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Profile
About Thewl SteelbornHP: 24; Current: 12 (+3 temporary)
AC: 17
Trained Skills
Race Features
Spoiler:
Encounter - Healing minor action You gain 3 temporary hit points. You can make an immediate saving throw against one effect that deals ongoing damage and can be ended with a save. In addition, if you are bloodied you regain 3 hit points. Class Features
Spoiler:
Encounter - Healing, Martial minor action - Close burst 5 The target can spend a healing surge and regain an additional 1d6 hit points. Feat
Powers
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At-will - Martial, Weapon Standard Action - Melee Weapon Attack: +8 v Fort Hit: 5 damage and an ally adjacent to me or the target gains +2 to hit and damage in the next attack against the target until the end of his next turn. Wolf Pack Tactics
Spoiler:
At-will - Martial, Weapon Standard Action - Melee Weapon Attack:+8 v AC Special: Before you attack, you let one ally adjacent to either you or the target shift 1 square as a free action. Hit:1d8+5 damage Leaf on the Wind
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Encounter - Martial, Weapon Standard Action - Melee Weapon Attack: +8 v AC Hit: 2d8+5 damage. You or an ally adjacent to the target swaps places with the target. Bastion of Defense
Spoiler:
Daily - Martial, Weapon Standard Action - Melee Weapon Attack: +8 v AC Hit: 3d8+5 damage. Allies within 5 squares gain a +1 power bonus to all defenses until the end of the encounter. Effect: Allies within 5 squares gain 7 temporary hit points. Equipment
Background
Surprisingly loquacious for a warforged, Thewl knows how to get what he wants from people, whether through bargaining or intimidation. He expects everyone around him to follow his orders, even his equals/superiors, but generally has the good grace to feel sorry when he is called on it. Initiative Rolls:
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