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its called thunder and fang, it only works with an earth breaker though. and it doesn't really let you wield a larger sized weapon in one hand, but lets you wield a medium 2 handed weapon as if it were a 1 handed, pretty much to the same effect.
with impact you can make your one handed weapon hit for 3d6 base.
all druids run out of steam from a mechanics POV at about 10. nothing you can do to stop that.
but if you were willing to multi class, barbarian isnt the worst choice. you gain a boost to saves, HP, and access to great rage powers like witch hunter, and superstitious.
but a different rout you can tred, is by taking aasimar as your base race, making you cha a 15, and going into daragon disciple + orc/abyssal eldritch heritage. a massive boost to strength would allow your pouncing strong jaw, big cat build, to stay relevant up to 20.
your will get out DPr by a barbarian, fighter, and even a monk (potentially), but you will have access to 8th level spells. this is much better over all rout to go.
it would be druid 16/ DD4
you can get a 50 -ish strength by level 20 while i cat form, and still be able to go into dragon form in the late game.
the description of the Fate was placed in terms for pathfinder players to have a point of reference. i wasnt going to go deep into the origins of the character or the true name nabu.
but my concern is... will having the ability for a host body die, and the "chracter" survive be too powerful or unfair to the other players.
it would come at a very high price tag. any day the host, who may be forced into doing what i command, would be allowed a save then just remove the helmet. that would leave me as just a helmet for the duration of the adventure. my party members could be accommodating and just place me on an unconscious npc. but then again they may not view that as a thing there characters would do, since it would be no different then casting dominate person on a sleeping person.
then again if the enemy gets the ability to destroy the artifact, that would kill my character completely without any way, barring wish/miracle, to bring them back to life. plus i would be completely at the mercy of those around me while i didnt have a host.
Sounds more like neutral evil to me. Stealing a person's body against their will, and potentially burning it up in the process. Seems a little harsh for lawful neutral.
he would be neutral evil IF he wasn't bound to his word, and only proceeded to keep someone against their will if he deemed the risk necessary. he has released people in the past for being unworthy hosts, as well as refused to release people as a result of them being "perfect hosts". in the case of kent... dont remember his last name, he was actually a litigator for the opposing side of the actions of Nabu. if Nabu did something unreasonable or to extreme, kent acted like a conscious. just like how they portrayed him in young justice.
Mathwei ap Niall wrote:
but now you need to weigh the value of hexes like ice tomb, evil eye misfortune + cackle, sleep hex, against magus arcanas that are, for lack of a better terms... garbage by comparison.
honestly i think hexcrafter is nothing but a boon to the magus class.
so ive been getting back into comics and super heroes. recently ive been reading Dr. Fate. for those of you who dont know who Dr. Fate is he is basically an artifact that has the consciousness of a being of order.
the artifact is a helmet, anyone who places the helmet on is basically taken over and enthralled into his service until he decides that his presence is unnecessary then releases you. in the process his power will destroy the weak and nonmagical, only a being capable of magic can truly contain his power and not die as a result eventually.
so i was thinking in my next home game, i would build Fate. it would be a helmet that has a high intelligence and Ego and once the helmet is placed on a NPC they would then be the vessel for my character, allowing a save vrs the possession from the artifact, no different then any other intelligent item.
im trying to get all aspects of playing this concept from the positives to negatives. if anyone has any observations of weaknesses and strengths i would love to hear them.
how the character works: humanoid places helmet on, saves vrs possession, then on a failed save my character stats override the target as if i were playing my level 5 character (or what ever), if the target isnt of 5th level and have access to arcane magic as a class feature the body withers and dies after one in game month requiring me to repeat the process or relinquish the vessel.
lawful neutral is the mandatory alignment for this concept. and im thinking a god wizard would fit this concept very well.
i would disagree with that completely, you should know the best version of each polymorph spell as each one brings its own utility to the character. you should also know atleast one other polymorph spell per level you can cast for an emergency back up casting.
the only exception to this is if you are a half elf sorcerer, since they gain paragon surge as a spell.
a gm who plays by RAW may use your weapon to prevent you from actions out of your normal character. ive done it to a player 5 times in one session because he was a neutral good alignment and he was trying to commit evil acts to by pass NPCs, making unnecessary threats of violence, and actually trying to "murder" a downed opponent. the sword who was also neutral good wasnt havin none of that. it also can try to over take you to pursue its own goals in the late game. you will eventually roll a 1 and it will eventually get you no matter how high your will save is.
those will saves can really get annoying for you.
way more then just one spell to defend against it, but i agree with the metamagic boosting ability of the spell.
you absolutely dont need intimidating prowess, you should have a high enough cha and class skill for the build to still function.
just fyi shatter defenses, for a solid paladin, isnt a very good option. if you want to be a good demoralizer then you should grab corungon smash, and forget dazzling display + shatter defenses.
Wow, people are still replying to this? Thanks folks! Though it was mostly just a thought experiment, and I'm fairly convinced it's not a good idea now. :)
its not a bad character if you focus on polymorph effects. it will never be great, but it wont be terrible.
levels 1-5 will stink to high heaven, but monsterous physique, undead anatomy, dragon shape, and elemental form 2 (assuming you can get away with still holding your weapon?), can make this a very functional character. you will be fagile , but you can also get some damage in.
i tried to make this work with a half orc for the bite and falcata proficiency. seems to have worked semi good.
and yes i read your entire post
Under A Bleeding Sun wrote:
you know the funny thing is that i made a character a long long time ago and never knew that clustered shots worked with nonbow ranged weapons. a shiriken thrower can be devistating with that feat, and waves oracle/fog cutting glasses.
off topic, but a super awesome ranged build with 8 attacks at 7th level.
i have a few suggestions for you to think about, but i like it.
i would suggest wizard transmute school. extra bonus to a stats like Con, very powerful since you lack HP. then you can still eldritch heritage into orc for your boost to damage. going with wizard is a stats boost and an extra level (only need to be a level 17 wizard for 9th vrs an 18th as a sorcerer) to gain your 9th level spells. so for instance you could do a 2 monk/8 wizard/10 EK and max your ability to increase your physical damage.
you could even do a 1 monk (or unarmed fighter for light armor proficiency and celestial mail armor)/4 DD/10 EK/5 wizard to max your HP.
Diminutive Titan wrote:
actually the funny thing is if you deal in non lethal damage it actually makes your character MORE valuable. if you hit for 10 points non-lethal, and your 4 teammates hit for 10 points lethal each, once you exceed there current hp they go to sleep. that means no diehard/ferocity to keep them in the fight. so if the target had 49 hp hes K.O.'d
you could also accomplish this with an, admittedly less effective at melee, zen archer 3 level dip.
i melee sorcerer is great with dragon disciple, and hell knight dip. but you may not want to play that kind of character.
if you wanted to play a solid sorcerer without any dips play a transmute specialist. im trying to get this to work as a personal challenge, but its sucks so bad until i gain access to the better polymorph spells. one of those, just bend over and bear it until it gets to level 6+ then it gets amazing.
i would suggest that you play a more humanoid character and focus on a 2 handed weapon. i went with 6 sorcerer for Monstrous Physique I then it got good. i went with orc for the bit and falcata proficiency, my character is going to focus on monsterous physique, undead anatomy, and dragon form (im assuming dragons can hold weapons?) to maximize my damage ability. only issue is that even with a nat 18 con ,yeah i stacked the heck out of it, and toughness im still lacking bigtime in HP.
it was a good experiment, but it is a terrible character outside of its flavor.
Aging Touch: Not that great, but useful vs. constructs and decent enough in most situations to justify picking it up...eventually
aging touch is one of my favorite abilities of this mystery. its only one use per day, but has no saving throw. its a martial killer, and can even help take a caster down by making them encumbered if they are in armor.
my only issue is that its a once per day ability.
time has one ok ability, the ability to blink someone out of exsistance
Erase from Time, it can be used offensively or defensively.
if you can play him to 11 then time sight is really good.
yes, because he ran away. that means he lost
So the Druid 20 waits til you use your scroll and earthglides away and comes back the next day?
so you admit you lost the combat because you got scared and earth glided away?
do not reference my post, then make irrelevant points to my post. this has nothing to do with what im saying. im guessing 2 different conversations are occuring right now.
Personally given that some GMs question whether monk abilities work if you are wearing armor or wild armor and wild shaped make sure you discuss your options first.
it does, tell you gm "oh well" if he doesnt like it.
THE ENTIRE FREAKIN PREMISE IS A META!! this is a bubble discussion, this isnt a boss encounter. there is no BBEG, its my character kicks your character in the teeth.
how did arrive at the conclusion that this is anything else?!
i said " a 12 sohei/8 druid can destroy a solid 20 druid" i didnt say lets make believe that my character is prancing through the flowers singing the sound of music and you jump me. this is an assumed conflict with both parties aware of the combat.
you are aware that the entire premise of my exchange with TOZ and Kirth Gersen is a single combat exchange right?
i dont understand why you even needed to add that. how many days is irrelevant unless this combat is planning on using the span of weeks to be concluded.
so at level 20, you know when he can actually hit for +5 damage... it would be broken?
Gregory Connolly wrote:
but i wouldnt need to waste wealth for the static +2/+4 damage from those feats...
ive always looked at arcane strike as a crappy feat, this way it actually a good/great feat, and he would have to burn wealth, i dont know how much, to do it.
in a fight against each other? no
would 3.5k ruin my characters ability to do combat? no
would spending 3.5k (at the most) for a scroll even prevent me from getting my +10 falcata, my +10 medium wood armor, which would still let me flurry? no
basically im tossing pocket change for an advantage in killing my target. i dont see why this is a negative...
Kirth Gersen wrote:
are both characters not casters? are both characters not going to benefit from pregame buffs? wild shape ect...?
both characters CAN CAST SPELLS FFS!! you just get more of them.
Kirth Gersen wrote:
well an 8th level caster with access to magic items of a 20th level character would also have a ton of buffs ready to go. post something so i can scour my books and find counters to everything you suggest as a strategy, like im a true to life psychic.
whats absurd is this level 20 brawl that the games isn't designed for.
so yeah standard have to be maintained even if you dont agree with them.
another fallacy in your argument is that i gave your druid the benefit of the ambush, seeing as though ill beat your initiative more often then not and get to go first in the surprise round anyway.
I want to make a character who is good at hindering/disabling enemies, but I'd rather not rely on spells or limited use abilities if I can avoid it. While the witch's hexes effectively do accomplish this, I already have a witch character (who is a blast to play), and would like to try something that relies on martial ability. Right now I am thinking some kind of fighter or monk and relying on combat maneuvers, but am open to ideas. Any suggestions or guides?
i have a monk/magus (hexcrafter) that can apply 8 debuffs to one target, pretty reliably.
hexcrafter would be the best choice for a debilitator. after that they have many awesome feats like enforcer + cruel weapon enchantment (or corungon smash also works). maneuvers are very hard to pull off the higher in levels you go, unless you devote quite a bit to keeping them relevant.
mantis style + stunning fist + enforcer + cruel weapon enchant + rhyme spell + frostbite (or elemental touch), that's a whole lota ass whoop!
with that one attack you can completely negate someones ability to fight for a full round accompanied by a massive penalty to ac, saves, skills, ect.. then when you're able to you can also add in blidness/deffness or bestow curse with hex strike. with MoMS monk you can add in a trip setup for using the wolf style feats to stack bestow curse 2 times in one round. crazy powerful character.
its not a theoretical build. i finished it last night when i was bored. second its not blatantly false (at all) either.
no because this leads into so many corner cases, specific spell being activated just to counter the monk and vise versa. "naked" is the only fair way to guage who would win, yes that means burning higher level spells to quicken cast those buffs before you die.
well im sorry you have no concept of etiquette and that the entire tone of your post was negative and disproving. the napkin math was unnecessary because i would have told you exactly how i arrived at that number had you just asked "how did you arrive at that conclusion?".
my sohei 12/ druid 8 uses a Falchion, and flurries with it when he cant make unarmed strikes
the sheer number of assumptions in this thread, but then again its my fault im honestly to lazy, or maybe apathetic, to actually post the build. i have a level 12 sohei built, but it dont want to adjust it for 8 more levels of druid to prove that im right.
my level 12 sohei has a +18 modifier, trait and improved inititive (+6), sohei class feature +6, and +6 dex mod. always acts in surprise even if he goes last. the druid wont have anywhere near as high of an inititive mod as i will.
remember that sohei builds like a fighter , your wisdom, int, and cha can be dump stats if you choose to.
stop jumping to conclusions and ask. posting stats with incomplete knowledge isnt making me less valid lol.
i understand thank you. lol that was the funniest "arrow to the knee" ive heard in a long time.
Because they are flying and out of reach
how do you guys figure a monk 12/ druid 8 cant also fly?
someone has arrows?
you can see each other, or druid (full) is ambushing, then you roll dice and the sohei goes first , every time because of the sohei's initiative class feature. no pre combat buffs or spell casting!
glad to know you dont know how good going in surprise, having a +20 to your inititive, and being able to kill a 200 hp characte rin one hit is.
before the first druid would even be able to act you would be on him and have killed him.
technically there is no save, this feat is useless.
on my drunken master sensei i looked through every pathfinder source. the only thing it says is con number + 1 drinks per day or be sickened. the creator of this feat must have had 3.5 in mind thinking the rules are the same.
in pathfinder youre completely fine until you get that extra drink past con +1, its automatic. i would just ignore the feat completely then build a house rule around it.