Hellknight

The Muscle's page

1 post. Organized Play character for Jeffrey Fox.


About The Muscle

The Muscle
Male Versatile Human (Chelaxian) Bloodrager 1/Inquisitor (Infiltrator, Sin Eater) 4
LN Medium humanoid (human)
Init +2; Senses Perception +7
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Defense
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AC 19, touch 9, flat-footed 19 (+10 armor, -1 Dex)
hp 30 (1d10+4d8)
Fort +6, Ref +0, Will +7; +4 vs. abilities that detect lies or force the truth
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Offense
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Speed 30 ft.
Melee masterwork cold iron greataxe +8 (1d12+13/×3) and
. . masterwork silver heavy mace +8 (1d8+9)
Special Attacks bloodrage, hellfire strike
Spell-Like Abilities (CL 5th; concentration +7)
. . At will—detect alignment
Inquisitor (Infiltrator, Sin Eater) Spells Known (CL 4th; concentration +7):
. . 2nd (2/day)—honeyed tongue, see invisibility
. . 1st (4/day)—cure light wounds, divine favor, protection from evil, shield of faith
. . 0 (at will)—detect magic, disrupt undead, guidance, light, sift, stabilize
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Statistics
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Str 20, Dex 8, Con 11, Int 8, Wis 16, Cha 14
Base Atk +4; CMB +7; CMD 18
Feats Armor Proficiency (Heavy), Power Attack, Shake It Off, Skill Focus (Diplomacy)
Traits contract master, patient calm
Skills Bluff +14, Diplomacy +17 (+20 vs. Hellknights), Intimidate +10, Knowledge (planes) +6, Knowledge (religion) +3, Linguistics +4, Perception +7, Profession (Lawyer) +8, Sense Motive +7, Spellcraft +4
Languages Common, Infernal
SQ bloodlines (infernal), cunning initiative, eat sin, fast movement, forbidden lore, judgement 2/day, misdirection, necessary lies, solo tactics, versatile human
Other Gear +1 mithral hellknight plate, masterwork cold iron greataxe, masterwork silver heavy mace, cracked mulberry pentacle ioun stone, ioun torch ioun stone, courtier's outfit, inquisitor's kit, jewelry, mask, soldier's uniform, 741 gp, 9 sp
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Special Abilities
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Armiger +3 to Diplomacy vs Hellknights.
Bloodrage (4 rounds/day) (Su) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Detect Alignment (At will) (Sp) Detect chaos, evil, good, or law at will.
Eat Sin 1d8+4 (Sp) 1 min, eat sins of adjacent corpse to heal self. Rush as full rd for half benefit.
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Forbidden Lore (Ex) May cast spells of alignment opposed to own or deity alignment.
Hellfire Strike (Flaming, 3/day) (Su) Your melee attacks gain flaming for a round.
Ioun torch This item is merely a burned out, dull gray ioun stone with a continual flame spell cast upon it. It retains the ability to float and orbit, and allows the bearer to carry light and still have his hands free. It may be in any crystalline shape common to ioun stones (ellipsoid, prism, sphere, and so on).

Construction
Requirements Craft Wondrous Item, continual flame, creator must be 12th level; Cost 62 gp, 5 sp
Judgement (2/day) (Su) Variable bonuses increase as the combat continues.
Misdirection (Lawful Good) (Sp) When prepare spells choose an alignment to count as for magical detection.
Necessary Lies +4 (Su) Gain bonus to saves vs abilities detecting lies or forcing truth.
Patient Calm (Profession [Lawyer]) When you take 10 on selected skill, treat it as if you'd rolled a 12.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Shake It Off Gain +1 to all saving throws per adjacent ally
Solo Tactics (Ex) Count Teamwork feats as if your allies had the same ones.
Versatile Human While they lack some of the training of other humans, the natural talents of versatile humans more than make up for this lack. Replace the +2 bonus to any ability score, the skilled racial trait, and the bonus feat racial trait with dual talent.
Wayfinder, holy symbol (empty) This wayfinder has been carved or molded to resemble your deity’s holy or unholy symbol and may serve as an icon of both the Pathfinder Society and your chosen faith. You can use a holy symbol wayfinder as a divine focus.

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