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Thefurmonger's page

Pathfinder Society Member. 964 posts. 2 reviews. No lists. No wishlists. 4 Pathfinder Society characters. 1 alias.



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Real easy question, Can you use both a weapon and cast a spell to defeat a monster?

For example a quarterstaff and scorching ray?


Hey all,

So My wife and I play in a 6 person group and are having a ball.
She plays Amiri and I play Lem (others are Ezren, Val, Kyra and the Rogue)

Anyway, the only issue is that we have trouble feeling like the character we are playing is "Ours" so in that vein I want to make custom character cards with the picture and names changed. That way all the game stats stay exactly the same, but its not Kyra the Cleric, its Brother Jerome for example.

Sadly I cant find good high res images of all the character cards (both sides) as well as the card that is just the character's picture and name to put at locations. Tho really the last one I can just make new easily enough as it really just a picture in a sleeve.

Any help anyone could be would be great. Sadly I don't own a scanner or I would do it myself.

Thanks again.


Is there such a list anywhere?

Or any spell DB that can filter by casting time?

My search-fu might be lacking, but i could not find one.

This is far a battle oracle BTW, but it would be handy for other characters as well.

Thanks for the help.


Hey all.

So I am making a Dwarven Inquisitor. This is for PFS

Backstory is that he was held as a captive by a mage, escaped, swore revenge.... you have heard it before.

Anyway I am NOT doing the SR as a Dwarf for several reasons, the first is that it sucks.

Weapon will be an Earthbreaker (have a PFS boon to get prof)

Will tool around in heavy armor and hit things.

I am taking the trait "Glory of old" to bump my racial bonus to +3 vs spells, spell likes and Poison.

Questions....

1. I have a boon that gives +1 on saves Vs one school of magic and +2 on spellcraft checks to ID it. What school do you think?

2. Archetypes. (keep in mind PFS caps around 12)
I am either thinking Spellbreaker
OR
Both Witch Hunter and Preacher As you can see I am not that into the teamwork feats.

I will be taking step up at 5th BTW.

Thanks for the advice.


Hey all.

Does anyone have a list of the sanctioned modules by level?

We are looking for one at 9, 10 or 11th level.

Thanks much.


Hey all

So I am running at bGencon this year and one of the things I (and most other people) are running is "Bonekeep"

Due to a ton of people all running it at once I assume it is a special, is it the one from WF?

The only thing I am confused about is this, if it is a special, why do I not have a tier next to it (Like Gencon Special 5-9)?

Any info would be helpful as well.... I'm really curious.

Thanks for the info.


Hey all.

So as you can see by my lack of stars, I do not GM that much for PFS, I do play a lot tho.

Anyway recently I was thinking about something and wanted your opinions on it.
We play in a organised play campaign, that should mean that your experience playing under GM 1 is about the same as under GM 2. (not identical, but closeish)

But we all know that some GMs kill more characters then others, look to Kyle for a good example.

When I PC I Hate when I can tell the GM is pulling punches. With out the risk of PC death where is the fun?

As a result, when I GM I play the monsters by the tactics written, but they make good decisions, use good tactics and generally try to win (the NPCs not me). Mind you this is only intelligent creatures, Animals and such act as an animal would.
I roll the dice and let the results stand.

However this results is quite a few dead PCs.
More then I see most GMs cause.

So I am left with 2 possible reasons.
1. I am doing something wrong.
2. Other GMs fudge so the PCs always win.

So what is the answer?
Do you fudge to let the PCs live?
Do you avoid charging the squishey mage and instead charge the tin can Pali?
Am I just a dick?

Thanks for the advice.


Hey all.

Real basic question.

If a boon gives you a choice of effects can you use it more then once (provided you have enough)

For example the boon "Sinscared" gives you a +1 bonus on saves Vs one school of magic.

Could I use 2 of them to gain a +1 vs Enchantment AND Illusion?

Thanks for the help.


Hey all.

So I have a rough idea and I have no idea if it would be underpowered, OP or just right. Both of these options DRASTICALLY change the alchemist class.

Option #1.
The alchemist loses The Extract class feature. and gains evolutions at the same rate as an edolon (use the edolon chart) once chosen these cant be changed, tho the alchemist can save points from previous levels to buy a larger evolution.

Option #2.
Same as option #1, but the evolutions only work in mutagen.

Option #3.
The alchemist loses Extracts AND mutagen. but gains the same as option #1.

Honestly I'm not sure of the power level.
Any feedback is helpful.


Hey all.

So currently we have a Neutral/Evil campaign going and the question of getting info out of prisoners has come up.

Now we all decided that we did not want to RP out a torture scene as well. just no.

So anyway we needed rules for it, and we have found that these work fairly well.

Anyway here is what we use.

Torture, or "Ve have vays of makink you talk"

The brutality of torture doesn't really have a place in your typical pathfinder game, if you and your players decide to use it it is best to simply let a few dice rolls decide success or failure, Torture is always an evil act. and the victim must be bound or helpless in some other way.
Each Torture check requires one hour of work and gains no bonus from the "Aid another" rule.

The Torturer makes a Heal, or Profession Torturer check, (May also use intimidate but with a -5 to the check). The victim then makes a will save V.S. the result of that check.
Failure of the Victim's will save indicates that some piece of information was revealed, Success indicates the victim held fast.

In either case the victim takes 1d3 constitution damage from the hour of torture.
If the torturer continues, each hour of torture beyond the first provides a cumulative +1 to their skill check, while still dealing 1d3 con per hour to the victim. Torture checks should be made each hour.
This Constitution damage does NOT heal normally from rest until the victim is out of the torture area.
If any of the constitution damage is healed, all of the bonus to torture checks is reset to zero.
This continues until the victim reveals all his information, the torturer stops, or the victim dies from loss of con.

As an example.
John is a 1st level expert with 1 rank in profession Torture, a +1 from Wis and +3 class skill bonus for a +5 total.

Mike is a enemy spy, with a +2 base will save, +1 from Wis and Iron will (+3) for a +6 total.
He also has an 11 con

Hour 1.
John Rolls a 10+5=14
Mike rolls a 12+6=16

John finds out nothing of value and Mike takes 1d3 (2) con and is at 9.

Hour 2.
John rolls a 14+5+1 (for the second hour)= 20
Mike rolls a 6+6=12

John gets one piece of info and Mike takes 1 more con for a total loss of 3 leaving 8.

This continues until john learns everything or mike dies. John could have mike healed up and do it again the next day... and the next, and the next..........


Hey all.

So currently I am playing in a mystery/steam campaign set in Ebberon in a steampunk/victorian time (yeah its complex), think League of Extraordinary Gentlemen.

Anyway.

I am playing a Jekkel/Hyde style Doctor that is slowly turning himself into a dragon. Long backstory, feel free to ask.

He is currently a 5th level Dhampir, Beastmorph/Viv alchemist, will be going Master Chem at 8th.

Anyway, has anyone out there in homebrewland made any draconic themed discoveries?

I would have thought so but have not found any.

Thanks all.


Hey all.

So my group is in a campaign right now and it looks like vehicle chases and combat may be a big part of it.

UC has stats for a few vehicles, but not many.

Any of you 3pp have what I'm looking for?

I need a book with loads of them.

Thanks all.


Hey all.

Simple question. In PFS does my Inquisitor need to name a god he follows?

I know Clerics do, but I was not sure on this one.

Thanks all.


Hey all.

So My wife needs some character advice, as you read you will see why this is a PFS question and not a standard PFRPG question.

Anyway.

She has a Human, Tattooed, Verdant bloodline Sorc that is leveling from 8 to 9.

This gives her the following
1 feat (9th level)
1 new 4th level spell
1 new 3rd level spell
1 new 3rd or lower spell from FC

Due to the PFS gameplay, I'm sure you all understand, we are thinking of picking up Heighten spell for her feat and Continual flame as her FC spell.

That way we will both have a level 4 (5 next level) light spell with us.

This will fix the 352,234 scenerios that have at will darkness and DD.

However thats a spell known and a feat to counter 1 freakin thing.

What do you think?

What other feat might be good?

Check out the character Here


Hey all.

So while I am sure this has been asked before I sure as hell could not find it in my searches.

My wife and I took our characters (druid and ranger) through a 3 part series durring a con this weekend.

At the end of said series you get the following boon

Spoiler:
Axe Beak Companion: As long as you have Chronicle sheets for all three parts of the Quest for Perfection campaign arc, you may take an axe beak as a loyal mount or companion; the Chronicle sheets need not be consecutive or in order, but all three must be present in the same character’s records. If you possess a class feature which permits you to take an animal companion or a mount that progresses as an animal companion, you may add the axe beak to your list of legal and available companions. You must present a copy of Pathfinder RPG Bestiary 3 in order to use an axe beak companion as if it were allowed as an additional resource. Other than provide access to this animal as a choice of mount or companion, this boon provides no mechanical benefit.

The issue comes in when I look in beastiary 3 and there are no stats for it as a companion.

Any help would be great, as my wife wants to use it for her ranger.

Thanks for the help.


Hey all.

So I just hit 5th level with my PFS Treesinger Druid.

Feel free to look him over Here

Also you can see his companion Here

Anyway as you can see he is set up for summoning (SF Conj, AS) and Has Natural spell so I can cast in Plant form.

Here is my issue tho.

Going into Plantform (See the treesinger link) to say, take the form of a Violet Fungus tanks my AC, 4 attacks with 10' reach is nice I suppose but at only 1d4+3, is it worth it?

Then we get to the main question I have.

Why do the SNA III seem to be not much better (or in some cases worse then the SNA II choices?

The Small Earth elemental does a slam for +8 and 1d6+10 with earth mastery and PA.

the III list just seems kinda "Meh"

Is it just me?


Hey all.

So I was helping my wife with her Ranger (just hit 4th level) and she wanted an AC. Anyway she settled on a Badger (apperently it's "cute")

Anyway, what I found intresting was this

Badgers Rule wrote:
Special Attacks Rage (as a barbarian, 6 rounds per day)

Not some "kinda rage" not some "psudo rage" but real barbarian rage.

It seems that Badgers are really upset for some reason.

So I got to thinking how can we work with this for another character?

I'm thinking someone with rage (barbarian, or take the rage domain) and somehow use some of the teamwork feats for rage?

Give our little buddy a 3 int so he can take all the feats and load up on rage feats? (extra rage, raging vitality)

really this is just a half formed idea based on the thought of an angry Badger, so come on guys help me form it into something fun.


Hey all.

I seem to remember a thread that listed all the ways to make X stat do other things.

For example there is an oracle that can use Cha to AC.

Anyone have a link?


Hey all.

Do you guys know if the quest for perfection series(1-4) is a series with a boon for doing the whole thing in order?

I am thinking of signing up for another scenerio between parts 2 and 3 and wanted to ask before i screw myself out a boon.

Thanks a lot.


1 person marked this as FAQ candidate.

Hey all.

So a weapon made of Wyroot

Spoiler:
Wyroot
Source: Advanced Race Guide.

The root of the wyrwood tree has a peculiar quality. When a weapon constructed of wyroot confirms a critical hit, it absorbs some of the life force of the creature hit. The creature hit is unharmed and the wyroot weapon gains 1 life point. As a swift action, a wielder with a ki pool or an arcane pool can absorb 1 life point from the wyrwood weapon and convert it into either 1 ki point or 1 arcane pool point. Most wyroot weapons can only hold 1 life point at a time, but higher-quality wyroot does exist. The most powerful wyroot weapons can hold up to 3 life points at a time. Any unspent life points dissipate at dusk.

Wyroot can be used to construct any melee weapon made entirely of wood or a melee weapon with a wooden haft. Constructing a wyroot weapon that can hold 1 life point increases the weapon's cost by 1,000 gp, constructing one that can hold up to 2 life points increases the weapon's cost by 2,000 gp, and constructing one that can hold up to 3 life points increases the weapon's cost by 4,000 gp.

Say just the base 1k type

After the battle a magus pulls out his wyroot club and Coup de Grace someone

Coup de grace

Spoiler:

Coup de Grace
As a full-round action, you can use a melee weapon to deliver a coup de grace (pronounced "coo day grahs") to a helpless opponent. You can also use a bow or crossbow, provided you are adjacent to the target.

You automatically hit and score a critical hit. If the defender survives the damage, he must make a Fortitude save (DC 10 + damage dealt) or die. A rogue also gets her extra sneak attack damage against a helpless opponent when delivering a coup de grace.

Delivering a coup de grace provokes attacks of opportunity from threatening opponents.

You can't deliver a coup de grace against a creature that is immune to critical hits. You can deliver a coup de grace against a creature with total concealment, but doing this requires two consecutive full-round actions (one to "find" the creature once you've determined what square it's in, and one to deliver the coup de grace).

Its an auto crit, so the target is unharmed and the weapon has one life point.

now he absorbs that life point and does it again, or to the next close to dead thing.

Lather, rinse, repeat?

Does this work?


Hey all, as the last thread on replay was closed I would like to open a slightly diffrent take on it.

Honestly I see why people do not want replay.

Also the argument can be made that you don't need repaly, there are a TON of scenrarios out there.

However that breaks down post 12.

once you hit post 12 with one character you can not go on with another.

the issue comes from the fact that for each level range there is only one mod you can play.

so if you have 2 level 12s and want to go on you have to make a BIG choice.

So we can get several characters to 12. but only 1 past it?

That just seems a bit off to me.


Hey all.

So I will have a character nearing the 12 soft cap soon and am really curious how it all works.

Getting to 12 is easy, there are lots of 7-11 out there.

However at gencon there was a table of 15s running the special.

I assume that was due to modules?

Can someone please break down exactly how 12+ play works?

For clarity, can you give examples from a 11 character through say 15?

Also is there enough out there to do this with more then one character due to the replay rules (assuming I don't GM it)

Or should I make damn sure what character I want to hit mid to high teens before I start on that road?


hey all.

So I will be running first steps in a month or so and was wondering if anyone has any of the maps in digital form suitable for play?

the issue is that the current maps have things I dont actually want on it.

like secret doors, the locations of the baddies, stuff like that.

Any help would be great, thanks guys.


hey all.

So I am building a Cleric for PFS and would like the following 2 domains.

Growth (Sub of Plants)
and
Travel

I cant seem to find a diety that grants them, however I am no expert either.

Am I stuck with sepratist?


hey all.

I know this existed in 3.5 but not sure on pathfinder..

Is there an item that gives an extra spell knows to a spont caster?

like the old runestaff or runestone. (i think they were called that)

Thanks for the help.


Hey all.

Where can i find the chart with all the light levels on it?

A lot of spells call out they raise it by "one level" or lower it by "2 levels"

But for the life of me I cant find the chart of the levels and what they do.

Thanks for the help.


Hey all.

So I am making anew character for PFS and wanted to do something different.

I have a boon to play an Oread

And was thinking of making a Melee cleric (+2 str and Wis point in that direction)

Anyway I wanted the "Feel" of the Living Monolith without having to wait like 8 levels to hit it.

As this is PFS we start from level 1.

Really what i want is a "strength of the mountians" feel.

He is more of less made of stone, and he uses that power in all things.

Also the defining thing LM can do is the swift enlarge a few times a day.

So I was thinking of going with an earth diety, and taking the Variant channeling Found here for earth, letting me give DR/Ada or create dificult terrain.

Also if I take Stony Steps I can ignore some of what I just created.

To mimic the swift enlarge I can take the Growth Sub-domain

Sadly there are no dieties that are Erth based and give the Growth...

So I will have to go Sepratist to get the feel I want.

I will more then likley worship Torag.
He gives the earth channeling I want and has the following domains.
Artifice
Earth
Good
Law
Protection
Archon
Caves
Construct
Defence
Metal
Toil

I have to pick one of those to be my "Main" Domain (Growth will be the -2 from sepratist)

I plan to fight in Heavy armor and use a Earthbreaker (No I am not normally Proficient, however I have a boon that lets me use the earthbreaker)

As for the Heavy armor, is a dip worth it? maybe fighter 1 to grab the prof?

If I do heavy armor I could take Dwarf Blooded so I still move at full speed (20')

OR

Do I do all that for 1st level only, then go all fighter (what Archtype I dont know, maybe unbreakable?) then actually take Living Monolith? I wuld be a level late, but thats not a huge deal.

Sadly if I do go LM I lose a ton of spells, gain a ton of feats from fighter and my stats would be totally different.

So really what do you guys think?


Hey all.

This is a PFS question, thank you

So my Wife recently leveled to 7 with her sorcerer.

She picked up a new familliar, a Lyrakien

You can see its character sheet Here

This is a PFS question, thank you

So as you can see it has a +20 UMD letting it auto use wands.

what would you say are the best 1st level wands for it to carry?

normally one would be CLW, but it can cast that 1/day as a SLA.

I'm thinking vanish as one of them, but that only lasts 1 round

This is a PFS question, thank you

Any ideas would be great. we need either utility or no save as its a CL 1 wand.

Also I suppose she could have a scroll or 2 if needed.

Thanks for the help.


Hey all.

So Gencon is over and as we all know some new race boons got given out.

Anyway i thought a Thread might be in order to see who wants what and what they will give away for it.

Yes there are a lot of other good boons but let's stay on races in this thread.

Also let's try to keep it simple.

I have
List what you have

I want
List what you want


Hey all.

This is a question for PFS, thank you

So at the recent Gencon my wife and I got not one, not two, but FOUR Kitsune boons.

We gave 2 of them away to really new players that wanted them really bad but got other boons with their rolls.

Anyway......

We are now sitting on 2 Kitsune characters available.

I am sure if we watched anime we would have all sorts of ideas for fox people.... however we do not.

This is a question for PFS, thank you

The racial stats are decent, the special stuff is cool but it seems that most days you are walking around as a human with some odd stats.

If we make them, one will be an enchanter sorcerer as i wanted to play one anyway and these make it soooo much better.

But what of the other? my wife was thinking ninja? We were thinking of a sneeky natural weapon useing SA master.

This is a question for PFS, thank you

The issue is that Aspect of the Beast seems to be the best way to have always on claws, yet even as a shapeshifter they do not qualify.

So really any ideas would be great.

Any easy way for a Ninja to get claws?

Thanks for the help, and sorry for rambling.

This is a question for PFS, thank you


1 person marked this as FAQ candidate.

Hey all.

So the "Sin Eater" Archtype of inquisitor looed cool, however I have a question.

Its replacement for domain is the following

Eat Sin(Sp)

Spoiler:
Eat Sin (Sp)
At 1st level, as a free action, when the sin eater inquisitor kills an enemy, she may eat the sins of that enemy by spending 1 minute adjacent to its corpse. This provokes attacks of opportunity. The inquisitor can rush this ritual, performing it as a full-round action that provokes attacks of opportunity, but she only gains half the normal benefit (see below).

Eating the enemy’s sins heals the inquisitor of a number of hit points of damage equal to 1d8 + her inquisitor level (maximum +5). The enemy must have been killed by the sin eater within the last hour, and it must have had at least as many Hit Dice as half the inquisitor’s level. The inquisitor can use this ability once for each enemy she kills. This ability has no effect on mindless creatures or those with Intelligence 2 or less.

At 5th level, the healing increases to 2d8 plus her inquisitor level (maximum +10); it increases to 3d8 + her inquisitor level (maximum +15) at 9th level and to 4d8 + her inquisitor level (maximum +20) at 13th level.

In some faiths, this “eating” is a purely symbolic act, while in others, the inquisitor must eat a small amount of food and water as part of the ritual. A few extreme faiths actually require the inquisitor to eat some of the body of the slain enemy.

At 8th level, when a sin eater eats the sins of a creature that would rise as an undead (such as someone slain by a shadow, spectre, or vampire), the sin eater may choose to accept 1 temporary negative level to absorb the taint in the corpse, preventing it from rising as an undead. This negative level can be removed with the appropriate magic, though it automatically expires after 24 hours, and never becomes a permanent negative level. At the GM’s discretion, this ability may prevent a ghost from using its rejuvenation ability.

This ability replaces an inquisitor’s domain.

I bolded the relevent parts.

So you can only use it on a creature YOU kill. fair enough.

But if thats the case how the hell does the 8th level power even work?

Any help would be great.


3 people marked this as a favorite.

Hey all.

So here is a great story for you all.

My wife and I decided to drive to Western MI to play a game this last Sat (we live on the east side, about a 2 1/2 hour drive)

Anyway, the point being we did not really know anyone at our table.

Going in we really wanted to make a good impression on everyone, you know, make sure to RP well, not overshadow the rest of the group, fight as a team, the norm.

So we start in a level 5-9 game (playing 5-6 as we were all level 6)
I will not go into what adventure as to not ruin it for people.

Anyway the first combat is Vs 2 Annis Hags. seems like a tough combat for our group, they do a lot of damage, decent AC, loads of attacks, CR 6 each.

So this is where it went downhill......

You remember the "Not overshadow the group" part from above?

Yeah.....

First round of combat the Pali provokes one of them and does some damage (not a lot).

My magus steps in and casts shocking grasp (intense, 6d6)...
Hit.
Crit.
Roll... (dear lord, nearly max)

Me: "I do 80 damage to it.... do you care how much is what type?"

Dm :"Wait..... You do how much?!?!?!"

For what its worth on her Init, my wife dropped the other one in a Create pit.

So thats how it went all night, all i rolled was crits, I could not lose. but really thats not the point.

So anyway, what are some of your "Wait...... What?!?!?" moments from GM's?

I know others have made the whole table go O_o..... in the past.


Hey all.

So it was pointed out to me in another thread that the Faerie Dragon is now legal for play.

As they are 3rd level Sorcerers and can speak it seems that they can use wands and scrolls without bothering with UMD.

this does not seem to jive with PFS rulings as they are not listed in the FAQ.

FAQ wrote:

Can my animal companion or familiar wear or use magic items?

The intent is that animal companions or familiars can not activate magic items that require activation. Something like an amulet of natural armor does not require activation; it's always on (unless it's in an antimagic field or someone dispels it or whatever).

That said, a creature is limited by its anatomy. Something without shoulders can't wear a cloak, and something without fingers can't wear a ring. For the sake of PFS, animal companions can wear barding and neck-slot items. All other slots aren't really appropriate for animals (or even magical beasts). The only exception to this would be an brownie, imp, lyrakien azata, or quasit familiar gained with the Improved Familiar feat. One could reasonably face either of these wielding a wand or wearing a circlet of persuasion in combat, and after investing a feat to gain their service, they are not limited by the same restrictions as normal bonded creatures like animals (whether treated like animals or magical beasts and regardless of Int scores)

However it seems a bit off that they can UMD a wand, and this creature is an actual sorcerer and can not use one from it's spell list.

Anyone have any input?


Hey all.

So this is a fairly easy question.

Do you ever get the movement modes when useing plant shape?

It does not look like it, but I cant beleive thats right.

Plant Shape wrote:

When you cast this spell you can assume the form of any Small or Medium creature of the plant type. If the form you assume has any of the following abilities, you gain the listed ability: darkvision 60 feet, low-light vision, constrict, grab, and poison. If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement. If the creature has vulnerability to an element, you gain that vulnerability.

Small plant: If the form you take is that of a Small plant, you gain a +2 size bonus to your Constitution and a +2 natural armor bonus.

Medium plant: If the form you take is that of a Medium plant, you gain a +2 size bonus to your Strength, a +2 enhancement bonus to your Constitution, and a +2 natural armor bonus.

you can find plant shape Here

As you can see, none of the plant shape spels spel out movement at all with the exception of

The relevent part wrote:
If the form you assume does not possess the ability to move, your speed is reduced to 5 feet and you lose all other forms of movement. (Bolding mine)

So do we get the movement of the form? do we keep our old movement modes? not sure what to take from this.


Hey all.

THIS IS ABOUT PFS, PLEASE KEEP THAT IN MIND

So I will be playing through first steps at gencon.

Anyway to be blunt I am a tad overwhelmed with choices and a bit confused as to what you do at low levels.

I have read the guides and the issue is that they all seem to talk about things like "And once you get beast shape 2 you will be pouncing, so here is what to do with that"

THIS IS ABOUT PFS, PLEASE KEEP THAT IN MIND

Or "Totem summons are great as past 5th level it is a standard action to cast"

So I have a host of questions.

1. I am looking at 3 options for class.
1a. Standard Druid (Human)
1b. Treesinger Druid (Elf)
1c. Saurian Shaman.

THIS IS ABOUT PFS, PLEASE KEEP THAT IN MIND

2. I am wanting an animal companion here are the onse I am looking at.
2a. Gian scorpion (I was thinking of givign up my free feat to give it +2 Int so it can have skills and feats)
2b. Sapling Treant (Its cool, but I am not sure how good)
2c. Ankylosaurus (Great Tank pet, with light armor it has a HUGE AC)

Most guides say that you should have 3 action on any given turn.
1. Your AC goes in and hits stuff
2. Your Summon goes in and hits stuff
3. You either go in and hit stuff or cast a spell.

THIS IS ABOUT PFS, PLEASE KEEP THAT IN MIND

Now that sounds great, however it seems like that takes a lot of feats, spell focus/augment summoning are kinda needed, so is natural spell. so are a lot of others.
So how do most low level druids do it all?

Or do we say "screw it" and just let the AC handle stuff for a few levels?

THIS IS ABOUT PFS, PLEASE KEEP THAT IN MIND

Is treesinger worth it?
you lose a feat, you lose WS into animals, yeah plans are cool and all but thats a fairly big loss.

How bout Saurian shaman?
level 6+ it seems awesome, but sub 6 you seem to suck.
any advice?

THIS IS ABOUT PFS, PLEASE KEEP THAT IN MIND

Thanks all.


Will there be Xp given for part 1 before part 2? (provided we make it to part 2)

My character will be 6 2/3 going into part 1 and I want to know if I need to bring a leveled version for part 2 with me to the con.

Thanks for the info.


Hey all, this came up in another thread.

The feat Racial Heritage from the APG says

Racial Heritage wrote:


Prerequisite: Human.

Benefit: Choose another humanoid race. You count as both human and that race for any effects related to race. For example, if you choose dwarf, you are considered both a human and a dwarf for the purpose of taking traits, feats, how spells and magic items affect you, and so on.

To take treesinger you have to be an elf and...

Additional resources wrote:

Note: Alternate racial traits, racial archetypes, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

The new alchemist discovery on page 44 is legal for play for characters of all races.

So the question is, can I play a human treesinger if i take the racial heritage feat?

I think so, but there was some question.


Hey all.

So my wife and I will be playing through First steps at gen-con as we need some new low level characters.

Anyway she wants to do an Elven Ranger (Archery) and i wanted something that fit the same theme.

So then I remembered the ARG and the Treesinger. I assumed my problems were over.

I was wrong.

The question is "what am I missing?" or does this archtype just drip with flavor and yet kinda suck?

Plant companion? awesome.

At 4th level you can ride around in a walking tree. sweet.

But for some reason they can never wear armor, fair nuff.

Nor wield weapons, got ya, i can live with that.

But also none of the druid "awesome companion buff spells" work on it as well, it is not an animal.

Also your Wild shape now is rather crap.

For a list of what you can turn into see the thread Here

I realise that these are not THAT bad, but on the other hand, they kind of are.

What do people think?

Is it that bad?

What am I missing?


Hey all.

So my Magus is about to buy a headband of int +2

I am planning on having the skill be linguistics.

As I gain ranks equal to my HD I assume I also gain all the languages?

I looked for a standard PFRPG ruling, but there does not seem to be one.


Hey all.

*****PLEASE NOTE THIS IS FOR PFS*****

So my wife and I will be playing first steps at gencon and she wants to try something new.

She currently has a level 4 Lorewarden (Dervish dancing tripper) and

a level 5 Tattooed (Verdant) Sorcerer buffer.

Anyway...

She was thinking an archer of some kind. and she has always wanted to try a ranger. (She likes the pet part of it)

Here is the problem tho.

It seems (and I could be way off base here) that of the archers out there Rangers suck.

Fighters get more feats faster, Palis do WAY more damage (again I could be off here)

She is looking at doing an elf or 1/2elf and honestly I am stumped.

Any advice would be good.

*****PLEASE NOTE THIS IS FOR PFS*****


Hey all.

Just curious if anyone knows the breakdown of sub-tiers for the special?

We want to be sure to be at the top of whatever sub-tier we are in so knowing ahead of time would let us know what characters to bring with us.

Thanks all.


hey all.

is there a printed item anywhere that is like the boots of elvenkind but for UMD?

Yes I know you can just make one and it would be 2500 Gp.

but as it is for PFS I need it from a book.

Thanks for the help.


I am NOT talking about anything mechanical.

as in no rules stuff.

can you change things like eye color?

Hair?

What about sex?

None of these have any actual impact on the mechanics of the character.

I read through the guide and did not find anything.


Hey all.

So my wife asked me a question that has no anwser and it got me thinking about how many of those there are in PFRPG.

In a home game we ask our GM, but here that does not work.

A lot of post here are directed to the rules forum, but some time there is simply no anwser.

I am sure you have all run into this in the past, what do you do?

For the curious her question.....

Spoiler:

My wife is playing a Tattooed Sorcerer found HERE

She makes use of MANY Ioun stones (god I hope I don't need to say what those are)

Anyway she is nabbing an Improved Familair (one of the ones that can use items per the FAQ)

She wants to have it have Ioun stones too.

That is not the question, that is fine.

Here is the question.....

When it turns back into a Tattoo, do the stones go with it?
What about a little set of clothes? (If its a brownie for example)

If yes, then what about the wand tucked in its belt?

If yes, then why could someone not give the familliar all it can carry before it goes tattoo so its all safe and sound?

as you can see its a can of worms.

And is not covered in the rules at all.

I have trouble saying "No" as...

A. there is no rule that says no.

B. Brownies are called out to be in clothes, seemes stupid that they fall off when it becomes a tattoo.

So what do you all do when the rules are silent?


Hey all.

So I have been working on a character (small) with a med companion, the issue I had was that at 7th it grows to large, I don't want it to...

Anyway I assumed I was SOL till I read this thread

In short the player says

Quote:
Since there is the alternate dex con boost written in the core book, and it does not say in the guide that you have to take the size bump.

Now i am not here to call someone out, but if this is true that would be great for me.

Can someone that knows a bit more shed some light?

Thanks to all.


Hey all.

So I am tossing together ideas for a new PFS character and I happened to be looking at the animal companion choices and noticed the giant scorpion.

My inital thought were that it was't bad, decent stats and all. then I noticed it had an Int of -.

Long story short Vermin Companions are mindless, they get no skills or feats.

Is there some upside I am not aware of?

Or do they really suck this much?

At 4 HD I could raise the Int to 1. but..

A. Thats a few levels away and

B. I don't think feats are retroactive.

So the question is, am i missing something?


1 person marked this as FAQ candidate.

Hey all.

I put this in the PFS area as we have different rules for crafting then standard PFRPG

Ok the Tattooed Sorcerer Archtype gets this at 7th level

Inscribe Spell Tattoo

Spoiler:
Create Spell Tattoo (Su)
At 7th level, a tattooed sorcerer can create a spell tattoo once per day with a single touch as a standard action. The recipient of the spell tattoo must be willing to receive the spell tattoo. If she gives the spell tattoo to herself, it does not count against the regular limit of magic tattoos she can have. The spell tattoo must be of a spell that she knows that has no material or focus component. She can maintain one spell tattoo created by this ability at a time—if she uses this ability again, the previous spell tattoo she created fades away. Spell tattoos she creates with Inscribe Magic Tattoo do not count against this limit. She can use this ability twice per day at 11th level, and three times per day at 15th level.

This ability replaces the bloodline feat gained at 7th level.

Spell Tattoo says....

Spoiler:

Tattoo, Spell
Aura varies; CL varies

Slot none; Price varies

DESCRIPTIONA spell tattoo is essentially a wearable scroll inscribed on flesh instead of on parchment or vellum. These tattoos appear as colorful and intricate patterns rather than magical writing. The tattoo is a silent, spell completion item that only the bearer can activate. It vanishes when activated. A spell tattoo must be visible to the bearer and must be touched as part of its activation. These magical tattoos are not normally placed on the head, neck, or back as a result, since most creatures would require mirrors to activate them. A spell tattoo’s aura and caster level varies as per the scroll it emulates. A spell tattoo has a market price four times as much as an equivalent scroll.

CONSTRUCTION REQUIREMENTS
Inscribe Magical Tattoo, the spell to be inscribed;
Cost varies

Now the Additional Resources says....

Spoiler:
A Tattooed Sorcerer may only use her create spell tattoo power durring days spent in play

Ok.

A few questions.

1. Spell tattoos have a cost, nothing in the archtype says that it is free, tho I would think it is. is it?

2. I assume that they fade after each session?
2a. What if she gives it to herself?
2b. Her familiar? (assuming it could use it)

Really thats it, the cost thing is the most pressing.

Thank you for the help.

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