Thistle
Dwarf cleric of Desna 4
CG Medium humanoid (dwarf)
Init +4;
Senses darkvision 60 ft.; Perception +6 (+8 to notice unusual stonework)
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Defense
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AC 19, touch 12, flat-footed 17 (+6 armor, +2 Dex, +1 shield)
hp 31 (4d8+8)
Fort +5,
Ref +3,
Will +6
Defensive Abilities defensive training
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Offense
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Speed 30 ft.
Melee dagger +3 (1d4/19-20) or
. . starknife +3 (1d4/×3)
Ranged light crossbow +5 (1d8/19-20)
Special Attacks disease variant channeling 7/day (DC 14, 2d6+1 plus 1 channel bonus), hatred, spiritual support
Cleric Spells Prepared (CL 4th; concentration +6)
. . 2nd—burst of radiance (DC 14), inflict moderate wounds (DC 14), remove paralysis[D], spiritual weapon
. . 1st—bless, command (DC 13), comprehend languages, longstrider[D], summon monster I
. . 0 (at will)—create water, detect magic, light, mending
. .
D Domain spell;
Domains Liberation, Travel
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Statistics
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Str 11,
Dex 14,
Con 12,
Int 12,
Wis 15,
Cha 14
Base Atk +3;
CMB +3;
CMD 15 (19 vs. bull rush, 19 vs. trip)
Feats Extra Channel, Selective Channeling
Traits blessed touch, chance savior
Skills Diplomacy +7, Knowledge (religion) +8, Perception +6 (+8 to notice unusual stonework), Sense Motive +6, Spellcraft +5;
Racial Modifiers +2 Perception to notice unusual stonework
Languages Celestial, Common, Dwarven
SQ agile feet (5/day), liberation (4 rounds/day)
Combat Gear acid;
Other Gear chainmail, buckler, crossbow bolts (10), dagger, light crossbow, sling bullets (10), starknife, backpack, bedroll, belt pouch, fishhook (2), flint and steel, mug/tankard, powder[APG] (5), sewing needle, signal whistle, string or twine[APG], thread (50 ft.), trail rations (7), waterskin, whetstone, wooden holy symbol of Desna
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Special Abilities
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Agile Feet (5/day) (Su) For 1 rd, you ignore difficult terrain.
Cleric Domain (Liberation) Granted Powers: You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
Cleric Domain (Travel) Granted Powers: You are an explorer and find enlightenment in the simple joy of travel, be it by foot or conveyance or magic. Increase your base speed by 10 feet.
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Disease Variant Channeling (±1 Sacred) Heal ability damage/Sicken
Disease Variant Channeling 2d6+1 plus 1 channel bonus (7/day, DC 14) (Su) Positive energy heals the living and harms the undead; negative has the reverse effect.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Liberation (4 rounds/day) (Su) Act as if you had freedom of movement for 4 rounds/day.
Selective Channeling Exclude targets from the area of your Channel Energy.
Spiritual Support +1 racial attack bonus to CL when casign healing spells on allies.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
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