Harsk

Theryon Stormrune's page

Goblin Squad Member. Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber. Venture-Lieutenant, Pennsylvania—Lancaster 2,610 posts. 1 review. No lists. No wishlists. 28 Organized Play characters.


RSS

1 to 50 of 2,610 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

btw, even though it's assumed, it is based on the Skull & Shackles base set. It is 3 adventures.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Theryon Stormrune wrote:

They have appeared now. Not sure what happened at first.

However, they are not showing up as credit for tables run for Starfinder.

I am still not seeing any of my tables being credited to me yet.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

They have appeared now. Not sure what happened at first.

However, they are not showing up as credit for tables run for Starfinder.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

I’ve entered sessions for SFS 1-01 through 1-04 and they don’t show up under my GM sessions nor show up as tables I’ve run. They disappeared right after I reported them complete.

The last event was #382620.

I think the issue is that my PFS number is 31440 and my service coin number is 772. I've reported my Starfinder sessions under my service coin number of 772 and possibly they are not connected properly?

I've noticed that my Starfinder characters are missing as well so I think I have used my service coin for my characters as well.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
rknop wrote:
You might be able to find a used DeLorean if you look hard enough.

It's usually the working Flux Capacitor I'm finding hard to find. Luckily my Mr. Fusion is prepped and ready.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Thank you, Katina.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Thank you, Katina.

Excellent as usual!

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

I just want to verify that my payment went through yesterday for the upcoming subscription order. I had gotten an email that payment was declined because my old card was expiring soon and had activated my new one. I added the new one to my account and I think everything was fine afterwards.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Hi,

Please cancel my Pathfinder Roleplaying Game subscription. All other active subscriptions should remain active.

Thank you.
Theryon

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Thank you!

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Thank you!

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

*bump* for Card List as well

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

*bump* for Card List as well

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

*bump*

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

Congrats to all. Well deserved.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

This thread has descended into close to name calling. Rather than let the participants cross the line, may we get it shut down? Plus that last response might be flagged as inappropriate.

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

I should add (as I'm sure you know) that almost all organized play consists of guidelines that are a subset of the normal game rules whether it's Pathfinder, Magic the Gathering or Attack Wing. They exist as a level playing field so that organized play is, well, organized. That players in New York have the same guidelines as the ones in London, Sydney and Seattle.

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

1 person marked this as a favorite.

I'm not going to argue with you because it won't make a difference.

The Pathfinders are more than the mercenaries you've described. They're investigators. They're tomb raiders. They do the bidding of the Venture captains and the Society. The scenarios don't lend themselves to being simple merchant.

But that's what Pathfinder is for. You could build a merchant. You could play an NPC type class.

I think the issue is that you're not understanding the storyline behind the Pathfinder Society. It's more than just for mobile players although the design is meant for that. For years, the PFS RPG was designed for Pathfinders to do missions. Just recently, with Season of Plundered Tombs, PFS ACG focused on you being a Pathfinder. Moving forward this concept will continue. In fact, RPG and ACG will merge in that direction. (Yay!)

Again, your complaints about organized play don't exist in standard play. Maybe organized play is not for you. It doesn't sound like you want the limitations. There are people that take the scenarios, both RPG snd ACG, and play them in standard play. You can do that without organized play restrictions but you won't be able to report the characters.

As I always tell people, "if you're not having fun playing the game, stop playing the game". If you don't like the rules of organized play, don't play it in the organized setting. You can play standard Pathfinder rules both RPG and ACG.

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

Mike did a good job of telling what happened here.

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

ChaosTicket wrote:
Right now Im trying to find out why the Pathfinder Society just hates me.

Well, I think it's more about attitude. You're wondering why the Pathfinder Society hates you? Maybe it's that you don't want to play the game but beat the game and the system. Your comments describe how you'd like to adjust the rules for your experience.

The rules per Pathfinder and by extension, the Pathfinder Society, give us, the players (and GMs), the parameters that define our play. The Society guide is a subset of Pathfinder RPG and Pathfinder ACG. Now while most of us agree that the original 7 class decks need a bit of help, I wonder if your issue with everything is that you don't want to play the game within the rules. And there's nothing wrong with that. There are plenty of people that do homebrew modifications to the system.

So why does the Pathfinder Society hate you? We don't. There are plenty of viable characters to play. There are plenty of fun characters to play. It may be that you can't really play Zarlova the way you're like to. But there are others. And lots of characters to unlock and try out.

Grand Lodge

5 people marked this as a favorite.
Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Thanks, Eliandra, Hawkmoon, Mike and others. It was a complete surprise to win that. Then this morning I received my Service Coin from Tonya and the Pathfinder Society. Almost had me in tears. Two awards, one con.

As far as updates from cartmanbeck and myself, we're going to hit the ground running with our next PaizoCon event for next year. Thanks to everyone that participated in our We Are Dragons event this year. And hope you get in next year. We're going to try and get a third table going.

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

Nothing happened. ;-)

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

First, I think they have ideas they want to pursue and are going to try them. I'm hoping that it will be a common base set and AP decks to flavor the base set which will be the same base set for the next AP. Sounds like they like the Adventure and Scenario format of Organized Play so I'd expect to see those AP, Adv and Scenario cards go bye-bye. And full page sheets to replace the cards.

As far a class decks, I'd expect to not see a change in that format whether class or character decks.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Will a card list be available soon? It's been a while since its release.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

It is now listed as Unavailable.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Honestly, I don't get Longshot's post.

But more to the point, it would be smarter that Combat is not a skill at all rather than trying to define what a Combat skill entails.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

The only reason I'd say that "Combat" itself can be a skill that Mavaro can appropriate is that cards like weapons and spells as well as character powers (and cohort powers) specify "For your combat check". This allows those cards to be used for your combat check. So the skill of "Combat" would seems to be skill that you are allowed to use other methods to apply to it. The bare Strength or Melee is again being used as a default for Combat.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Was the character deck list put out there yet? I knew we had our character sheets but not the deck list that accompanied them.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Talonius wrote:
Another Estra related question, can she choose to discard a spell instead of recharging?

There are most times, with Estra, that you want to put your spells into discard. When playing her, it was rare for me to actually recharge spells unless my deck was running low. It was also rare that I Cured myself.

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

Adventure. Some cards from the same adventure are used in different scenarios. And I keep cards together by Adventure in the box.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Vic Wertz wrote:
Theryon: Almost there, but the way you worded it might imply to some that in 3b, you can't choose to encounter the one that doesn't have a power that happens when you examine it. When both have the Undead trait, you can choose to encounter either—the "ignore" power just doesn't do anything if the card doesn't have a power that happens when you examine it.

Yeah, I didn't mean to imply that. Just a complicated situation but once you break it down, it does simplify. She's just not powerful enough to ignore "BOTH" undead triggers plus what you've mentioned.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
elcoderdude wrote:
Theryon Stormrune wrote:
And as far as Mike and Vic are concerned, from what has been written and what the power states, it says instead. That doesn't mean that it is a Strength check, it is a Divine check instead.

Just to be clear: the question about whether Varril's check retains the original check type when he uses his power to use his Divine skill definitely does not yet have an official answer.

This is the latest word.

Agreed that it doesn't have an official answer, but until then, because it says "instead", it seems reasonable that Varril's Divine skill is used instead of the listed skill. Until Vic says otherwise.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Evanax wrote:
I dont know the exact timing and theory about how checks go. but i think.. Varril should not be allowed to use his power on weapons-

Not sure why you'd think this. If a combat check is required, once you play a weapon, you determine the skill based on what is listed on the weapon. Varril's power then can be used to make it a Divine check instead of that listed (weapon) skill.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Longshot11 wrote:
skizzerz wrote:
For example, play a Greatclub and reveal Belt of Giant Strength to add a bonus to his Strength check, and then change the type to Divine and get a further bonus from his character power.

Wouldn't that mean that you just lose the Belt's bonus, as it doesn't have a valid 'target check' anymore? I mean, there's still a potential for cheese, if you had to recharge the Belt (hm, let's make that a Strength spell, shall we?) - you would essentially get a free "get out of my hand" for the Strength spell, or whatever, for a check that you *know* is not going to end up being a Strength check. But regardless, the spell, or the item, says "add X to your Strength check" - so when you roll the dice for your (already) Divine check, you don't roll any bonus dice that are added to 'your Strength check', and when you're calculating the result - you don't add any "add X to your Strength check" modifiers.

(all of the above is based on the assumption that you *substitute* the original check type for Divine, as opposed to "I'm still making a Strength check, but I'm actually rolling my Divine skill" - and I think Vic & Mike's jury is still out on that one)

Actually, I think this falls into the category of not being able to play cards when they're not appropriate. For example, you can't play a Cure spell when no characters at your location have cards in their discard pile. You wouldn't be able to play the Strength spell because you're not making a check based on your strength. And as far as Mike and Vic are concerned, from what has been written and what the power states, it says instead. That doesn't mean that it is a Strength check, it is a Divine check instead.

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

I do think that SotRu had quite a few bonus upgrades where we got spoiled. Looking at PluTo, I'm fine without having so many bonus upgrades. But there are some scenarios where the point is to plunder the tomb and gather stuff. That's when I feel like it thematically deserves a bonus upgrade. (But you and I have had this conversation before, Keith.) I would prefer not to have as many bonus upgrades in PluTo and later seasons. With traders, towards the end of Adv3, we should be able to make better use of the merchants.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

I'd have to agree with you about the timing. I do think that once the skill is determined then use the power to modify which actual skill is used then items, blessings and allies can be applied which affect the check.

But this is one of those instances where I see that the power works as written. I realize that some (of us) need everything written out in the rules but most times, stuff like this works just fine without clarification. You can't use his power until a skill is already determined by a check to defeat, a check to acquire, or what skill is being used by a weapon in combat. Mavaro's power is a bit more quirky and did need a bit of explaining since it doesn't actually become an intelligence based check. Plus his additional powers don't work in concert as well as Varril's. (The bonus to Divine checks.)

In any case, Varril is very powerful but kinda boring.

Grand Lodge

1 person marked this as a favorite.
Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

If Varril is walking around with a Greatclub +1:

For your combat check, reveal this card to use your Strength or Melee skill + 1d10+1; you may additionally discard this card to add your Strength die. If not proficient with weapons, the difficulty of this check is increased by 4.

And he already took Weapon proficiency as a power feat as any good Varril would do. Plus he took the recharge power feat in "When you attempt any check, you may discard (■ or recharge) a card to use your Divine skill instead of any listed skill."

If he comes up against your standard monster, he'd reveal his greatclub. That defines which skills he's going to use for the combat (Strength or Melee). (Which for Strength is simply a 1d6+1d10+1 without any skill feats in Strength added or other modifiers.) But he's going to use his power. He recharges his Spyglass from his hand (or even the Greatclub +1 can be recharged!) and decides to use his Divine skill instead of the listed Strength skill. Now he's 1d8+7+1d10+1 with all four skill feats in Wisdom checked off and no other powers activated.

The problem with what Shnik is saying in his last paragraph ("Since both a weapon and his power determine the skill you're using, you couldn't use both on the same check.") is that the weapon lists the skill and Varril's power can now be activated to change that skill to Divine.

His power isn't that it's used to determine the skill being utilized for the check. It's that it is later when you use a power to affect the check. That's why you can't turn around and play a Blessing of Shelyn because while it is now a Wisdom-based check, it is still a combat check. In fact, it is a Divine check which plays into Varril's later role power(s).

Varril always needs to have a skill already "determined" for a check before activating his power. It's a formality but needed. His power changes the skill actually being used (to his Divine skill).

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

That is the problem with Varril is that things become easy. The hardest is when you are required to do multiple checks and you start running out of the cards you can recharge vs the cards you want to keep. It also depends if you have a healer in the party because if he's the divine caster, you're wanting to hold onto that Cure spell. Also, coming up against banes like Trolls make things a bit sticky if you don't have the right cards in hand. Sure, you can defeat them but they regenerate.

Honestly, I look at Varril as the ultimate handyman when you need a character to fill in the holes of a party rather than a character I'd want to play first.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Cheez wrote:

Hi guys,

Santa brought Mummy's Mask for us and we're picking characters. I want to pick Ahmotep because of her weapon/arcane combo but I am really puzzled on how this one particular power works.

"When you would discard a spell for a power that has the Staff trait, you may recharge it instead."

When on earth would I ever discard a spell for a power that the staff trait. We looked at a bunch of staff cards and couldn't really find any examples of where this comes into play.

Huge thanks in advance for providing any clarity here,

Ben

The actual power is:

"When you would discard a spell for a power on a card that has the Staff trait, you may recharge it instead."

Items like the Flame Staff, Frost Staff and Anubis Staff use spells to power their power. That's where it comes into play.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

It's definitely not the way Longshot11 describes as the first part of the power explicitly states to "examine the top 2 cards".

So you would:
1) Recharge a spell and examine the top 2 cards of the location.
2) Look to see if one or both have the Undead trait. Make note that some locations give cards the Undead trait.
3a) If both of the cards (that have the Undead trait) have powers that happen when they are examined, you can then choose which one to encounter and thus ignore the examine power. NOTE: You have to still deal with both cards in the order they were examined. It's just that you can choose which one you get to ignore the Trigger if you choose to encounter that one.
3b) If only one of the cards (that both have the Undead trait) has powers that happens when you examine it, you can choose to encounter that one and thus ignore the Trigger condition.

When you examine cards, they don't change order so the Triggers happen in the order they were examined.

Not sure if the power needs to be worded better as it works as written as well as Triggered cards working as written. If the power doesn't work this way, then it needs to be reworded though.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

I agree that it's great to teach people to analyze cards better but it's also important for people to know and understand their powers, and the powers of cards in their hand. Honestly, I don't think your summary is needed since it isn't always 100% true and the rulebook already has the rules in it.

The reason for forums like this is to support the game where the rulebook or guild guide fails to answer people's questions.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Thanks, Katina. Saw that the card was shipped. Appreciate it.

Hope this week isn't too bad on you guys.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

I am missing the Promo card Portable Sarcophagus that should come with the deck.

Even though Order #4153242 says it should have two on the order, only one was shipped. I expected #4160069 to have one with it. It did not.

Thanks

Grand Lodge Venture-Lieutenant, Pennsylvania—Lancaster aka Theryon Stormrune

Back when this was first an issue, Tanis let us know that if you pull the spell from the box but don't use it, you still record this as a Yes. If you decide not to take the loot or attempt a draw from a box, then it is a No.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Hawkmoon269 wrote:

I often pick a character I haven't played before, and I'm usually willing to let the others pick first then pick someone that seems to work well with that group. It is much harder if I'm picking a group just for myself. I have tended to notice a few things though:

1. I tend to like Arcane over Divine (not sure why).
2. I tend to like Melee over Ranged (not sure why).

As a VO, I tend to let others play characters they want to and try to pick something that is needed to fill in.

Luckily with our HawkCon group, I'm able to pick a character that I wanted to play ... for Season of the Righteous, it was Arueshalae since I was able to unlock her for Organized Play.

And for some reason, I'm the exact opposite of HM. I'll pick Divine over Arcane usually and Ranged over Melee. Probably because it's what I prefer in RPG play ... Divine casters over Arcane and Ranged fighting over Melee.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
Malcolm_Reynolds wrote:
The first power adds to a check to defeat a monster that invokes the Fire trait (et al), but the second power cannot be used to acquire an ally with the Fire trait. Is this correct or should it help acquire Fire Allies as well?

Yeah, I think it's missing the Fire trait on the second power. The same traits that are listed in the first power.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Same for me, Frencois. I was going to answer then thought it was a bit more complicated.

Looking at the rulebook entry on Invokes, I'm leaning towards yes, it does cause the bane to invoke the trait based on the last line of the rulebook quote.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

We've been playing it the way it states in the rulebook but I can see where the assumption would be that you get card in your hand then you do that recharge.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber

Well, honestly, the Obsidian implementation sounds correct and the way you played it not so much.

Rulebook pg 9 wrote:
After you attempt the check, deal with any effects that were triggered by the check. If any cards played while attempting a check include their own checks, resolve the current check in this step and the new checks in subsequent steps.

The power, "When you succeed at a check, recharge a card", gets activated after you attempt the check but before you resolve the encounter. You don't put the card into your hand until that point. If you look at page 9 of the current rulebook, it's spelled out there.

Grand Lodge

Pathfinder Card Game, Class Deck, Starfinder Roleplaying Game Subscriber; Pathfinder Deluxe Comics Subscriber
elcoderdude wrote:

Wow. How many needless deaths could have been prevented.....

But I liked the old way better. More dangerous. (Although, we don't play permadeath.)

Were you talking character deaths? Or player deaths?

1 to 50 of 2,610 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>