The Orc's page

RPG Superstar 9 Season Star Voter. Organized Play Member. 18 posts. No reviews. No lists. 1 wishlist. 2 Organized Play characters.


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Thank you because I'm having to go through my softcover playtest to write in rarity lol


So far I have two issues with the system and its only in the format:

1) I am color-blind, so the current method for denoting rarity is completely lost to me. As the regular DM for my group, this is fairly problematic.

2) Overuse of common words can cause confusion, i.e. Spell, Trait, and Feat.

a) Spell is used for spells, powers, spell points to activate powers.

b) Trait is used for items, powers, and spells. The issue for me is that if it doesn't add extra to the rules, it should be labeled as something else like keywords. examples: Deadly trait for weapons increases the weapons total damage on a critical hit; Orc trait doesn't add rules to the overall weapon thus it could be a keyword; or Heritage trait for ancestry feat says it must be taken at 1st level, but this doesn't change the way the feat functions.

c)Types of feats: Class, Ancestry, Skill, General (non-skill) and then the Archetype/Multiclass feats. All are taking at different levels and this just feels a little clunky and makes the Class tables overpopulated with commonalities.

I think you could honestly get away with one class table (I made a table but it wouldn't show up lol)


I enjoy the way the class plays out but it feelis to be lacking actual play strength. It feels like a minor caster without something to help it more in combat or help avoid the combat due to its severe limiting of spells.

But I love playing with magic circles and would love to see more of this.


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Is this going to be for the Necropunk setting or setting generic?


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Fact is, you all know there is an issue and are being upfront about it. I'm cool with it lol.


An idea that I've been building a game around is that Aroden isn't dead but fighting a losing battle against one or more of the Outer Gods(Cthulhu mythos) and is only keeping them at bay due to his conserved powers of divinity. The only god who knows is Pharasma who can't involve herself with such an affair outside of her domain so she is forced to keep it secret.


Any idea when this might come back in stock? Because I could really use this lol


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My player's and I are 100% game for this!


In the APG the section on mounts reads that they get a horse or camel which is treated like the druid animal companion. But in KIS, there is a rule in which a character with the Leadership feat can gain a unique animal mount, such as a griffon, unicorn, blink dog, etc., as a cohort. How does this work for the cavalier?


He's enjoying the fuss too much lol


Another issue with this is do all gods remain reachable in the planes or do some live outside of space and time? And if some are outside of these parameters how do the interact? And do we stop PCs for goin outside space time or is it possible, by design or fluke, to be outside space time and what that means for the PC? Does it mean they become a vestige (Tome of Magic/ Pact Magic Unbound, D&D 3.5/ Radiance house)?


Well I'm for the idea of stating demigods and minor gods in a general sense but the only way this idea would work is given the idea that the mythic rules would have to be applied before a character could even be close to such an idea as to challenge the gods. But with that being said, there would inadvertently need to be rules on how to obtain godhood and how that, in and of itself would change the interaction of the newly found god to NPCs of both normal and godly levels and its interaction with the multiverse by its deity level.
The biggest issue of these rules is if some started at 1st level, demi god would be a minimum of 25, considering that most stated demon lords are CR 25 (ex. Balor lords in beastiry 1) and not many people ever reach a character to such level. So what level would be an appropriate CR for other levels of divinity? And how many would use such rules? (I would personally but that's cause I'll run a character tell there is no more story lol)


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40 buck in SGG pdfs... most I've ever spend for pdfs... Loving every bit ot it :)


I don't so much see a problem with the player companions as much as stuff I would love to see from them. Alternate forms of magic :rune casting, truename, and ritual magic; Divine varrents such as rules for varrying strengths for weak/ strong dieties; in-depth skill uses, Sub races (but this may have be taken care of in Advanced Race Guide), non magical clockwork system (but thats probably just me)


I know my gaming groups (3 groups of 6+ players lol)are alwasy looking for new uses for all skils. Any way one may be in the works? or does anyone know of a few 3rd party books build around skills?


So, I've read the rule on inteligent item creation over and over, I understand the was to price them and find out the item's ego... but I can't figure out the caster level of such an item or the caster level need to craft it?


As far as the truenamer goes... its a rought class to build. but if you do it right... it gets ugly and hard to kill. its a tactical/ utility class that works well with fighters who can use the terrain.


HOLY CRAP! Why do we have to wait tell Feb. I want this book now! lol I've been working on a campaign inwhich im about to start and this book would help me pull out so much crazier crap on my players. Paizo... why must you tease me!