About The Mad Badger
A half-orc kilt-wearing barbarian with a whole can of kicking butt +12
His favorite weapons: Pain Bringer his morningstar, Quick Death his scimitar(cutlass, sabre) and DOOM: His Heavy Flail. Also the Twins his Dirks. Mostly anything that can bring him up close and personal. He is pretty good with the spear but he shuns it because its Durkal's weapon of choice and he wants to make his own way.
Abilities: darkvision 60'
Languages: Orcish, Common, Abyssal and Goblin
Heavy Flail (Doom) +11/+6 (1d10+7),
AC:19 (FF:16, TA:13)
Feats: Two-Weapon Fighting, Power Attack, Double Slice, Raging Brutality: While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus on damage rolls for melee attacks or thrown weapon attacks you make on your turn. If you are using the weapon two-handed, instead add 1-1/2 times your Constitution bonus. This bonus damage is not multiplied on a critical hit.
Skills: Acrobatics:+10 Climb:+8 Intimidate:+12 Perception:+10 Sense Motive: +3 Stealth:+10 Survival:+10
Fort:+10 Ref:+7 Will:+3
Special: Fast Movement: +10 to move, Rage: 7rds; +4 str, +4 Con, +2 will -2 AC, Rage Powers: Animal Fury; can bite while in a rage for 1d4dm +5 to hit only with full attack). Powerful Blow: +2 dm once per rage, Guarded Stance: grants +2 Dodge bonus to AC while in rage. Trap sense +2, Sneak attack +1d6,
Weapons: +2 Morning Star-Painbringer, +1 Scimitar-Quick Death, Heavy Flail-DOOM, 2 dirks-Twins
Armor: +2 chain shirt,
Items: Badger Sporran: Acts as belt of physical Might +2 to Str and Con. The Sporan seems to have a life of its own mostly mimics the Mad Badger's mood.