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Thefurmonger's page

Pathfinder Society Member. 1,003 posts. 2 reviews. No lists. No wishlists. 4 Pathfinder Society characters. 1 alias.


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What you are missing is that at level 20, you had to play a monk for 19 levels.... You DESERVE to do this.

Also at 20 many martial classes can do as much or more.


Well my character is mostly out of combat skill monkey. As a Seer, Lore Oracle combat is not really my thing.
We have people to do damage, I was just looking to round out my spells to target the save that thus far I ignored.
I really appreciate all the advice guys


Right, I was looking at my list and I have fort and will covered, for the odd time I need to target Ref I was hoping there was a gem.


Hey all.

So I am leveling my oracle to 8th and realise that I have no spells that target Reflex.

Are there any decent ones? More than just damage that is?

Thanks


1 person marked this as a favorite.

14. Find a new GM that is NOT a total dick.


Imbicatus wrote:
Thefurmonger wrote:
I would LOVE to see a Pathfinder version of the old 3.5 Beguiler. It was far and away my favorite class.
The Mesmerist in OA should be up your ally.

....Wow, I hadn't even looked as I hate Psionics, but damn, thats perfect. Thanks.


1 person marked this as a favorite.

I would LOVE to see a Pathfinder version of the old 3.5 Beguiler. It was far and away my favorite class.


http://pathfinder.wikia.com/wiki/Human_languages_of_Golarion


3 people marked this as a favorite.

First off let me say how much I enjoyed reading your MT guide. I had planned to do one in PFS (not now) but may still do one in a home game.

I urge you to leave the guide up, just with a disclaimer explaining what happened. Even without early entry some people did play MTs, and will continue to do so.

Your guide is one of the best written out there and frankly is a joy to read.

I hope you go ahead and write another as I personally love the style and presentation.

As for what to do next? I would love to see some of the prestige classes that have no help get some. the guides would be smaller, and would fill a niche that currently is empty.

Again, thank you.


Well crap.....


Not sure how i missed that, thank you, thats perfect!


is that printed somewhere? I assume they are, but I'm looking for references to it in the rules.


Hey all.

So odd request.
What books (RAW) tell about high end luxury materials?

For example under "Dream spider" it says.

Quote:
Dream spider webbing is worth 50 gp per nest, although care must be taken in handling the stuff. Silk spun from dream spider webs is particularly valued in the crafting of clothing intended to bear illusion magic.
and Adherer says
Quote:
Once their adherer creator has died, rendering the silk harmless, these clinging garments can be extremely valuable to the right buyer, and silk from an adherer can sell for 10 times the price of the normal variety.

I am sure there are a ton more, any help would be great.

Thanks in advance.


Hey all

Simple question (I hope), is there anything like this? Anywhere?

Like a little floating disk thing you can ride around on?

((Please do not say you can just ride a floating disk, RAW is grey at best))

The character is a 7th level oracle with CWI if that helps.


Dranngvit is N, and can have Palis.


I'll toss my hat in the "Just use a fetchling" ring.


There is a thread on here where JJ gives the answers.

I **THINK** what he said was <Small=5' reach
Med+ is triple. and yes he knows the Balor does not follow this formula.


thanks guys


Hey all,

So I know odd question. I am playing a level 7 lore oracle in a RP heavy game. We do a lot of travel and deal with many races/kingdoms.

As odd as it sounds, just through gameplay I have acquired several mounds from the different areas we have traveled. The RP of this is great, riding into Urgir on a woolly ram we captured from a tribe of Ogres, thats just good fun.

Anyway, my issue is what to do with them in the interim, yes I could find a stable, but then I have to go to a central location each time to change.

Is there a magic item or spell that would help with it? I seem to remember (might have been 3.5.. or earlier? got me..) that could shrink a horse down to a bracelet charm? Am I insane?

Thanks for the help guys.


So a Helm of Brilliance that says

"This normal-looking helm takes its true form and manifests its powers when the user dons it and speaks the command word. Made of brilliant silver and polished steel, a newly created helm is set with large magic gems: 10 diamonds, 20 rubies, 30 fire opals, and 40 opals."

http://www.d20pfsrd.com/magic-items/wondrous-items/wondrous-items/h-l/helm- of-brilliance

Is just made of "Magic stuff" and the gems are free? What if I happen to have craft (gemcutting)? and make the gems?

This may be more Advice then Rules? I'm not sure.


Definition of SUBSUME

: to include or place within something larger or more comprehensive : encompass as a subordinate or component element <red, green, and yellow are subsumed under the term “color”>


Hey all,
So fairly basic (I hope) question on magic crafting.
Under each magic crafting section it says....
The costs for materials and ingredients are subsumed in the cost for brewing the potion
The cost for the materials is subsumed in the cost for creating the ring.
The cost for the materials is subsumed in the cost for creating the rod.
To create a magic staff, a character needs a supply of materials, the most obvious being a staff or the pieces of the staff to be assembled. The materials cost is subsumed in the cost of creation.
And so on like that.

My question is this.
If a Ring/Staff/Boots/Gem/Book has a market price of say 2000Gp, that is a Cost of 1000Gp. what Percentage of that 1000 is the cost of the Item?

Take a 2000Gp ring. It's 1000 to make, but is that a 200 Gp ring and 800Gp in magic stuff? 100/900? 500/500?

Is there a formula?

My character has the crafting skills to make the base item, but I have no idea how much that is worth.


Thanks guys, great tips.


Hey all,

So my party and I will be traveling through Ustalav by horse for 3 weeks or so of game time.
As I have a high handle animal I thought we might be able to catch and train something cooler then my light horse.

Anyone know what animals we are likely to find on our travels?
For the curious we are headed to the Hold of Belkzen.


the title says it all, does anyone know where I can order a wagon, horses, oxen, etc at the correct scale?


Barathos wrote:
Thefurmonger wrote:

So in our current home game I am playing a Samsaran Lore oracle (seer) with maxed INT and CHA, the INT being for skill points.

I have gone all skills and divinations.
However the ONLY combat spells I have taken are defences so as to stay a total non combatant. (Mirror Image, Invis, Sanctuary, Stone shield etc.)

What is your take on the viability of a character that is amazing out of combat with social skills/spells, divinations and is "yes I know that too" guy, but brings nothing to the table in combat?

How combat heavy is your GM? At my table, there's maybe one combat encounter a session, the rest mostly being social encounters, adventure and RP.

Game is about 25% combat (ish) in an 8 hour session we have 1 or maybe 2 combats, past that its RP and intrigue.


So in our current home game I am playing a Samsaran Lore oracle (seer) with maxed INT and CHA, the INT being for skill points.
I have gone all skills and divinations.
However the ONLY combat spells I have taken are defences so as to stay a total non combatant. (Mirror Image, Invis, Sanctuary, Stone shield etc.)

What is your take on the viability of a character that is amazing out of combat with social skills/spells, divinations and is "yes I know that too" guy, but brings nothing to the table in combat?


Hey all,

Simple question really, is there a "go here fast" spell on the oracle list before wind walk?

I'm used to arcane, where we have a ton from mount, to phantom steed the a host of others.

Am I just missing it?


Good call, and yeah I will grab one.

Anyone have any other RP ideas for what a 16k outfit might be made of/contain?


Hey all.

So Prophet of Kalistrade PRC has a cool ability (yes I know this PRC blows in general) called Auspicious Display

A prophet of Kalistrade projects an air of confidence and inviolability by displaying his wealth and status. So long as the prophet wears 1,000 gp worth of purely decorative jewelry, clothing, or other adornments, he gains a +1 dodge bonus to AC and a +1 morale bonus on saving throws. This bonus (and the necessary value of his accoutrements) increases as he gains levels, to +2 for 4,000 gp at 4th level, +3 for 9,000 gp at 7th level, and +4 for 16,000 gp at 10th level.

Now my question is this, aside from Jewelry (this is the easy way) is there any way in hell to spend 16k on clothes? A royal outfit is only 200Gp

Is there any RAW anything on the prices of clothes that cost as much as a decent sized keep?

Silk from a phase spider? ball hair of an angel? anything?

Thanks for the help.


Thanks for the tip Cevah


I went with two world magic as a trait to get Prestidigitation, its a must.

Anyone know where stats for a peacock can be found?


Great stuff guys.

Starting at level 5, but the group normally goes to mid/high so planning is good.


For the record any item or spell that is more about style and comfort then anything is helpful.

Thanks again


1 person marked this as a favorite.

Hey all,

So we all know the normal adventuring equipment, bedroll, cloak, insanely magic weapon and armor, stat boosts etc.

What about stuff for someone that likes to live the high life?
Someone that has Mending and Prestidigitation to keep his silk jammies clean and heat his bath water.

Are there magic items to make the road less crappy? Instant pavilions? perhaps with unseen servants built in?

Clothes that are always the height of fashion?

Think Rod of splendor, but more then 1/week.

Thanks for the help.

For the curious it is for a Lore oracle who works as a sage and is used to the better things in life.


awesome, i hadn't thought of those


Hey all,

So the title says it all, I will soon be playing a Lore oracle with Mystic past life.
I will be the group "yeah I know stuff" guy (well girl, but you get the idea)
Any good Pali/Inq spells I should be looking at for early entry?


Xethik wrote:
Also vote for caster Oracle. Every defensive stat based on Charisma (well not HP unless you are undead), casting with Charisma, and can even get Charisma to Init.

OOOhhhh thats a good point


1 person marked this as a favorite.

Hey all,

So I'm joining a new campaign (all Pathfinder books allowed) and the char creation rules are odd.

All characters will get MAXIMUM Hit Points for their first three Character levels.

Attributes:No dice will be rolled.All attributes start at 10.You have 15 additional points to spend to increase attributes.You may trade points at a 1:1 ratio but may not lower a stat below 7, nor increase a stat above 18.

This method for attributes creates fairly low adventurer stats, but above the typical commoner. I did this on purpose. Your characters will grow over time. You may purchase Attribute increases using XP. Note that this rule is not found in Pathfinder books. This is my custom variant. Costs are listed below:

New Attribute value Cost in XP
8-10 1,000
11-15 2,500
16-18 5,000
18-20 10,000

Now this is all well and good, but it does make for fairly low stats and makes MAD classes non-viable (IMHO)

So I was thinking Orc Scarred Witch?

I prefer full casters, but im kinda thrown here.

Any ideas would be helpful.


Character Name: Lem
Role Card: Virtuoso
Skill Feats: Charisma (+1) (+2) (+3) (+4)
Power Feats: Proficient with Weapons, Once per check you may add 1d4 (+1) (+2), When you play blessing of Shelyn add a d12
Card Feats: Spell (5) (6), Ally (5)
Weapons: Venomous Dagger +2
Spells: Charm Person, Cure x2, Haste, Holy Light, Scorching Ray
Items: Medusa Mask, Wand of Enervation
Allies: Merchant, Toad, Yap the Pixie, Poog
Blessings: Shelyn x4, Phrasma

Character Name: Amiri
Role Card: Berzerker
Skill Feats: Strength (+1) (+2) (+3) (+4)
Power Feats: Hand Size (5), Bury a card to add 1d10 (+1), At end of turn move you (and/or another character), When you play a blessing of Gorum add a d12
Card Feats: Ally (3), Blessing (5) (6)
Weapons: Bastard sword +1, Glave, Greatsword, Icy Longspear +1, Scythe +1
Armors: Magic Leather Armor, Elven Chain Shirt
Items: Eyes of the Eagle, Masterwork Tools
Allies: Black Arrow Ranger, Shalelu Andosana, Troubadour
Blessings: Gorum x4, Gods x2


Sadly no, there is no way to just hold it.

This has been asked a lot over the years, do a search to find the relevant rules quote, I'm on my phone or i would link it.


Thanks guys.


Real easy question, Can you use both a weapon and cast a spell to defeat a monster?

For example a quarterstaff and scorching ray?


Hey all,

So My wife and I play in a 6 person group and are having a ball.
She plays Amiri and I play Lem (others are Ezren, Val, Kyra and the Rogue)

Anyway, the only issue is that we have trouble feeling like the character we are playing is "Ours" so in that vein I want to make custom character cards with the picture and names changed. That way all the game stats stay exactly the same, but its not Kyra the Cleric, its Brother Jerome for example.

Sadly I cant find good high res images of all the character cards (both sides) as well as the card that is just the character's picture and name to put at locations. Tho really the last one I can just make new easily enough as it really just a picture in a sleeve.

Any help anyone could be would be great. Sadly I don't own a scanner or I would do it myself.

Thanks again.


Driver 325 yards wrote:
James Risner wrote:
Driver 325 yards wrote:
It is, nonetheless, the RAW until they change the langauge.
Except it is RAW and until you can post a rule that says "Huge Roc looks like this" you don't get to claim it is RAW.

RAW does tell you all you need to know about what a Huge Roc looks like. It looks like any other Roc, except it is huge. Further, I don't care what its stat block is because I don't need it. If I would need the stat block (taking your position) I would use the young template and say that Eagle Shaman is an exception to the rule that says that you can't use a template. Now I have a stat block, if for some reason you insist on one.

Oh, but I already stated that in the laid out arguments on both sides. I also already stated your response to what I just stated above. It will not stop you from restating your position, however, I am sure. So have at it.

I guess you guys beleive that if you state something over and over again and ignore the others guy's position over and over again, it makes your argument stronger.

News flash. It doesn't.

Not to be rude, but is that not exactly what you are also doing?


1 person marked this as a favorite.
Cheapy wrote:
I'm speechless.

Not much to add to this...


yes


Saint Caleth wrote:


WIP:
CHA Based Witch for Thefurmonger

Thanks man, can't wait to see what you come up with.


I would love to see a Witch Archetype that focuses on the Charm angle.

Maybe Cha casting? more charm stuff then one hex?

I'm thinking of something like the devil in every movie where the hero is talked into a deal that ends up screwing them over.

Think the Devil from Ghostrider. Dark, charming, but a total dick.


Listen to the PFCBG.

E-mail your local VO.

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