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Thocar's page

FullStar Pathfinder Society GM. 4 posts. 2 reviews. No lists. No wishlists. 9 Pathfinder Society characters.

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Awesome scenario.

This is huge amounts of fun. The combats are challenging, the story is interesting, and the pacing is great.

It has everything I want in a great PFS scenario, wrapped up in a neat, kobold shaped bundle.


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Great if you hate your players.

*( )( )( )( )

If you enjoy running games where everyone has a fun time, a little mix of investigation, challenging combat and a feeling of achievement, don't run this module.

If you enjoy it where you watch PCs flail helplessly against your overpowered boss, and laugh as the flesh is seared off their bones, then this is the module for you!

Joking aside, this is not fun:

I ran this as a Pathfinder Society scenario, for 5 very experienced players (who are also PFS GMs). Three were killed outright by the end fight, two managed to run away. Here are my main gripes:

1) Very limited info at the start requires a lot of prep from the GM to ease players into the adventure and create some tension or interest in what the players are doing.

2) The boss fight is impossible. I don't care what people say about it being fine, it's not. It's stupidly hard.

3) The mechanic wherein the PCs set up an ambush, choose their positions, tactics, set it up and wait and then...Nothing happens unless the dice are happy, completely breaks the pace of the game. It just requires the party to fast forward 24 hours and hope the dice are better this time.

4) That boss fight. Seriously...If you're unprepared it's impossible. If you are prepared it's impossible, unless the boss rolls 1s and the party is rolling 20s. Even then, only MAYBE the party has a chance.

All in all, I'm a GM who loves killing players. I just have a deep resent and loathing for everyone, and even I felt guilty about killing the players so easily.

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