Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Queen Elvanna

Thea Peters's page

Goblin Squad Member. FullStarFullStarFullStarFullStarFullStar RPG Venture-Lieutenant, Tennessee—Murfreesboro. 1,240 posts (3,229 including aliases). 3 reviews. No lists. 2 wishlists. 13 Pathfinder Society characters. 1 alias.


RSS

1 to 50 of 1,240 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

2 people marked this as a favorite.

Grats

5 star island is now a series of islands intereconnected by land and air bridges

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

2 people marked this as a favorite.

Another important thing ... as a new GM ... is don't be afraid to ask questions ... Most often your players will know the mechanic for the oddball thing they want to do... have them show it to you in the book so you can reference it .. but don't be afraid to look at the player and be like ... splain it to me like I'm 2 ... best way to learn oddball mechanics imo

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

plaidwandering wrote:
Mark Stratton wrote:
2.5 and 4.5 don't have to play up. They can choose to play up or down.
You round to the nearest whole number, 3 and 5 in this case, putting them in the situation to be annihilated that you insist on.

According to the guide x.5 has the option to play up or down. x.6 rounds up to the nearest whole number

The only glaring error I think is that the 4 player adjustment wasn't given for a party of 5+ playing up tier

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Please explain further

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Thanks guys ... just wanted to make sure I had up to date information

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Ascalaphus wrote:

The closest thing I know of to a ruling on this is this comment by Mike Brock.

In the context of that thread, it looks to me like he's saying that you are free to play a pregen in a module if you want to, even if you have characters in-tier.

Given that the entire thread is about modules, either he's allowing it, or he's massively mistaken about the subject of the thread. But he's a bit vague.

Can you provide a link to that thread please

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

kinevon wrote:
Mulgar wrote:
Thea Peters wrote:

For all the advice of "don't run a 7 player table", I'll tell you what they aren't. 7 player tables happen. I've run tons of them because there wasn't another option. In this case .. if one of the other players steps up to run a 2nd table; you'll have a table of 4 and a table of 2 do you'd need someone outside the group to come in and run a table.

No, 1 gm + 7 players = 2 gms + 6 players.

So, 2 legal tables with each gm controlling a pregen.

A perfectly legal and much more fun solution for everyone.

I think Thea had a "needs more caffeine" moment with her post, there.

Or maybe some purple sparkly bunnies....

Pretty much. I'd been up for about 20 minutes... aside from the table number,mixup ... the advice still stands

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

UndeadMitch wrote:
Thea Peters wrote:

For all the advice of "don't run a 7 player table", I'll tell you what they aren't. 7 player tables happen. I've run tons of them because there wasn't another option. In this case .. if one of the other players steps up to run a 2nd table; you'll have a table of 4 and a table of 2 do you'd need someone outside the group to come in and run a table.

I'm wondering, how does a table of seven + GM break down to tables of four and two if one of the players steps up? That seems very short sighted when one can just as easily split it to two tables that have three and a pregen.

That could work as well ... in my still sleep fuddled brain I was going with keeping a full table of 4 ...

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Markus Richert wrote:

From the guide:

" If you play a non-1st-level pregenerated

character, you choose one of your characters to assign

the chronicle to at the end of adventure, and then apply

the credit to your character as soon as she reaches the

level of the pregenerated character played. You may not

assign a Chronicle sheet earned with a pregenerated

character to a character that was already at the level

of the pregenerated character or higher."

So the Pala is only level 5, there is nothing against playing a Level 7 pregen.

Thanks.. I must have had an older version of the rule in my head still.

That said, I wouldn't require the paladin to play a pregen. Let him play his character and deal with the lower tier.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

For all the advice of "don't run a 7 player table", I'll tell you what they aren't. 7 player tables happen. I've run tons of them because there wasn't another option. In this case .. if one of the other players steps up to run a 2nd table; you'll have a table of 4 and a table of 2 do you'd need someone outside the group to come in and run a table.

In this case, you have to follow the guide, and the paladin has to play his paladin as he has a character of the appropriate level. He actually cannot play a pregen.

Play the lower tier
Acknowledge to the players that because it's lower tier and a 7 player table that it's going to be easier, but according to PFS rules you cannot change the difficulty of the scenario.
Sit back .. have fun and have a good game.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

chris manning wrote:
just for clarity, can I start running serpent's rise from today ? (I already have the scenario and the requisite stars)

I would tentatively say yes, but to be on the safe side .. I'd email John to make sure

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Jay Zicht wrote:

Both were super fun. But from the talk at Gen-con True Dragon's is 5 star only. This is only hear say but that was the Talk among GM's at Gen Con.

That is correct. You have to have 5 stars in order to run True Dragons

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

It looks like Glen Shakelton in Ottawa is your closest VC, You'll want to visit the page linked to you in the other post and email him about getting prize support.

Prize support requests for conventions can only come from VCs so you'll need to contact him.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

melferburque wrote:
heard rumours there may be kobold boons from gencon? I'm not able to travel but would LOVE to get my hands on one. I have several other boons (mostly season 6) and a stable full of minis I could trade. anyone interested?

As Kobolds are inherently an evil race, they won't be given out as a playable race; however, there is a scenario that is runnable by 5 star GMs that gives you a chance to play a level 4 kobold pregen

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

LizD wrote:

Okay, as I said above, I'm mainly looking for two Ratfolk boons (so the husband and I can both play Ratfolk). I have no idea what the availability of those are, so, sorry if I'm asking for impossible things. (Second choice would be goblins, but apparently there aren't any.)

Between the two of us we have:
Two Arushalae boons for PACG.
These GenCon 2015 boons:
#3 Soothsayer: once per adventure insight bonus on skill check, ac, attack or saving throw. (2 copies)
#7 Psychic awakening: pick an item and upgrades to it are cheaper. (2 copies)
#13 Share the wealth: transfer a boon that grants a type of animal companion or familiar to a different character.
#15 Pathfinder apprentice: if you have a level 12 or higher character you can give an extra trait (from a list) to a starting character. (2 copies)
#16 Psychic bastion: bonus to Will saving throws against mind affecting spells and spell like abilities.
#17 Aspis defector: you can choose one of several benefits (2 copies)

Let me know if you want the full text for one of these.

If I remember right .. Ratfolk was a tier 1 GM boon from Gencon a year or two ago.. you might find one possibly two .. but those are probably going to be almost as rare as finding 2 of 30 goblin boons that haven't been used.

Not trying to dash your hopes, just hoping you are being realistic about your chances on those two specific races

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Sin of Asmodeus wrote:
Thea, are you going to be at the Gen Con this year? I MISS CUTE BUNNY

Unfortunately no, deal made with hubby .. I get gencon every other year

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

claudekennilol wrote:

Obviously not. Between the two of us it doesn't seem like I'm the one that's not reading the conversation. The rux of the issue is "Is there a way for a player to provide the rules if he owns only physical books without having to carry those books around?"

One example of a way this could be done is to photocopy the necessary materials from said books. Obviously this isn't currently legal.

I've been a part of the previous 6 or 7 conversations .. so I'm well aware of what is wanted. Unfortunately nothing that has ever been said in those conversations is any different than what is being said in this one.

I will note .. in this conversation .. and in previous ones .. the lines between want and not want are generally divided between player and GM .. respectively

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

claudekennilol wrote:
Thea Peters wrote:
claudekennilol wrote:
Thea Peters wrote:

The problem I see is that all the different proposals seem to be pushing the onus of providing resources onto the GM. Be it providing a physical resource or using some sort of pdf writer ..

If there was a way to stay within the legalities that Paizo has laid out, that doesn't add extra work to GMs and Coordinators who are already super busy I'm sure people would be more than willing to look at it and discuss it.

But that proposal needs to have those two aspects for, at least, me to even want to consider it.

I've only seen one post here that could even be slightly misconstrued as "expecting the GM to provide the source materials". (and no one has suggested using a pdf writer except to say that watermarks can be faked).
Then you haven't read back far enough ... This topic has been discussed for years .. debated for years... Unless there is a new miraculous revelation on how to make this work for both sides, I don't see a reason to change how things currently are

I'm sorry if you expected me to read discussions outside of this discussion so that I can negatively react to this discussion. I would never expect a GM to bring my source materials no matter what the outcome is. I can't think of a single solution in which a pdf writer would be in any way helpful or necessary at all.

What the OP wants is a way to be able to own the source books (as in actual physical books) without having to carry around an encylopedia's worth of books (obviously without having to purchase something separate--aka pdfs). Anyone suggesting either of the two above-mentioned points obviously isn't bringing anything worthwhile to the discussion, but that doesn't mean the discussion as a whole isn't worth having. And simply because there are current rules that preclude what the OP is asking also doesn't mean the discussion is null and void. Obviously those rules are in place, if they weren't then we wouldn't be...

And if the player doesn't want to carry all their resources .. who then provides them if there is a question? Are the GMs expected to provide resources for all the players at their table?

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

claudekennilol wrote:
Thea Peters wrote:

The problem I see is that all the different proposals seem to be pushing the onus of providing resources onto the GM. Be it providing a physical resource or using some sort of pdf writer ..

If there was a way to stay within the legalities that Paizo has laid out, that doesn't add extra work to GMs and Coordinators who are already super busy I'm sure people would be more than willing to look at it and discuss it.

But that proposal needs to have those two aspects for, at least, me to even want to consider it.

I've only seen one post here that could even be slightly misconstrued as "expecting the GM to provide the source materials". (and no one has suggested using a pdf writer except to say that watermarks can be faked).

Then you haven't read back far enough ... This topic has been discussed for years .. debated for years... Unless there is a new miraculous revelation on how to make this work for both sides, I don't see a reason to change how things currently are

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

claudekennilol wrote:
Chris Mortika wrote:
Mekkis wrote:
If we're getting all rules-lawyery on this subject, please note that the Additional Resources page requires that a player bring "a name-watermarked Paizo PDF of it". It doesn't say anything about a requirement for the PDF to be viewable.

This thread makes me sad, and comments like this make me even sadder. If this is the attitude of people who can't be bothered to print out a PDF of the pages their character uses, then I am really not interested in discussing the matter further.

Bring a book. Bring a watermarked PDF. Play Core. Those are your options.

I don't disagree with your comment about the previous comment. But your dismissal of the overall subject doesn't help anyone. Personally I'm fine with the way the rules are--no one is arguing about what the current options are. But there is absolutely no reason civil discussion can't be had about finding a way to improve the situation for those that would like to see a difference in the current standard.

The problem I see is that all the different proposals seem to be pushing the onus of providing resources onto the GM. Be it providing a physical resource or using some sort of pdf writer ..

If there was a way to stay within the legalities that Paizo has laid out, that doesn't add extra work to GMs and Coordinators who are already super busy I'm sure people would be more than willing to look at it and discuss it.

But that proposal needs to have those two aspects for, at least, me to even want to consider it.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

1 person marked this as a favorite.
knightnday wrote:
Also, one could bring a microSD card instead of a flash drive -- assuming anyone let you plug it into anything. Mine at least come with adapters and work on my tablet, or a phone, or a laptop.

My opinion is, that if you are going to bring all your pdfs on something, then you'd better be able to bring the thing to plug it into. My tablet is for my use, not for use of those at the table. So when you bring your sd card, or you flash drive, and you ask to borrow my electronics, the answer will be no...

Keep that in mind; Most people are not going to share their electronics as they are expensive and there is the chance that those with grubby paws will drop and break them.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Large convention centers, if they offer wi-fi services, will charge people an arm and a leg to use those services (case in point, I believe Gencon is 15 or so a day to use wifi and it's fairly craptacular).

Even if you have wifi, it may not always be reliable -- con in Michigan we had free wi-fi .. took about 20 minutes to load a web page and even longer to navigate to where you wanted to look.

Hauling books is a pain, I will agree, but for any hobby there is a price. If you don't want to haul your books, then pay the price of pdfs and a pdf reader. If you don't want to pay that price, then you'll pay the price and haul the books with you.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Part of the reasoning is that it is super hectic for the muster volunteers to muster multiple games at the same time.

There was one station last year that routinely had 10 different scenarios (I might be off one or two scenarios) each slot. That is too much.

Last year was a special year with being in the ballroom for the first time and there was more that was done. Things are pared back this year to make it easier on all the volunteers working to make sure you have a great con

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Walter Sheppard wrote:
Regardless of any solution, the onus of presenting sources needs to always be on the player. I don't care if they have hardbacks I don't care if they have PDFs, but I do want all of my players to be able to consistently show me what sources they used to make their characters. I want to see the printed text from Paizo and verify that whatever your abilities their character has or whatever weird rules their character uses, they are interpreting the text correctly. Is because of this reason that I dislike verify character abilities using the online PRD's that are available. And it's because of this reason that I'm wary of any solution that replaces that printed material from Paizo with a single sheet.

Very well put Walter

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Gary Bush wrote:


I think you are dismissing the proposal too quickly. That is your right.

A closed mind is very hard to open.

You are very mistaken, my mind is not closed, please refrain from the illusion personal attacks.

In contrast, my mind is open to many possibilities, however, you do need the backing of the community GMs and as one said before, it'll depend on when and how the GMs are asked.

If one is asked during limited time; the GM may or may not be gracious about it.. and once there is one GM that cops an attitude then you'll have numerous posts on the forums about how a player was treated when they were trying to get their sheet signed and that deters others from picking up the GM gauntlet.

The community is run by volunteers, anything that even gives the illusion of creating more work for the volunteer is going to be met with skepticism.

I've been one of those GMs, I've hauled all my books, and minis and etc to run several scenarios over the course of a weekend. I've had just the 10 minute break between games to run and tinkle, get a drink and have a smoke, because I've had to pack everything up and move tables to run the next game.

There are options in place ... my suggestion is to be happy with them. This is a topic that has been beaten to death and has yet to be changed.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Gary Bush wrote:


Thea,

I am new to the game so I am unaware of the past. I will try to look in the forums to understand what has been talked about previously.

The previous rulings were made available to you regarding this; you dismissed them as they didn't have this exact proposal. End the end you are asking for exactly the same thing as has been asked in the past

Gary Bush wrote:

The tracking sheet really has to be done one time. It is not intended by my to have to updated at every game.

I can understand the time constraints at conventions. I don't see a problem with VOs, GMs, or convention staff doing the sheets at specific times that would likely be outside the allocated playing times.

Still requiring others to give up their free time to sign off on things .. I seriously doubt that there is anyone that is going to do that. I know when I'm at a convention that my free time is very little and signing off on a bunch of sheets for people to avoid having to do the heavy lifting is not something I'm willing to do.

Granted, others may feel differently, but having been in this community for several years I'll err on the side that the majority isn't going to give up their free time.

Gary Bush wrote:

My proposed tracking sheet should save time for GMs during games. The player has proof of ownership with the tracking sheet. As part of the "deal" for players not have have the heavy books, they have to have photocopies of the pages they need for their characters. This could be available much faster ("Here is the photocopy") than having to take the time to find it in the book, on a PDF, or on the PRD.

Considering the PRD isn't a viable option for players it shouldn't even be a consideration in this case.

In any case, I wish you luck. I don't see this gaining any ground and I'm done debating past issues.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

1 person marked this as a favorite.
Gary Bush wrote:
Thea Peters wrote:


The bottom line is that photocopies of books, torn out pages and anything not able to be verified as you having made the purchase is not going to be acceptable. My opinion is asking for coordinators and GMs to add to their tasklist is not acceptable either

Thea,

Thank you for adding to the discussion. I am very encouraged by the number of VOs who have been taking part in this thread. Discouraged that more are not supportive but this is the whole reason for having this thread.

My proposal would not allow for torn out pages. And photocopying of the ENTIRE page, not just the part of the page needed for the resource. Nor does my proposal allow for "copy and paste" something together. The Resource Tracking Sheet is what provides proof of ownership.

I am unsure how my proposal would add to the the tasklist of coordinators and GMs. Can you help me understand this better?

Thanks again for joining the conversation.

The reason more VOs are not more supportive (I'm making a broad assumption and I am not speaking for all VOs I'm sure) is that most of us have been here from the beginning and have seen the rulings in the past .. we have seen this tried time and time again.

Paizo has handed down what they consider reasonable options to have to carry all the hardback books.

Your proposal (from my understanding) requires VOs and GMs to sign off on all book purchases on a tracking sheet. GMs do not have the time to do this at a convention (some people only play at conventions); VOs don't always have the time between slots or during games to sign off on this. So it is adding something extra to what they are already doing.

There are viable options to having to carry the hardcover books. I do not see your proposal as a viable option as any GM or VO signature can be forged.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

1 person marked this as a favorite.

As one who has spent countless conventions hauling my books and GMing gear ... and looking for solutions to avoid the back strain.

PDFs are a viable option -- easy to print from, watermarked and never contested (unless it's not your watermark)

Tablet -- holds your pdfs .. downside is that you have to make sure it's charged -- look for a tablet with a long long battery life and you're golden

laptop -- bulky and takes up table realestate, however, would only need to be used to pull up resources and could be kept in bag or under chair when not needed -- would need to have character printed

rolling bag -- eliminates back strain, holds all the books and character binders and as long as it's one able to stand on end reduces the amount of floor space --- I used one for years and trust me, it's bulky but it is effective

if none of those options appeals to you, then I would say reduce the number of books used -- yes I know it's not a popular option, but it is an option.

The bottom line is that photocopies of books, torn out pages and anything not able to be verified as you having made the purchase is not going to be acceptable. My opinion is asking for coordinators and GMs to add to their tasklist is not acceptable either

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

2 people marked this as a favorite.

I am sad to see you leaving a position that you have excelled at over the years. I know that whatever comes your way in the future that you will attack that opportunity with the zeal in which you came to PFS.

Thank you for everything that you have done for our gaming community

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

You are just going to have to make the best of it. They aren't going to go back and make the corrections this late in the game. Keep in mind you do have to run as written to the best of your abilities.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Quadstriker wrote:
foolishpete wrote:

So since the below comment was from 2012, and the dimensional step is still present in the PDF copies available for the low subtier, do I get to ignore the dimensional step or did they change their mind since then and decide to leave that ability in at the low sub-tier?

Mark Moreland wrote:

I will be adjusting the encounter to remove dimensional step in the low subtier. That was an unfortunate error that our statblock generator slipped in, and the encounter was built around it. Getting that fixed is high on my scenario fixes agenda.

As for the imp, you'll note that Duchess isn't Aglorn's familiar in the low subtier; she's got a CR and it's calculated into the total for the encounter. In the low subtier, Aglorn's arcane bond is a ring.

Am going to be running this soon. No way am I letting a 5th level conjurer have access to an 8th level ability that is super powerful given the circumstances and layout. The players deserve a tough fight, but a fair one.

It's disappointing that a known and acknowledged mistake like this goes unfixed for years, but I'm not going to punish the players because of it.

A simple solution would be to give him a scroll of fly, costing him actions to use, but I'm going to run this according to the core rulebook. No dimensional steps. No extra items.

Fight seems pretty tough anyway.

This delves into GM fiat IMO. When I run this I generally forget about the Dimensional Step ability; however, If the party is steamrolling the adventure I'll add it to give the party pause, but generally speaking I don't add it in.

Considering this is a season 3 scenario and we are not in season 6; I'm pretty sure that fixing an old scenario is not going to make a high priority list. This is a case where we just have to adjust on our own as GMs

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

1 person marked this as a favorite.

Generally the GM boon is a seasonal racial boon .. not sure if it's changed from February or not, so I don't want to say what we had then.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

jtaylor73003 wrote:
Qstor wrote:

jtaylor73003 - Out of curiosity where are you located? That way we can point you to the local Venture Captain.

Thanks

Mike

I am in Oklahoma.

Here is a link to the VO Page scroll til you see the Oklahoma VOs and then find the once closest to you

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

I think the best advice given in this thread ... was to talk to the VO (emails are in the back of the free guide) and relay your concerns. If you truly have a major issue with that GM than you can make the choice to not sit at his tables again.

As a VL, I would hope that a player would come to me if there was an issue. I understand being a new player finding information can be difficult and daunting with all that is out there ... your local VO can help or asking on the boards generally can come up with a good answer for most questions.

Valuable resources for players are:

The free guide (look in your downloads)
The FAQ
The local VC/VL corps and/or local coordinator

Coordinators and GMs are not flawless and make mistakes, they are just as human as everyone else. Publicly flogging a GM what a play experience means that there are going to be less GMs as a whole as they aren't going to want the possibility of the public flogging (as evidence earlier by someone).

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

2 people marked this as a favorite.
DesolateHarmony wrote:


I am so sad that the google doc site went down.

The sad fact with the google doc site is that too many people felt the need to randomly delete things from it as google drive didn't have good user control options.

the website is a much safer way to make sure that the community is able to access the information for years to come.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Make sure people are aware that games start right at 5 .. if they are going to be more than 15 minutes late they might not be able to get into the game depending on how far in the table is ... give the GMs a hard line in the sand on how far into a scenario is to far ..

after the first combat/middle of first combat

after the investigative part, but before the first combat

etc.

people will eventually learn to show up on time, or at least let you know they are running late

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

I'd email the web admin and see if they are able to get your IP unbanned and delete the in correct account.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Negative Zer0 wrote:

Keep getting this:

The website declined to show this webpage

HTTP 403

Most likely causes:
•This website requires you to log in.

What you can try:

Go back to the previous page.

More information More information

This error (HTTP 403 Forbidden) means that Internet Explorer was able to connect to the website, but it does not have permission to view the webpage.

For more information about HTTP errors, see Help.

Hrmm .. it's working for me ...

If you are trying to go to the original google drives, those have been shut down in favor of the website

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Mr Doug Miles had a list going awhile back .. Find it here that detailed where the 5 stars were across the world

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Generally Lieutenant responsibilities are handed down by the VC in the area as the LTs are their helpers and right-hand people.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

yayyy grats

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

bumping as we're less that 2 weeks away!!!!

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

As some one who got my start in convention gming on classic tables; here is what I did.

I let them know that I needed a few minutes to read over the scenario;

take 5-10 minutes to scan it .. look at the stats, skim over the opening so you don't tie your tongue in knots reading, and read the summary at the beginning closely .. this is going to give you the biggest boost in running the scenario.

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

rknop wrote:

I will almost certainly be going. I'll probably be on tap to give a couple of science-related talks (that's what I used to do at Hypericon), which will of course put some constraints on my schedule. However, I could potentially GM a PFS game or two there.

If Hypericon is like it was in ages past, there will be a very small but active gaming room, usually with some people playing board games. Roleplaying games have a hard time "making", though. They didn't do pre-con signups at least back when I used to be involved. A couple of years I tried to GM a game, and they didn't ever go off. I did play in a few games, though, over the years. (I remember one fun Seventh Sea game where my character didn't make it all the way through because he was tempted by the dark lure of power and knowledge....)

With some pre-recruiting, it might be possible to get a little PFS action there, but I'd be surprised if it could sustain more than one game a slot, and perhaps not even that. The current organizers of the con, though, will obviously have more up-to-date information than I do.

I'm pretty hard-headed but flexible when it comes to thing like that.

We'll see what they have to say in regards to setting up the pfs stuff with me; I will certainly keep you in mind when it comes to looking for GMs

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

rknop wrote:

Hypericon Website

I am not sure who's in charge of it nowadays; it might be Brian Cooksey. He used to be the gaming coordinator.

Awesome, thanks for the information. I've emailed them!!

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

rknop wrote:

Are you going to have any presence at Hypericon this summer?

I used to go to Hypericon all the time back when I lived in Nashville (5 years ago). I may travel down again for it this year -- visit old friends.

hrmm .. hadn't heard anything about ... I'll have to go look and see what happens with it

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Chris Mortika wrote:

Sorry, ma'am. Conflicts with Gamicon.

EDIT: Your Warhorn site isn't workin'...

Chris,

Thanks for the heads up

the WARHORN

should work now

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Still have a few spots left for people to sign up and tons of opportunity to expand the convention!!!

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

Michael Brock wrote:
Thea Peters wrote:

It says nothing can be used except from Core Rulebook, traits web enhancement, and guide to organized play ...

...
unless you get it on a chronicle sheet
...
So
...
If I get something on a chronicle sheet beyond those 3 resources and want to use it ... do I still have to have the book that goes with it?
Yes

Danke

The Exchange ***** RPG Venture-Lieutenant, Tennessee—Murfreesboro

It says nothing can be used except from Core Rulebook, traits web enhancement, and guide to organized play ...
...
unless you get it on a chronicle sheet
...
So
...
If I get something on a chronicle sheet beyond those 3 resources and want to use it ... do I still have to have the book that goes with it?

1 to 50 of 1,240 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.