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Thefurmonger's page

Pathfinder Society Member. 1,125 posts. 2 reviews. No lists. No wishlists. 6 Pathfinder Society characters. 1 alias.

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Hey all.

Basic question, when im shapeshifted and my gear melds into my form does it still weigh the same? nothing? same but adjusted for size?

Thanks for the help.

Hey all.

So in our upcoming group we are all doing morally grey characters.

A lot of us decided to do characters that grew up on the street having to steal for a living.

The campaign is about 75/25 RP/Combat

And currently we have

Kitsune Mesmerist (Vizier)

Human Sorcerer (Verdant) that will be making liberal use of the vine power to steal/disarm

Dwarf Kineticist (Aether)

Alchemist (Vivisectionist/Churgeon)

half orc Skald.

Anyway when talking about the character my friend would do (He normally plays BSF types) the following was said.

"I just picture the dude that stands in the corner cleaning his nails with a straight razor, he has a bowler on and has a name like "Snitty Two-Toes""

And with that he loved the concept. however needs a bit of help building it.

So are we looking Fighter, maybe Cad?


Rogue? Thug maybe?


Thanks in advance

Hey all,

Has anyone done a list of spells the mesmerist gets early?

Hey all,

So as the title suggests I am building a Mesmerist and I LOVE the class, but the tricks just seem SUPER limited. I can use them like 6 times a day, but only one at a time?

So I can implant one in me to stay alive, and thats it?
At 5th I can have 2 going at once but still only one per person?

This just seems SUPER limiting, am I missing something?

Hey all.

So my wife is looking to make a new PFS character and wants to try a blaster. With a Ifrit boon it just seemed to fit.

We were looking at a flame oracle or the normal sorcerer. She FAR prefers spont casting to prepared.

I was looking around for a good guide that goes in depth on blasting but as blasting largely sucks, there doesnt seem to be one.

Any help would be awesome.

Hey all.

So I am looking to get into some roll20 games as that seems to be the most common on line.

What do I have to do?.......

I play a lot off line, but never on. how do I set up my sheet? does roll 20 have a dice roller (i assume).

Can i set up roll macros?

is a webcam common/required? or is just a mic good enough?

other things i havent thought of?

I keep all my characters online now at mythweavers if that matters.

thanks all.

Hey all.

I seem to remember that there is a feat to get 2 AO when someone provokes?

Am I insane?

Hey all.

So I want to be sure that I have all the retraining rules correct here before my next game.

I have a Bladebound Kensai Magus 10/Unarmed fighter 1 with the crane line.

as my 9th level feat I took Improved Initiative (I wanted Crane Riposte but did not have the +8 BAB)

at 11th I took Critical focus

Now that I DO have +8 BAB can I retrain Improved Initiative into Crane Riposte?

I think Yes as I have all the pre-reqs.

If so, I pay ***Edit*** 550 Gp and 5PP? ***Edit***

And I have to get my next GM to sign off on it?

Is this all right?

hey all,

Easy question, what type (if any) is the stuff your familiar gives you? like the +1 NA, +4 Initiative, stuff like that.

Hey all.

So my wife and I are just getting back to society after several years off. and have a few questions about our high level characters.

the last thing we did was each GM the Good Bye Lantern Lodge mod before the cut off. (4-21) and assign them to our lantern lodge characters that were 11 at the time (11, 1/3 now after that chronicle), That was in Aug 13.

I was really hoping there was some way to finish out pre retirement as LL, but sadly it looks like a no on that.

a few questions.

1. Is there any way to be factionless for 2 scenarios?

2. If not, can we just put down Grand lodge but if asked in game say Lantern still? (just RP)

3. It seems we keep all titles from Lantern, is our Fame/PP the same with a change?

4. If we DO go for an actual faction, what would you suggest? Both characters are Tian, Super Asian flavored.

5. If we go with another faction, and if our Fame/PP does stay, can we buy all the titles and stuff there too? (Time to get a Herrald)

Thank you for all the help.

Hey all.

So I am looking for a mini for my wife's character, a female Hellnight with a greatsword.

All I have found are clearly male.

Anyone have a good link?


Hey all,

So I have a warpriest with Fate's favored as a trait.


Fate's Favored

The fates watch over you.

Benefit: Whenever you are under the effect of a luck bonus of any kind, that bonus increases by 1.

I make good use of Divine favor, and plan to pick up the hat of the fortunate soldier some day.

But what else gives a luck bonus? anything is helpful.

Thanks a lot.

Hey all.

Real basic question that I just can't find the answer to.

Our party is in a dungeon and hit a break point. At this point my Oracle goes from 9 to 10.

Do I get my new spells immediately? Or do I have to wait to prep again to gain access to the 5ths?

I assume I have to wait but cant for the life of me find the rule.

Thanks all.

Hey all,

Is there any info in any book on Highhelm? Maps, detailed info? anything?

Thanks all.

Hey all,

So after much wringing of hands I think I am going to do a Wizard for my next PFS character.

As I have no idea what the party makeup will be until I set down I was things that having loads of options would be best.

Upping my CL by 4 once or twice a day is kinda "meh" but the real reason for it is the 2nd level power

Awesome Power wrote:

Spell Study (Su)

At 2nd level, the sage's understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes' spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. Casting the spell requires the spell sage to spend 1 full round per spell level of the desired spell (if the spell is on multiple spell lists indicated above, using the lowest level from among those lists) and requires expending two prepared spells of that spell level or higher; if the spell's casting time is normally 1 full round or longer, this is added to the spell sage's casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher.

At 6th level and every 5 levels thereafter, a spell sage can use this ability an additional time per day (to a maximum of four times per day at 16th level).

But to get these you give up Bond AND School..... Damn thats a lot.

What do you guys think? worth it?

Hey all.

So here is the question. My daughter and I were looking at making her Ifrit Sorcerer (with boon). I explained all about day jobs, craft and Proff.
Anyway she was reading the Ifrit section of the advanced race guide and found this.

Advanced Race Guide wrote:

Ink, Fire

This rich yellow ink reacts with a creature's body heat to create a flickering, flame-like glow. It takes 10 minutes to apply fire ink, and 1 dose covers an approximately hand-sized area. Once applied, the ink glows as a candle for 24 hours. Four or more doses applied to the same part of the body glow as a torch for 24 hours. The alchemical reaction of the ink to the target's skin and body heat is painful and irritating, giving the target the sickened condition while the glow lasts. A DC 15 Heal check can temporarily soothe these sensations, negating the sickened condition for 1 hour. Creatures immune or resistant to fire are immune to this sickening effect. Ifrits are especially known for their fondness for fire ink, and ifrit fire-dancers often decorate their skin with flaming designs before performing. A concentrated version of the ink costs 10 times as much and can be used to make permanently glowing tattoos.

So she asked me if she could use craft tattoo as her day job, I said sure.

THEN she asked if she could use fire ink if she paid for it herself then used it on other PCs to give glowing tattoos?......

I have no idea.

She is allowed to buy fire ink as an ifrit, she can use an item on another PC, but I have NO IDEA what happenes then.

Any help would be great, thanks.

Hey all.

So I have been playing Pathfinder for years now, from PFS to my weekly home game I have a ball.
Sadly Life is getting more and more busy and I find that gaming sessions are harder and harder to schedule.
But as I work from home, on a computer no less, I thought that PbP may be the way to go.

I have done a TINY bit of it in 3.5 over on the GitP boards. but I'm not sure where to go to find a Pathfinder game.
Any advice would be great, thanks guys.

Oh and I would not mind PFS but really non is cool too.

Thanks again.

Hey guys,

So years ago I seem to remember (i think it was for PFS) a guide to what a character should be able to do by X level.

Like at level 2 be able to deal with swarms, level 5, some way to fly... etc.

I thought it was by Painlord, but may be wrong.

Anyone? am i just insane?

Hey all.

So my wife and I stopped playing PFS around this time 2 years ago (3/13ish) when RL decided to come up.

Anyway I am thinking of going to an event and has a few questions.

1. My factions seem to have gone away...... What do we do at this point? I read the new guide but I'm still a tad confused.

1b. 2 of our characters were ready for eyes of ten and lantern lodge, is there any way to end their careers in the old way?

3. It seems that my Bladebound/Kensai Magus/Monk/Fighter has Crane line that no longer do what they once did. do I just keep them and deal (still good) or can i free retrain as the feat changed?

4. It seems the base races changed, I have a level 1 Asimar that I would like to retrain (it was a legal choice without boon back then) can I do that and still play him without boon? do I have to change race?

Thanks for the help guys.

Hey all.

So I am leveling my oracle to 8th and realise that I have no spells that target Reflex.

Are there any decent ones? More than just damage that is?


Hey all.

So odd request.
What books (RAW) tell about high end luxury materials?

For example under "Dream spider" it says.

Dream spider webbing is worth 50 gp per nest, although care must be taken in handling the stuff. Silk spun from dream spider webs is particularly valued in the crafting of clothing intended to bear illusion magic.
and Adherer says
Once their adherer creator has died, rendering the silk harmless, these clinging garments can be extremely valuable to the right buyer, and silk from an adherer can sell for 10 times the price of the normal variety.

I am sure there are a ton more, any help would be great.

Thanks in advance.

Hey all

Simple question (I hope), is there anything like this? Anywhere?

Like a little floating disk thing you can ride around on?

((Please do not say you can just ride a floating disk, RAW is grey at best))

The character is a 7th level oracle with CWI if that helps.

Hey all,

So I know odd question. I am playing a level 7 lore oracle in a RP heavy game. We do a lot of travel and deal with many races/kingdoms.

As odd as it sounds, just through gameplay I have acquired several mounds from the different areas we have traveled. The RP of this is great, riding into Urgir on a woolly ram we captured from a tribe of Ogres, thats just good fun.

Anyway, my issue is what to do with them in the interim, yes I could find a stable, but then I have to go to a central location each time to change.

Is there a magic item or spell that would help with it? I seem to remember (might have been 3.5.. or earlier? got me..) that could shrink a horse down to a bracelet charm? Am I insane?

Thanks for the help guys.

Hey all,
So fairly basic (I hope) question on magic crafting.
Under each magic crafting section it says....
The costs for materials and ingredients are subsumed in the cost for brewing the potion
The cost for the materials is subsumed in the cost for creating the ring.
The cost for the materials is subsumed in the cost for creating the rod.
To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the pieces of the staff to be assembled. The materials cost is subsumed in the cost of creation.
And so on like that.

My question is this.
If a Ring/Staff/Boots/Gem/Book has a market price of say 2000Gp, that is a Cost of 1000Gp. what Percentage of that 1000 is the cost of the Item?

Take a 2000Gp ring. It's 1000 to make, but is that a 200 Gp ring and 800Gp in magic stuff? 100/900? 500/500?

Is there a formula?

My character has the crafting skills to make the base item, but I have no idea how much that is worth.

Hey all,

So my party and I will be traveling through Ustalav by horse for 3 weeks or so of game time.
As I have a high handle animal I thought we might be able to catch and train something cooler then my light horse.

Anyone know what animals we are likely to find on our travels?
For the curious we are headed to the Hold of Belkzen.

the title says it all, does anyone know where I can order a wagon, horses, oxen, etc at the correct scale?

Hey all,

Simple question really, is there a "go here fast" spell on the oracle list before wind walk?

I'm used to arcane, where we have a ton from mount, to phantom steed the a host of others.

Am I just missing it?

Hey all.

So Prophet of Kalistrade PRC has a cool ability (yes I know this PRC blows in general) called Auspicious Display

A prophet of Kalistrade projects an air of confidence and inviolability by displaying his wealth and status. So long as the prophet wears 1,000 gp worth of purely decorative jewelry, clothing, or other adornments, he gains a +1 dodge bonus to AC and a +1 morale bonus on saving throws. This bonus (and the necessary value of his accoutrements) increases as he gains levels, to +2 for 4,000 gp at 4th level, +3 for 9,000 gp at 7th level, and +4 for 16,000 gp at 10th level.

Now my question is this, aside from Jewelry (this is the easy way) is there any way in hell to spend 16k on clothes? A royal outfit is only 200Gp

Is there any RAW anything on the prices of clothes that cost as much as a decent sized keep?

Silk from a phase spider? ball hair of an angel? anything?

Thanks for the help.

1 person marked this as a favorite.

Hey all,

So we all know the normal adventuring equipment, bedroll, cloak, insanely magic weapon and armor, stat boosts etc.

What about stuff for someone that likes to live the high life?
Someone that has Mending and Prestidigitation to keep his silk jammies clean and heat his bath water.

Are there magic items to make the road less crappy? Instant pavilions? perhaps with unseen servants built in?

Clothes that are always the height of fashion?

Think Rod of splendor, but more then 1/week.

Thanks for the help.

For the curious it is for a Lore oracle who works as a sage and is used to the better things in life.

Hey all,

So the title says it all, I will soon be playing a Lore oracle with Mystic past life.
I will be the group "yeah I know stuff" guy (well girl, but you get the idea)
Any good Pali/Inq spells I should be looking at for early entry?

1 person marked this as a favorite.

Hey all,

So I'm joining a new campaign (all Pathfinder books allowed) and the char creation rules are odd.

All characters will get MAXIMUM Hit Points for their first three Character levels.

Attributes:No dice will be rolled.All attributes start at 10.You have 15 additional points to spend to increase attributes.You may trade points at a 1:1 ratio but may not lower a stat below 7, nor increase a stat above 18.

This method for attributes creates fairly low adventurer stats, but above the typical commoner. I did this on purpose. Your characters will grow over time. You may purchase Attribute increases using XP. Note that this rule is not found in Pathfinder books. This is my custom variant. Costs are listed below:

New Attribute value Cost in XP
8-10 1,000
11-15 2,500
16-18 5,000
18-20 10,000

Now this is all well and good, but it does make for fairly low stats and makes MAD classes non-viable (IMHO)

So I was thinking Orc Scarred Witch?

I prefer full casters, but im kinda thrown here.

Any ideas would be helpful.

Real easy question, Can you use both a weapon and cast a spell to defeat a monster?

For example a quarterstaff and scorching ray?

Hey all,

So My wife and I play in a 6 person group and are having a ball.
She plays Amiri and I play Lem (others are Ezren, Val, Kyra and the Rogue)

Anyway, the only issue is that we have trouble feeling like the character we are playing is "Ours" so in that vein I want to make custom character cards with the picture and names changed. That way all the game stats stay exactly the same, but its not Kyra the Cleric, its Brother Jerome for example.

Sadly I cant find good high res images of all the character cards (both sides) as well as the card that is just the character's picture and name to put at locations. Tho really the last one I can just make new easily enough as it really just a picture in a sleeve.

Any help anyone could be would be great. Sadly I don't own a scanner or I would do it myself.

Thanks again.

Is there such a list anywhere?

Or any spell DB that can filter by casting time?

My search-fu might be lacking, but i could not find one.

This is far a battle oracle BTW, but it would be handy for other characters as well.

Thanks for the help.

Hey all.

So I am making a Dwarven Inquisitor. This is for PFS

Backstory is that he was held as a captive by a mage, escaped, swore revenge.... you have heard it before.

Anyway I am NOT doing the SR as a Dwarf for several reasons, the first is that it sucks.

Weapon will be an Earthbreaker (have a PFS boon to get prof)

Will tool around in heavy armor and hit things.

I am taking the trait "Glory of old" to bump my racial bonus to +3 vs spells, spell likes and Poison.


1. I have a boon that gives +1 on saves Vs one school of magic and +2 on spellcraft checks to ID it. What school do you think?

2. Archetypes. (keep in mind PFS caps around 12)
I am either thinking Spellbreaker
Both Witch Hunter and Preacher As you can see I am not that into the teamwork feats.

I will be taking step up at 5th BTW.

Thanks for the advice.

Hey all.

Does anyone have a list of the sanctioned modules by level?

We are looking for one at 9, 10 or 11th level.

Thanks much.

Hey all

So I am running at bGencon this year and one of the things I (and most other people) are running is "Bonekeep"

Due to a ton of people all running it at once I assume it is a special, is it the one from WF?

The only thing I am confused about is this, if it is a special, why do I not have a tier next to it (Like Gencon Special 5-9)?

Any info would be helpful as well.... I'm really curious.

Thanks for the info.

Hey all.

So as you can see by my lack of stars, I do not GM that much for PFS, I do play a lot tho.

Anyway recently I was thinking about something and wanted your opinions on it.
We play in a organised play campaign, that should mean that your experience playing under GM 1 is about the same as under GM 2. (not identical, but closeish)

But we all know that some GMs kill more characters then others, look to Kyle for a good example.

When I PC I Hate when I can tell the GM is pulling punches. With out the risk of PC death where is the fun?

As a result, when I GM I play the monsters by the tactics written, but they make good decisions, use good tactics and generally try to win (the NPCs not me). Mind you this is only intelligent creatures, Animals and such act as an animal would.
I roll the dice and let the results stand.

However this results is quite a few dead PCs.
More then I see most GMs cause.

So I am left with 2 possible reasons.
1. I am doing something wrong.
2. Other GMs fudge so the PCs always win.

So what is the answer?
Do you fudge to let the PCs live?
Do you avoid charging the squishey mage and instead charge the tin can Pali?
Am I just a dick?

Thanks for the advice.

Hey all.

Real basic question.

If a boon gives you a choice of effects can you use it more then once (provided you have enough)

For example the boon "Sinscared" gives you a +1 bonus on saves Vs one school of magic.

Could I use 2 of them to gain a +1 vs Enchantment AND Illusion?

Thanks for the help.

Hey all.

So I have a rough idea and I have no idea if it would be underpowered, OP or just right. Both of these options DRASTICALLY change the alchemist class.

Option #1.
The alchemist loses The Extract class feature. and gains evolutions at the same rate as an edolon (use the edolon chart) once chosen these cant be changed, tho the alchemist can save points from previous levels to buy a larger evolution.

Option #2.
Same as option #1, but the evolutions only work in mutagen.

Option #3.
The alchemist loses Extracts AND mutagen. but gains the same as option #1.

Honestly I'm not sure of the power level.
Any feedback is helpful.

Hey all.

So currently we have a Neutral/Evil campaign going and the question of getting info out of prisoners has come up.

Now we all decided that we did not want to RP out a torture scene as well. just no.

So anyway we needed rules for it, and we have found that these work fairly well.

Anyway here is what we use.

Torture, or "Ve have vays of makink you talk"

The brutality of torture doesn't really have a place in your typical pathfinder game, if you and your players decide to use it it is best to simply let a few dice rolls decide success or failure, Torture is always an evil act. and the victim must be bound or helpless in some other way.
Each Torture check requires one hour of work and gains no bonus from the "Aid another" rule.

The Torturer makes a Heal, or Profession Torturer check, (May also use intimidate but with a -5 to the check). The victim then makes a will save V.S. the result of that check.
Failure of the Victim's will save indicates that some piece of information was revealed, Success indicates the victim held fast.

In either case the victim takes 1d3 constitution damage from the hour of torture.
If the torturer continues, each hour of torture beyond the first provides a cumulative +1 to their skill check, while still dealing 1d3 con per hour to the victim. Torture checks should be made each hour.
This Constitution damage does NOT heal normally from rest until the victim is out of the torture area.
If any of the constitution damage is healed, all of the bonus to torture checks is reset to zero.
This continues until the victim reveals all his information, the torturer stops, or the victim dies from loss of con.

As an example.
John is a 1st level expert with 1 rank in profession Torture, a +1 from Wis and +3 class skill bonus for a +5 total.

Mike is a enemy spy, with a +2 base will save, +1 from Wis and Iron will (+3) for a +6 total.
He also has an 11 con

Hour 1.
John Rolls a 10+5=14
Mike rolls a 12+6=16

John finds out nothing of value and Mike takes 1d3 (2) con and is at 9.

Hour 2.
John rolls a 14+5+1 (for the second hour)= 20
Mike rolls a 6+6=12

John gets one piece of info and Mike takes 1 more con for a total loss of 3 leaving 8.

This continues until john learns everything or mike dies. John could have mike healed up and do it again the next day... and the next, and the next..........

Hey all.

So currently I am playing in a mystery/steam campaign set in Ebberon in a steampunk/victorian time (yeah its complex), think League of Extraordinary Gentlemen.


I am playing a Jekkel/Hyde style Doctor that is slowly turning himself into a dragon. Long backstory, feel free to ask.

He is currently a 5th level Dhampir, Beastmorph/Viv alchemist, will be going Master Chem at 8th.

Anyway, has anyone out there in homebrewland made any draconic themed discoveries?

I would have thought so but have not found any.

Thanks all.

Hey all.

So my group is in a campaign right now and it looks like vehicle chases and combat may be a big part of it.

UC has stats for a few vehicles, but not many.

Any of you 3pp have what I'm looking for?

I need a book with loads of them.

Thanks all.

Hey all.

Simple question. In PFS does my Inquisitor need to name a god he follows?

I know Clerics do, but I was not sure on this one.

Thanks all.

Hey all.

So My wife needs some character advice, as you read you will see why this is a PFS question and not a standard PFRPG question.


She has a Human, Tattooed, Verdant bloodline Sorc that is leveling from 8 to 9.

This gives her the following
1 feat (9th level)
1 new 4th level spell
1 new 3rd level spell
1 new 3rd or lower spell from FC

Due to the PFS gameplay, I'm sure you all understand, we are thinking of picking up Heighten spell for her feat and Continual flame as her FC spell.

That way we will both have a level 4 (5 next level) light spell with us.

This will fix the 352,234 scenerios that have at will darkness and DD.

However thats a spell known and a feat to counter 1 freakin thing.

What do you think?

What other feat might be good?

Check out the character Here

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