So far I have two issues with the system and its only in the format: 1) I am color-blind, so the current method for denoting rarity is completely lost to me. As the regular DM for my group, this is fairly problematic. 2) Overuse of common words can cause confusion, i.e. Spell, Trait, and Feat. a) Spell is used for spells, powers, spell points to activate powers. b) Trait is used for items, powers, and spells. The issue for me is that if it doesn't add extra to the rules, it should be labeled as something else like keywords. examples: Deadly trait for weapons increases the weapons total damage on a critical hit; Orc trait doesn't add rules to the overall weapon thus it could be a keyword; or Heritage trait for ancestry feat says it must be taken at 1st level, but this doesn't change the way the feat functions. c)Types of feats: Class, Ancestry, Skill, General (non-skill) and then the Archetype/Multiclass feats. All are taking at different levels and this just feels a little clunky and makes the Class tables overpopulated with commonalities. I think you could honestly get away with one class table (I made a table but it wouldn't show up lol)
An idea that I've been building a game around is that Aroden isn't dead but fighting a losing battle against one or more of the Outer Gods(Cthulhu mythos) and is only keeping them at bay due to his conserved powers of divinity. The only god who knows is Pharasma who can't involve herself with such an affair outside of her domain so she is forced to keep it secret.
In the APG the section on mounts reads that they get a horse or camel which is treated like the druid animal companion. But in KIS, there is a rule in which a character with the Leadership feat can gain a unique animal mount, such as a griffon, unicorn, blink dog, etc., as a cohort. How does this work for the cavalier?
Another issue with this is do all gods remain reachable in the planes or do some live outside of space and time? And if some are outside of these parameters how do the interact? And do we stop PCs for goin outside space time or is it possible, by design or fluke, to be outside space time and what that means for the PC? Does it mean they become a vestige (Tome of Magic/ Pact Magic Unbound, D&D 3.5/ Radiance house)?
Well I'm for the idea of stating demigods and minor gods in a general sense but the only way this idea would work is given the idea that the mythic rules would have to be applied before a character could even be close to such an idea as to challenge the gods. But with that being said, there would inadvertently need to be rules on how to obtain godhood and how that, in and of itself would change the interaction of the newly found god to NPCs of both normal and godly levels and its interaction with the multiverse by its deity level.
I don't so much see a problem with the player companions as much as stuff I would love to see from them. Alternate forms of magic :rune casting, truename, and ritual magic; Divine varrents such as rules for varrying strengths for weak/ strong dieties; in-depth skill uses, Sub races (but this may have be taken care of in Advanced Race Guide), non magical clockwork system (but thats probably just me) |