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Thefurmonger's page

Pathfinder Society Member. 1,056 posts. 2 reviews. No lists. No wishlists. 6 Pathfinder Society characters. 1 alias.


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Malag wrote:
Dave Justus wrote:


In response to the original topic, I do think that enemies that run away and hide and use cover tends to make for very long, very slow, very frustrating encounters. They aren't unfair exactly, but they can be un-fun, especially when overused. One thing I can promise you is that players HATE bad guys getting away.
I am aware it might be un-fun, but I simply felt that PCs have to experience it and boil up the hate against them so later, when they reach final encounter, feel the satisfaction of complete victory over them. Encounter was moderately hard in the end. If PCs stayed on spot and used ranged weapons, they would pass unscathed. Also, if 4 or more mercenaries received 50% hp injury, they retreat from combat, so the less of them are, the less harder it is.

Honestly just my .02 copper, this would not boil up hate in me for anyone but my GM.

These tactics are 100% cool and realistic, but also would make the game zero fun. IMO


Not only does this work, I have played one for years now and did so at Gencon at a table of loads of venture officers, not a single eyelash was batted.


dot....


bbangerter wrote:

Could you clarify your question?

Do you mean do you get to select which 5th level spells you get access to immediately? Or do you mean can you start casting them immediately?

You would get to select them immediately.

Getting to cast them immediately is more of a gray area. I could see a GM ruling that yes you can. On the other hand, spell slots for a spontaneous caster refresh at a specific time each day (usually morning, and assuming appropriate amount of rest). So I could also see a GM ruling that you don't get your new slots till your normal rest period. So ultimately - ask your GM.

Right thats the issue. I have the spells selected, the casting is the question.

I'll talk to him.


we are at a point of respite, like we can sit and chat and be safe for a few, so he let us level up.

However we are like 8 hours from dawn so thats where the question came from.

He is a by the book GM so if there is a rule that what we go with, I just cant seem to find one.

it seems like if you level you get them, but im not 100% sure.


right, but i still need my prayer time (for me) at dawn to regain spells.

the question is do i have to wait for that when i level up? or is it instant?


Hey all.

Real basic question that I just can't find the answer to.

Our party is in a dungeon and hit a break point. At this point my Oracle goes from 9 to 10.

Do I get my new spells immediately? Or do I have to wait to prep again to gain access to the 5ths?

I assume I have to wait but cant for the life of me find the rule.

Thanks all.


awesome, thank you


SWEET! thanks a lot


1 person marked this as FAQ candidate.
Shådid Evånjölyn wrote:
XainMexi wrote:
Shådid Evånjölyn wrote:

Today's my birthday and now that Animal Archives lists a bunch of possible equipment slots for companions, I'm curious as to what to get my companion. What body types and which slots exist for the four companions (three plants and a fungus) that the Treesinger can take:

(1) Carnivorous Flower
(2) Creeping Vine
(3) Puffball
(4) Sapling Treant

I would guess the creeping vine is treated like a snake, but what body type is a fungus? (I imagine a Puffball wearing a hat better than it wears a belt. :) )

Michael, or someone of high up-ness, Can we get an official stance on the 4 Treesinger ACs? There are two threads that point to the treant being treated like a humanoid, but neither are confirmed by a titled PFSer, and nothing is confirmed for the other 3 Treesinger ACs

IMO, I would think the vine lands close to serpentine, but vines don't have eyes, so the eye slot gets iffy, and, if the treant is a humanoid, I would think the Carn Flower would be, too. The Puffball.... One of the threads points to the epicness of a puffball wearing a hat...?
Yeah, I've been waiting two years+ to get official rulings for all plant kind. :(

Same


Hey all,

Is there any info in any book on Highhelm? Maps, detailed info? anything?

Thanks all.


I always assumed it was actual armor and as such could be the target of MV.


For PFS its not humanoid shaped. its "Other" so yeah the feat is a go.
I have it on mine.


If its for a home game then yes just look in animal archive under Humanoid, as they more or less are.

Sadly for PFS you just get Neck and Barding as per the default rules.


Thanks for the great guide, i was curious if you planned to ever go back and add more to it?


Bill Dunn wrote:
jtaylor73003 wrote:
I have complex reason why I value my time, and so anything I chose to do must meet a certain level of value or I wasted my time. This applies all things I decide to do from going to the movies to going on dates, etc.
I almost hate to say it, but I think this will set you up for a lot of disappointment in the future. And not just with respect to gaming.

Heh, All I could picture was him telling a date that unless he gets $30/hour value out of his date its a waste......


You are right, No.


I'll toss out my $.02 here, I for one HATE when GMs fudge to make the PCs always win.

It feels like I should just read a book about how awesome we are. I want a challenge, not the illusion of one.


Hey Guys maybe this is covered somewhere but I couldnt find it.

What Item slots does my Treant have?

Is it Biped?...... sorta?

Any help would be great.


It's just a +2 to AC


You can.... Kinda, there is a boon for it. Or was a boon.


Hey all,

So after much wringing of hands I think I am going to do a Wizard for my next PFS character.

As I have no idea what the party makeup will be until I set down I was things that having loads of options would be best.

Upping my CL by 4 once or twice a day is kinda "meh" but the real reason for it is the 2nd level power

Spoiler:
Awesome Power wrote:

Spell Study (Su)

At 2nd level, the sage's understanding of the spells of bards, clerics, and druids is so great that he can use his own magic in an inefficient, roundabout way to duplicate those classes' spells. Once per day, a spell sage can spontaneously cast any spell on the bard, cleric, or druid spell list as if it were a wizard spell he knew and had prepared. Casting the spell requires the spell sage to spend 1 full round per spell level of the desired spell (if the spell is on multiple spell lists indicated above, using the lowest level from among those lists) and requires expending two prepared spells of that spell level or higher; if the spell's casting time is normally 1 full round or longer, this is added to the spell sage's casting time. For example, if a spell sage wants to use spell study to cast cure light wounds (cleric spell level 1st), he must spend 2 full rounds casting and expend two prepared wizard spells of 1st level or higher.

At 6th level and every 5 levels thereafter, a spell sage can use this ability an additional time per day (to a maximum of four times per day at 16th level).

But to get these you give up Bond AND School..... Damn thats a lot.

What do you guys think? worth it?


Are you lansing? or is that Detroit?


we are SE but mostly played in mid to west MI.


Brian, So you are saying that a fire ink tattoo would not go from game to game? Regardless who did it.


Good point but really who needs stealth when you look so cool?


So provided...

A. The Target player bought the fire ink.
B. The target player has at least fire resist 1

This is fine to do?

I just want to make 100% clear.

For the Record Eric I'm fairly sure you are our VC.


Mind you this only is a thing if they have fire resist. (well could be done to others but would be a BAD plan)


Hey all.

So here is the question. My daughter and I were looking at making her Ifrit Sorcerer (with boon). I explained all about day jobs, craft and Proff.
Anyway she was reading the Ifrit section of the advanced race guide and found this.

Advanced Race Guide wrote:

Ink, Fire

This rich yellow ink reacts with a creature's body heat to create a flickering, flame-like glow. It takes 10 minutes to apply fire ink, and 1 dose covers an approximately hand-sized area. Once applied, the ink glows as a candle for 24 hours. Four or more doses applied to the same part of the body glow as a torch for 24 hours. The alchemical reaction of the ink to the target's skin and body heat is painful and irritating, giving the target the sickened condition while the glow lasts. A DC 15 Heal check can temporarily soothe these sensations, negating the sickened condition for 1 hour. Creatures immune or resistant to fire are immune to this sickening effect. Ifrits are especially known for their fondness for fire ink, and ifrit fire-dancers often decorate their skin with flaming designs before performing. A concentrated version of the ink costs 10 times as much and can be used to make permanently glowing tattoos.

So she asked me if she could use craft tattoo as her day job, I said sure.

THEN she asked if she could use fire ink if she paid for it herself then used it on other PCs to give glowing tattoos?......

I have no idea.

She is allowed to buy fire ink as an ifrit, she can use an item on another PC, but I have NO IDEA what happenes then.

Any help would be great, thanks.


False Life?


Yep, that works


Hey guys,

So I am getting my daughter (15) into the hobby and she really wants to play an Ifrit. Sadly i dont have one and the race boons I do have are now legal to play anyway :)
So this is partly charity.

Want Ifrit for my daughter

Have Sinscarred (also have several kitsune, Wayang and such)


Silence is 1 per 6 levels


Im also looking for PbP, Roll20 and Skype look fun but really I enjoy the format of posts better.


JonathonWilder wrote:
Is Dreamscarred Press allowed for Pathfinder Society?

No


6 people marked this as a favorite.

Oracle, can cover every role really well.


1 person marked this as a favorite.
Faan wrote:
My Oracle hands out Heightened Continual Flames. One more game and they'll be spell level 5. At the start of the game I let players know about the service, and have them buy 50gp worth of ruby dust (if they're interested). Depending on what the timeframe of the scenario is, I'll either cast it before a long journey or by the end of the scenario.

My wife's 10th level Sorc does the same for anyone she adventures with.


Thanks for the advice, I'll admit the options are a bit daunting


Hey all.

So I have been playing Pathfinder for years now, from PFS to my weekly home game I have a ball.
Sadly Life is getting more and more busy and I find that gaming sessions are harder and harder to schedule.
But as I work from home, on a computer no less, I thought that PbP may be the way to go.

I have done a TINY bit of it in 3.5 over on the GitP boards. but I'm not sure where to go to find a Pathfinder game.
Any advice would be great, thanks guys.

Oh and I would not mind PFS but really non is cool too.

Thanks again.


Couldn't you just go Kensai Magus and use the arcane pool and spell strikes for damage?


I was also looking to make a character that plays like a unarmed, Spont casting Magus.


Akari Sayuri "Tiger Lily" wrote:

Actually, I just thought of something related and strange and possibly wonderful/broken. The Pathfinder Pouch is the cheapest BOH-style item in the game, so it is presumably what you would use for your astral plane nuke. But the pouch has the odd feature of being able to turn the extradimensional space on and off to hide it. What happens if you turn off the extradimensional space of the pouch, put the Portable Hole inside (you should be fine to this point because there's no pocket plane shenanigans going on yet), then you said the word to activate the pouch's planar storage? Presumably the stuff that was in there before has to go *somewhere*. And if that somewhere was another extradimensional space, you might actually be able to pre-pack one of these, then just be able to throw it at their feet and speak the command word.

Portable Pocket Nuke. Yours now for only 21,000gp :)

Sorry to OT here, but where can I find that pouch?


The trait is Infernal Influence


Hey all,

Sorry for the thread necro but I am currently playing a Lore Oracle (soon to hit 9th) with a similar issue, yes I can wear armor but my AC is still "Meh" at best.
Looking forward, to use my whole dex bonus (cha in my case) will cost quite a bit and still not make it that good.
Add in the cost of ring of prot, amulet of blah, blah, blah.
Anyway I would rather use the whole "don't get hit" method.

How is it with the cleric list?


Thanks Doug.

I'll give Allen a call and ask him.


Qstor wrote:

There's also a scenario you can play to address the ending of the Lantern Lodge.

Mike

Do you know what it is? that would be great


Hey guys,

So years ago I seem to remember (i think it was for PFS) a guide to what a character should be able to do by X level.

Like at level 2 be able to deal with swarms, level 5, some way to fly... etc.

I thought it was by Painlord, but may be wrong.

Anyone? am i just insane?


I have 2. A sunder based 1/2orc battle oracle/barb that just never had the RP come together.

And a Elf druid with the racial archetype to do all the plant stuff. sadly I played him to 6th and found that aside from having a treant companion, he REALLY sucked.


Thanks everyone.

Hey Eric, Yeah about 2 years back we started a HUGE court thing that ended with us getting full custody of my now 15 daughter. As you can imagine life has been nuts but it's finally settling down a bit.

Thanks again for the answers guy.


Hey all.

So my wife and I stopped playing PFS around this time 2 years ago (3/13ish) when RL decided to come up.

Anyway I am thinking of going to an event and has a few questions.

1. My factions seem to have gone away...... What do we do at this point? I read the new guide but I'm still a tad confused.

1b. 2 of our characters were ready for eyes of ten and lantern lodge, is there any way to end their careers in the old way?

3. It seems that my Bladebound/Kensai Magus/Monk/Fighter has Crane line that no longer do what they once did. do I just keep them and deal (still good) or can i free retrain as the feat changed?

4. It seems the base races changed, I have a level 1 Asimar that I would like to retrain (it was a legal choice without boon back then) can I do that and still play him without boon? do I have to change race?

Thanks for the help guys.

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