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James Jacobs wrote:
I can completely understand that. I like the idea of an eventual red and black hardcover edition of CoCT. It would be so cool and it was a solid adventure Path. Plus I won't pester too much I know you guys know what you are doing.
It isn't about the obvious evil places, it's about the less evil places. I mean Mendev is a generally a good guy bastion. In my Mendev you have horrible atrocities committed by the crusade in the past usually by mistake and other times by successful manipulation by cultists. You have deep racial tensions between the Sarkorian refugees and the Crusade and Mendevians. You have criminals sent to join the crusade against their will. You have the church of Iomedae at the front losing influence with the people due to wrongful inquisitions and executions. You have a growing population of severely wounded (physically and mentally) crusade veterans, and a general undercurrent of dissent that the 4th crusade has been a complete failure. And with the growing casualties it seems the 4th crusade only favored the demons as no progress has been made, and the rate of new crusader recruits has fallen drastically. As well as the native mendevians beginning to resent the crusaders for past failures and inability to protect them.So in short this to me brings Mendev more alive and made it more colourful, more alive. It also conveys the importance of the PCs to be good.
I agree. And not every plot is good for every group. I know when I start a campaign I always have a preparatory meeting with my group and ask what players are comfortable with and I always have complete transparency with my players what they are comfortable with. I think that is also important in darker plot lines. I know in my Wrath of the Righteous campaign, I have a religious person at the table, and I cleared it with them first about the how I planned to make the crusade muddy morally as well as dark and gritty. They consented and have enjoyed the game so far. I think that is always key, you need to know your players and their comfort levels.
I get the whole GM treating darker or grey settings as a club against certain players. I think that is a bad GM thing. Moral ambiguity along with flaws and mistakes of society and people make things interesting for the players. But I have heard stories of the creepy GM victimizing a female player through bad GMing, and we all know thats awful. But if there is some misogyny done right where the player can slap it in the face and say I'm so much stronger. Then I think it CAN make an interesting plot. But we just need GMs to stop being creepy.
I like flaws. I kinda wish we could make a sourcebook to add flavor and contention in there. meaning how to run a game with these real world issues such as religious tension, gender issues, and prejudice societies. Basically a way to add into the campaign as something to majorly strive against. Maybe I'm just weird. But I like to muddy up my good and bad guys. Make things more morally ambiguous. For example I have been running Wrath of the Righteous. And I have run with these muddied conflicts. I play up the criminals be exiled to Mendev to serve in the crusade. I play up the inquisitions witch burnings and innocent people being tortured and killed. I play up the fact Mendev in my game is a mixed bag of good people who sometimes get it wrong. I love playing up them meeting a shell shocked veteran who is to mentally broken to fight anymore. Or the fact that the crusade hasn't been completely right. I make up facts about them accidentally slaughtering whole towns of Sarkorians purely by mistake thinking they are practicing demonology when really they were just ignorant of their cultural beliefs. I love to add tension between Mendevians and Sarkorian refugees. I do this because it makes things much more dire in my opinion. You have good guys getting it wrong whole good churches doing bad things because people are at the helm. I know this isn't for everyone. What do you guys think?
James Jacobs wrote:
Whats not to love Great Auks were the northern hemispheres closest thing to a penguin. :P
Ok long post but sure you will enjoy it
Firstly want to thank you for adding the Great Auk to the species that exist in Golarion. It actually almost seems prescient on your behalf. (Even if the species was harmless combat wise).
My husband has aside project with an archeologist friend of his (my husband is a seabird biologist highly studied in the alcidae, puffins razorbills Great Auk *extinct*). Anyway his archeologist friend was studying in newfoundland digging through old midden (garbage heap) sights around known viking colonies. And he found out along with the predictable fish and large birds, they hate a huge amount of Great Auk. He coordinated with other archeologists in Iceland andScandinavia. And it seemed vikings wherever they went in the north ate this bird as it was a very large bird and was flightless. So I guess it turns out we know what a traveling northern vikings favorite meal was :P
But now to the question. As certain viking tails about sea serpents and other nasty creatures they encountered come up. It is speculated that one species they very likely did come in contact with was the Giant Squid. As their bodies do periodically wash up in the North sea and the North Atlantic ocean. But they seem to almost exclusively come to the surface after or near death. Do you think the vikings did encounter a giant squid? And if so do you really think they fought the thing or simply encountered a dead or dying specimen and embellished there stories about it to seem more heroic?
Lissa Guillet wrote:
I know I exhibit as a heterosexual male to the public but am openly gay. all my characters I make are either. Heterosexual males with bisexual tendencies who are generally slender rogue or Bow rangers. Or a similar class. Otherwise I tend to play heterosexual females with strong leadership roles (Paladins,Barbarians, Clerics). I live as a gay male as well and I find it less interesting to play one in the fantasy settings.
So I have a really really scary awkward situation at work. So a woman at work whom I have major difficulties with basically said in the staff room that her husband pushed her up against the wall in a verbal argument. Apparently the mans father just passed away and he has gotten uncontrollably angry with her and their kids. Putting hands on your spouse is just plain not okay in my books. And if this is what she is admitting too what else could be going on. What should I do. This woman is super irritable to me and not generally nice to me, but I don't think I have it in me to not say or do something.......
Edit: I know this isn't LGBT specifically, but I am part of the LGBT community and this is a safe place.
OK GreyWolfLord. I understand your belief on the subject but it is overwhelming believed by the scientific community. My husband works for RSPB (Royal Society for the Protection of Birds) and the UK government. He associates with BAS (British Antarctic Survey) and the UK weather service. All of these associations 100% agree greenhouse gases are causing major climate change. Plus we are both Canadians. There is a known muzzle on climate and ecological science in Canada from the conservative government. And my husband has worked with multiple universities there and environment Canada. All of those places also believe greenhouse gas emissions are driving global climate change. I also have friends in Sweden the states, Russia, Japan, and Australia. They all work with various ecological and government agencies and guess what again none of them or their employers deny climate change science. I'm sorry but this is the truth
First off there is a difference between the common usage of the word theory and the scientific term theory. Secondly gravity is actually much more widely debated among scientists than climate change is. 97% of climatologists out there agree that humans are causing climate change through greenhouse gas emissions. However on the gravity side of things we are still looking for a universal theory of gravitation. Basically gravity seems to work very differently on the really small scale than it does on the really large scale. WE still haven't found out why :)
I know you said you had no control over the shipping method. But I got my shipping notice last night :)
In case it was someone on your end and not a coincidence thank you so much. You have no idea how much it means. As I will be spending my birthday alone in a foreign country and my spouse will have just have left for 4 months for field work. Even it arrives close to my birthday it will really cheer me up.
So I successfully managed to integrate 2 of the IP D&D monsters into pathfinder namely Mindflayers and Beholders. I made beholders alien aberrations that get seeded on to planets by meteorite. Basically Great mother is a rogue planet with rings of around her full of seeded meteorites that periodically get hurled toward planets to create hives of beholders. As for mindflayers they are an alien race that are now beholden to the great old ones and spread throughout the galaxy to further their goals. Many powerful mindflayers work for the dominion of the Black in my golarion version. What do you think James?
Is there any way you guys can relocate Paizo publishing somewhere more central? I only ask cause according to seismologists. You guys are due for a huge 8.0-9.2 scale earthquake really soon. As on average one strikes that area once every 243 years and you are already overdue. :(
Freehold DM wrote:
Yup it's like that in certain areas of the world. I haven't been home in a decade, it isn't super safe back home, and my family when never be happy with me.
Erik Mona wrote:
Yeah Taiga giants are important for a few reasons1) They appear in a few adventure paths and modules.
2) They were an early Pathfinder monster creation. First appearing in adventure path #4
3) They are a huge giant that looks really cool.
4) With the frequent use they have really become a staple encounter.
Let's face it. The commoner minis are super necessary for combat especially in urban campaigns, they may not be exciting. BUt when a fight breaks out on a city street, all these merchants, and commoners are bound to be in the way. As for dungeon dressing, again it makes life much easier to have physical representations of stuff.
James Jacobs wrote:
Luckily I am the GM. I was just seeing what you thought of my GM solution is all :)
So i would like your opinion on my solution for trace ancestry of other humanoids in humans in game? Meaning any other bloodline other than human in a human that isn't making up half of the person. Basically if one of your great grandparents is an elf, then you have a chance to be born half elf, but if you're not you can have elven characteristics (purely cosmetic no game effect). For example my chelaxian heritage human cleric of Iomedae has an aasimar sister. He was born with pupiless sky blue eyes and shocking white hair, but is human. He may have trace amounts of celestial blood with no game effect. Does this sound like a good solution?
I really do wish there was a Golarion specific guide to this sort of thing. I would love this sort of intrigue when it comes to gender and sexuality. I mean it is a huge part of everyones identity. (And yes asexuality included). This sort of intrigue is important, and the views of each society in golarion on the topic is important. It really helps you to really get immersed in the cultures. I know this kind of product is unlikely to happen, but I'm just saying it would be awesome.
Crystal Frasier wrote:
Crystal Frasier wrote:
You just peeked my anxiety a bit. A friend of mine transitioned about 10 years ago. And I knew her long before she transitioned, and would often say her dead name (by accident while not thinking) shortly after she had chosen her new name. I feel really bad now. I know it wasn't intentional and she seemed quite fine and understood. But still.......