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TheloniousMunk's page

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magdalena thiriet wrote:


On this...IIRC one of the best (worst?) examples of this stereotype was something like an amulet which records last thing the wearer sees before his death or something to that effect; pretty useless item except for DM to drop in an adventure to provide a plot hook.

The item I submitted had bit of this too, it was an item you could build nice adventure(s) around, but outside of that wouldn't see much use (unless the players are weird with evil tendencies).

I tend to have good amount of these, as I have a history of ambivalent what-the-heck-are-we-supposed-to-do-with-this? items...

Thank you very much, any little bit of input helps. I have a tendency to create off the wall items myself as well.

The item I have in mind for this, though, falls far short of being the center of attention and I do believe it dodges the plot hook disguise really well.

We will just have to see how it fares in the competition I guess.

Now if I can just get some clarification on teams I will be set.


Hi folks! Kind of new to this forum. A friend of mine clued me in on the contest and I have to say it really piqued my interest. I have a few minor questions before I begin so let me get right to the point.

1. Is there any ruling on teams? My friend and I work very closely on many things and we would like to know if there are any rules against us collaborating on a project.

2. Could I get some clarification on the "The Plot Hook Disguised as an Item" stereotype? What if it is intended to be a general wondrous item but it has some underlying thematic elements that could be construed as plot hooks.

Any help on this would be great.



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