Valeros

Thomdril's page

251 posts. Alias of Eben al'Jol.


Race

HP 20/20 :: AC 18 :: +5 Perc, +3 Init :: Fort +2 Reflex +5 Will +1

About Thomdril

Status:
HP 18/20 (normal: 22/26)
AC 18 T 13 FF 15
CMD 18 FF 15
--> +1 vs. Disarm/Dirty Trick/Steal
.
Fort +2 Reflex +5 Will +1
--> +2 vs. Enchantments
--> Immunity: Sleep
.
Effects/Conditions 4 con damage
.
Shield? no

TRACKING:
Class/Racial
Archaeologist's Luck 6/6
.
Spells
Bard Lvl 1: 2/2
.
Ammo
Arrows 19 (1 fired)
Blunt Arrows 20
Dagger 3/3
Acid Flasks 5
.
Potions/Wands/Scrolls/etc.
Scroll of Cure Light Wounds (CL1) x4
.
Money
24p 11g 1s 2c

posts to remember:
-- put 'em here --

    Thom's easy enough to look at, in an approachable sort of way. Around six feet tall with a slim, athletic build, he moves with an easy coordination that belies a mix of agility and strength. There's an exotic slant and shape to his nearly black eyes, and a reserved half-smile sits comfortably on his lips. His hair is black and falls loosely, framing his oft-remarked baby face and mostly obscuring ears that hint at a non-human heritage. His exposed skin is a light tan, the unexposed skin being a far paler color…but pale or tan its all dotted here or there with tattoos of varied sorts. His clothes look expensively-made, but the rampant wrinkles give testament to his thoughtless care. And his tools give away his trade. Chain shirt and shield, sword and morningstar, whip and bow. A mixed arsenal, to be sure. And where his clothes are rumpled and wrinkled, his weapons and armor are cleaned, shined, and sharpened.

________________
Male Half-elf Bard (Archaeologist) 1, Fighter (Cad) 2
Favored Class: Bard & Paladin (+1 skill ranks)
N (w/ Good leanings) Medium Humanoid (Human, Elf)

Languages Common, Varisian

________________
VITALS

hp 26 (8 + 2d10 [10, 5] + 3 Con)
Str 16, Dex 16, Con 12, Int 10, Wis 8, Cha 14

Init +3; Senses Low-Light Vision
Spd 30 ft.

________________
DEFENSE

AC 18, touch 13, flat-footed 15. . (+3 Dex, +5 chain shirt)
CMD 18, flat-footed 15 . . (10 + 2 bab + 3 dex + 3 str)
---> 19 vs. Disarm/Dirty Trick/Steal

Immune Sleep
Fort +4 Ref +5 Will +1
---> +2 vs. Enchantments

________________
OFFENSE

Base Atk +2; CMB +5 (+6 Disarm, Dirty Trick, Steal)

Melee +5
. . Mwk cold iron longsword +6 (1d8 + 3; 19/x2; slashing)
. . Mwk Scorpion Whip +6 (1d4 + 3; x2; slashing)
. . Light shield +5 (1d3 + 3; x2; bludgeoning)
. . dagger +5 (1d4 + 4; 19/x2; piercing or slashing)
. . silver dagger +5 (1d4 + 3)
. . brass knuckles +5 (1d3 + 3; x2; bludgeoning)
Ranged +5
. . Composite shortbow [+3] +5 (1d6 + 3; x3; 110ft)
. . dagger +5 (1d4 + 4; 19/x2; piercing or slashing; 10 ft.)
. . silver dagger +5 (1d4 + 3)

________________
THE REST

Half-Elf:
Low-Light Vision
Adaptability: Sense Motive
Elf Blood
Keen Senses: +2 to Perception
Multitalented: 2 favored classes (Bard & Paladin)
Languages: Common & Varisian (swapped out Elven for Varisian based on backstory)
Bard (Archaeologist):
Bardic Knowledge A bard adds half his class level (minimum 1) on all Knowledge skill checks and may make all Knowledge skill checks untrained.
Archaeologist's Luck 6 rds/day; swift action to gain +1 luck bonus to attack, damage, saves, & skill checks. Treat as Bardic Performance for feats, abilities, effects.
Spells Caster Level 1; Concentration +3; DC's = 12 + spell level
---> Cantrips: Detect Magic, Mending, Prestidigitation, Spark
---> 1st Level: Comprehend Languages, Feather Step
Fighter:
Bonus Feat Quick Draw (1), Two-Weapon Fighting (2)
Dirty Tricks +1 bonus to CMB/CMD on Disarm, Dirty Trick, and Steal maneuvers

Feats Skill Focus: Sense Motive (Adaptability), Lingering Performance (1), Quick Draw (Ftr 1), Two-Weapon Fighting (Ftr 2), Power Attack (3)

Traits Armor Expert, River Rat

Skills (ACP 0)

    Acrobatic +3*
    Appraise +0
    Bluff +6 (1 ranks)
    Climb +6* (1 ranks)
    Diplomacy +6 (1 ranks)
    Disguise +6 (1 ranks)
    Escape Artist +3
    Handle Animal +3
    Heal -1
    Intimidate +6 (1 ranks)
    Knowledge, Untrained +1 (+1 Bardic Knowledge)
    Perception +5 (1 ranks + 2 Keen Senses)
    Sense Motive +8 (3 ranks + 3 Skill Focus)
    Sleight of Hand +3*
    Stealth +6* (1 ranks)
    Survival -1
    Swim +8* (1 ranks + 1 river rat)
    .
    -- 11 total = 6 Brd1 + 4 Ftr2 - 0 int + 1 favored

GEAR:
Worn Expensive mercenary's clothes, +1 chain shirt, bandolier, 2 belt pouches,

Scroll Case Scrolls (TRACKING)

Belt Pouches Ioun torch, 5 chalk, flint & steel, whetstone, monies (TRACKING)

Bandolier contents tracked in TRACKING

Weapons Mwk cold iron longsword (left hip), mwk scorpion whip (right hip), composite shortbow [+3 pull] and arrows (quiver on back), Mwk light steel quickdraw shield (hangs from left shoulder harness), silver dagger (waist), 2 brass knuckles (tucked in belt), 3 daggers (DC 25 Perception to detect them tucked into hidden sheats @ wrist, boot, and between shoulder blades)

Mwk Backpack canteen, hip flask, black ink, ink pen, journal, mess kit, mirror, sewing needle, 50ft thread, 50ft silk rope, 5 days trail rations

-------------

Thom's Story:

Personality:
Thom is initially a bit reserved, though he somehow maintains a warm and approachable demeanor that most people find comforting. His humor is quirky, and can run to the sarcastic and cutting on his darker days. In action, he is often brash, preferring to take the risk and let the chips fall where they may. The fact that he's still alive is a testament to his inborn luck. He's generally open-minded about strangers, letting intuition tell him whom to trust. His somewhat mercurial nature can often display a brooding or dark streak, a trait that speaks to the underlying frustrations he has with his life and role in the world (or lack there-of).