Alastir Wade

The Luge's page

Organized Play Member. 49 posts (62 including aliases). No reviews. No lists. 2 wishlists. 4 aliases.




What if, instead of single characters, the players played a regimen of soldiers? The classes could be pikemen, or mounted soldiers, or even longbow guys.. Groups of gunslingers perhaps? Thoughts?


If anyone wants to do a very strange game of XPLORERS feel free to message me.


Male Human Artist/Bard

A cold fall wind blows the field of wheat in front of you, the swooshing sound of the grass filling your ears interrupted by the blasting of rockets from the Tennessee air and space platform in Knoxville. You are tired of being stuck on earth. Lots of great adventure happen in space.


Zombie construct necromancer lich troll with a CR of 40.

With a little touch of shape changer, aberration, shadow, and ooze.

Acidic blood that the troll uses as a weapon (one of its methods of attack)it self harms and slings acid at the adventurers.

This should be fun, have fun with it if you want.

I think this would be an excellent end boss.


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1.The beginner box single player game converted to multiplayer.
2.Black Fangs first encounter.
3.Deeper into black fangs dungeon with the extra content (dangerous mine)
4.Birdcruncher Goblins
5.Zombies of Whisperwood moor.
6.Night thieves of the Sandpoint theater.
7.Brain fiends under the old lighthouse (some may remember my dark humor dungeon)
8.Spiders driven out of forest by a giant centipede.
9.Pig Tongue the ogre.
10.Giant awakened steampunk acid shooting rat (An idea I had on the forums long ago.)
11.Ruins of Ravens Watch (Black fang encounter 2)
12.Page 24 encounters 1-12

After this Im thinking that Sandpoint shouldnt have that many more problems around it and I should move on to a sea campaign.

If anyone wants to give me any ideas for any of these encounters that would be cool.


Male Human Artist/Bard

New guy here.

How do I roll

Add spoilers?

Make the stats green?

Do anything else that I need to do?


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Upon entering a womens restroom at walmart. She sends me a text.

"Ughh..It smells like innsmouth in here."

It took me a second. But I had a laugh.

I was also surprised that she knew that innsmouth was a fishing town.


I am new to RPG's and while using the red box and trying to create a human wizard character it seems that I have too many spells.

What spells should I have if I picked phantasmal force?

Can someone make me a

Dwarf Fighter
Elf Rogue
Human Wizard

that way I can actually see what they are supposed to look like (The character stats)

If anyone could add in what I need to do to advance them in levels that would be helpful too.

-Thanks

,Beginner


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I want to create a really far-out dungeon for my players to explore during their second adventure out of the beginners box. I want it to be really dangerous but I kind of dont want it to be full of traps and I dont want them dying at the hands (or tentacles) of just any old monster.It also has to inspire horror, comedy,frustration,hopelessness, embarrassment, and WHAT JUST HAPPENED?? moments. Pretty much a Tomb of horrors meets an abandoned Detroit circus' hall of mirrors used by the local insane asylum as extra housing for their inmates.

The players will be there on a rescue mission for the daughter of the mayor of the town.

(Dont split the party)
When the players enter the dungeon and open the first trapped door, they will be presented with a slide. When they get on it, they slide down a hall and have a 50-50 shot of going left or right. Left leads to a big room with a small amount of fall damage. The room is filled with a _______ (I dont know yet) monster of some type. If they go right they take the small amount of fall damage but end up in a type of steam punkish BAR for Robots that someone had built. They have a chance of getting into a bar fight with an inanimate object and receiving small damage.

Left
After dealing with the monster, the survivors go through rooms some of which are trapped. This area has the only save vs death trap. I will provide a few chances to save vs death however. If they go the correct way they meet an ancient man sitting in his throne. Im going to pass him off as a super-intelligent being and attempt to waste the time of the adventurers with redundant go get me this and that missions before they realize he is a complete moron that has the key to the next area and simply needs to be killed.

Right
(Rape is an illegal activity, but it is in this context a fictional circumstance in a fantasy setting done by fantasy objects. Please delete this if it violates the rules of conduct here on the forums.I do not condone or advocate rape or any other illegal activity.)

After going pretty much the only way out of the robotic bar they are confronted by a robotic rapist. Yes. Raped. Violently. By a robot.Male or female. Does not matter. Providing they fail diplomacy checks and cant fight it off. After the robot has been dealt with, they enter a maze with a gnome skeleton guarding it with a club. Think about it. In fantasy, why is it just human skellies guarding junk?

When I say "mindflayers" I mean the little brain things that control corpses. I forgot their names.

Left and Right eventually meet up. They find a giant room thats being used by the local townspeople as an orgy room. Old people, young the mind flayers that are affecting them are the ones controlling the mess.

After whatever happens there happens, they find a prison where the mindflayers are keeping the person/s they are after. They escape for the reward.

How can I make this adventure more sick and twisted without becoming cliche and "Try hard"

What kind of traps could I use that would create various emotions listed above?

One idea I have is BACON. Thrown on the player by a gnome skeleton, and then after they are like (What the crap?) A bear attacks and gets +4 on his attack rolls. (I will throw actual candied bacon at the players) so they can munch on it.

Any ideas?


This may not be the right place to post this. If not, sorry.

Im new to rpgs and I may need a little help creating a monster for a game Im going to create.

The idea may seem silly but here goes.

I need a rat.

A GIANT steampunk rat with guns and acid launching cannons on his back.

I need it to be for a first level group but I want it to be DIFFICULT to beat.

Its intelligent, can repair itself and can breathe underwater via its helment.

Its about the size of a volkswagen bus.

Other than that, its a normal rat. ;)

So if anyone wants to help me get the stats and attacks for this rat I would be greatful.


This may not be the right place to post this. If not, sorry.

Im new to rpgs and I may need a little help creating a monster for a game Im going to create.

The idea may seem silly but here goes.

I need a rat.

A GIANT steampunk rat with guns and acid launching cannons on his back.

I need it to be for a first level group but I want it to be DIFFICULT to beat.

Its intelligent, can repair itself and can breathe underwater via its helment.

Its about the size of a volkswagen bus.

Other than that, its a normal rat. ;)

So if anyone wants to help me get the stats and attacks for this rat I would be greatful.


Hi, this is my first post.Please forgive me if I am posting in the wrong area. Im socially awkward when dealing the forum culture. :)

Also, I realize that Orc is spelled Orc and not Ork. Its just a thing I do. ;)

Im new to Pen and Paper RPGs and have only played DnD a few times.I am wanting to start a gaming group based around pathfinder because noone wants to play DnD because of their fear that its not cool or that it will make them look nerdy or whatever. I figure that asking someone if they want to play a "board game called Pathfinder" would give me better results.

"NO NEW TAXES" right?

Anyway, I was gonna wait on the "beginner box" because the kit really appeals to me. I like the maps and the smaller books and whatever, plus the dice.. I am addicted to buying dice. I almost cant pass new dice up. lol I hope to amass a large collection one day.

Instead, I purchased the

Core Rulebook
Game Bestiary
Adv Players Guide
City of Strangers

My questions

Did I purchase the right starter books?

Should I have opted for the Game Masters Guide instead of the Adv Players Guide?

What modules/settings should I get in order to provide the best experience for a beginning group (me included as I am new to GMing)

What books/tools will help my party the best?

Are there any online character creators/tools that will help me speed up the process?

I pretty much have no clue as to what Im doing. Any GM tips will be appreciated.