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Dwarf Fighter

Tholan the Drolleye's page

183 posts. Alias of Keraos.


Full Name

Tholan Trygstad

Race

Thelkonlander

Classes/Levels

Oracle 8

Gender

Male

Size

Medium

Age

26

Alignment

CN

Strength 19
Dexterity 13
Constitution 20
Intelligence 11
Wisdom 16
Charisma 20

About Tholan the Drolleye

Tholan the Drolleye
Thelkonlander Oracle 8
CN Medium Humanoid (human)
Hero Points 1
Init +1; Senses oracle's curses (clouded vision), darkvision 60 ft., low-light vision; Perception +10
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Defense
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AC 23, touch 12, flat-footed 22 (+10 armor, +1 Dex, +1 natural, +1 deflection)
hp 93 (8d8+48)
Fort +9 (+4 vs. hot or cold environments and to resist damage from suffocation), Ref +6, Will +11
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Offense
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Speed 20 ft.
Melee Heavy Shield Bash +8/+3 (1d4+8/x2) and
. . +1 Falchion +10/+5 (2d4+13/15-20/x2) and
. . Masterwork Dagger +9/+4 (1d4+8/19-20/x2) and
. . Masterwork Longsword +9/+4 (1d8+8/19-20/x2)
Oracle Spells Known (CL 8):
4 (4/day) Cure Critical Wounds, Freedom of Movement, Wall of Fire
3 (6/day) Magic Vestment, Cure Serious Wounds, Prayer, Dispel Magic
2 (7/day) Restoration, Lesser, Cure Moderate Wounds, Zone of Truth (DC 17), Fog Cloud, Pilfering Hand
1 (8/day) Cure Light Wounds, Entropic Shield, Divine Favor, Shield of Faith, Detect Law, Enlarge Person (DC 16), Compel Hostility
0 (at will) Guidance, Resistance, Detect Magic, Mending, Read Magic, Purify Food and Drink (DC 15), Spark (DC 15), Stabilize
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Statistics
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Str 19, Dex 13, Con 20, Int 11, Wis 16, Cha 20
Base Atk +6; CMB +8; CMD 22
Feats Dazzling Display (Falchion), Endurance, Furious Focus, Improved Critical (Falchion), Intimidating Prowess, Power Attack -2/+4, Weapon Focus (Falchion)
Traits Armor Expert, Deft Dodger
Skills Acrobatics +10 (+6 jump), Climb +2, Diplomacy +9, Escape Artist -1, Fly -1, Heal +10, Intimidate +17, Knowledge (history) +7, Knowledge (planes) +8, Knowledge (religion) +8, Perception +10, Ride +3, Sense Motive +10, Spellcraft +4, Stealth -1, Survival +10, Swim +2 (+6 to resist nonlethal damage from exhaustion)
Languages Common, Thelkonese
SQ hero points, mysteries (battle), revelations (combat healer [1/day], skill at arms, weapon mastery)
Combat Gear Potion of enlarge person (4), alchemist's fire; Other Gear +1 Mithral Full plate, Masterwork Heavy steel shield, +1 Falchion, Masterwork Dagger, Masterwork Longsword, Amulet of natural armor +1, Cloak of resistance +2, Handy haversack (16 @ 24.5 lbs), Ring of protection +1, Battle mask, Belt pouch (empty), Belt pouch (empty), Chalk, Crowbar, Mirror, Sack (empty), Signal horn, Silk rope, String or twine, Trail rations (7), Waterskin, 30 GP, 3 SP, 8 CP
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TRACKED RESOURCES
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Combat Healer (1/day) (Ex) - 0/1
Alchemist's Fire - 0/1
Masterwork Dagger - 0/1
Potion of enlarge person - 0/4
Trail rations - 0/7

Spells:

Level 4 _ _ _ _
Level 3 _ _ _ _ _ _
Level 2 X X X X X X _
Level 1 _ _ _ _ _ _ _ _

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Special Abilities
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Armor Expert -1 Armor check penalty.
Clouded Vision You cannot see beyond 60 ft
Combat Healer (1/day) (Ex) Cast "cure" spells as swift actions for 2 slots.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Dazzling Display (Falchion) Intimidate check to demoralize can affect those within 30' who see you.
Endurance +4 to a variety of fort saves, skill and ability checks. Sleep in L/M armor with no fatigue.
Furious Focus If you are wielding a weapon in two hands, ignore the penalty for your first attack of each turn.
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.

Backstory:

Born to Thane Erdmand Trygstad, Tholan was born a noble child in Thelkon. When his father failed to deliver the number and quality of slaves he had promised to House Rudianos, Tholan was taken as a hostage to ensure that future shipments would arrive with the correct quantity and quality. From a young age, he showed substantial aptitude for combat, despite his clouded eyes. Furthermore, he had an unsettling tendency to predict the near future in dreams. This led him to be somewhat rejected by most of his peers. The Master-at-Arms of House Rudianos took special interest in his training, however, and his prowess with swords earned him some grudging respect. He earned the nickname 'Drolleye' both for his limited vision and his odd sense of humor which earned him several punishments as he grew up. Though he has always been provided for by House Rudianos, he was never accepted as a family member.


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