James Jacobs wrote:
Shalafi2412 wrote:Will there be info on how to play it sans mythic?EDIT: To make it a little more clear... you can play characters who aren't mythic in this adventure, and that will put very little onus on the player side of the screen, but the GM will need to do a fair bit more work. Mythic Adventures is VERY tied into this adventure path, in that the Worldwound has been intended, more or less from inception, to be a high-level adventuring site. Furthermore, this AP will be the one that spends the most time off the Material Plane yet—the Abyss is going to play a big role!
In terms of playing difficulty, does the high-level nature make this AP less suited for players new to the game?
Would removing the Mythic aspect make this even more challenging for inexperienced players?