Dave Justus wrote:I am aware it might be un-fun, but I simply felt that PCs have to experience it and boil up the hate against them so later, when they reach final encounter, feel the satisfaction of complete victory over them. Encounter was moderately hard in the end. If PCs stayed on spot and used ranged weapons, they would pass unscathed. Also, if 4 or more mercenaries received 50% hp injury, they retreat from combat, so the less of them are, the less harder it is.
In response to the original topic, I do think that enemies that run away and hide and use cover tends to make for very long, very slow, very frustrating encounters. They aren't unfair exactly, but they can be un-fun, especially when overused. One thing I can promise you is that players HATE bad guys getting away.
Honestly just my .02 copper, this would not boil up hate in me for anyone but my GM.
These tactics are 100% cool and realistic, but also would make the game zero fun. IMO