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Verrin Tieruk

Theron the Absolver's page

110 posts. Alias of BinkyBo.


Full Name

Theron Astor Abraham

Race

Human (Taldan)

Classes/Levels

Inquisitor 2 (sin eater)

Gender

Male

Size

5'10"

Age

50

Alignment

neutral goodish

Deity

Korada

Languages

Common, Celestial

Strength 11
Dexterity 16
Constitution 12
Intelligence 12
Wisdom 16
Charisma 10

About Theron the Absolver

AL:NG
Size:Medium
Init: +6; Senses: Perception +8
Spd: 30 ft.
hp: 14
languages: Common, Celestial
Current Wealth: 307gp 4sp 2cp

DEFENSES:
AC 16, touch 13, flat-footed 13. . (+3 armor, +3 Dex)
CMD: 14
Fort:+4, Ref:+3, Will:+6

OFFENSE & WEAPONS:
Melee
>Unarmed Strike +1 (1d3+1/20/x2)
Ranged
>Mwk Light Crossbow +5 (1d8/19-20/x2)
(5'-30'(+6) / 35'-80'(+5) / 85'-160'(+3))
CMB +1

FEATS:
Point Blank Shot: +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload: Crossbow, Light: Reload as free action.

TRAITS:
Caretaker: +1 on Heal checks
Drug Addict(daughter): +2 on Gather information checks

SKILLS:

+2 Acrobatics (+3/-1ACP)
+3 Climb 1 rank(+3/-1ACP)
+4 Diplomacy 1 rank(+3)
+2 Escape Artist (+3/-1ACP)
+9 Heal 2 rank(+3/+3/+1)
+6 Intimidate 2 rank(+3/+1)
+5 Knowledge (planes) 1 rank(+3/+1)
+5 Knowledge (religion) 1 rank(+3/+1)
+8 Perception 2 rank(+3/+3)
+2 Ride (+3/-1ACP)
+8 Sense Motive 1 rank(+3/+3/+1)
+4 Stealth 1 rank(+3/-1ACP)
+8 Survival 2 rank(+3/+3)
+4 Swim 1 rank(+3/-1ACP)

SPELLS KNOWN:
(CL 2, +1 melee touch, +4 ranged touch):
1 (3/day) Command (DC 14), Cure Light Wounds (DC 14), Persuasive Goad (DC 14)
0 (at will) Stabilize, Detect Magic, Guidance, Light, Create Water, Detect Poison, Sift

1/2 level one remaining

SPECIAL ABILITIES:

Track +1 +1 to survival checks to track.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Eat Sin 1d8+1 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Monster Lore +3 (Ex) +3 to Knowledge checks when identifying the weaknesses of creatures.
Judgment (1/day) (Su)
  • Judgment of Sacred Destruction +1 (Su) Weapon Damage bonus.
  • Judgment of Sacred Healing 1 (Su) Fast Healing
  • Judgment of Sacred Justice +1 (Su) Attack bonus
  • Judgment of Sacred Piercing +1 (Su) Concentration and vs. SR bonus
  • Judgment of Sacred Protection +1 (Su) AC bonus
  • Judgment of Sacred Purity +1 (Su) Save bonus
  • Judgment of Sacred Resiliency 1: Magic (Su) DR/magic
  • Judgment of Sacred Resistance 2: Cold (Su) Energy Resistances
  • Judgment of Sacred Smiting (Magic) (Su) DR bypass

GEAR:

combat gear(41Lbs.)
Quiver - 16 bolts
Symbol of Korada
Masterwork Light Crossbow
Rosewood plated leather armor
>(wood armor+3AC/+3MaxDex/–1ACPenalty/25 lbs.)

Adventurer's sash(17Lbs.) move action to release
- tinderbox
- soap
- trail rations (4)
- razor
- wineskin
- leeching kit+2 circumstance bonus on Heal checks to treat poison

BACKGROUND:

Theron's calling drove his family apart years ago .. they did not understand and therefore did not support him. The gods he followed were not the gods they grew up on - or their neighbors. Theron became increasingly .. eccentric, and his faith did not waiver when his wife and children left. He felt weightless, his spirit soared to the heavens.
For years he lived the life of a wandering ascetic until he found his gift. He found he was able to heal by sheer force of will. This will rose from his faith in the gifts he had unlocked in himself - through the guidance of Korada.
He decided he needed to share the exciting news with his family. They needed to know it was all worth it.

After months of searching he tracked them down to Korvosa. His jubilance was dampened with the news of his wife's Lillia's death .. and he discovered his daughter Tilda was barely hanging on .. her mind and body ravaged by drugs. He felt the yoke of guilt try to pull him down. Had his actions led them to this .. He was determined to take control. He would not let Tilda out of his sight, physically held her down at times. He was certain, if she is my daughter she will beat this.

First he discovered the limits of his power. He needed to rest in order to replenish, but he could not risk his daughter slipping away. She was in agony and too weak to fight. He had underestimated the toll withdrawal would take on her. As he held his dying daughter he could feel her pain rush into him .. and tranquility to her. The turmoil absorbed was difficult to control .. the rage - an intangible chaos of life force.
Shutting out the voice in his head telling him what the rush meant, he combed the streets from shack to alley. With every lowlife he compelled to speak, it became clearer. The center of this enterprise was a crimelord named Gaedren.

Theron has been in Korvosa now for a little less than six months. His wife and daughter had been living here 3 years of his decade long vision quest. He got knocked around pretty good early in the naive beginnings of his investigation. Since then he has been more cautious.
He had a retired watch member advising him for a while, but he was scared off. He has heard of others crossing paths with informants, and he has considered approaching them. However, reluctance to elucidate his motivations have kept him reaching out.

APPEARANCE:

Theron looks a bit old and weathered for his age. White willful locks keep him from being completely nondescript, as does his constant pained expression - his palette of moods all contain at least a touch of maudlin martyr.
He wears an off-white cotton cloak clasped over a bizarre outfit of fired and lacquered rosewood plates fitted onto dark green dyed suede with leather straps. He wears a slim backpack in which he stows his crossbow and bolts when in the city. Slung over one shoulder is a sash-like satchel. Words in celestial are burned into the wood over his chest that read "I will carry no pride .. I will carry no shame"

[ooc][b]Round #[/b]
AC 16, touch 13, flat-footed 13
HP 14/14
Fort +4 Ref +3 Will +6
Effects:*
* action:[/ooc]



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