Beltias Kreun

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I'm going to be running a campaign fairly soon, and I'm looking at Council of Thieves.

Should I read the Adventure Background stuff to them or should I just tell them they're in Westcrown, Cheliax and that Cheliax is ruled by devil-worshiping nobility and leave it at that?


I've always had the idea in my mind (and a former GM reinforced this between wizards and sorcerers) that a notable number of wizards look down on sorcerers for not being academically trained in their magic.

Now when I look at the fluff behind Pathfinder sorcerers (never played 3E) it seems that they could be just as snooty towards wizards for the wizards having to "learn their magic from books".

Then when you throw witches into the equation their powers are basically granted to them by some mysterious force which makes it seem like both of the other classes could look on them with disdain.

I'm basically asking your opinions on this matter and how you play your character/NPC spellcasters. I'm not saying <i> every </i> wizard has to fit the "no like sorcerers" persona.

Also, while writing this post this question came into my mind: Do wizards have to have some special quality to actually train to become a wizard, or could anybody with the privilege of having the cash and being in the right neighborhood become a wizard? (i.e. Could Valeros have been a wizard had he had access to a school?)


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I bought a hard copy of Blood of Fiends and I must say, kudos to the designers of the book! It really is a great book for lovers of the fiendish such as myself.

There's just one thing nagging me. We are given a picture of one of The Motherless and it is by far the least human looking of all the Tiefling types. Quite horrifying actually. Then the book describes that they eat their way out of their mother's wombs, killing her.

Now I know that it says they have talent for getting others to care for them, but I can't believe in a world where half-orc babies are all-to-often left in alleys to die that anyone would want to care for a freakish barely-human looking thing that kills its own mother upon birth. The first thing most people would probably grab when seeing an infant Motherless is a weapon. And I seriously doubt any maid wants to nurse one of them.

So I guess my real question is, do Qlippoth-born have some sort of illusory or mind-control ability, or is the "iconic" qlippoth-born shown in the magazine just a particularly horrific example?


I'm going to be the GM for the first time. One thing I want to get cleared up is concerning Monster hp and Hit Dice.

I understand the function of Hit Dice, but I need to know:

On the stat block for oh say, Goblin, it says hp: 6 (1d10 + 1). Does that mean that when I roll a d10 to determine hp, and I roll a 10, will the Goblins hp be (6+(10 + 1)) = 17, or will it be 10 + 1 = 11?

Or say I'm running the Tarrasque. Its stat block says hp: 525 (30d10 + 360). Say I roll 5's on every single one of those d10's (for the convenience of this thread). Would its hp end up being 525 + (150 + 360) or would it end up being just 150 + 360?


I've sort of assumed that since Andoran is akin to colonial America, that Cheliax would be similar to the British Empire....but Taldor seems to fit the image too...

Thoughts to point me in the right direction?