1st
1. mudball
2. grease x
3. jury-rig
4. Airbubble
school mage armor x
Equipment:
Kit, Alchemist's
Price 40 gp; Weight 24 lbs.
This kit includes an alchemy crafting kit, a backpack, a bedroll, a belt pouch, a flint and steel, ink, an inkpen, an iron pot, a mess kit, soap, torches (10), trail rations (5 days), and a waterskin. The kit does not contain a formula book because an alchemist begins play with a formula book and does not need to purchase one.
Smoke Pellet
Price 25 gp; Weight —
This small clay sphere contains two alchemical substances separated by a thin barrier. When you break the sphere, the substances mingle and fill a 5-foot square with a cloud of foul but harmless yellow smoke. The smoke pellet acts as a smokestick, except the smoke only lasts for 1 round before dispersing. You may throw a smoke pellet as a ranged touch attack with a range increment of 10 feet.
Create: Craft (alchemy) DC 20
Tinkering Gnome:
Tinker Gnome Racial Traits
Tinker Gnomes
Tinker gnomes have all of the tinker gnome racial traits listed in Chapter Four of Races of Ansalon except as follows:
+2 Dexterity, +2 Intelligence, -2 Wisdom: Gnomes are small and skilled with their hands and extremely intelligent. However, they often put their quest for knowledge ahead of any consequences.
• Small: +1 size bonus on attack rolls, +4 size bonus on Hide checks, must use smaller weapons than Medium characters, li ing and carrying limits three-quarters of those of Medium characters.
• A gnome’s base land speed is 20 feet.
• Guild Affiliation: At character creation, the gnome
character selects a Guild with which he is a affiliated. Since there are innumerable guilds, they are broken into three major categories: Craft Guilds (bowyer, blacksmithing, leatherworking, and the like), Technical Guilds (architecture, chemistry, engineering, scriveners, and others), and Sage Guilds (botany, biology, education, mathematics, philosophy, and so on). If the gnome selects a Cra Guild, he gains a +2 racial bonus on all Craft checks. Technically inclined gnomes gain a +2 racial bonus on all Profession checks. Sage gnomes receive a +2 racial bonus on all Knowledge checks.
• +2 racial bonus on Cra (alchemy) and Cra (tinkering) checks. Gnomes have a keen sense of smell that helps them identify noxious substances, and
all gnomes are at least somewhat skilled in making something out of disparate pieces.
• +2 racial bonus on Will saves. A gnome is constantly involved in the pursuit of a Life Quest. If the gnome appears constantly distracted from day-to-day matters, the gnome is caught up in thinking, dreaming, or planning his Life Quest. Because of this, it is di cult to sway a gnome from his chosen path.
• Automatic Languages: Common, Gnome. Bonus Languages: Dwarven, Ergot, Ogre, Solamnic.
• Favored Class: Any.
School:
Creation
Associated School: Conjuration.
Replacement Powers: The following school powers replace the acid dart power and the dimensional steps power of the conjuration school.
Create Gear (Su): At 1st level, you can create any object that weighs no more than 1 pound per wizard level you possess. Creating an object in this way is a standard action. The Item remains for 1 minute before fading away, although it disappears after one round if it leaves your possession. Creating an Item to an exact specification might require a Craft skill check, subject to GM discretion. The object must be made of simple materials, such as wood, stone, glass, or metal, and cannot contain any moving parts. You could use this ability to create a dagger, but not a vial of alchemist’s fire. You can use this ability a number of times per day equal to 3 + your Intelligence modifier.