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I had to look up what each of those things do but I laughed when I pieced it together. I hope this build works out cuz I love builds like this.


Firearm Rules wrote:
Advanced Firearms: Advanced firearms are chamber-loaded. It is a move action to load a one-handed or two-handed advanced firearm to its full capacity. The Rapid Reload feat reduces this to a free action.


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I hate how in order to do something well in the game, you end up falling into a cookie-cutter build. Case in point: blasters all end up having levels of Crossblooded Sorcerer with either Elemental, Draconic, or Orcish bloodlines with mutated genes thrown in there for good measure. Yea, I know you don't HAVE to do that but it's always there, in the back of my mind; if I don't take a level of Crossblooded Sorc, I'd be losing out on a lot of damage.

I guess the short of it is I hate feeling like I'm being pigeonholed into a mechanical decision to make something work, if that makes any sense.

Also, I hate people that call their characters "toons."


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As a player, I would have just coup de graced his character the next time they went to sleep at that point. What point do the other character have to keep such a nuisance around that just threatened the lives of everyone? No need for that sort of behavior from a player or a character, even in an evil campaign.


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Holy Bagoly, that is some worrying behavior. Like legitimately worrying.


Command Undead (Mythic) is a way to permanently control intelligent undead but it's Mythic so it might not be an option; I thought I'd mention it.


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Mass Kneebreaker wrote:

The fact that every small race aside from one nobody plays has -2 to strength.

Yes i am still not over it.

Vine Leshys and Gathlain from Ultimate Wilderness have a -2 Int and -2 Con respectively. They're both small-sized. Gathlain can even fly.


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42. Insist that Mysterious Stranger Gunslingers use Wisdom to calculate their maximum Grit for the day instead of Charisma.


It's not exactly a spell but a witch's Evil Eye hex can lower all saves. It has a will save but all that does is reduce the duration to 1 round which can be extended by Cackle anyway so it's basically save-less.


There's also Desna's Shooting Star from the Divine Fighting Technique feat. It lets you use your Charisma for attack and damage when using a starknife.


If a spell says it has a material component but doesn't list any specifics then the material component can be covered with the Eschew Materials feat or a spell component pouch. You only need to worry about material components that are specifically stated, such as those needed for Raise Dead and Wish.


I always figured, and ran it, as the familiar counts as part of the character and therefore doesn't count towards the types of limits. I could have sworn I read that somewhere but I can't find it.


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Since this thread has been resurrected, there might be a way to kill certain gods before they became gods, such as Cayden and Iomedae.

If you have a party that's hell-bent on killing a god, send them on a quest to search for the Scepter of Ages. By making the history check, they could technically go back in time before Iomedae, or Cayden and others, was a deity; say when she was just a babe in a crib. They could easily kill her then.

Of course, this opens things up to all sorts of bamboozlery. If there were a plot to kill a god, would said god know about it? Could they also travel back in time to protect their non-deific self? Killing them before they became a deity would have some serious repercussions on the future to be sure.

But that's the only way I could think of for players to feasibly kill a deity without outside help.


Tiny Coffee Golem wrote:
I give you ** spoiler omitted **...

I'm just wondering: how do you get around the aquatic subtype? Aquatic creatures cannot breathe air without the amphibious quality. Does polymorphing cover that or can you breathe air just fine?


I always just viewed having more hit points as being able to dodge more attacks before finally running out of stamina and receiving the death blow. For instance, the fighter is going toe-to-toe with a skelebones. As the fight goes on, the fighter is dodging the majority of the attacks, receiving only minor scratches and bruises in the process. Then, when the fighter's HP approaches and hits 0, the wounds he receives become more grievous until he succumbs.

That's how I like to see it. Alternatively, you can always say that as your character gains levels, and by extension more HP, they are absorbing magic from the world in a completely involuntary process that is magically increasing their ability to deal with wounds. Or something.


I wanted a dog familiar in a game I am currently playing and came across this. Hope that helps.