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Organized Play Member. 1,152 posts. 1 review. No lists. No wishlists. 6 Organized Play characters. 1 alias.



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Hey all,

So im playing a Mystic past life Samsaran Life Oracle in a new Age of Worms Campaign.

I decided my MPL class will be SHAMAN.

I can not fond a list of spell that ARE on the Shamman list, but are NOT on the cleric?

Any help would be great.


Hey all,

So I will soon be playing in a Eberron setting Age of Worms adventure path.

As it is with a new group I thought it best to fall back on a character archetype I enjoy.

I typically play fairly noncombatant Textbook style characters.
I toss a bit of battlefield control in for somthing to do but mostly go with "Guy that knows stuff"

Sometimes this is a Divination school savant Arcanist, Sometimes it is a flavor of bar.
But my favorite by far is a Lore Oracle, either dual cursed or seer.
Both of these Archetypes give you on the fly things to either improve your own rolls (seer) or make others better (Dual cursed).

I have had a lot of success with a dual cursed Loracle 1/Witch X.

In light of that I thought perhaps I should look to the Shaman as it is a Oracle/Witch from the start.

The main thing that makes a lore oracle good is 2 revelations, one adds Cha to AC, the other gives a massive +20 to knowledge checks many times a day.

I cant see where Lore Shaman is actually good at knowing things?

I assume Im missing something?

Any help would be appreciated.


Hey all.

Is there any way to use the swashbucklers Opportune Parry and Riposte for others within my reach?

Thanks for the help.


Hey guys YEARS ago there was a post about what your character should be able to do by X level.

Anyone have a link?


Hey all.

So to charge a Blood Reservoir of Physical Prowess I take 4 con damage.

Can I do this at the end of a scenario and have the charges carry over?
Or do I have to hurt myself before the briefing each game and hope there is time to heal?


Hey all,

Just curios if any company you know of have done a 3.X+ in depth overview of the City of Brass?

Like Maps, a good breakdown?

Kinda like the old Waterdeep set.

Thanks all.


Hey all.

So my wife's XXX-5 character is currently a Fighter.

She was reading through the books and the Hell Knight PRC caught her eye.

But how do you do the "You must slay a devil with HD greater than your own. This victory must be witnessed by a Hell knight." Part?

I checked the additional resources and its a legal PRC so I assume there is a way for PFS.

Thank you


Hey all,

So I'm looking for spells like rope trick and magnificent mansion.

Are there any other? Any help would be appreciated thank you


Hey all.

So my wife and I are in a strange situation.

Our level 11 (and 1/3) characters are Still Lantern Lodge...

The Last thing we did was both GM 4-21 before the cut-off for the free faction change.

That was in Aug of 13'

We had planned to do more but then life did what it does and we had to take some time off......

Ok so a LOT of time.

But we are back!!

Anyway, we both have the Honorific (LL) "Master" and "Honored brother/sister"

I assume we keep those?

Are there still faction vanities?

Any guidance would rock.

Thx guys.


Hey all.

So this is a PFS question.

I am looking for things I may have forgotten to up my AC.

Character is a Magus (Kensai,Bladebound) 10/ Freehand Fighter 1

I use Mage armor and always fight defensively using full Crane Style tree.

Equipment is

Belt of Str/Dex +4
Headband of Int +4
Amulet NA +2
Ring prot +2

Armor is a no-go as I have to be unarmored.
Weapon enchants dont work as i cant add to my weapon

I do get Int to AC if that helps.

Thanks


1 person marked this as a favorite.

Hey all,

So I was curious if there is a guide to the Goliath Druid out there?

Seems different enough from the standard to need a totally different build.

Thanks all.


Hey all.

Basic question, when im shapeshifted and my gear melds into my form does it still weigh the same? nothing? same but adjusted for size?

Thanks for the help.


Hey all.

So in our upcoming group we are all doing morally grey characters.

A lot of us decided to do characters that grew up on the street having to steal for a living.

The campaign is about 75/25 RP/Combat

And currently we have

Kitsune Mesmerist (Vizier)

Human Sorcerer (Verdant) that will be making liberal use of the vine power to steal/disarm

Dwarf Kineticist (Aether)

Alchemist (Vivisectionist/Churgeon)

half orc Skald.

Anyway when talking about the character my friend would do (He normally plays BSF types) the following was said.

"I just picture the dude that stands in the corner cleaning his nails with a straight razor, he has a bowler on and has a name like "Snitty Two-Toes""

And with that he loved the concept. however needs a bit of help building it.

So are we looking Fighter, maybe Cad?

Brawler?

Rogue? Thug maybe?

Anyone?

Thanks in advance


Hey all,

Has anyone done a list of spells the mesmerist gets early?


Hey all,

So as the title suggests I am building a Mesmerist and I LOVE the class, but the tricks just seem SUPER limited. I can use them like 6 times a day, but only one at a time?

So I can implant one in me to stay alive, and thats it?
At 5th I can have 2 going at once but still only one per person?

This just seems SUPER limiting, am I missing something?


Hey all.

So my wife is looking to make a new PFS character and wants to try a blaster. With a Ifrit boon it just seemed to fit.

We were looking at a flame oracle or the normal sorcerer. She FAR prefers spont casting to prepared.

I was looking around for a good guide that goes in depth on blasting but as blasting largely sucks, there doesnt seem to be one.

Any help would be awesome.


Hey all.

So I am looking to get into some roll20 games as that seems to be the most common on line.

What do I have to do?.......

I play a lot off line, but never on. how do I set up my sheet? does roll 20 have a dice roller (i assume).

Can i set up roll macros?

is a webcam common/required? or is just a mic good enough?

other things i havent thought of?

I keep all my characters online now at mythweavers if that matters.

thanks all.


Hey all.

I seem to remember that there is a feat to get 2 AO when someone provokes?

Am I insane?


Hey all.

So I want to be sure that I have all the retraining rules correct here before my next game.

I have a Bladebound Kensai Magus 10/Unarmed fighter 1 with the crane line.

as my 9th level feat I took Improved Initiative (I wanted Crane Riposte but did not have the +8 BAB)

at 11th I took Critical focus

Now that I DO have +8 BAB can I retrain Improved Initiative into Crane Riposte?

I think Yes as I have all the pre-reqs.

If so, I pay ***Edit*** 550 Gp and 5PP? ***Edit***

And I have to get my next GM to sign off on it?

Is this all right?


hey all,

Easy question, what type (if any) is the stuff your familiar gives you? like the +1 NA, +4 Initiative, stuff like that.


Hey all.

So my wife and I are just getting back to society after several years off. and have a few questions about our high level characters.

the last thing we did was each GM the Good Bye Lantern Lodge mod before the cut off. (4-21) and assign them to our lantern lodge characters that were 11 at the time (11, 1/3 now after that chronicle), That was in Aug 13.

I was really hoping there was some way to finish out pre retirement as LL, but sadly it looks like a no on that.

a few questions.

1. Is there any way to be factionless for 2 scenarios?

2. If not, can we just put down Grand lodge but if asked in game say Lantern still? (just RP)

3. It seems we keep all titles from Lantern, is our Fame/PP the same with a change?

4. If we DO go for an actual faction, what would you suggest? Both characters are Tian, Super Asian flavored.

5. If we go with another faction, and if our Fame/PP does stay, can we buy all the titles and stuff there too? (Time to get a Herrald)

Thank you for all the help.


Hey all.

So I am looking for a mini for my wife's character, a female Hellnight with a greatsword.

All I have found are clearly male.

Anyone have a good link?

Thanks


Hey all,

So I have a warpriest with Fate's favored as a trait.

Quote:

Fate's Favored

The fates watch over you.

Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

I make good use of Divine favor, and plan to pick up the hat of the fortunate soldier some day.

But what else gives a luck bonus? anything is helpful.

Thanks a lot.


Hey all.

Real basic question that I just can't find the answer to.

Our party is in a dungeon and hit a break point. At this point my Oracle goes from 9 to 10.

Do I get my new spells immediately? Or do I have to wait to prep again to gain access to the 5ths?

I assume I have to wait but cant for the life of me find the rule.

Thanks all.


Hey all,

Is there any info in any book on Highhelm? Maps, detailed info? anything?

Thanks all.


Hey all,

So after much wringing of hands I think I am going to do a Wizard for my next PFS character.

As I have no idea what the party makeup will be until I set down I was things that having loads of options would be best.

Upping my CL by 4 once or twice a day is kinda "meh" but the real reason for it is the 2nd level power

Spoiler:
Awesome Power wrote:

Spell Study (Su)

At 2nd level, the sage's understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes' spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. Casting the spell requires the spell sage to spend 1 full round per spell level of the desired spell (if the spell is on multiple spell lists indicated above, using the lowest level from among those lists) and requires expending two prepared spells of that spell level or higher; if the spell's casting time is normally 1 full round or longer, this is added to the spell sage's casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher.

At 6th level and every 5 levels thereafter, a spell sage can use this ability an additional time per day (to a maximum of four times per day at 16th level).

But to get these you give up Bond AND School..... Damn thats a lot.

What do you guys think? worth it?


Hey all.

So here is the question. My daughter and I were looking at making her Ifrit Sorcerer (with boon). I explained all about day jobs, craft and Proff.
Anyway she was reading the Ifrit section of the advanced race guide and found this.

Advanced Race Guide wrote:

Ink, Fire

This rich yellow ink reacts with a creature's body heat to create a flickering, flame-like glow. It takes 10 minutes to apply fire ink, and 1 dose covers an approximately hand-sized area. Once applied, the ink glows as a candle for 24 hours. Four or more doses applied to the same part of the body glow as a torch for 24 hours. The alchemical reaction of the ink to the target's skin and body heat is painful and irritating, giving the target the sickened condition while the glow lasts. A DC 15 Heal check can temporarily soothe these sensations, negating the sickened condition for 1 hour. Creatures immune or resistant to fire are immune to this sickening effect. Ifrits are especially known for their fondness for fire ink, and ifrit fire-dancers often decorate their skin with flaming designs before performing. A concentrated version of the ink costs 10 times as much and can be used to make permanently glowing tattoos.

So she asked me if she could use craft tattoo as her day job, I said sure.

THEN she asked if she could use fire ink if she paid for it herself then used it on other PCs to give glowing tattoos?......

I have no idea.

She is allowed to buy fire ink as an ifrit, she can use an item on another PC, but I have NO IDEA what happenes then.

Any help would be great, thanks.


Hey all.

So I have been playing Pathfinder for years now, from PFS to my weekly home game I have a ball.
Sadly Life is getting more and more busy and I find that gaming sessions are harder and harder to schedule.
But as I work from home, on a computer no less, I thought that PbP may be the way to go.

I have done a TINY bit of it in 3.5 over on the GitP boards. but I'm not sure where to go to find a Pathfinder game.
Any advice would be great, thanks guys.

Oh and I would not mind PFS but really non is cool too.

Thanks again.


Hey guys,

So years ago I seem to remember (i think it was for PFS) a guide to what a character should be able to do by X level.

Like at level 2 be able to deal with swarms, level 5, some way to fly... etc.

I thought it was by Painlord, but may be wrong.

Anyone? am i just insane?


Hey all.

So my wife and I stopped playing PFS around this time 2 years ago (3/13ish) when RL decided to come up.

Anyway I am thinking of going to an event and has a few questions.

1. My factions seem to have gone away...... What do we do at this point? I read the new guide but I'm still a tad confused.

1b. 2 of our characters were ready for eyes of ten and lantern lodge, is there any way to end their careers in the old way?

3. It seems that my Bladebound/Kensai Magus/Monk/Fighter has Crane line that no longer do what they once did. do I just keep them and deal (still good) or can i free retrain as the feat changed?

4. It seems the base races changed, I have a level 1 Asimar that I would like to retrain (it was a legal choice without boon back then) can I do that and still play him without boon? do I have to change race?

Thanks for the help guys.


Hey all.

So I am leveling my oracle to 8th and realise that I have no spells that target Reflex.

Are there any decent ones? More than just damage that is?

Thanks


Hey all.

So odd request.
What books (RAW) tell about high end luxury materials?

For example under "Dream spider" it says.

Quote:
Dream spider webbing is worth 50 gp per nest, although care must be taken in handling the stuff. Silk spun from dream spider webs is particularly valued in the crafting of clothing intended to bear illusion magic.
and Adherer says
Quote:
Once their adherer creator has died, rendering the silk harmless, these clinging garments can be extremely valuable to the right buyer, and silk from an adherer can sell for 10 times the price of the normal variety.

I am sure there are a ton more, any help would be great.

Thanks in advance.


Hey all

Simple question (I hope), is there anything like this? Anywhere?

Like a little floating disk thing you can ride around on?

((Please do not say you can just ride a floating disk, RAW is grey at best))

The character is a 7th level oracle with CWI if that helps.


Hey all,

So I know odd question. I am playing a level 7 lore oracle in a RP heavy game. We do a lot of travel and deal with many races/kingdoms.

As odd as it sounds, just through gameplay I have acquired several mounds from the different areas we have traveled. The RP of this is great, riding into Urgir on a woolly ram we captured from a tribe of Ogres, thats just good fun.

Anyway, my issue is what to do with them in the interim, yes I could find a stable, but then I have to go to a central location each time to change.

Is there a magic item or spell that would help with it? I seem to remember (might have been 3.5.. or earlier? got me..) that could shrink a horse down to a bracelet charm? Am I insane?

Thanks for the help guys.


Hey all,
So fairly basic (I hope) question on magic crafting.
Under each magic crafting section it says....
The costs for materials and ingredients are subsumed in the cost for brewing the potion
The cost for the materials is subsumed in the cost for creating the ring.
The cost for the materials is subsumed in the cost for creating the rod.
To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the pieces of the staff to be assembled. The materials cost is subsumed in the cost of creation.
And so on like that.

My question is this.
If a Ring/Staff/Boots/Gem/Book has a market price of say 2000Gp, that is a Cost of 1000Gp. what Percentage of that 1000 is the cost of the Item?

Take a 2000Gp ring. It's 1000 to make, but is that a 200 Gp ring and 800Gp in magic stuff? 100/900? 500/500?

Is there a formula?

My character has the crafting skills to make the base item, but I have no idea how much that is worth.


Hey all,

So my party and I will be traveling through Ustalav by horse for 3 weeks or so of game time.
As I have a high handle animal I thought we might be able to catch and train something cooler then my light horse.

Anyone know what animals we are likely to find on our travels?
For the curious we are headed to the Hold of Belkzen.


the title says it all, does anyone know where I can order a wagon, horses, oxen, etc at the correct scale?


Hey all,

Simple question really, is there a "go here fast" spell on the oracle list before wind walk?

I'm used to arcane, where we have a ton from mount, to phantom steed the a host of others.

Am I just missing it?


Hey all.

So Prophet of Kalistrade PRC has a cool ability (yes I know this PRC blows in general) called Auspicious Display

A prophet of Kalistrade projects an air of confidence and inviolability by displaying his wealth and status. So long as the prophet wears 1,000 gp worth of purely decorative jewelry, clothing, or other adornments, he gains a +1 dodge bonus to AC and a +1 morale bonus on saving throws. This bonus (and the necessary value of his accoutrements) increases as he gains levels, to +2 for 4,000 gp at 4th level, +3 for 9,000 gp at 7th level, and +4 for 16,000 gp at 10th level.

Now my question is this, aside from Jewelry (this is the easy way) is there any way in hell to spend 16k on clothes? A royal outfit is only 200Gp

Is there any RAW anything on the prices of clothes that cost as much as a decent sized keep?

Silk from a phase spider? ball hair of an angel? anything?

Thanks for the help.


1 person marked this as a favorite.

Hey all,

So we all know the normal adventuring equipment, bedroll, cloak, insanely magic weapon and armor, stat boosts etc.

What about stuff for someone that likes to live the high life?
Someone that has Mending and Prestidigitation to keep his silk jammies clean and heat his bath water.

Are there magic items to make the road less crappy? Instant pavilions? perhaps with unseen servants built in?

Clothes that are always the height of fashion?

Think Rod of splendor, but more then 1/week.

Thanks for the help.

For the curious it is for a Lore oracle who works as a sage and is used to the better things in life.


Hey all,

So the title says it all, I will soon be playing a Lore oracle with Mystic past life.
I will be the group "yeah I know stuff" guy (well girl, but you get the idea)
Any good Pali/Inq spells I should be looking at for early entry?


1 person marked this as a favorite.

Hey all,

So I'm joining a new campaign (all Pathfinder books allowed) and the char creation rules are odd.

All characters will get MAXIMUM Hit Points for their first three Character levels.

Attributes:No dice will be rolled.All attributes start at 10.You have 15 additional points to spend to increase attributes.You may trade points at a 1:1 ratio but may not lower a stat below 7, nor increase a stat above 18.

This method for attributes creates fairly low adventurer stats, but above the typical commoner. I did this on purpose. Your characters will grow over time. You may purchase Attribute increases using XP. Note that this rule is not found in Pathfinder books. This is my custom variant. Costs are listed below:

New Attribute value Cost in XP
8-10 1,000
11-15 2,500
16-18 5,000
18-20 10,000

Now this is all well and good, but it does make for fairly low stats and makes MAD classes non-viable (IMHO)

So I was thinking Orc Scarred Witch?

I prefer full casters, but im kinda thrown here.

Any ideas would be helpful.


Real easy question, Can you use both a weapon and cast a spell to defeat a monster?

For example a quarterstaff and scorching ray?


Hey all,

So My wife and I play in a 6 person group and are having a ball.
She plays Amiri and I play Lem (others are Ezren, Val, Kyra and the Rogue)

Anyway, the only issue is that we have trouble feeling like the character we are playing is "Ours" so in that vein I want to make custom character cards with the picture and names changed. That way all the game stats stay exactly the same, but its not Kyra the Cleric, its Brother Jerome for example.

Sadly I cant find good high res images of all the character cards (both sides) as well as the card that is just the character's picture and name to put at locations. Tho really the last one I can just make new easily enough as it really just a picture in a sleeve.

Any help anyone could be would be great. Sadly I don't own a scanner or I would do it myself.

Thanks again.


Is there such a list anywhere?

Or any spell DB that can filter by casting time?

My search-fu might be lacking, but i could not find one.

This is far a battle oracle BTW, but it would be handy for other characters as well.

Thanks for the help.

Full Name

Conviction

Race

Ironborn

Classes/Levels

Fighter 1

Gender

Male

Size

Medium

Age

4

Special Abilities

Ironborn Subtype:

Alignment

NG

Location

Absalom

Languages

Common

Strength 21
Dexterity 17
Constitution 20
Intelligence 13
Wisdom 15
Charisma 10

About Conviction

Conviction
Male ironborn fighter 1
NG Medium humanoid (Ironforged)
Init +3 Senses Perception +6

DEFENSE
AC 22, touch 13, flat-footed 19
(+4 Armor, +3 Dex, +5 Natural Armor)
hp 15
Fort +7, Ref +3, Will +2

OFFENSE
Speed 30 ft.
Melee Greatsword +6 (3d6+7/19-20)
Greatsword(Power Attack) +5 (3d6+10/19-20)

STATISTICS
Str 21, Dex 17, Con 20, Int 13, Wis 15, Cha 10
Base Atk +1; CMB +6; CMD +17
Abilities Ironborn Subtype [No effects from age, +1 Nat Armor, Rust Vulnerability, -2 to social skills], Iron Heart Ability Package [Immune to poison, does not breathe, +2 Nat Armor, immune to mind-affecting effects]
Feats Improved Natural Armor x2, Power Attack (Bonus)
Skills Acrobatics +7, Climb +7, Perception +6
Traits Mighty [Weild large weapons], Lithe [+2 Acrobatics], Captain's Blade [+1 Acrobatics and +1 Climb while on a ship, Acrobatics as Class Skill], Looking for Work [+1 Perception, Perception as Class Skill]
Languages Common

SQ
Load 0-153lbs, 154-306lbs, 307-460lbs
Load with Mwk backpack 0-173lbs, 174-346lbs, 347-520lbs
Gear chain shirt, large greatsword, large handaxe
Mwk. backpack, bedroll, chalk x10, compass, flint and steel, hammer, torch x10, hemp rope, grappling hook, adventurer's sash
2.7 gp
88.5 lbs load

0 - XP

APPEARANCE
Height - 7'2"
Weight - 242 lbs
Eye Color - Golden Yellow

HISTORY

They had me retired. On the records, it was an honorable discharge. However, I knew the words they were saying. 'Insubordination.' 'Reckless.' 'Court-martial.' 'Monstrosity.'

They were the ones that made me this way.

It just so happened to be that my completion was nearing when their top man died. He was recovered and was used as an expirement for the process that was building me. His soul was to be infused with my core mechanisms. They said they were building the perfect soldier and they wanted a touch of humanity in me. That was their mistake.

I was stronger than five men, as fast as any elf, and as hardy as any dwarf. Not only that, but my machine mind was impenetrable. However, the infusion was done to save them the trouble of teaching me to fight. I had all the training, tactics, and instincts of a soldier without having ever stepped on a battlefield.

Came the time to fight and fight I did. Any opponent I would meet would quickly flee, surrender, or be crushed. Be it blade, arrow, or spell, it all seemed ineffective. Soon, I was shipped to the frontlines. That is where I heard his voice. It was the soldier who owned part of me. I was given strict orders to assault the enemy keep and take no prisoners. However, his voice said otherwise. There were injured on the field. My men, the enemy, and even civilians were littered everywhere. He wanted to help them, so I obliged.

We lost the fight that day, but they say I saved two dozen that day. He said it was good that we did that. I agreed. My superiors, however, did not. They saw me as a failed expirement. They wanted nothing to do with me. Quickly, they cut funding to the researchers in charge of bringing me to life. I was the first and the last. At my court-martial, they played it off as a retirement. 'For boundless conviction in the rescue of twenty six civilians...' Conviction. We liked the ring of that.

I was packed into a crate and shipped out one last time. I arrived in the city of Absalom left with my final order- survive.

Ironforged Traits:

Ironborn Subtype: Ironborn have the humanoid creature type with the ironborn subtype. This categorization indicates their partial, but not complete, artificial nature. Ironborn are, in essence, beings with the outer body of a construct but the inner workings of an organic creature.
The following traits are shared by all humanoids with the ironborn subtype: Ironborn do not need to sleep and are immune to all sleep-based spells, poisons, and other attacks. They need one-quarter of the food and water required by other creatures of their size; as a rule of thumb, multiply the days’ worth of food and water that an ironborn carries by 4 to determine how long it can make its supplies last. Unless otherwise noted, ironborn do not gain any of the other standard construct traits, such as immunity to critical hits.

Immortal: As artificial creatures, ironborn suffer none of the drawbacks and gain none of the benefits of aging. They never die of natural causes, and they are immune to any attacks or effects that age a character.

Natural Armor: All ironborn have heavy, metallic bodies. They gain a +1 natural armor bonus to Armor Class.

Rust Vulnerability: An ironborn suffers damage from a rusting attack, as it disintegrates its body. Use the damage value given for the spell or effect if one is mentioned. If a damage value is not given, the ironborn makes a save using the Difficulty Class and save type indicated
for the effect, if any. If no save is allowed or if the save fails, the ironborn takes 1d6 points of damage for each of its Hit Dice, with half
damage on a successful save.

Humanoid: Unless otherwise noted, an ironborn is treated as a humanoid creature. For example, it falls below 0 hit points, stabilizes, and dies using the same rules as any other creature and has no other vulnerabilities or immunities based on its type and subtype.

Skills: Ironborn are ignorant of the ways of society and other creatures. They are born as adults and have few of the social skills that other intelligent beings take for granted. They take a –2 racial penalty on all Bluff, Diplomacy, Intimidate, and Sense Motive
checks.

Languages: Ironborn speak Common and whatever language their creators use.

Iron Heart:

Iron Heart: Unlike other ironborn, you have only the slightest shred of an organic component. You were built to serve as an obedient warrior or soldier. Your intellectual abilities were given only passing attention, but the magical processes that power you are too strong to keep your personality and mind dormant. You have phenomenal toughness and durability thanks to your manufactured nature.

Machine Body (Primary Ability): You are immune to poison and do not need air to breathe, allowing you to survive indefinitely underwater. Your natural armor bonus increases to +2.

Machine Mind (Secondary Ability): You are immune to all mindaffecting effects, since your mechanical mind is simply too alien for such
spells and magical attacks to affect it.