|The Shifty Mongoose|
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Having been in a similar situation before, that's rough.
If the GM doesn't know how to help out and is unwilling to try, and you don't want to leave, my suggestion would be to ask one of the other PCs what they call or think of each other.
"How can we trust this guy? He's been holding out on us."
"He's never met either of us halfway. I don't feel safe, the way he just ran away for no reason."
In the best case, one or two of them will try to open up to each other, notice your encouraging responses, and eventually become one big sneaky strike team instead of six takes on "me & the rest".
At the worst, suspicion will ignite into full-on team-killing. Hopefully, having been there for the others and avoiding aggression will stop them from aiming for you. Then the GM will have an easier time insisting on figuring out some group cohesion.
If most of you aware friends, there should be a way to work this out without coming to blows. I just hope the players aren't as solipsistic as their characters.