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Purple Worm

The World Is Square's page

FullStarFullStarFullStar Pathfinder Society GM. 69 posts. 2 reviews. No lists. No wishlists. 8 Pathfinder Society characters.

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Straightforward but Satisfying Sewer Spelunking

****( )

I'm not generally a fan of sewer modules (mostly due to the space constraints), but The Prince of Augustana managed to win me over. It has turned into my scenario of choice for newbie players, as it features interesting combat encounters and a few really entertaining NPCs.

The hook for this mission is fun and intriguing, with a fantastic set-up supplied by the Prince. I really encourage GMs to go nuts and roleplay him as zany as possible; your players will love it.

The sewer exploration is above average, thanks to good encounter design and some interesting flavour text sprinkled throughout. The conflict between the Almsman and Steel Wyverns is a nice subplot, and adds a little depth to what could've been a simple dungeon crawl.

My only real complaints are:

1) The final encounter is a bit easy (at least at tier 1-2). I always feel like the Almsman battle is the true "end fight", and that the Dretches have been tagged on to pad out the scenario.

2) Natural gas and spider swarms? That's just mean.

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Fast-paced, Fun and (Possibly) Fatal!

****( )

This was a fairly enjoyable module to run! Although primarily combat driven, there were some decent roleplay opportunities along the way that my players took full advantage of.

I very much enjoyed Diobel as a setting, although I agree with some of the prior reviewers that it is rather hard to describe the city concisely. I felt like that I knew quite a bit about the wonderful city, but only had the opportunity to convey small portions of this knowledge to the players.

The sahuagin encounter in the rowboat is probably the low point of the adventure. Having to bust out aquatic combat rules and make swim checks every round really slows down gameplay, and players will simply NOT strip out of their armour before boarding the boats. Drowning is a definite possibility!

Encounter 5 seems to come out of left field, and I would have liked to see something a bit more appropriate... and perhaps a little less difficult!

The three ghouls can really gang up on players quickly with claw/claw/bite, and paralyzation can disable even the most prepared party

Have some fun with the few interesting NPCs in this encounter, reward good diplomacy, and make sure you have a few level twos leading the charge. Otherwise you have some real TPK potential!

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