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Skull

The Thread Necromancer's page

25 posts. Alias of Lord Fyre (RPG Superstar 2009 Top 32).


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Carl's Bean Dish

3x 14½oz Cans of Beans (Mix of types. Suggest: Black, White, and Kidney for color)
1x 14½oz Can of Diced Tomato
1x Large Onion, chopped
3x Table spoons of Lemon Juice
2x Cloves Garlic, minced
2x Cans of V-8 Vegetable Drink
1x 1lb of Stew Beef, browned & chopped
2-3x Tsp. Chili Pepper

Steps:
1) Pour each can of beans, one at a time, into a strainer and wash thoroughly!
2) Pour washed beans into crockpot
3) Drain can of tomatoes, and add to crockpot.
4) Add chopped onion to crockpot
5) Add meat to crockpot
6) Add minced garlic to crockpot.
7) Add seasoning to crockpot.
8) Add Lemon Juice to crockpot.
9) Cover with V-8 (should take 1½ cans). Drink remaining portion.
10) Stir crockpot.
11) Cook on low 6-8 hours or on high for 3 hours. (recommend low)


WoW, even this thread is old.

Now I really feel old.


And still there is no Llama!


GeraintElberion wrote:

I'm about to begin running this path.

I don't really have the madGMskillz to to swap book 4 and 5 around.

Would people recommend simply boosting the presence of the hellknights and council and making it clear that the shadowbeasts are agents of the council?

I would suggest doing four things.

  • Downplay the resistance elements of "The Bastards of Erubus" adventure. One idea would be to have Arael captured and needed to be liberated from the "Bastards" rather than the Hellknights. I would suggest a separate "Bastards" safehouse so the rest of the adventure remains intact.
  • Also, consider rewriting Janiven's speech to be about the failure/incompetence of the Hellknights/Dottari in quelling the brigand problem (which is still plenty treasonous) rather then the Anti-Thrune tirade it is now.
  • Give the Council a larger presence earlier.
  • (Not sure how to do this one) Give Ecarrdin Drovenge a visible presence earlier. His current role is far too subtile.

Bonus: At some point, between "The Bastards of Erubus and The Twice Damned Prince, adding or adapting a side quest where the heroes can interact in a non-hostile (or even favorable) manner with the Hellknights would be helpful. Even have them being actively useful during the disaster in "The Infernal Syndrome" would help.


Lyrax wrote:
The story is about Westcrown. It's not about the Thrunes, really, they're too far away.

And yet ... forming a resistance cell is what Book 1: "Bastards of Erebus" is all about. And, yet, this is not what the path is about.

  • As the GM is directed on pages 10-11 ("One large assumption that Council of Thieves makes about the PCs is that none of them should be particularly fond of the way the government in Westcrown currently operates.") -- which, of course, is completely irrelevent beyond book 1.
  • Go back and re-read Janiven's act of sedition on page 13.
  • The Order of the Rack Hellknights actually have a larger adversarial presence in the adventure then do the actual "Bastards." -- Yet, you are expected to help them in Book #6

Kind of a bait and switch.

Now, given that the real thrust of the AP is dealing with the Shadow Beast curse, why was the start of the AP set up in such a different direction? Why was it even titled "Council of Thieves" when something like "Shadow Hunters" would have been more appropriate.
And, the vampie "Ilnerik Sivanshin" was a much more relevent "BBEG" then the invisible to Book #6 Ecarrdian Drovenge.

Actually, what the Adventure Path really needs ...

  • A New Book 1 to replace the "Bastards of Erubus" Perhaps having the group being actually formed by "Bluehood."
  • New Traits to refocus on the Shadow Beasts.
  • Book 5 "Mother of Flies" needs depowerd so that It can follow after Book 3 "What Lies in the Dust".

This would be a MUCH more logical and internally consistent path.


Holy Necromancy!


The real question is how does Golarion feel about Thread Necromancy!


Is WoTC still printing d20 Modern?
I ask because I notice that it is not available for sale here at Paizo.


Xabulba wrote:
Love that under bite.

Game On!


Is linking this an evil act?


It wasn't until recently (as a result of watching [b]The Guild, that I heard about this.

Having finally watched it on DVD, it is the most amazingly funny thing ever (Who knew that Nathan Fillion could be so funny!)


Oh! Smurf it!


Remco Sommeling wrote:
Dark_Mistress wrote:
Ah the thread that wouldn't die. I see a movie in the works.
Question is, will it feature many scantily clad women ? ^^

That goes without saying.


Dark_Mistress wrote:
And it rises once more to stalk the land.

It cannot die - even if it wished to. Some dark force from beyond the stars sustains its existence.


Mikaze wrote:

stabs the thread through the heart with a stake

fills the mouth with holy wafers

chops off the head

burns the body

scatters the ashes upon hallowed ground

buries the head in an unmarked grave on one of the salt flats of Utah

secrets himself away so that all knowledge of its location is lost forever

... and yet, despite all that ...

... It Lives!



In the art of Thread Necromancy, I bow to the master.


Is this the right system to "game" the new Percy Jackson movie coming out?


We have actually been playing this Adventure Path for quite some time, but I had never gotten around to posting the make up of our adventuring group. So, recently, I asked the players to write a short description of their characters, for this thread.

We started "Burnt Offerings" with four characters, but the fifth (Jezkah) has joined us for the start of "The Skinsaw Murders"

Here is what we have:

Saffire of Clan Abd Zada: (½Elf Female Sorcerer - Female Player) Auburn haired, Saffire's blue-green eyes sparkle with emotion (positive or negative) that she is very ready to show to those around her. Half-Varisian and half-elven, all sorcerous fire, she is the more volatile half of the cousin-twins. Where her sister-cousin has accepted their father's offer into the "family", the lithe sorceress has clung to her Varisian heritage, including the adornment of her body with magical Varisian tattoos. She prefers to go barefoot and wears Varisian dancing garb in preference to other clothing -- the less the better. While a perfect mimic of her sister, Saffire is finding as she gains more abilities from her fire touched blood, the less alike the pair are becoming.

Emyralda Urindarohesarin, of Clan Abd Zada: (½Elf Female Rogue - Female Player) Much more self-contained than her sister-cousin, Emyralda is nevertheless her twin in looks. Auburn haired with green-blue eyes, she can act as wanton as Saffire, while never quite following through on the promise. Sleak and stealthy, the rogue enjoys the challenge of the chase and the hunt, as well as figuring out puzzles that her sister would rather blast to pieces. Her preferred style of dress is form-fitting and supple, though not showing as much skin as her sorceress twin. When the need arises, the pair can switch places and mimic each other to perfection, though their lives paths are diverging, making that game more and more difficult.

Gamunar Cat-eyes: (Human Male Ranger - Female Player) So named due to his golden-brown eyes and love of felines, "Gam" is 6'5", 234 lb., and a Sklar-Quah Shoanti ranger-fighter, still trying to make up his mind between the two. He'd like a firepelt animal companion, but wonders if that would work well now that he's developing a horse string of his own, combining the best of a heavy warhorse stallion's lines with the lines of light warhorse and riding mares (his father was Shriikirri-Quah originally), when he's not on the trail of something nasty threatening Sandpoint...and more especially, the dwarven cleric he was sent to guard on her travels here. He blames/credits his mother's original Shundar-Quah diplomatic leanings for his actually helping these Chelaxian frontiersmen, and not doing his best to drive them from the area; at least, they broke away from their evil empire, and since the sheriff there is Shoanti, they must have something decent going for them.

Ilda Sunroamer: (Dwarven Female Cleric - Female Player) So named due to her "unnatural" (some might even say, "un-dwarvish") delight in the sun on the mountainside, Ilda found within her a religious calling for Sarenrae, of all deities. Her skills as a goldsmith and her clan's glory and strong ties to Janderhoff's elite helped win her some acceptance, but when the church out at Sandpoint asked for a Sarenrae follower to be sent, the vote was unanimous that she should be given the chance to represent her people and do them proud. Recently, she has discovered a holy symbol of the Dawnflower with her smith master's mark on it in the hands of the unwashed, so she hopes that it had merely gotten separated from a shipment and that her old master is still alive and well back at the delve, and wasn't waylaid trying to get it to her.

Jezkah Sorrow-Weaver: (Human Female Barbarian - Male Player) She's a Shoanti Barbarian, rather tall for a female (5' 11"), shaved head with a screaming skull tattooed on the back of her head expressing her displeasure at all who try to sneak up behind her. Her skin is tanned from being outdoors most of her life. Her build is slender but very well muscled, and not very chesty but doesn't worry about such things. There are much more important things to find out in the Evil Civilized World than a mate.


With people fussing over what are really minor details of a rulebook that some of us do not have yet, I think we need to return our collective focus to things that are really important!

Like Hawt Gamer Chicks!


And thus the Thread Necromancer Strikes Again!


What we really need is the Marid from Pathfinder #23 converted into a Desktop!


What does Pathfinder Mean?

D&D 3.5
It's Alive!
It's Alive!
It's Alive!


... There could be a zombie on your lawn!

[/ooc]Have you watered you plants recently/[/ooc]


Paizo is doing a good job with this ... providing beautiful images of many Scantily Clad Females.

... but they need to do more!

;P



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