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Ramoska Arkminos

The Storyteller's page

410 posts. Alias of pres man.

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Sorry, I've been swamped at work the last month. Though I have a little free time over the holiday, I am probably going to be swamped when I get back to work on Monday. So I'm just going to officially drop out here. If anyone else wants to take over, that would be great. Otherwise, take care, and have a good holiday season.


A couple of other crew members having watched the efforts of the group decide to give a hand.
They are able to pull the shark out and toss a net catching it and start trying to pull it on board.

"It's too strong and jerking around, we need to kill it before we can get it on board. We got it for the moment, maybe you can kill it?" One of the burly crewmen says looking at the group while straining on the net's ropes.

Meanwhile Zochel hanging off the side, sees another dark shadow moving past in the water below.


1d20 + 1 ⇒ (17) + 1 = 18
The shark is able to keep from being pulled out from under the boat.

1d20 ⇒ 2
Grimb tries to help pull, but his sweaty hands slip off. Even the counterbalance from the halfling isn't enough to pull it out.

The rear of the shark occasional can be seen poking out as it tries to pull the line farther into the water.


A strong pull from the line almost yanks the line out of Fishhook's hands. Luckily his incredible orc strength allows him to maintain his hold.

Zochel tries to help, but only ends up smashing his fingers between the line and the edge of the ship.

Toe Jam quickly grabs Fishhooks waist and is able to help stabilize the orc.

Suddenly the creature on the other end surfaces for a moment, a reef shark. Sadly, no croc-folk. The shark appears angry and continues pulling on the line, moving under the ship.

"Pull it out from under the ship and I'll get my net on it. It ain't gators, but that fishy will taste good enough." Grimb says as he hops along the edge with his net.


All of a sudden the line jerks as something bites onto the lure.
Opposed Str check for Fishhook as the creature pulls the line.
Creature's Strength check: 1d20 + 1 ⇒ (20) + 1 = 21


A few hours go by, with only sea birds and Zochel's snoring to be heard. Grimb is playing a game of solitary, but can't seem to ever win (maybe a card is still missing from the deck).

Swiftwing notices that the school of fish has vanished. Then she sees a dark shadow pass under the ship.

The fishing line moves a little as if something had bumped it.


"Fisherman? Yeah, I guess you could call him that. At least that is what he did when he was younger. In his last few years, he spent his time trying to catch one of these Crocs. Nobody believed him. We all thought he was a little loose in the upstairs area." Grimb explains as he follows Fishhook to the edge and holding the net ready.

Fishhook finds an area that looks good. If Grimb's grandpappy was right he should be able to catch one with a bit of the pickled tentacle on a hook. Though a bit of chumming might be useful as well.

Swiftwing flies overhead spying out the area. The bird notices a school of fish swimming around the area where the anchor is located. Nothing else of interest is noticed.


Hamfist watches the others rush off towards the quartermaster while murmuring, "I thought they were going to catch sharks not lizards." Shaking his head he sighs, "Maybe the poor fool doesn't know the difference."

The quartermaster is not entirely please to be bothered about getting Fishhook's fishing gear at this hour of day. "Take your stuff and leave me be, it has been a long day what with inventory all the stuff your groups brought back. And try not to drip any of that rotting crud. Gods what is that smell? It smells like pickled ... I don't even know what."

Grimb comes along with a net he got from somewhere. "Now all we have to is coax the tricky bastards in and up in the net they go. Ha! My old grandpappy would be proud."


"Old meat? Squid? ... Well, I guess it wouldn't hurt to let you use some. I was planning on boiling it all day tomorrow and making my famous Longhaul Stew." Hamfist the cook hobbles over to a barrel and pries it open, a briney smell fills the air as Hamfist reaches in with his hook and drags out a slightly pickled tentacle. Taking a meat cleaver, he hacks off a sizable chunk. "There you go. See how the critters like that." He then drops the rest of the tentacle back into the barrel, "And we'll save that for tomorrows dinner."


Grimb sits down again. "Well we don't want to ask for it and then take it later, Cookie is sure to know it was us or rather you." He says looking at Zochel meaningfully. Scratching his head a little. "Maybe you should ask him if there is anything he wants to get rid of."


Grimb starts rubbing his hands. "Right, where to get some meat from." He then starts rubbing his head. "Ok, I might have an idea."

Mack stands up, "I think I'll leave now before I hear more than I want, good night all." He then heads to his bunk.

Grimb waves in Mack's direction as he leaves, "Forget about him. Ok, maybe there is still some of that giant squid in the galley, it is probably getting pretty foul by now." Grimb then leans in close to the others, "What we need is someone to make a distraction and then for someone else to sneak into the galley."


Grimb pushes Mack's hand off and turns to Fishhook. "Want to catch them, huh? That's a good idea, get them before they get us. So what do they like? Hmmm" Grimb stands up and begins pacing back and forth. "My old gramps used to say that the Croc-Folk loved rotted meat, you could catch them with an iron hook with a slab of two week old meat." Grimb scratches his head, "Now where could we get some old meat? ... Of course most people thought gramps was crazy by the time he told me about the Croc-Folk. I guess he was right the whole time."


"Small lizard men? I knew it! Croc-folk! You must have encountered their young playing with the child. Did they have sharp teeth and claws? They probably swam here from another island and ate the villagers. Just like a kitten in a mouse, poor kid." Grimb starts saying mostly to himself.

Then he stands up bumping the table a little. "We better double the watch! Those croc-folk could be swimming up to our ship right now. I heard they grab a man and drag him under and pin him deep in the water by some log or rock. Just let's you drown down there and then soften up for him to eat later."

"Sit down Grimb, before you attract the attention of the whole bleeming swarm of them." Mack says grabbing the other sailor's arm.


"MARY!" the bosun shouts over his shoulder before he has the skiff raised up to the deck. A middle aged gnome woman is waiting, Mary the seamstress, who is responsible for keeping the sails as well as the clothes in good repair. "Mary, see to the child, the rest of you get this gear stowed and then see to your meal."

Mary gently takes the spear from the child and absently hands it to Fishhook and takes the child by the hand, "Let's get you cleaned up and maybe some warm food in you, yes?" She leads the child off, the child looks back at Zochel as if unsure. "Oh don't worry, you'll see your friend soon enough I'm sure."

Over the next couple of hours you are busy helping to sort through the material you returned with as well as helping the other group. Then you go down to the galley for your evening meal.

Mack and Grimb, the gaming pair, come over and sit down beside you. "We hears you had a bit of excitement out there, huh? Find a little pup running around. Maybe yous has an idea about what is going on. How about you lay it on your mates here, what's the 'tails, huh?" Grimb ask.


The group loads up the skiff with the supplies they were able to scavenge. As you row back towards the ship, the child watches the forest anxiously, gripping the spear tightly.

As you approach the ship, you hear the Bosun's boom voice, "'Bout time you got back." "Hey, I thought only four of you went out, who is that?" The child turns quickly to see who is shouting and then grasps Zochel's tightly with one hand, while trying to point the spear up at the Bosun with the other.


The child moves around Fishhook cautiously, and grabs the spear that the creature had thrown at him. Then the child moves over to Zochel, keeping the halfling between the child and other party members.

Bilson gives a quick look at the situation then lets out a, "Humph." Puts his crossbow away and grabs the material he was carrying and starts for the boat as well.


Both creatures start panicking. One of them tosses a spear at Fishhook, and then both make a break for the woods.
Attack: 1d20 + 3 ⇒ (7) + 3 = 10
Damage: 1d6 - 1 ⇒ (6) - 1 = 5


The orc's scolding does nothing to calm the child's nerves, but hearing Zochel, it looks and seems to finally notice him. The child starts crawling towards the halfling.

The reptilian figures start to move forwards and then Fishhook's threat seems to startle them, causing them to leap back a bit. Not entire scared off by the orc's threats, they do seem jittery looking at the two longspears and the two ranged weapons being wielded in their direction. One of them, shakes his spear once more and shouts, making a motion towards the water, puffing out his chest in show of threat.

Draconic:
"You leave the human hatchling to us and we let you live. Leave now."


Bilson puts down his supplies and starts trying to get the crossbow off his back, spinning in a circle for a comical few seconds before getting a grip on it. Not quite having freed it from its strap in time for a small humanoid to burst from the woods.

The creature appears to be a human child, perhaps 11 years old, female, though with the dirt and cuts and bruises you can't be entirely sure. The child looks at the group its eyes momentarily rest on Toe Jam and then screams. It turns and starts running towards Fishhook who had his back to the creature when it arrived. As he turns his head in instinctual response to the scream, the child stops.

"No! NO! NOOO!", it shouts. And then as it tries to change direction still unsure where to go it slips and falls on the ground.

Just at that moment two even smaller reptilian humanoids pop out of the woods, eyes fixed on the child, shortspears in their hands.

Draconic:
"Thought you could escape warm-blood? Got nowhere to run. It is back to the pot for you."

They then become aware of the party, an angry hiss escapes from between their teeth.

Draconic:
"Get away from here! This is our plunder! Go find your own man-flesh!"

The two small creatures make a show of brandishing their spears in threatening ways.


As the group enters the village they see better that there must have been some kind of fight. Furniture is overturned. Doors are broken in. Rats scurry away from where they are eating rotting food that is spilled on the ground. You don't see any large defensive positions built, leaving you to think that whatever attacked this village happened suddenly.

As you collect items that may be useful, things like good wood to make repairs to the ship, rope, even food supplies and barrels to collect water from the town well, you realize that someone has beat you to it. Much of the supplies have already been looted, but obviously in haste as you are still able to find some stuff. You load up your skiff with these things.

On your way back with the last bit of supplies before heading back from the ship, you hear a high pitched shout for help come from the near by woods. Something(s) can be heard rushing through the undergrowth towards your direction.


The crabs on the shore scuttle out of the way as the skiff rides up on it with a jolt. Zochel almost takes a header into the sand but is able to grasp the side of the boat at the last second. He then climbs off, a little less dignified than he had originally planned and moves up and secures the ship to a near by tree. The rest of the crew grabs their weapons and climbs out of the boats.

"So who wants to lead the way?", Bilson asks. "I guess we should head to the village and see if we can find any thing with salvaging."

Farther down the shore (roughly the other side of the village) you see another skiff from the ship land and unload. They quickly disappear into the village.


Swiftwing flies over the ruined village doing a quick scan. She doesn't notice anything at first. But then she realizes that there are no bodies. No dead humanoids, no dead animals, though there does appear to be darkly stained areas as if there was a fight.

"Poisoned darts and goblin nude ceremonies, this gets better all the time.", the dwarf grumbles as he pulls on the oars trying to stay in time with Fishhook's longer arms.

"If you got any ranged weapons, you might keep them ready just in case." says a bit louder over his shoulder in Zochel's direction. "Not that I don't trust the skills of the Order, but I'm not sure I trust their ideas of what is harmless."

The skiff approaches the beach as small crabs scuttle away.


Sorry for the delay, I got dragged off to a family reunion for the last few days.

Glork shoves some gear into Zochel's arms, while at the same time grabbing the clamp. "Off you go, fun times await", he laughs as he guides Zochel quickly if roughly on to the skiff. As he motions the rest to get on board. He shouts, "Lower the skiff!" The vessel quickly drops into the water with a splash. "Good luck!" Glork shouts over the side as he hands off the clamp to another sailor.

Bilson looks around and moves into one of the rowing positions, "You better take the other spot Fishhook. Somebody will have to hold the rudder and guide us. Looking from Zochel still slightly bewildered face to Toe Jam, "Toe Jam you better do that." "I wonder what is waiting for us there, huh?", he says in a half-resigned voice while grabbing the oar.


Bilson the dwarf cringes visibly as the orc goes off shouting. He quickly retrieves his gear from the Quartermaster. He quickly puts on his studded leather armor, his pair of steel gauntlets, and checks his crossbow. Afterwards he reports to the port skiff and waits for the rest of the group.


After a few hours, the hawk companion of a member of the Order brings a message back to the captain before flying back to the island. The captain reads the scroll for a moment before making an announcement.

"Ok, listen up! The Order has not found anyone in the village. Evidently whatever happened, we missed it. The Order is going to follow a trail leading deeper in the island. While they are busy doing we send a few groups to the island to find supplies."

Glork walks up to Fishhook with Bilson the dwarf. "Fishhook, you'll be going to the island with Bilson here." The dwarf looks less happy than usual at this statement. "Go find that bird Swiftwing and her goblin and tell them they are going with you. Also track down Zochel, I saw him disappear below deck. Take him along with you as well, we need to get some wood and he has to help find some good pieces. Once you all are ready stop by the Quartermaster and get your gear and then report to the port skiff."


The lights were clustered in an area.

The night passes uneventfully and the lights fade during the night.

As dawn comes thin columns of smoke can be seen still coming from the area of the lights on the much closer island. By noon the ship is close enough to see the source of the lights and smoke.

A village that had existed on the near side of the island has been destroyed and set to the torch. No bodies can be seen yet, but many sailors indicate that they think the entire village has been slaughtered.

"Now quiet down!", shouts the captain. "The Order of the Broken Spear will investigate the village and try to determine what has happened. Once they have given the all clear, we will send a few groups onto the island to collect what supplies we can find. Mr. Mossgut will be coordinating the groups."

The captain moves off and discusses things with the other officers. Meanwhile the Order boards one of the skiffs and rows toward the beach. The rest of the crew is watching from the deck and murmuring to each other.

"Probably sahuagin, I once heard ..."

"Scrags I tell you. Why one time ..."

"Aboleths and their skum no doubt. If you'd heard half ..."


Zochel's lollygagging pays off as he is one of the first to see something from the island right before night fell. The lookout's shout let's the rest of the crew know what is seen.

"Smoke! There is smoking rising from the island!"

The Captain arrives on deck and looks at the island through a spyglass for a time, before handing it to the members of the Order that arrive as well. As night comes on, faint lights can be seen from the island. The Order and the Captain retire to his cabin, but not before the Captain doubles the number of crew on watch for the night.


"Get back to work you lazy sea-dogs!", bellows the Glork. "Stop lollygagging, that island is still a day away."

Most of the sailors break up and go back to work or rest. The bosun looks at Zochel as he gets set down from the orc's shoulder, raising an eyebrow.

"Master Carpenter, on the island is a village of humans. Crazy lot that started a colony on the outer edge of the Isles. Been there for 20 years they say. We'll stop there and restock with supplies and drop off goods for them."

The bosun then heads off to see to his own duties.


Over the week Zochel impresses the crew and officers with his work. He gets 9 gp in wages, a bit more than the standard 5 gp earned. Fishhook also does a great job doing his job. His positive spirit and work ethic earns him a double share of 10 gp. Toe Jam works on treating the injuries from the attack as well as additional injuries during the repairs. He supplements his healing skills with the occasional spell in the most drastic of cases. His work is acceptable, but not superior and he earns the standard share of 5 gp.

At dawn of one day the look out shouts, "Land on the horizon!" The crew rushes to the bow of the ship to get a look. Most of the sailors are disappointed, they can't make out the land. A few say they can see a white peak just above the horizon.


Over the next week the crew works hard to repair the damage from the attack of the giant octopus (it wasn't actually a kraken despite the beliefs of some of the crew). The ship should have made port at the outer most islands where there are colonies, but due to the damage the ship will not arrive for more days. As the intense labor to repair the ship winds down, the crew starts to feel nervous again.

Make profession, craft, or other check that you think might be appropriate to represent your character's labor during the week.


@Zochel: No its fine. Sometimes I get busy with life and don't make it back as quickly as I'd like. Believe me, I'll try to use any idea you toss my way.

Toe Jam attempts to treat the dwarf's injuries, but they are more extensive then his limited skill can handle. He then calls upon the spirits and heals the dwarf. The dwarf's bonus audibly crack and pop as they shift back in to position and high pitched whimper escapes the dwarf briefly. He then straightens up and patting the goblin on the shoulder and says in broken goblin:

Spoiler:
Grateful to you. I owe you a debt. Let me know if you need my help.

Captain Two-Edged looks down on the tentacle, "Let's cut some of this tissue off before we toss it overboard." He then gets the crew up on deck to start put things in order. Hamfist the cook seems a bit nervous around the tentacle until he starts cutting into it, "Get my hand will you bastard, who is eating who now, ha ha." He mumbles to himself as a slightly crazed look comes into his eye. He uses his hook to dig into the flesh of the beast to cut it deeply.


Thanks

Fishhook slides to the edge of the ship, his feet pushed against the rail. All of sudden the tentacle jerks and then hangs limp. Standing over Fishhook is Harmor, the warrior who is member of the Order, a large sharp sword in his hand cover with black slimy blood from hacking the tentacle free from the carcass. Reaching down to give the orc a hand he says, "Thanks for slowing that thing down, I didn't think I'd make it over here in time."

"Bilson!", shouts Glork the bosun. Crawling over the coils until he finds the halfling sitting there smoking. He gives Zochel a look of confusion and then he starts to say, "Bil..." When he suddenly sees a bit of beard and a pipe being smoked from the coils of flesh. "HA HA HA HA!", laughs the bosun almost slipping on the slimy flesh. "You lazy son of a rock fairy, I should have figured you'd find a way to get out of work Bilson." As the half-orc struggles to pull the flesh off of the trapped dwarf, he glances over at Zochel, "Enjoy your relaxation while you can master carpenter. With all the damage done to the ship by this beast I imagine the next few days are going to be quite busy."

Glork helps the crushed and badly injured dwarf out of the coils of flesh and shouts toward Toe Jam, "We got a man hurt over here! I don't think the halfling's leaf is enough to get him back on his feet, though I imagine it has dulled his pain for the moment."


Zochel hangs on to the clammy limb like a bewildered squirrel to a branch in a storm.

Fishhook grabs another part and tries to dig his into the deck, keeping the massive limb from disappearing over the side. The deck is wet and slick though and his feet slowly slide towards the side.

The great limb of flesh has a curl in it still, bits of beard can be seen sticking out between the coils.

Leif, the elf that had been hiding with Zochel, is still frozen in fear, merely watching the actions of the others as they try to save the dwarf.

Toe Jam finds a human sailor whose face looks pretty badly bashed from when a tentacle slammed a beam into him.


Fishhook thinks he remembers stories of how krakens are incredibly intelligent and evil squid-like creatures. Best ways to kill it is to stab it through the eyes or mouth (of course if you are close enough, you're probably in big trouble).

As a few more crew members make it to the deck, they get there just in time to see the Order finish off the creature. The creature starts sliding off the side of the ship. Deacon Black shouts at the crew members near the stairs (including Zochel, Fishhook, and any others that came up), "Grab that tentacle, it still has the dwarf in its clutches! Don't let it pull him down with it!"

If you want to grab it, make a touch attack and a Strength check.


The elf, whose eyes are huge like saucers, looks at the halfling seeming to not see him at first. Slowly he shakes himself, "Gggggoing on? Can't you see!", he hisses through clinched teeth. "Kkkraken", he breathes out. Zochel then starts to make out large tentacley arms lashing out at the ship and the Order. More riggings are snapped by the creature's attacks. "We are going to die here," the elf moans to himself, "just like poor old Bilson." Bilson is (or was from the sound of it) a dwarf that worked the night shift.

Back in the hold, Mack hearing Swiftwing's answer response, "So has anyone found the little sneak yet?" A loud bashing is heard again this seems to knock Mack out of his current thoughts, "Never mind, never mind," He says as he blows out the lantern moving to the center of the room, and putting his back to a beam.


All Zochel can make out is rolls of red flesh. There may have been something in the flesh, but it was too dark to make out. Zochel does notice off to the side an elf that was on duty is cowering behind some ropes and other material. Zochel then hears the breaking of wood as whatever is fighting the Order strikes at the ship. The rolls of flesh disappear in the blink of an eye.

Fishhook ends up asking the crew members who are panicking. "I DON'T KNOW! I DON'T KNOW! WE ARE ALL GOING TO DIE!" Is some of the typical responses he gets. Mack shouts over everyone, "SHUT UP! Now listen. This is very important." He looks around the room, his eyes gleaming in the light of the lantern in his hand, the last one lit in the room. "Now has anyone seen my Seven of Clubs?"


*bump*
Has Paizo been acting a little funny for anyone else lately?


Zochel moves up the stairs silent as the grave. As he gets up to the deck he sees in the lantern lights that the Order of the Broken Spear is fighting some big dark shape off the port side of ship. A loud inhuman noise erupts from the area the Order is attacking. As Zochel's eyes grow accustomed to the dark all of a sudden a large thing of flesh drops down in front of him, blocking his view.
Go ahead and have Zochel do a spot check.

In the crew quarters the rest of the crew quickly stows the cards, dice, and other game items. Others quickly start extinguishing the lanterns. Many draw daggers and other small weapons, keeping frightened eyes on the doorway. The loud noise is heard from deck and vibrates along the hull.


Deacon starts striding for the door that leads to the stairs, he seems to take no notice of the halfling or orc. "Put out the lights and stay quiet.", he says before disappearing through the door frame. His footsteps can be heard has he dashed to up the stairs.


"Alright tree surgeon, luck, she's been tricksy. Let's she how she does for you." Mack then flips the third card in front of Zochel.
1d13 ⇒ 7
"Alright! 6 cp for the wood worker. Now see if you had bet 5 cp, you'd have got a 1 sp."
Mack moves 6 sp over to Zochel.
Just at that moment an alarm goes off on the main deck as if in response to Zochel's good luck. Deacon Black stiffens turning looking quickly at the table where the fellows are betting becoming a dark shadow as a slim length of steel appears in his hand.


Mack passes a sp to Fishhook.

"Alright blue blood. Big money coming your way.", Mack says to Pentor as he flips the card.
1d13 ⇒ 12
"Oh well, lady luck is a fickled mistress as they say." Mack quickly swiping up the 5 cps in front of Pentor.

"Now you are getting into the spirit my little friend", Mack says to Toe Jam as he flips a card for him.
1d13 ⇒ 13
"Ouch, well you can't win big if you don't play big, that is what my pappy use to always say. Oh and you have to stay in it to win it." Mack quickly swipes the 6 cp in front of Toe Jam (his 5 and Fishhook's 1 that he put there).

Crimb turns to Zochel, "We be playing high-low, get between the cards and you wins see. Easy game to learn, but don't trust too much to Mack here's suggestions." Mack playfully looks hurt, "You cut me to the wick Crimb." Turning to Zochel, "You don't have to bet before you see the cards. The closer they are, the greater the pay off."

Dealing two cards in front of Zochel:
1d13 ⇒ 6
1d13 ⇒ 12
"Ah, six-Queen split, them pays 2 for 1. Want to bet that 3 cp, or you want to up it? Double your money. Of course you could only bet 1 cp, but you wouldn't make much when you win." Mack says to Zochel.


"This crew? A good four years now. Took up with the Captain after old Grop retired. We seen some dangerous stuff, but the Captain has been good about keeping the crew safe. Well, most, Hamfist excluded of course. ha ha ha" Mack then deals a card to Fishhook.
1d13 ⇒ 3
"See! Now Olidammara is shining on you. As I always say, fortune favors the persistent."


Sorry, I've been sidelined the last couple of days.

Pentor:
1d13 ⇒ 7
1d13 ⇒ 3
"4 for 1. You sure you want to bet two? If you bet 5 cp, you could get win 2 sp."

Fishhook:
1d13 ⇒ 1
1d13 ⇒ 12
"Here's your chance to win all your money back, this is easy money. 1 for 1."

Swiftwing (Fishhook 2):
1d13 ⇒ 2
1d13 ⇒ 11
"Well, Lady Bird? Your servant," Mack says motioning towards Toe Jam, "want to put a bit more down, and make some extra easy money. 1 for 1."


Fishhook:
1d13 ⇒ 6
"OH SO CLOSE!", shouts Mack. "Don't worry, your lucky will find its way here to the table soon enough."

Pentor:
1d13 ⇒ 7
"It sure looks right to me.", Mack replies to Pentor as he takes Fishhooks coins and lays them in front of Pentor.

Crimb grumbles a bit as he bets 5 cp on a 5-Queen split only to draw a King, but he doesn't curse this time.

"Maybe Toe Jam's bird wants to play if he's not interested. What do you say my lady?", Mack finishes in a slightly mocking tone, a broad smile on his face revealing several teeth missing.


Fishhook! wrote:
"Fishhook think you right, Fishhook go again." Fishhook will put down another copper coin for the next hand.

You can wait till you see the cards before you bet if you wish.

"Alright! See boys, here is someone that knows how to win. You got to play to win. How about it Toe Jam, want to get in on this? Don't wait till Fishhook here wins all the money." Mack says as he mixes the cards up and deals two more to Fishhook.

Fishhook:
1d13 ⇒ 9
1d13 ⇒ 7

"Oh, here's your chance to make some big money my friend. Pays 10 to 1. You want to stick with that 1 cp or do you want to take a bigger chance and make more money?"


Fishhook:
1d13 ⇒ 2

"Oops. Well, we can't all get lucky the first time. Better keep playing and win that money back.", Mack says after he sees the flipped card. He grabs the coin and puts it into a small pile in front of him.


The sailor who had cursed, Crimb, looks at the bird then the goblin and then over to another sailor. "I thought at first it was saying the goblin was female, ha ha. I can't tell the difference."

The other sailor, Mack, replies, "Like that drow you were with, ha ha."

Crimb laughly just as loud, "It doesn't matter, when its drow!"

Mack quickly deals some cards in front of Fishhook and Pentor.

Fishhook:
1d13 ⇒ 2
1d13 ⇒ 11 (jack)

Pentor:
1d13 ⇒ 1 (ace)
1d13 ⇒ 10

Mack says, "Ah, easy money. Pays 1 for 1."
If the cards are 8-12 numbers different, you get your bet matched (e.g. 1 cp wins 1 cp). If the cards are 6 or 7 different you get twice your bet. If the cards are 5 different you get three times, 4 different four times, 3 different six times, 2 different ten times. 1 or 0 different get split.

Fishhook and Pentor each have to wager before their third cards are flipped, minimum 1 cp.

EDIT: I should also say, the maximum is 1 gp. These are just regular sailors you're playing with, not the high rollers.


The Quartermaster, uptight looking dwarf by the name of Hanner, takes an inventory of each item turned in, writing it in a ledger. He then reads the list back to the crew-member and asking them to make their mark by the list in the ledger.

Afterwards, each crew-member either reports to their duty or goes to rest in the crew quarters. The crew is informed that it will take roughly two weeks to reach the first islands on the edge of the Isles of the Lost. There are colonies on these islands and the ship will stop there to restock and gather news.

In the off hours, Deacon Black (also known as the Man in Black), organizes games of chance to entertain the crew. A common game is the game of High-Low.

How to play:
Two cards are drawn with a value between 1(Ace) and 13(King). The player then bets on a third card being drawn that is between the two cards. The closer the two cards are the higher the odds and rewards for winning. If the two cards are less than two points different, then they are split into two hands. The minimum bet is 1 cp (if split, 1 cp for each hand).

Deacon Black doesn't actually participate, he merely sets up the games and occasional checks to make sure no one is cheating.

We'll play a couple of hands if anyone is interested.


I should have told everyone to take max hps for 1st level, sorry to waste a good roll Zochel.

Pentor:
I believe your Dex should be 13. In 3.5, humans don't get an ability boost. Unfortunately this means you'll need to pick another feat since you wouldn't be able to take TWF. Maybe take Rapid Shot, and switch your axes to throwing axes.

Toe Jam:
Nothing jumps out at me, but I would recommend taking Skill Focus (Concentration) over Combat Casting. Yeah, it is only +3 vs. +4, but it applies to all your concentration checks, where combat casting doesn't.

Zochel:
Don't forget to add your racial bonus to your saves. Feats and skills still need to be finished. I definitely like the choice of the sling for your weapon proficiency, since you get a bonus as a halfling. Bad thing is, it depends on your Str for damage. Oh well, you always do at least 1. :D

Fishhook:
I'll get back to you, when you're further along with your character.


After the new crew members have announced themselves, the Captain and his officers hold a brief discussion. Then Bosun Mossgut comes to each of you.

To Toe Jam, "You will report to Deacon Black, priest of Olidammara. He is organizing the prayer schedules. I hope you know something about the various religions. Of course you will be able to lead prayers in your own faith, as long as you are asking for protection for this voyage."

To Pentor, "So you think you know your way around a ship. Well, the captain sees something in you, you are to be an apprentice to the ship's pilot."

To Zochel, "Mister Littledown. Currently we don't have a need for a carpenter as the ship was repaired when we got to port. But no doubt your services will be useful on this voyage. For the time being, you are assigned to the galley. You will report to Master Hamfist."

To Fishhook,

in Orc:
"You fish? No fish now, do orders, handle ropes as told. No make mistakes or Fishhook be changed to Fishbait. You follow me orders."

In Common, "Got that?"

After he speaks to all the recruits in turn, then shouts out, "Report to the quartermaster and turn in your gear. He'll store it and keep track of it until need."

I'll post comments about your characters as the are finalized on the other thread.

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