Mystic Theurge

The Usual Suspect's page

***** Pathfinder Society GM. 311 posts (1,194 including aliases). 3 reviews. 2 lists. No wishlists. 42 Organized Play characters. 2 aliases.


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Shadow Lodge

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DOT.

And thank you.

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Pres George W. Bush and PM Tony Blair.

Artist Nigel Slade

Artist & Writer Philip A. Hester

Actor Richard Hatch

Writer Robert Asprin

Actor Jon Pertwee

Producer Gene Roddenberry

Actor Majel Barrett-Roddenberry

Actor Wil Wheaton

Artist Larry Elmore

Writer Mercedes Lackey

Musical Group Restless Hearts (2003 lineup)

Comedian Christopher Titus

There's more I'm forgetting at the moment, I'm sure.

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Why would the murders stop? Sure the cult is gone, but Xanisha still needs souls for her master. She'll have the inquisitor killing people as soon as she can corrupt him, and anybody else competent enough to pull it off.

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Close. She went to school in Texarkana after getting out of the Air Force.

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15. Cast cone of cold on several trays of water before a party, just so you have enough ice for cold drinks.
16. Cast enlarge person because you don't want to bother to get the step stool and need something off the top shelf in the lab.

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DungeonmasterCal wrote:
Back in 2e days I was walking by some folks in the college rec center and saw an all woman (college age) game. And it scared me. They were the most ruthless, blood thirsty group of players I had ever seen.

What college? I think you may have met an ex-girlfriend of mine from that description.

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I can't find a listing for Scenario 9-12 or 9-13 when trying to report an event. I waited a week hoping the system would be updated, but nothing so far. Figured I should let somebody know.

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Which one?

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Hey, just tried to report my session for today on 9-13. Can't find it in the list of available scenarios. Hopefully this is on the list to update.

Shadow Lodge 4/5

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Man, can't work 7 slots for hotel space anymore? This is going to be a rough con.

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quibblemuch wrote:
The Usual Suspect wrote:
Al Gore & manbearpig as a druid and his animal companion.
I do have the occasional player who would eat all the treasure to smuggle it out of the dungeon without the other players knowing...

Do you call them Cartman? Or The Coon?

Definitely make them make fort saves to hide the belly ache they would get until their booty passed the booty.

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I have too many characters to stay in character all the time.

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Al Gore & manbearpig as a druid and his animal companion.

Cerial

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I'm pretty sure you post twice as often as I do, Vixie.

Hope everybody is either having a wonderful year or that it is getting better. And Rysky, you can come visit the snow at my house any time. Better hurry though. Temps are expected to get back into the 40s this weekend.

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Spiral_Ninja wrote:
Potsticker wrote:
Man, if I had a nickel for every "None of the fights in this AP are challenging. I have 6 mythic PCs with 35 point buy stats and they haven't been stopped by anything yet" comment.

Back on the boards after a long time and just saw this comment. THIS is what killed my first attempt at RotRl.

I was an idiot.

6 PCs with a 35 point buy? Good Gods. You could just about solo Thistletop with a proper 35 point build!

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Congrats on the Star, Doctor. Hi to all the new people to join our little group. And happy holiday of your choice this December. :)

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andreww wrote:
Currently showing that it was available for purchase yesterday but still not able to actually buy it.

I am having the same problem as Andrew. I sent an email to customer service thinking it was just me, but now it looks like a bigger issue. Any resolution? 9-08 is supposed to run at my bi-monthly event this Sunday and I'd like time to prep.

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Hugs for Cindy.

Wow I have had a busy two months. Hi everybody. Thought I should stop in and see how everybody is doing.

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I'm done for a while. It has been nearly a year since we finished playing through Hook Mountain, and I haven't written a thing. Maybe I'll come back to it; but it will be more fiction that journal. But I think Qakisst needs a break for a bit.

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Grumble, grumble. Morning. Grumble, grumble.

Why do days have to start before noon?

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quibblemuch wrote:

NINJA: And here's my character portrait.

OTHER PCs: That's just an empty room.
NINJA: I'm very good.

The classics are classics for a reason.

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83. Uncontrollable hiccups for the duration of the spell effect, (DC 10 perception check for people to hear you). If an instantaneous effect, you belch loud enough for everybody to hear (DC 0 perception check).

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Uhhggg. Y'all's stories of wisdom teeth extractions always leave me queasy. Happy drugs to you, Todd.

<Gives thanks to the great old ones that he never had wisdom teeth. or wisdom for that matter.>

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Draw the buildings, with a few squares outside them, then cut them out. You can then place the buildings down approximating the distance to the next building as the party moves about the fort. use a blank grid map to place your cut out buildings on. That way you can move around the buildings to represent just the areas where the PCs are, and then be descriptive about the distances.

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doctor_wu wrote:
Gmed another pfs table at lgbt center I should have 9 tables credit although not all reported correctly. so I have my own event code now.1 more table and I am almost a 1 star gm with 1 more table. Too bad the local con is at a place I do not think is the best place as it has much worse food options than my local lgbt center expensive parking and I almost lost this desktop there at a linux convention.

Congrats on your pending first star. That first one is always a big step.

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63. Beneficial effects of potion happen to a random target within 30 feet of the person consuming the potion.

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Okay,

I've looked through the archives and haven't found an answer; so let me toss this out to the masses.

I have a player that purchased an item with prestige; then upgraded it with gold. He would now like to sell the item to get something better. He knows that the prestige value is zero, and isn't worried about that.

The question is, since he spent gold on it, can he sell the item for half the gold value he spent on it?

Having checked the current Guild Guide, page 22 says that items bought with prestige have a value of 0 and cannot be sold. But they say nothing of items upgraded. So does his item still have a value of 0 even though he spent 2000 gold or more on it for a +1 armor bonus? And is the item still unsellable per page 22 of the Guild Guide?

I am inclined to say that by RAW, the item is still unsellable. This stinks for the player, but it is what it is. However, I don't think that was the original intent of the rule. Now, we all know that RAW rules in Society, so at the moment I'm sticking with no as the answer to his question, but I thought this one was important enough to bring to the experts.

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For the card player, just change names. That's easy enough.

For the player that played through part of Skinsaw, make subtle story changes as Latrecis suggests.

switching rolls:

You can make Aldern the crazy guy a the sanitarium instead of Silva. Then when players go to see him there, they will really feel some sympathy. Especially if one of the players developed a relationship with him.

Make Ironbriar a victim of the Skinsaw Murders and replace him as a cultist with anybody else you like.

Flip the Clocktower and the Sawmill as encounter locations.

Lots of things you can easily do to make the story fresh for all the players.

Shadow Lodge

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Read the entire chapter before you begin. read the entire book if you can, then read the chapter you'll be running again. And take notes.

Have print outs of the beastiary entries you'll be using a lot in a given game session. For Burnt Offerings, that means the Goblin & goblin dog pages. Keep them handy.

Add your own spin to everything; based on the players in your group. Make it personal to them and they'll get more deeply involved. Especially the social encounters in the first chapter.

Always remember, it is not about you. This is the PCs story. Make sure each player gets a chance to have center stage at some point. If the players write up short background stories, work those into your game. Do your best to make Sandpoint home for your heroes.

Start staging chapter two, Skinsaw Murders, while still running chapter one.

Make sure that the players know that they are the heroes of this story. When they act heroic, have the townsfolk treat them like heroes. When they act like scoundrels, have the townsfolk comment on how far they seem to have fallen. Encourage that heroism and highlight the battle between good and evil in this AP. It is a classic hero story, so play it up.

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Is it possible to put a link to the Starfinder Guild Guide on the Starfinder Society page? Not everybody will know to go looking on the products page, and the Pathfinder page has a link to their Guild Guide. Seems like it would be a good idea.

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I have had one of my players ask if there will be a Starfinder equivalent to the Regional Support Program soon.

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Wei Ji the Learner wrote:


DocuSign sent in.

Now comes the worst part, the countdown to GenCon.

May everyone have a tranquil and somber day, with the enlightenment they need.

Mine too. (tapping fingers staring at the calendar.)

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Generally, when you have more than 4 players, the GM beefs up the encounters; so extra players doesn't really make it easier to endure due to a change in numbers. But it does make it easier to cover gaps with secondary abilities by multiple players.

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Rysky wrote:
Oooo, the island resort thingy?

Nah, just the hyper crowded gaming experience in Indiana next week.

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Jesse Heinig wrote:
Long story. Short version, White Wolf decided to do Revised editions of the World of Darkness games, I was instructed to do a revised version of Mage (or find another job) and the former developer was pushed out, some corners of the internet decided they didn't like the direction I took. Among older fans the "Mage edition wars" are internet famous. Also, in certain parts of the 'net if you post anything positive about any of my work (not just Mage) you can expect people to show up and make angry comments within about 15 minutes.

Wow.

Now I admit that I loved the old WoD games. But really? Death threats from fans of the old game? Sometimes I hate us gamers. We're real dicks.

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Just 9 days till Sagamore. Getting excited. (pulls out marshmallows to heat over Campfire Elemental)

Anybody else in here going to be in Indy next week?

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Nope, I'm scheduled to run the Wounded Wisp all day Thursday. But an evergreen is an evergreen.

Hey, just 10 more days and I'll be in Indy.

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Jesse Heinig wrote:

Ascension, Revised, circa 2000.

(I'm not serious, but there are some people out there who take it seriously enough to have sent me death threats.)

O_o

Whaaa....

Please tell me that you're at least one of the writers for the game. You shouldn't be getting death threats in any case, but at least if you're a writer for the game your name would see enough exposure that some nut job with too high an opinion of their own ideas would get upset about something as harmless as a game.

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DungeonmasterCal wrote:
captain yesterday wrote:

Since I stabbed myself in the forehead I had to do something to keep from unconsciously touching the stitches in my sleep. So now when I sleep one hand unconsciously strokes my goatee and the other sticks itself into my boxers.

The wife calls it "contemplative Al Bundy"

Oh yes, it's been quite a while since that happened and i healed up quite nicely, just try telling that to my hands.

Ok, I gotta know how you stabbed yourself in the forehead. I've had some odd self inflicted wounds before, but not that.

Second!

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Wheldrake wrote:

My group is going on 4 years (about one game session a month) and they've just finished book 3, started book 4. No cleric PCs in all that time.

How do they survive? They chug *lots* of potions, and buy up all they can find. Potions are a frequent reward from NPCs, and they make heavy and frequent use of NPC clerics when they can.

Moving forward, as they get further and further from civilization, I think the lack of a divine spellcaster is going to become more and more acute. My bet is that one of them will try to cover this lack with the leadership feat. And since we usually have only 3 or 4 players, having a few adventuring NPCs is not a real negative.

Hey Wheldrake, are any of your PCs charisma based? If so, see about getting one to take leadership at 7th level to gain a cleric follower. That way, when they get out away from civilization, they'll have somebody with them that can guard the camp, stand up and tank with heavy armor, and heal. Having a cohort can really help a higher level game fill in a gap.

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I'm in a group of 6, with no cleric. It's doable, but you need slightly better planning or a combination that covers the gap. Our group has the following.

Barbarian - 12
Witch/Tatto Mystic - 10/2
Ranger - 12
Rogue/Barbarian - 10/2
Paladin - 12
Sorcerer/Oracle/Evangelist - 6/4/2 (Has a bard cohort as a 7th character)

As you can see, we have enough secondary healing to cover the requirement of a full cleric. Lack of high level restoration and heal effects is a bit of a pain, but manageable. It is all in the planning.

For your group, maybe your wizard would be willing to switch to a witch. They're almost as diverse and just as powerful as a wizard, with the bonus fun of hexes, and cure spells. Add in the Practical Activator character trait that lets a person use intelligence for UMD to cover any healing like spells not already on the witch list, and a witch can really step in as the party healer pretty handily.

Or perhaps your paladin could take a more healing centered archetype? A hospitaler paladin is a pretty competent healer; but lacks some of the high level healing spells. They have enough other advantages though, and a competent UMD specialist in the party will help cover those gaps.

As a general rule, I prefer to let players play what they want; but I do try to steer a party into covering their group flaws to at least a certain degree. Then let them play. Good players will find ways to compensate.

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Latrecis wrote:
Snipercam7 wrote:
The Usual Suspect wrote:
Also, a Paladin from Mendev? Kind of greedy for a Paladin. Keep an eye on this one.

Mind if I ask what you mean by this?

As for the rest, thank you all for weighing in, it seems my player(s) have overestimated their ability to skyrim-loot and sell to factions. :P

Not my observation but if I had to guess - Paladins are not typically focused enough on wealth acquisition to try to squeeze the last drop of value out of a "completed" dungeon. In particular, a paladin should be deeply alarmed about any effort to sell a complex that contains a long standing temple of Lamashtu. Also, you didn't say what happened to the runewell - an artifact the "ownership" of which should be an item of high concern to the paladin (and any other right-thinking, good pc.) At the least, some greed points seem to be called for...

Pretty much exactly this. In a game where the GM at least nominally tracks sin as a point value, a paladin falling into the habit of greed, especially this level of greed, would seem to be on a slow road to falling from grace.

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Also, a Paladin from Mendev? Kind of greedy for a Paladin. Keep an eye on this one.

Then list the room as a priceless artifact that cannot be sold (nobody has that much money). I also agree with the above comments that trying to move the room would likely destroy the magic to it. The statue might be sellable, but require item fort saves every time it is moved until it is in proper packing crates. Make it tough. The PCs are supposed to be adventurers, not antiquities agents.

Then have the Society not buy it, and berate the Paladin for looting an ancient archeological sight. Though if he tried to sell it to a museum he would have more luck. But make sure he gets a reputation as a tomb raider.

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Cindy, I hope you're filing a complaint on the pharmacist.

And I hope you're feeling better all around. Hugs.

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What Adjoint said, 110%.

The PCs don't own the access to the Catacombs of Wrath. The Sandpoint Merchant League at a minimum, and the Kaijitsu family more likely owns the access to the Catacombs. The Catacombs themselves are under Sandpoint, so the Merchant League would have the legal claim to the ruins themselves.

Now, the PC could try using the smuggler tunnels, but with Ameiko admitting that the Kaijitsu family has known about tunnels under the town for years, it seems likely that the town would seal those off.

So what exactly is the PC selling to the Pathfinder Society? And more importantly, how aware is the PC of the Pathfinder Society? Sure, players are fully aware of the Society, but PCs really aren't; and the Society really only set up a Lodge in Magnimar very recently. If your PC has some Society contact in his background story that's great. But if not, he really doesn't know more than rumors, if that, about the Pathfinders.

I have two PCs in my Runelords game that are familiar with the Society. One has parents that retired to Sandpoint that are retired agents. The other is a newly minted field agent sent to investigate goblin unrest in the area that could disturb other Pathfinder activities. They have knowledge of the Society, but none of my other PCs do. It's not like there's a Pathfinder Field Office in every town & City on Golarion.

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Algodor wrote:
A lot of my characters have embarrassingly long back stories.

50 pages or more? If it's not 50 pages or more, it's not a back story; it's a synopsis.

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57. Street signs done in pictogram.

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53) A fireworks stand; that used to be a shop but they're still rebuilding from the last celebration.

54) An inn built to scale for small humanoids. Current proprietor is a drugar named Bucket Brandholder; who is as wide as the door. The menue is done in crayon pictograms.

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Will check it out tonight when I have a moment.

My players may curse you if this works.

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I can't run it from my original disks. Haven't tried buying the Steam copy of Civ IV though.