Play character. 10 aliases.


Full Name

Thomi Gallowshade

Race

Human

Classes/Levels

Level 5 Rogue

Gender

Male

Size

Medium

Age

31

Special Abilities

Trapfinding; Evasion; Trap Sense; Uncanny Dodge; Rogue Talents: Weapon Finesse and Weapon Focus

Alignment

Chaotic Good

Deity

Elpis

Location

Mtol Dærine

Languages

Mtol Dærask, Sylvænar and Valiunt

Occupation

Depends who's asking. Would you like to buy a watch? I have several here I can show you...

Strength 12
Dexterity 18
Constitution 11
Intelligence 15
Wisdom 12
Charisma 13

About Thomi Gallowshade

This is John Maki's character for the Peacemaker campaign, set in the Shadowlands campaign setting from BlackStar Studios.

Thomi Gallowshade
Male Human Rogue 5
CG medium human
Init +4; Senses Perception +9 (Traps +11)

GM Quick Stats:

Defense; AC 18 (22 against attacks of opportunity), FF N/A (Uncanny Dodge; 14 if immobile), T 16;
Saves Fort +1, Ref +8, Will +2;
HP 37 (5d8+10)
Skills +9 Perception (+11 Trapfinding), Sense Motive +5
Speed 30 ft.

Combat:

Defense

AC 18 (22 against attacks of opportunity), touch 16, flat-footed N/A (Uncanny Dodge; 14 if immobile),(+3 armor, +4 Dex, +1 Dodge)
hp 37 (5d8+10)
Fort +1, Ref +8, Will +2

Offense

Speed 30 ft.
Melee Masterwork Gladius +6 (1d6+1, 19-20/x2)
Melee Dagger +4 (1d4+1, 19-20/x2)
Melee Club +4 (1d6+1, x2)
Ranged Light Crossbow +4 (1d8, 19-20/x2
Ranged Dagger +4 (1d4, 19-20/x2)
Sneak Attack 3d6

Special Abilities

Rogue Talent: Weapon Focus Gladius
Rogue Talent: Weapon Finesse
Trap Finding: +2 Perception, +2 Disable Device
Trap Sense: +1 Reflex Save vs Traps
Evasion: No trap damage from successful reflex save
Uncanny Dodge: Cannot be caught flat-footed

Statistics:

Statistics:

Str 12, Dex 18, Con 11, Int 15, Wis 12, Cha 13
Base Atk +3; CMB +4; CMD 17

Feats: Deft Hands, Dodge, Mobility, Stealthy

Skills: Acrobatics +12, Appraise +8, Bluff +9, Climb +8, Craft (poison) +2, Diplomacy +5, Disable Device +18, Disguise +5, Escape Artist +10, Intimidate +5, Knowledge (dungeoneering) +9, Knowledge (local) +9, Linguistics +6, Perception +9 (Traps +11), Sense Motive +5, Sleight of Hand +11, Stealth +14, Swim +5, Use Magic Device +8

Languages: Mtol Dærask, Sylvænar and Valiunt

Gear:

Combat Gear: Masterwork Gladius, Daggers (4), Alchemical Silver Dagger, Cold Iron Dagger, Club, Light Crossbow, Crossbow Bolts (10), Caltrops (2), Acid Flask, Alchemist Fire, Smokestick, Giant Wasp Poison (DC18), Large Scorpion Venom (DC17).

Other Gear: +1 Leather Armor, Masterwork Thieves Tools, Masterwork Backpack, Dagger Bandolier, Grappling Hook, Magnifying Glass, Manacles, Deluxe Dungeoneering Kit (Candles (2), Chalk, Hammer, Pitons (4), 50’ Silk Rope, Sacks (2), Sunrods (3), Tindertwigs (4), Everburning Torch), Potion of Cat's Grace, Potion of Cure Light Wounds (3), Potion of Cure Moderate Wounds, Potion of Jump, Potion of Spider Climb, 84 Solins.

Encumbrance 50 or less lbs - light load; 51-100 lbs - medium load; 101-150 lbs - heavy load
Traveling Weight: 64.5 lbs (Total gear weight)
Combat Weight: 35.5 lbs

Motivations:

Personal: Personal freedom is the greatest treasure above all others. I am ultimately beholden to no one but myself for attainment of life’s pleasures and satisfactions. What is pleasing? Those in this world who seek to amass material treasures protect their greedy accumulations behind mechanical and magical safeguards designed to thwart others from enjoying their beauty and worth. It is pleasing to overcome the challenge of those safeguards and obtain such treasures. Holding an item recently liberated from its dark confines, so that the light of day reveals its true glory and craftsmanship, is the ultimate satisfaction.

Party: By necessity, my life is touched by a myriad of contacts who are not “friends” in the literal sense of the word. Interactions are valued based on their usefulness in acquiring information or goods, and little else. The old saying there is no honor among thieves is accurate to a fault, and placing trust in an accomplice to do more than complete a specific task usually results in betrayal.

The Black Hand only values my talents. Any loyalty between us exists solely based on mutual assumptions that each side accepts risks and rewards. In the absence of being useful to them, I am nothing in their eyes. Such is the reality of my world, and I accept that. It would be interesting someday to step out of the shadows and meet someone who desires my association because of who I am, not because of what I can do for them. Dorize at the Temple of Elpis understands, I think. Why can’t more people be like her?

Campaign: Quite frankly, I am bored. There are few places left in Mtol Daerine that are untouched by my tools, and those places contain too many guards for even a person of my talents to avoid.

I am also dissatisfied by the status quo in this city. The elite powers wage covert battles to gain political advantage, and commoners are defenseless pawns. I do what I can to discretely help someone improve their lot in life. Using sleight of hand to drop a few Solins into the pocket of the laborer who can’t feed his children is the least I can do. I think my charity at the temple is also worthwhile, because I know they do good work helping the downtrodden. Perhaps others feel the way I do, but I’m not about to shout it on the street and attract the wrong attention, if you know what I mean.

Instincts:

Always sits with his back to a wall, in a spot where he can observe his surroundings and avenues of entrance and exit.

Always whispers a prayer to Elpis when his life is in danger.

Always fascinated by mechanical devices and puzzles. There is always the urge to take them apart to discover the cleverness of their construction.

Always worried that he will not have the correct tools to safely accomplish a job. This results in having pockets, pack and belt stuffed with “one of everything” (see his equipment list).

Never follows the same route to and from a destination within the city.

Contacts:

Dorize Enuli: This determined young woman is a cleric seen regularly by Thomi when he visits the Temple of Elpis. She has round green eyes, and her auburn hair is worn in a style that resembles a pair of wings. Her crooked nose appears to have been broken on more than one occasion. Thomi acknowledges faith in Elpis, and may mutter a prayer when hanging by his fingertips from a roof edge or trying to disarm a trap. He has a habit of dropping by the temple to offer a few coins, and Dorize is usually there to greet him. Thomi describes her alignment as “lawful narrow-minded,” as she usually offers him gentle advice about his grooming, manners, posture, and other topics of lifestyle improvement. Thomi tolerates her words of advice because, well, he kind of gets lost in those big green eyes….

Gwythyr Delwyn: A Qwayraith bard, who can often be found at The Scarlet Strumpet Inn in the Guild District, or performing at the Theatre of Rahan. His repertoire of epic songs and adventurous tales makes him a popular figure in the Guild District. Delwyn and Thomi have a friendly bond, seeing in each other someone who has overcome a difficult past by relying on his intelligence, talents and wits.

Alvilda Pen’ ul: Thomi’s persistent need to turn purloined goods into coin is met by this fence for the Black Hand criminal organization. Alvilda owns a store featuring lady’s clothing, decorative items for the home and jewelry, and she caters to upscale merchant class patrons through the front door. Deliveries are made at the back door, and include supplies of stolen art objects, jewelry, and gems.

Mersir Namil: Mersir appears to be a penniless beggar on the streets of Mtol Dærine. Dressed in a ragged cloak and worn-out traveler’s garb, he presents a pitiful appearance with a grey scraggly beard, a patch over one eye, and a gimpy gait aided by a wooden crutch. In a city information is a commodity, and Mersir utilizes a network of street urchins and criminals to obtain facts which may be lucrative to the right person or organization.

Korm: Most folks don’t know if Korm has a last name, nor do they care. Located in a run-down section of the city, his store sells a variety of tools and general hardware. The sign over the door is painted with crossed shovel and pickaxe and is full of mundane but useful items. With the right incentive Korm may show you his “special” items, which include alchemical concoctions, exotic knives, saps, jimmy bars, poisonous substances, and other unusual wares. Thomi is a trusted customer (it’s his favorite store!), and if Korm doesn’t have something extraordinary in stock he can usually obtain the item in a few days.

Character Background:

Ever the wanderer and street child, Thomi Gallowshade has scrabbled a living from the opportunities present in Mtol Dærine for a person with deft hands and light fingers. While the chaotic nature of his personality drives his penchant for placing the valuables of others in his own pockets, he prefers to obtain such riches using stealth and misdirection rather than the brute force tactics of the common street thug. Obstacles such as locks and traps are seen as a challenge rather than a deterrent, and Thomi is well-versed in the art of gaining access to places he does not belong. His familiarity with the dark places in Mtol Dærine allows him to traverse all parts of the city in the shadows.

Thomi maintains a room in a flop house in the nondescript area of town for a place to rest and count purloined treasures. The door to his room is soundly locked, barred and trapped, and seldom used - he prefers to slip out of a window and into the alleyway at night. When low on funds, burglary and theft provide a decent income. When bored, his skill at throwing daggers provides both coppers and practice as he harvests vermin for the municipal rat bounty.

Thomi rarely has much coin in his pockets, preferring to invest in the tools of his trade – thieves’ tools, a wide variety of daggers, rope and grappling hooks. The exciting challenge of overcoming obstacles designed to prevent access is worth as much as whatever treasure such objects are protecting. Tell him that a location is impossible to access, and he is driven to overcome whatever protections are designed to bar intruders.

When times get tough, Thomi acknowledges faith in Elpis, and may mutter a prayer when hanging by his fingertips from a roof edge or trying to disarm a deadly trap. He has a habit of dropping a few coins in the collection vessel at the local temple as a way of thanking his deity for seeing him through particularly harrowing situations. Elpis’ favored weapon is the stiletto, and Thomi usually has at least one in each sleeve and each boot.

Because he is familiar with nearly every easy mark and lock in town, Thomi is looking for bigger challenges. Perhaps an opportunity will come along leading to adventure and riches greater than found in purloining the coins of the locals.